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Interaction Sound Feedback in a Haptic Virtual Environment to Improve Motor Skill Acquisition

Christian Müller-Tomfelde
2004 International Conference on Auditory Display  
The sound feedback is to be understood as an additional feedback that provides information to the trainee about his or her actions in relation to objects in a virtual haptic environment.  ...  This paper describes the concept and the realisation of a research prototype of a haptic environment that is enhanced with sound feedback to impart implicit knowledge and to teach motor skills to trainees  ...  Thanks also to Chris Gunn and Matthew Hutchins for their valuable advice and for their help to tame the Haptic Workbench.  ... 
dblp:conf/icad/Muller-Tomfelde04 fatcat:ocforc265ngibmdhmiw6doauwe

Audiohaptic Feedback Enhances Motor Performance in a Low-Fidelity Simulated Drilling Task

Grant, Yielder, Patrick, Kapralos, Williams-Bell, Murphy
2019 Brain Sciences  
The current study examined whether audiohaptic stimuli presented in a virtual drilling task can lead to improved motor performance and subjective realism, compared to auditory stimuli alone.  ...  When used in educational settings, simulations utilizing virtual reality (VR) technologies can reduce training costs while providing a safe and effective learning environment.  ...  The funders had no role in the design of the study; in the collection, analyses, or interpretation of data; in the writing of the manuscript, or in the decision to publish the results.  ... 
doi:10.3390/brainsci10010021 pmid:31906192 pmcid:PMC7016775 fatcat:yzvzv2fuqvgojmz45kbzebtmpe

Feedback and motor skill acquisition using a haptic dental simulator

L. M. Al-Saud, F. Mushtaq, M. J. Allsop, P. C. Culmer, I. Mirghani, E. Yates, A. Keeling, M. A. Mon-Williams, M. Manogue
2016 European journal of dental education  
of haptic simulator feedback combined with continuous instructor feedback in motor skill acquisition and retention.  ...  In laparoscopic surgery simulator training, novice surgeons have shown a faster learning rate when trained with haptic feedback compared to no haptic feedback in early stages of skill acquisition (29)  ... 
doi:10.1111/eje.12214 pmid:27324833 fatcat:trn5be54qzhr7dpe3ikf4tw6re

A Survey of Haptics in Serious Gaming [chapter]

Shujie Deng, Jian Chang, Jian J. Zhang
2014 Lecture Notes in Computer Science  
It provides novel user experience to enhance the immersion of virtual reality with a physical control-layer. This survey focuses on the haptic technology and its applications in serious gaming.  ...  We categorize haptic devices into tactile, force feedback and hybrid ones to suit different haptic interfaces, followed by description of common haptic gadgets in gaming.  ...  It is stated that in a haptic featured environment, sound generated by physical modeling and auditory synthesis techniques can highly improve fidelity [80] .  ... 
doi:10.1007/978-3-319-12157-4_11 fatcat:vfdizb6vsbgkplfmz3sjpidhsq

Human Adaptation to Interaction Forces in Visuo-Motor Coordination

F.C. Huang, R.B. Gillespie, A.D. Kuo
2006 IEEE transactions on neural systems and rehabilitation engineering  
These forces could potentially be incorporated in virtual environments to assist with motor training or rehabilitation.  ...  The apparatus presented the same visual feedback in all cases, and optionally produced haptic feedback of the interaction forces associated with the ball's motion.  ...  We tested for learning of interaction forces with a skill transfer experiment, where subjects learned to control the ball in a virtual environment, with sensory feedback as an independent variable.  ... 
doi:10.1109/tnsre.2006.881533 pmid:17009499 fatcat:niwmxex2qzc3jnp4tja24iqowq

Haptics: The virtual reality in periodontics

Dr. Sangita Show, Dr. Arka Kanti Dey
2020 International Journal of Applied Dental Sciences  
This paper provides a comprehensive insight into the domain of haptics for enhancing motor skills during clinical training of periodontal procedures.  ...  The simulation of clinical situations along with the acquisition of fine motor skills comprise an essential aspect of student's learning experience.  ...  does not require deformation of tooth surface.  Haptics works on the principles of creating virtual environment, which replaces the reality, and user can interact to perform various motor and perceptual  ... 
doi:10.22271/oral.2020.v6.i3f.985 fatcat:khcn2ixscjdpjbvlftl3ahugkm

Designing Pedagogically Effective Haptic Systems for Learning: A Review

Riley Crandall, Ernur Karadoğan
2021 Applied Sciences  
Haptic technology enables users to utilize their sense of touch while engaging with a virtual representation of objects in a simulated environment.  ...  It is a bidirectional technology in that it facilitates the interaction between the user and these virtual representations by allowing them to apply force onto one another, which is analogous to our real-world  ...  All authors have read and agreed to the published version of the manuscript. Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/app11146245 fatcat:jzzhl6xnivfsjfl72f3hdfbccq

Haptics – Touchfeedback Technology Widening the Horizon of Medicine

Shalini Kapoor
2014 Journal of Clinical and Diagnostic Research  
Haptics, or touchsense haptic technology is a major breakthrough in medical and dental interventions. Haptic perception is the process of recognizing objects through touch.  ...  Haptic sensations are created by actuators or motors which generate vibrations to the users and are controlled by embedded software which is integrated into the device.  ...  Haptics and clinical Skill Acquisition a.  ... 
doi:10.7860/jcdr/2014/7814.4191 pmid:24783164 pmcid:PMC4003673 fatcat:po6v5wyplrbi5dnqxdwfpwu26e

