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Interactive Museum Guide: Accurate Retrieval of Object Descriptions
[chapter]
2007
Lecture Notes in Computer Science
In this paper we describe an interactive guide that is able to automatically retrieve information about objects on display in museums. ...
The proposed interactive museum guide achieves object recognition via image matching and thus allows the use of model sets that do not need to be segmented. ...
Acknowledgements The authors would like to acknowledge the support by the Swiss National Museum in Zurich, Switzerland. ...
doi:10.1007/978-3-540-71545-0_14
fatcat:vhk7lmsp5nfxhm4ck7osxz4thq
Fluid Interaction in Audio-Guided Museum Visit: Authoring Tool and Visitor Device
[article]
2010
VAST: International Symposium on Virtual Reality
This paper presents an integrated system for location aware museum audio guide supporting sound spatialization. ...
describing how the visitor interacts with the soundscape while navigating through the museum artifacts. ...
A novel idea in this sense is the spatialization of the sound sent to the museum visitor. An example of such application is the interactive audio museum guide ec(h)o [HW05] . ...
doi:10.2312/vast/vast10/163-170
fatcat:stxgwpmgazhfjpc3z4fdy3ezru
Interactive Technologies in the Art Museum
2012
Designs for Learning
museum objects. ...
The use of guides for resolving the issue of interpretation, as much as the degree to which this influences or improves interactivity in the museum, are both important challenges for technological applications ...
doi:10.2478/dfl-2014-0006
fatcat:6tkz47klpfh5hfflkzuyfsyq44
An Interactive Visualisation Interface for Virtual Museums
[article]
2004
VAST: International Symposium on Virtual Reality
User interactions within the virtual museum are performed in an effective way with the help of assistive technology, so that users can feel completely related with the virtual museum artefacts and so benefit ...
in terms of education and entertainment. ...
Acknowledgments Part of this research was funded by the Marie Curie Actions Human resources and Mobility Marie Curie training site: Virtual Reality and computer graphics, project HPMT-CT-2001-00326. ...
doi:10.2312/vast/vast04/047-056
fatcat:u7msqzsct5d5nhtnfb74gdz5hm
Technology enhanced interaction framework and method for accessibility in Thai museums
2015
2015 3rd International Conference on Information and Communication Technology (ICoICT)
This paper describes a Technology Enhanced Interaction Framework (TEIF) and Method that have been shown by experiments and questionnaires to have the potential to help developers make local Thai museums ...
An extensive review of the literature found that there was no framework to guide developers in developing technology solutions for such face-to-face situations for people with hearing impairment, other ...
, retrieve) to, in, and from objects. ...
doi:10.1109/icoict.2015.7231443
fatcat:qa2bzwcdjje5ncx2tq5vxjhnj4
Developing a video game metadata schema for the Seattle Interactive Media Museum
2013
International Journal on Digital Libraries
To fill this gap, we are collaborating with the Seattle Interactive Media Museum to develop a formal metadata schema for video games. ...
description model for video games. ...
Acknowledgments: We would like to thank the class participants of INFX 598 Video Game Metadata and especially Andrew Perti at the SIMM for their valuable contributions to the project. ...
doi:10.1007/s00799-013-0103-x
fatcat:gg7aefu7ijd63fxevwpslgt3qu
A game-engine based virtual museum authoring and presentation system
2008
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts - DIMEA '08
A guide is also included in the museum, to present additional information to the visitors and aid them throughout their tour. ...
In this paper we present a system that facilitates virtual museum development and usage. ...
The paper proposes a complete definition and representation of interactive objects and on the description of interactive features. ...
doi:10.1145/1413634.1413714
dblp:conf/dimea/MateevitsiSLV08
fatcat:4fqcfmi3ivf5heudhslhttafmu
The unintended effects of interactive objects and labels in the science museum
2009
Science Education
What effects do different setups of museum exhibits have on visitors' conversations and interactions? ...
The study reported here is an investigation of the role that labels and associated materials play in visitors' conversations and interactions at a heat camera exhibit. ...
