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Interactive manipulation planning for animated characters

J. Kuffner, J.-C. Latombe
Proceedings the Eighth Pacific Conference on Computer Graphics and Applications  
We present a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures.  ...  A high-level description of the methods is given along with results from some computed examples using a human character model.  ...  We also thank Steve LaValle and David Hsu for many useful discussions regarding path planning. Moving a coffee pot around a lamp obstacle. Playing a game of virtual chess.  ... 
doi:10.1109/pccga.2000.883973 dblp:conf/pg/KuffnerL00 fatcat:ghdt6tvrijau7ifspptbosi44i

An Animation System for Imitation of Object Grasping in Virtual Reality [chapter]

Matthias Weber, Guido Heumer, Heni Ben Amor, Bernhard Jung
2006 Lecture Notes in Computer Science  
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications.  ...  However, relatively few work has so far considered the animation of interactive object manipulations performed by virtual humans.  ...  Animation Synthesis This section presents a hierarchical control architecture for interactive animation of virtual humans, with a particular focus on animating object manipulation tasks.  ... 
doi:10.1007/11941354_8 fatcat:u4q2atl5jvdhxn4ecqpd6ro5ra

Interactive motion correction and object manipulation

Ari Shapiro, Marcelo Kallmann, Petros Faloutsos
2007 Proceedings of the 2007 symposium on Interactive 3D graphics and games - I3D '07  
Our method is able to synthesize collision-free motions for specified linkages of multiple animated characters in synchrony with the characters' full-body motions.  ...  The proposed method runs at interactive speed for dynamic environments of realistic complexity.  ...  ., Alias Wavefront and ATI Corp. for their generous support through equipment and software grants.  ... 
doi:10.1145/1230100.1230124 dblp:conf/si3d/ShapiroKF07 fatcat:incjbfsaync7hkvxcktdukwe3e

Motion planning and autonomy for virtual humans

Julien Pettré, Marcelo Kallmann, Ming C. Lin
2008 ACM SIGGRAPH 2008 classes on - SIGGRAPH '08  
for Animated Human Characters.  ...  We will start by summarizing the main approaches taken for synthesizing manipulation motions for human-like characters.  ... 
doi:10.1145/1401132.1401193 dblp:conf/siggraph/PettreKL08 fatcat:djcstqwmerbnfhdb7ba3ttjcya

Interactive motion correction and object manipulation

Ari Shapiro, Marcelo Kallmann, Petros Faloutsos
2008 ACM SIGGRAPH 2008 classes on - SIGGRAPH '08  
Our method is able to synthesize collision-free motions for specified linkages of multiple animated characters in synchrony with the characters' full-body motions.  ...  The proposed method runs at interactive speed for dynamic environments of realistic complexity.  ...  ., Alias Wavefront and ATI Corp. for their generous support through equipment and software grants.  ... 
doi:10.1145/1401132.1401208 dblp:conf/siggraph/ShapiroKF08 fatcat:rn5g3mzppras7bjn34awaxo2fi

Interactive Props and Choreography Planning with the Mixed Reality Stage [chapter]

Wolfgang Broll, Stefan Grünvogel, Iris Herbst, Irma Lindt, Martin Maercker Jan Ohlenburg, Michael Wittkämper
2004 Lecture Notes in Computer Science  
A major feature of the Mixed Reality stage is the planning of choreographies for virtual characters. Animation paths may be recorded and walking styles may be defined in a straightforward way.  ...  This paper introduces -the Mixed Reality Stage -an interactive Mixed Reality environment for collaborative planning of stage shows and events.  ...  We would like to thank the partners of the mqube project for their fruitful collaboration.  ... 
doi:10.1007/978-3-540-28643-1_25 fatcat:xhuh2u2wfvbsfbr72cz5wxyeu4

DirectCam

Noah Lockwood, Patricio Simari, Patrick Coleman, Karan Singh
2007 ACM SIGGRAPH 2007 sketches on - SIGGRAPH '07  
effective set of techniques for camera interaction.  ...  We model our interaction on the workflow of live action directors, who plan shots by arranging motion through the set to capture desired spaces while often looking through the lens to maintain appropriate  ...  effective set of techniques for camera interaction.  ... 
doi:10.1145/1278780.1278835 dblp:conf/siggraph/LockwoodSCS07a fatcat:mj2qdst7gzap7n47rvgvsinrvi

From motion capture to action capture

Bernhard Jung, Heni Ben Amor, Guido Heumer, Matthias Weber
2006 Proceedings of the ACM symposium on Virtual reality software and technology - VRST '06  
We present a novel method for virtual character animation that we call action capture.  ...  In this approach, virtual characters learn to imitate the actions of Virtual Reality (VR) users by tracking not only the users' movements but also their interactions with scene objects.  ...  Captured actions are later reproduced by virtual characters using behavioral animation techniques. The resulting animations naturally include interactions with scene objects.  ... 
doi:10.1145/1180495.1180526 dblp:conf/vrst/JungAHW06 fatcat:y2dgpq4kkbgmnajve3sn7jbfdy