The Potential of Haptics Technologies

El Saddik
2007 IEEE Instrumentation & Measurement Magazine  
In particular, force feedback technology enhances the physical aspects of the game experience by creating a deeper physical feeling of playing a game, improving the physical skills of the players, and  ...  correct interaction force between a haptic device and its virtual environment (collision response).  ... 
doi:10.1109/mim.2007.339540 fatcat:5klrik3rcvgqjgupkfqd4litza

Augmented visual, auditory, haptic, and multimodal feedback in motor learning: A review

Roland Sigrist, Georg Rauter, Robert Riener, Peter Wolf
2012 Psychonomic Bulletin & Review  
It is generally accepted that augmented feedback, provided by a human expert or a technical display, effectively enhances motor learning.  ...  The aim of this review is to address the potential of augmented unimodal and multimodal feedback in the framework of motor learning theories.  ...  Acknowledgments Many thanks go to James Sulzer for proofreading the manuscript, to Laura Marchal-Crespo and Olivier Lambercy for the valuable inputs about haptic feedback strategies, and to Prof.  ... 
doi:10.3758/s13423-012-0333-8 pmid:23132605 fatcat:bbsw6yab2jbpjbekcd2tq44ifa

Towards immersive virtual reality (iVR): a route to surgical expertise

Saurabh Dargar, Rebecca Kennedy, WeiXuan Lai, Venkata Arikatla, Suvranu De
2015 Journal of Computational Surgery  
To enhance patient safety and reduce errors, surgeons must be trained in environments that mimic the actual clinical setting.  ...  visual as well as other sensory feedback in a seamless fashion provides the only means of achieving true surgical expertise by addressing all three levels of human behavior.  ...  Acknowledgements The authors would like to acknowledge the funding from the following sources for this work: NIH/NIBIB 5R01EB010037-01, 1R01EB009362-01A2, 2R01EB005807-05A1, and 1R01EB014305-01A1.  ... 
doi:10.1186/s40244-015-0015-8 pmid:26478852 pmcid:PMC4606894 fatcat:du3xybxfs5hu7m7dhduzj6wwuu

Multimodal Navigation Systems for Users with Visual Impairments—A Review and Analysis

Bineeth Kuriakose, Raju Shrestha, Frode Eika Sandnes
2020 Multimodal Technologies and Interaction  
Multimodal interaction refers to situations where users are provided with multiple modes for interacting with systems. Researchers are working on multimodality solutions in several domains.  ...  This paper provides a review and analysis of multimodal navigation solutions aimed at people with visual impairments.  ...  Canetroller [88] was designed to simulate white cane interactions to help transfer cane skills into the virtual world. A VR headset was used for 3D sound.  ... 
doi:10.3390/mti4040073 fatcat:vp5hvjfjnbhj3f7jhmu7hrexiq

Sensorimotor training in virtual reality: a review

Sergei V Adamovich, Gerard G Fluet, Eugene Tunik, Alma S Merians
2009 NeuroRehabilitation (Reading, MA)  
and virtual feedback can be introduced in VR to facilitate activation of targeted brain networks, which in turn can potentially speed up the recovery process.  ...  associated with optimal transfer to real-world functional improvements.  ...  Acknowledgements This work was supported in part by the National Institute on Disability and Rehabilitation Research, Rehabilitation Engineering Research Center Grant # H133E050011.  ... 
doi:10.3233/nre-2009-0497 pmid:19713617 pmcid:PMC2819065 fatcat:xtiwmk2f4rgkbb76npcalrhadq

On the Role of Auditory Feedback in Robot-Assisted Movement Training after Stroke: Review of the Literature

Giulio Rosati, Antonio Rodà, Federico Avanzini, Stefano Masiero
2013 Computational Intelligence and Neuroscience  
The goal of this paper is to address a topic that is rarely investigated in the literature of technology-assisted motor rehabilitation, that is, the integration of auditory feedback in the rehabilitation  ...  of acute-phase and home rehabilitation devices, learning of more complex motor tasks, and improving activities of daily living.  ...  The goal is to aid patients to improve several skills, including motor coordination. The game asks to imitate sounds/color sequences.  ... 
doi:10.1155/2013/586138 pmid:24382952 pmcid:PMC3871505 fatcat:uugkqasmabeqjhpkiahphy55ea

Progressive haptic and visual guidance for training in a virtual dynamic task

Joel C Huegel, Marcia K O'Malley
2010 2010 IEEE Haptics Symposium  
This paper presents the design and implementation of a novel progressive haptic guidance scheme and a similar visual guidance scheme for acquisition of a dynamic motor skill.  ...  The target-hitting task is represented in a visual and haptic virtual environment and implemented in a training protocol that lasts eleven sessions over a two-month period.  ...  Acknowledgements This research was supported in part by a grant from the National Science Foundation (IIS-0448341).  ... 
doi:10.1109/haptic.2010.5444632 dblp:conf/haptics/HuegelO10 fatcat:vn7medrsz5ayhixnnb2j4lxfuu
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