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Designing plush toys with a computer
2009
Communications of the ACM
We introduce Plushie, an interactive system that allows nonprofessional users to design their own original plush toys. ...
We successfully demonstrated that nonprofessional users could design plush toys or balloon easily using Plushie. ...
This article introduces our plush-toy design system, 18 Plushie, as an example of our efforts to achieve this goal. ...
doi:10.1145/1610252.1610275
fatcat:r5ata27njnbh3fjsuxvj3vo6lu
Knitty: 3D Modeling of Knitted Animals with a Production Assistant Interface
[article]
2008
Eurographics State of the Art Reports
Knitty is an interactive design system for creating knitted animals. The user designs a 3D surface model using a sketching interface. ...
The system automatically generates a knitting pattern and then visualizes the shape of the resulting 3D animal model by applying a simple physics simulation. ...
To enable laypeople, including novices, to design their own original animals, we developed Knitty, an interactive knitted animal design system. ...
doi:10.2312/egs.20081011
fatcat:sbu2khyqcrdntf73prew7jdp4e
Steps toward child-designed interactive stuffed toys
2011
Proceedings of the 10th International Conference on Interaction Design and Children - IDC '11
Thus, Plushbot represents a step toward expanding children's creative design of their own interactive, computationally-enhanced characters. ...
More recently, a variety of powerful technologies have emerged so that children can design their own computational artifacts: that is, small (and inexpensive) processors, sensors, and actuators have been ...
design, build, and program their own interactive toys. ...
doi:10.1145/1999030.1999052
dblp:conf/acmidc/HuangE11
fatcat:7xz2i6uihnby5fmh6ocl7gjj5a
Knitting a 3D Model
2008
Computer graphics forum (Print)
We introduce a system to create a knitting pattern from a given 3D surface model (mainly designed for rotund animal models). ...
A knitted animal is made of a closed surface consisting of several knitted patches knitted out of yarn and stuffed with cotton ( Fig. 1) . ...
This work demonstrates the effectiveness of designing physical objects by taking into account the material's physical property into account in the construction process. ...
doi:10.1111/j.1467-8659.2008.01318.x
fatcat:shjja6nbpbg2xix2qr6ko3lkvu
Unleashing the animal within: Exploring consumers' zoomorphic identity motives
2013
Journal of Marketing Management
Designer toy brands such as Kid Robot have also found success with the sale of plastic toys that mash together animal-human forms, while brands such as Ferrari, Jaguar, and Skoda draw directly on animal ...
Although the media often lumps Furries and Plushies together, in emic terms a Plushie is a person who loves cuddly toys (this term can also describe someone who is sexually aroused by stuffed animals). ...
doi:10.1080/0267257x.2013.766233
fatcat:kegbjefqvbg3tnozsaen4y4jhi
The taming of the Bronies
2015
Alphaville: Journal of Film and Screen Media
An exploration of the processes of conditioning and reorienting spectatorship in interactive films can offer profound insights into the pedagogical potential of interactivity, especially through examples ...
that push the boundaries of both interactivity and cinematic representation. ...
Corcoran College of Art and Design, 2014. ProQuest: UMI Dissertations Publishing. PDF file. 11. Click, Melissa. ...
doi:10.33178/alpha.9.01
fatcat:hdnelkze3bgfda23hjhrc3h5g4
The Social Construction of Virtual Reality and the Stigmatized Identity of the Newbie
2008
Journal of Virtual Worlds Research
Due to the immersive character and malleability of these communities, new forms of technology-mediated social interaction are emerging. ...
This research suggests ways of viewing consumer behavior within virtual worlds and further social research directions. ...
animation override. ...
doi:10.4101/jvwr.v1i2.302
fatcat:owp73ohfnzbcjnlpd5vqiqyva4
Design not Lost in Translation: A Case Study of an Intimate-Space Socially Assistive Robot for Emotion Regulation
[article]
2021
arXiv
pre-print
or research, that preserve design values, while allowing for large scale deployment and research; 2. articulation of a design space in HCI/HRI--Human Robot Interaction--of intimate space socially assistive ...
We present a Research-through-Design case study of the design and development of an intimate-space tangible device perhaps best understood as a socially assistive robot, aimed at scaffolding children's ...