Interactive Animation of Dynamic Manipulation [article]

Yeuhi Abe, Jovan Popovic
2006 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation - SCA '04  
Lifelike animation of object manipulation requires dynamic interaction between animated characters, objects, and their environment.  ...  The end result is a versatile system for interactive animation of dynamic manipulation tasks such as lifting, catching, and throwing.  ...  Acknowledgments The authors would like to thank Eugene Hsu and Daniel Vlasic for motion capture and multimedia assistance, respectively.  ... 
doi:10.2312/sca/sca06/195-203 fatcat:pxz2yaqejjalhnogy547r4o5sa

Animation planning for virtual characters cooperation

Claudia Esteves, Gustavo Arechavaleta, Julien Pettré, Jean-Paul Laumond
2008 ACM SIGGRAPH 2008 classes on - SIGGRAPH '08  
This paper presents an approach to automatically compute animations for virtual (human-like and robot) characters cooperating to move bulky objects in cluttered environments.  ...  This decomposition enables us to plan a collision-free path for a reduced system, then to animate locomotion and grasping behaviors independently, and finally to automatically tune the animation to avoid  ...  ACKNOWLEDGMENTS We thank Juan Cortés for his help on the implementation of the RLG algorithm.  ... 
doi:10.1145/1401132.1401204 dblp:conf/siggraph/EstevesAPL08 fatcat:yjebv47e7batpa6bgudlq3flua

Investigating Facial Animation Production through Artistic Inquiry

Robin Sloan, Brian Robinson, Malcolm Cook
2009 2009 Computation World: Future Computing, Service Computation, Cognitive, Adaptive, Content, Patterns  
New techniques for displaying increasingly realistic facial movement and methods of measuring observer responses are typical of computer animation and psychology facial expression research.  ...  In this paper, the authors discuss a method for exploring the creative process of emotional facial expression animation, and ask whether anything can be learned about authentic dynamic expressions through  ...  work for believable real-time animation of interactive characters.  ... 
doi:10.1109/computationworld.2009.8 fatcat:by2x5r4axjbwvefyegqypma3de

Interactive Multimedia Contents in the IllusionHole [chapter]

Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, Fumio Kishino
2008 Lecture Notes in Computer Science  
It provides an interactive environment where multiple users can see and manipulate stereoscopic animation with individual sound.  ...  This paper proposes a system of interactive multimedia contents that allows multiple users to participate in a face-to-face manner and share the same time and space.  ...  It provides an interactive environment where multiple users can see and manipulate stereoscopic animation with individual sound.  ... 
doi:10.1007/978-3-540-89222-9_13 fatcat:dry6za62ejfelicj5xsvcqkwie

Toward a dynamic dramaturgy

Jason B. Alonso, Angela Chang, David Robert, Cynthia Breazeal
2011 Proceedings of the 8th ACM conference on Creativity and cognition - C&C '11  
a basic medium for artistic expression by an author.  ...  It is, in effect, an art of presentation in interactive storytelling.  ...  ambient properties. • Mood (of a character): including ideas like "isolation," this allows for animation-level decisions like choice of gait and path planning (showing various levels of affinity for ambient  ... 
doi:10.1145/2069618.2069672 dblp:conf/candc/AlonsoCRB11 fatcat:th4xm2xs6rhlbp4scsjkw4xuna

Animating human dressing

Alexander Clegg, Jie Tan, Greg Turk, C. Karen Liu
2015 ACM Transactions on Graphics  
We present a technique to synthesize human dressing by controlling a human character to put on an article of simulated clothing.  ...  The challenge is primarily due to the combined difficulty of coordinating different body parts and manipulating soft and deformable objects (clothes).  ...  Acknowledgements We want to thank the reviewers for their feedback, Yuting Gu for her large contribution to the visualization of our results, the GVU center and all members of the Graphics Lab at Georgia  ... 
doi:10.1145/2766986 fatcat:bm33ekgyzrckpalenwuehi7rea

EDITING VIRTUAL HUMAN MOTION TECHNIQUES WITH DYNAMIC MOTION SIMULATOR AND CONTROLLER

Ismahafezi Ismail, Mohd Sharizal Sunar
2015 Jurnal Teknologi  
This paper presents a new technique for editing virtual human motion state using dynamic motion control in the real time animation.  ...  Graphical abstract Abstract Modifying realistic virtual human movement has become a challenging task to the researcher for computer games and animation development.  ...  The main challenges in interactive computer games industry are to produce a dynamic character movement that can be manipulated as what animator wanted.  ... 
doi:10.11113/jt.v75.5063 fatcat:mpjeyrql5zamfie4ordgmmgzvm
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