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Mobile learning in museums

Clara Cahill, Alex Kuhn, Shannon Schmoll, Wan-Tzu Lo, Brenna McNally, Chris Quintana
2011 Proceedings of the 10th International Conference on Interaction Design and Children - IDC '11  
The system was designed to bridge school and museum contexts through project-based science inquiry. In this study, we explore how Zydeco influences student behavior and sensemaking in the museum.  ...  We developed the Zydeco system to support nomadic inquiry in part through enabling the collection and annotation of multimodal data (photographs and audio notes).  ...  ACKNOWLEDGEMENTS We are grateful for the support and guidance of Joseph Krajcik  ... 
doi:10.1145/1999030.1999033 dblp:conf/acmidc/CahillKSLMQ11 fatcat:vgg4p34scbewxgeray22acmkom

Mobile Learning in Context — Context-aware Hypermedia in the Wild

Frank Allan Hansen, Niels Olof Bouvin
2009 International Journal of Interactive Mobile Technologies  
Field trips are often an integral part of such projects and greatly benefit students' learning by allowing them to engage with real-world environments firsthand.  ...  The framework and its applications utilize information about the users' digital and physical context in order to support digital-physical linking of multimedia materials, and it supports browsing, searching  ...  ACKNOWLEDGEMENTS This work was supported by ISIS Katrinebjerg, Center for Interactive Spaces. The authors wish to thank all our center colleagues.  ... 
doi:10.3991/ijim.v3i1.766 fatcat:paxi3hyp6rcflj6heovllndate

Getting Interactive Media into Schools [chapter]

Stephan Schwan, Anton Knierzinger, Caroline Weigner
2005 IFIP International Federation for Information Processing  
The aim of the project was to create an Litemet-based platform which allows teachers to access a large database of digitized educational movies, equip it with convenient tools for searching, ordering and  ...  The introduction of new types of audiovisuals -streaming videos, hypervideos, and video-based E-Lectures -into classroom was addressed in a nationwide Austrian school project, in which a large number of  ...  Therefore, use of digitized audiovisual material in school should be supported by an appropriate technological infrastructure (Collini-Nocker, Knierzinger & Weigner, 2002) . • Empirical studies show that  ... 
doi:10.1007/0-387-25997-x_11 fatcat:he4fzqlptbgsznu7vwkeksjwm4

Comparing Materials for Self-Guided Learning in Interactive Science Exhibitions

Nils Petter Hauan, Jennifer DeWitt
2017 Visitor Studies  
Findings suggest that different resource designs are associated with different levels of engagement-related behaviors, and designs for guided exploratory learning in particular have the potential to support  ...  more structure and explicitly aimed to support deeper engagement and exploration.  ...  Thanks also to Torgeir Ekeland, Head of the Technical Department at VilVite, for his technical support.  ... 
doi:10.1080/10645578.2017.1404349 fatcat:mb53g2gznrht3amem5xn3kwx3a

Interactive Videoconferencing

Andrea M. Kent, Jennifer L. Simpson
2010 Journal of Digital Learning in Teacher Education  
The program was facilitated by university professors and carried out though frequent interactions between preservice teachers and a number of master teachers employed in public school classrooms.  ...  Based on this program evaluation, we the researchers postulate that IVC may be a powerful tool for helping prepare new teachers to meet the many challenges inherent in teaching today. (  ...  Virtual field trips using interactive video, where a connection is made to a remote location to learn more about the site or engage in a planned activity, have also been explored (LeBlanc, 2002; Pachnowski  ... 
doi:10.1080/21532974.2010.10784652 fatcat:yevnkmjvxjddvhphill4shtcke

Technology enhanced learning in science: interactions, affordances and design based research

Eileen Scanlon
2010 Journal of Interactive Media in Education  
The role of an educational technologist is difficult to define.  ...  Three case studies are considered illustrating methods of participatory design, design based research and socio-cultural approaches.  ...  (as compared to, "Are computers better than field trips?")  ... 
doi:10.5334/2010-8 fatcat:kwabgcnw4vb4boq6et6m4i7qkm

A guiding framework for considering touchscreens in children under two

Natalia Kucirkova, Barry Zuckerman
2017 International Journal of Child-Computer Interaction  
For functionalities comparable to non-digital alternatives (e.g., a digital drawing board, which can be used for letter tracing or coloring just like paper-based drawing board), parents, and those who  ...  Icon-based navigation allows for independent exploration 25 , but there are also physical skills that a child needs to master when operating an adult device.  ...  Acknowledgments: The authors thank Jane O'Neil PhD, Michael Levine PhD, Amber Marie Levinson PhD and Jenny Radesky MD for their helpful comments on an earlier version of this manuscript.  ... 
doi:10.1016/j.ijcci.2017.03.001 fatcat:eiq34c7pi5ewbijvzfylhlccqu

Parklearn

Dan Richardson, Pradthana Jarusriboonchai, Kyle Montague, Ahmed Kharrufa
2018 Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services - MobileHCI '18  
We contribute insights gained from four months of field studies of place-based mobile learning in two different contexts: formal education with a primary school and informal, community-led learning with  ...  For these studies we introduced ParkLearn: a platform for creating, sharing and engaging with place-based mobile learning activities through seamless learning experiences.  ...  This research was funded through the EPSRC Centre for Doctoral Training in Digital Civics (EP/L016176/1).  ... 
doi:10.1145/3229434.3229462 dblp:conf/mhci/RichardsonJMK18 fatcat:lqbugrwjxfhhteruetejfvqnje