This research was funded by a Science of Learning Center grant from the National Science Foundation to M. Gazzaniga, K. N. Dunbar, T. Heatherton, S. Grafton, and L. A. ...
doi:10.1002/sce.20291
fatcat:3miolptupva53nezbbyqpcwvte
Ontology-Based User Modeling in an Augmented Audio Reality System for Museums
2005
User modeling and user-adapted interaction
We explore the possibility of supporting a context-aware adaptive 16 system by linking environment, interaction object and users at an abstract semantic level 17 instead of at the content level. ...
Among the challenges is 8 the general problem of capturing the larger context in interaction from the perspective 9 of user modeling and human-computer interaction (HCI). ...
The rules match semantic descriptions of the objects and 528the museum environment with user information maintained by the user model. 529The content model is based on the semantic description of all the ...
doi:10.1007/s11257-005-2304-5
fatcat:2kpmkusddnguzcf7bcr7p7kswu
Augmented Reality to Engage Visitors of Science Museums through Interactive Experiences
2022
Heritage
Specifically, the MARSS project aims at designing and developing a new digital journey inside the museum to allow different categories of visitors to enjoy the exhibition in an engaging and interactive ...
The results of the evaluation indicate that the digital interactive experience is appreciated by users and is successful in translating the content of high scientific value into more engaging and easily ...
Conflicts of Interest: The authors declare no conflict of interest. ...
doi:10.3390/heritage5030071
fatcat:nalonuujkjc7jkpe4pdfuxiu7m
Pepper4Museum: Towards a Human-like Museum Guide
2020
International Working Conference on Advanced Visual Interfaces
Relevant examples range from the simple use of mobile apps and interactive displays to virtual and augmented reality settings. ...
CCS CONCEPTS • Computing methodologies → Visual content-based indexing and retrieval; • Applied computing → Fine arts; • Humancentered computing → Interactive systems and tools. ...
Gennaro Vessio acknowledges funding support from the Italian Ministry of Education, University and Research through the PON AIM 1852414 project. ...
dblp:conf/avi/CastellanoCMV20
fatcat:7rdevvpqmjcxjbkdnraglnctsy
Personalized multimedia content delivery on an interactive table by passive observation of museum visitors
2014
Multimedia tools and applications
table interactive table recommender systems recommender systems natural interaction system visitors mobile app Fig. 1 An overview of the MNEMOSYNE system architecture. ...
person detectors person detectors person describers person describers identity modeling identity modeling vision database vision database identity modeling and passive profiling RDF ontology RDF ontology interactive ...
The PEACH (Personal Experience with Active Cultural Heritage) [59] project aims to provide interactive appreciation of cultural heritage by means of accurate reconstructions of objects. ...
doi:10.1007/s11042-014-2192-y
fatcat:nlqd4y4v65eitdw2khmxvnh7fq
Media in performance: Interactive spaces for dance, theater, circus, and museum exhibits
2000
IBM Systems Journal
We also describe applications to interactive museum exhibit design that exploit the media actors' perceptual abilities while they interact with the public. ...
We endow media objects with coordinated perceptual intelligence, behaviors, personality, and intentionality. ...
We thank Suguru Ishizaki for his suggestions of the use of temporal typography in performance. ...
doi:10.1147/sj.393.0479
fatcat:5tusyrtbsjht3jeqk3gacmxcxu
Context-based design of mobile applications for museums
2005
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services - MobileHCI '05
Museums are a representative example in which the context influences interaction. During a museum visit, the visitors interact with the exhibits through mobile devices. ...
This paper includes a review of mobile applications used in museum environments, focusing on the notion of context and its constituent dimensions. ...
These relate to aspects like the type of exhibits, size of the Museum, types of visitors, specific objectives of the visits etc. ...
doi:10.1145/1085777.1085803
dblp:conf/mhci/RaptisTA05
fatcat:kpqf7deynbf6lptjs4r5vkderq
Schematic representations of local environmental space guide goal-directed navigation
2017
Cognition
An appealing hypothesis is that these levels of description are retrieved from memory by accessing the same representation at progressively finer levels of granularity-first remembering the general location ...
of an object and then "zooming in." ...
Acknowledgments This research was supported the National Institutes of Health (EY022350) and the National Science Foundation (SBE-0541957, SBE-1041707). ...
doi:10.1016/j.cognition.2016.10.005
pmid:27814459
pmcid:PMC5123926
fatcat:xtbdhypzqbdu3fw4u55p25aoce
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