In terms of the latter, hugging was popular, and some tickled the plushies as well. ...
arXiv:2104.11340v1
fatcat:jogy6zrkl5hlvoa2wsunnhgleu
Gotta face 'em all: Pokémon, Japanese animated characters, and the emergence of playful visual animism
2021
Sign Systems Studies
Their anthropomorphic face design mediates the cultural boundaries between the human and the non-human, the animate and the inanimate, nature and culture. ...
These will be investigated through the analysis of the Pokémon franchise, which will make it possible to describe the emergence of new semiotic patterns of 'playful visual animism' in the process of media ...
, and the dynamic of visual animatedness, are supported and strengthened by internal diegetic and visual incoherencies leading to what I would call a general heterotopic regime of animation. ...
doi:10.12697/sss.2021.49.3-4.15
fatcat:6ecorfiyirbuvprdkgagsrzegq
Interactive Cover Design Considering Physical Constraints
2009
Computer graphics forum (Print)
We developed an interactive system to design a customized cover for a given three-dimensional (3D) object such as a camera, teapot, or car. ...
We used the system to design real covers and confirmed that it functions as intended. ...
Yutaka Ohtake, The University of Tokyo for his helpful comments and advice. We also thank the test users. This work was partially supported by Grantin-Aid for JSPS Fellows (20-10073). ...
doi:10.1111/j.1467-8659.2009.01575.x
fatcat:4hpgy2wqf5aqppljw5cxmgvzoq
OmniAD
2015
ACM Transactions on Graphics
In addition, we propose an intuitive user interface based on OmniAD to interactively design three-dimensional kites that actually fly. ...
(c) Real-time simulation of many hearts. (d) Flyable design of a kite carrying the heart inside. ...
Acknowledgment We thanks Haron Xie for helping us with the implementation of Kirchhoff tensor rigid-body simulation, Peter Kaufmann, Chris Wojtan, Ryan Schmidt and Tyson Brochu for valuable comments on ...
doi:10.1145/2766919
fatcat:4h42eq5amncrjltxdfhz7risga
KidCAD
2012
Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI '12
We seek to bring physical interaction to digital modeling, to allow users to use existing physical objects as tangible building blocks for new designs. ...
These tools may be complicated and difficult for young users to easily and quickly create exciting designs. ...
Other systems focus on allowing children to create stuffed animals. ...
doi:10.1145/2207676.2208403
dblp:conf/chi/FollmerI12
fatcat:tqiwfh6wk5aj5cpx2d4swggqvm
Interactive construction
2012
Proceedings of the 25th annual ACM symposium on User interface software and technology - UIST '12
Recent interactive fabrication tools reintroduce this directness, but at the expense of precision. ...
Users interact by drafting directly on the workpiece using a hand-held laser pointer. ...
A range of projects aim at lowering the entry barrier to 2D and 3D modeling by restricting the space of possible objects to chairs (SketchChair [26] ), plush animals (Plushi [20] ), geometrical 3D shapes ...
doi:10.1145/2380116.2380191
dblp:conf/uist/MullerLB12
fatcat:rtghg4mlwvcirhmdwvegswojpu
Style by demonstration for interactive robot motion
2012
Proceedings of the Designing Interactive Systems Conference on - DIS '12
As robots continue to enter people's everyday spaces, we argue that it will be increasingly important to consider the robots' movement style as an integral component of their interaction design. ...
In this paper we detail the Puppet Dancer interface and interaction design, explain our new algorithms for teaching dance by demonstration, and present the results from a formal qualitative study. ...
ACKNOWLEDGMENTS We would like to thank our colleagues at the JST ERATO Igarashi Design Interface project for all their support and inspiration, and the anonymous reviewers for their helpful input. ...
doi:10.1145/2317956.2318045
dblp:conf/ACMdis/AllenYSI12
fatcat:wn5mlf6yhfghnol7op2fbzmdwy
The Ludo Mix and the Loss of In-Game Narrative: A Case Study of the Final Fantasy XV Universe
2021
Transactions of the Digital Games Research Association
of the ludo mix as media ecology. ...
Through a comparative analysis of the climate of modern game development and the adoption of media mix strategies, the case is made that these two distinct phenomena intersect to create novel challenges ...
figures and plushies. ...
doi:10.26503/todigra.v5i2.116
fatcat:q62w2tegm5hsletsslpbkkar6y
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