Investigating and critiquing teacher educators' mobile learning practices

Kevin John Burden, Matthew Kearney
2017 Interactive Technology and Smart Education  
In light of these findings, we discuss implications for teacher education and recommend future directions for research and development.  ...  It uses data from an online survey that elicited information about how 46 teacher educator participants were using distinctive mobile pedagogical features (Personalisation, Authenticity and Collaboration  ...  Another teacher educator created and modelled a place-based m-learning task suitable for a field trip to a river as part of geography education studies.  ... 
doi:10.1108/itse-05-2017-0027 fatcat:3sq3il5mfvhsfelcld57pdz5z4

Interaction Design and Children

Juan Pablo Hourcade
2007 Foundations and Trends® in Human–Computer Interaction  
It also provides and overview of current research trends in the field of interaction design and children and identifies challenges for future research.  ...  The latter half of this survey summarizes research trends in the field of interaction design and children, grouping research efforts in the following areas: supporting creativity and problem solving, supporting  ...  [115] used handheld devices to digitally augment a field trip by fifth graders with the goal of providing structure and activities that would lead to creative writing inspired by the field trip.  ... 
doi:10.1561/1100000006 fatcat:th26gmtncrdwdikbcqilv6kpae

Collective digital storytelling at school as a whole-class interaction

Nicoletta Di Blas, Paolo Paolini, Amalia Sabiescu
2010 Proceedings of the 9th International Conference on Interaction Design and Children - IDC '10  
One feature of cooperative technologies makes them particularly unusable in classroom settings: most tools, environments and interfaces for co-located collaboration are designed to support the interaction  ...  There is a growing interest in the use of collaborative technologies for education. However, their adoption and implementation in formal education is still lagging behind.  ...  This work is partially supported by National Project L4A ('Learning for All') Grant Num RBNE07CPX 001.  ... 
doi:10.1145/1810543.1810546 dblp:conf/acmidc/BlasPS10 fatcat:osznryxorfdvjpi6mprjcsbska

Mediated education in a creative arts context

Aaron Cuthbertson, Sarah Hatton, Gary Minyard, Harper Piver, Christopher Todd, David Birchfield
2007 Proceedings of the 6th international conference on Interaction design and children - IDC '07  
While interactive media tools can be effective in addressing shortcomings in traditional approaches, few projects provide practical solutions that support collaborative, discovery-based educational models  ...  We present our integrated approach to research and practice in the design of new tools, curricula, and assessment strategies for K-12 education that employ emerging interactive media technologies in the  ...  Finally, we are grateful for the students of Whittier Elementary School for their wonderful enthusiasm and inspiring dedication to learning.  ... 
doi:10.1145/1297277.1297290 dblp:conf/acmidc/CuthbertsonHMPTB07 fatcat:aouqvqzkb5aini6x4nb5jiwut4

Designing ubiquitous computing to enhance children's interaction in museums

Tony Hall, Liam Bannon
2005 Proceeding of the 2005 conference on Interaction design and children - IDC '05  
These guidelines relate 12 experiential criteria to five supporting design informants and resources.  ...  These developments may create new possibilities for using computing to enhance learning.  ...  Acknowledgements This research was conducted with the support of the European Union Disappearing Computer Initiative and specifically the SHAPE project, Situating Hybrid Assemblies in Public Environments  ... 
doi:10.1145/1109540.1109549 dblp:conf/acmidc/HallB05 fatcat:67l5m66e4rhfjihhevwgukyvhq

Framing a topic: Mobile video tasks in museum learning

Sven Magne Bakken, Palmyre Pierroux
2015 Learning, Culture and Social Interaction  
Applying methods from interaction analysis we examine how the group accomplishes and performs conceptual understanding.  ...  Based on our findings, we propose that video tasks may be a productive way to 'frame topics' and orient students to disciplinary aspects of museum exhibits.  ...  Particular thanks to Ingeborg Krange for helpful comments on earlier drafts, and to Edith Isdal for making the illustrations included in this text.  ... 
doi:10.1016/j.lcsi.2014.12.001 fatcat:qxtz2rkblbgahpqj5lighzhzoi

Of Catwalk Technologies and Boundary Creatures

Anne Adams, Elizabeth Fitzgerald, Gary Priestnall
2013 ACM Transactions on Computer-Human Interaction  
Evidence from three 'in-the-wild' field-based learning case studies with 140 geosciences and history learners are used to conceptualise the researchers' 'boundary creature' role in managing these design  ...  The use of technology to support information flow between the two locations was supported by mobile communication devices and systems.  ...  ACKNOWLEDGEMENTS We are grateful for the help and support of colleagues involved in the projects mentioned in the paper, particularly Yvonne Rogers, Sarah Davies, Trevor Collins, Tim Coughlan, Claire Taylor  ... 
doi:10.1145/2491500.2491503 fatcat:6iy4lpgu6nhkjbas4bzrfrtcxy
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