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Interaction with large ubiquitous displays using camera-equipped mobile phones

Seokhee Jeon, Jane Hwang, Gerard J. Kim, Mark Billinghurst
2009 Personal and Ubiquitous Computing  
This article introduces user interaction techniques using a camera-equipped hand-held device such as a mobile phone or a PDA for large shared displays.  ...  In this setting, the mobile phone has emerged as an excellent device for novel interaction.  ...  Acknowledgments The Lucas-Kanade feature tracker for Symbian OS was kindly provided by ACID (Australian CRC for Interaction Design) for our implementation results.  ... 
doi:10.1007/s00779-009-0249-0 fatcat:yvbdln5vxngdjbeny6lwxp22li

The Smart Phone: A Ubiquitous Input Device

R. Ballagas, J. Borchers, M. Rohs, J.G. Sheridan
2006 IEEE pervasive computing  
The C-Blink system lets you position a cursor on a large display using a mobile phone with a colored screen, as figure 3 shows. 9 You run a program on JANUARY-MARCH 2006 PERVASIVE computing Using a phone  ...  We survey interaction techniques that use mobile phones as input devices to ubiquitous computing environments, including two techniques we've developed.  ...  Rohs developed a visual code system for camera phones that enables gesture-based interactions with passive media as well as electronic displays.  ... 
doi:10.1109/mprv.2006.18 fatcat:477ppgza3vadna6mhnl376j5yy

Interactive Displays through Mobile Projection

Katrin Wolf, Markus Funk, Pascal Knierim, Markus Löchtefeld, Sebastian Boring
2015 Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct - MobileHCI '15  
In a hands-on workshop the participants will sketch interactions with mobile projectors.  ...  The ideated interaction concepts will be structured, analyzed, and discussed regarding their potential to extend the current limitations of mobile interaction, i.e. displaying content only on the embedded  ...  Surfacephone [10] uses a smart phone combined with a projector to create an projected display that becomes interactive by using the build-in camera and microphone.  ... 
doi:10.1145/2786567.2795400 dblp:conf/mhci/0001FKLB15 fatcat:kf7k7kbv2zbg3hwia6dpfj6llq

Flashlight interaction

Alireza Sahami Shirazi, Christian Winkler, Albrecht Schmidt
2009 Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services - MobileHCI '09  
Mobile phones are enhanced with different sensors and provide opportunities to be used as an interaction device with other devices such as a large display.  ...  Using a mobile phone as an interaction device with large screens has been explored in various projects.  ...  Conclusion In this paper we introduced a new interaction technique with a large display using the flashlight on a mobile phone.  ... 
doi:10.1145/1613858.1613965 dblp:conf/mhci/ShiraziWS09 fatcat:i55iofjrmfbahfzfyuzk47bpyq

Projector Phones

Johannes Schöning, Markus Löchtefeld, Michael Rohs, Antonio Krüger
2010 International Journal of Mobile Human Computer Interaction  
These phones will have the ability to project large-scale information onto any surfaces in the real world, and by doing so, the interaction space of the mobile device can be considerably expanded.  ...  mobile projection ubiquitous.  ...  of such a mobile unit (in the following we use the term mobile camera-projector unit as a synonym for a mobile phone equipped with a camera and a projector).  ... 
doi:10.4018/jmhci.2010070101 fatcat:gyi7j3vufvbsroyz6ejw7ufday

3-D interaction with a large wall display using transparent markers

Akito Hyakutake, Koichiro Ozaki, Kris Makoto Kitani, Hideki Koike
2010 Proceedings of the International Conference on Advanced Visual Interfaces - AVI '10  
Moreover, our use of a small hand-held camera device allows for interaction with large scale displays without the need for direct contact with the display surface.  ...  In this paper we proposed a new interface for interacting with large displays via small video devices such as a cell phone.  ...  SYSTEM OVERVIEW Our proposed system use a compact hand held camera (e.g. camera equipped mobile phones) to allow for seamless interaction with digital content on large LCD displays By using camera equipped  ... 
doi:10.1145/1842993.1843011 dblp:conf/avi/HyakutakeOKK10 fatcat:ofjo5t5qmrg5tghfeqasvvf5qm

Sweep and point and shoot

Rafael Ballagas, Michael Rohs, Jennifer G. Sheridan
2005 CHI '05 extended abstracts on Human factors in computing systems - CHI '05  
This paper focuses on enabling interactions with large public displays using the most ubiquitous personal computing device, the mobile phone.  ...  Two new interaction techniques are introduced that use the embedded camera on mobile phones as an enabling technology.  ...  Personal devices, like camera-equipped mobile phones, open up new possibilities in this domain.  ... 
doi:10.1145/1056808.1056876 dblp:conf/chi/BallagasRS05 fatcat:bb6j7vgrnjappcjocjtxvlpncu

Developing a GIS using a mobile phone equipped with a camera and a GPS, and its exhibitions

N. Ueda, Y. Nakanishi, S. Matsukawa, M. Motoe
2004 24th International Conference on Distributed Computing Systems Workshops, 2004. Proceedings.  
In this paper, we introduce our geographic information system using a mobile phone that is equipped with a camera and a GPS and its exhibitions.  ...  Any users using such mobile phones can annotate information to physical spaces when and where they want to do it and act as content provider.  ...  This paper introduces our GIS using a mobile phone that is equipped with a camera and a GPS.  ... 
doi:10.1109/icdcsw.2004.1284063 dblp:conf/icdcsw/UedaNMM04 fatcat:iyltve4fjbaltekwwhijwrao7m

PhotoPhone entertainment

Johan Thoresson
2003 CHI '03 extended abstracts on Human factors in computing systems - CHI '03  
This paper introduces PhotoPhone Entertainment (PPE), applications for mobile and wireless devices with camera functionality, and describes a number of design examples of such applications.  ...  The applications are designed for people waiting for a few minutes at a bus stop and do all encourage some form of social interaction such as collaboration with, or competition against, other users at  ...  INTRODUCTION Mobile and wireless connected devices, such as mobile phones and Personal Digital Assistants, have become more and more common and have recently been equipped with digital cameras.  ... 
doi:10.1145/765891.766056 dblp:conf/chi/Thoresson03 fatcat:b55ryzpdszchnpuyyqz72hujsi

PhotoPhone entertainment

Johan Thoresson
2003 CHI '03 extended abstracts on Human factors in computer systems - CHI '03  
This paper introduces PhotoPhone Entertainment (PPE), applications for mobile and wireless devices with camera functionality, and describes a number of design examples of such applications.  ...  The applications are designed for people waiting for a few minutes at a bus stop and do all encourage some form of social interaction such as collaboration with, or competition against, other users at  ...  INTRODUCTION Mobile and wireless connected devices, such as mobile phones and Personal Digital Assistants, have become more and more common and have recently been equipped with digital cameras.  ... 
doi:10.1145/766055.766056 fatcat:viwlcflewzcdlogppu2pltqwmu

LightSense: enabling spatially aware handheld interaction devices

Alex Olwal
2006 2006 IEEE/ACM International Symposium on Mixed and Augmented Reality  
the phone with a camera through a diffused glass surface. c) The spatially aware device augments a physical map with a detailed interactive road map of the area of interest.  ...  The LightSense system tracks the LED on commercial cell phones, enabling them to be used as spatially aware handheld devices.  ...  ACKNOWLEDGEMENTS We thank Sony Ericsson for providing the cell phones used in the project.  ... 
doi:10.1109/ismar.2006.297802 dblp:conf/ismar/Olwal06 fatcat:jjpyz4kvmza27ooetgozgzzlj4

Current Challenges for Mobile Location-Based Pervasive Content Sharing Application [chapter]

R. Francese, I. Passero, Genoveffa Tortor
2011 Ubiquitous Computing  
Small group settings are generally equipped with display information technology, such as projectors, electronic whiteboards, or large monitors.  ...  This game adopts the mobile phone both as an interaction tool, simulating a tennis racket, and as a display.  ...  In effect, Ubiquitous computing environments give extremely new and futuristic abilities to look at and interact with our habitat at any time and from anywhere.  ... 
doi:10.5772/15309 fatcat:udxkqk7ulvdjracstoazjejofu

iStuff mobile

Rafael Ballagas, Faraz Memon, Rene Reiners, Jan Borchers
2007 Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '07  
iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones.  ...  Interaction designers can use iStuff Mobile to quickly create and test functional prototypes of novel interfaces without making internal hardware or software modifications to the handset.  ...  The station was equipped with a mobile phone and two remote machines connected to large LCD displays.  ... 
doi:10.1145/1240624.1240793 dblp:conf/chi/BallagasMRB07 fatcat:rjm34lodxnfsnhqgk2pkjdji7u

Ubiquitous Pointing and Drawing

Kristian Jantz, Gerald Friedland, Raul Rojas
2007 International Journal of Emerging Technologies in Learning (iJET)  
The lecturer simply uses his fingers as a natural and intuitive pointing device.  ...  The camera is positioned such that it views the projection area. After a few calibration clicks, the mouse emulation is functional at any place of the projection area.  ...  The user moves the phone over the area of interest on the large display. A magnified view of the area and a selection cursor are displayed on the mobile phone.  ... 
doaj:e49adcb5ae3d4e71a8b75b23960da38c fatcat:4bsuk6t2lzbrff5szpouphh6w4

Ubiquitous Mobile Real Time Visual Translator Using Augmented Reality for Bahasa Language

Behrang Parhizkar, Keamogetswe Oteng, One Ndaba, Arash Habibi Lashkari, Zahra Mohana Gebril
2013 International Journal of Information and Education Technology  
around them ubiquitously.  Index Terms-Education for undergraduates, mobile augmented reality, mobile applications, real time, visual and ubiquitous.  ...  Mobile technology have rapidly advanced over the years, successful researches of augmented reality on mobile phones under the different mobile platforms have made it possible to implement augmented reality  ...  The augmented reality technology is now very easy to introduce using the mobile phones since they are ubiquitous.  ... 
doi:10.7763/ijiet.2013.v3.248 fatcat:x54vtr7gmzan3neohdubpkv3rq
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