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Modelling form-based interfaces with bipartite state machines
2005
Interacting with computers
The screen diagram is intended to introduce the modeller to the notion of submit/response style dialogues in a hands-on fashion. ...
Systems generated from the specification language Angie can be considered as simulations of the models proposed in this article. A discussion of related work follows in Section 9, ...
The modelling method presented here can nevertheless be seen as an integration of practical experiences from fourth generation languages into a state-of-the-art modelling style. ...
doi:10.1016/j.intcom.2005.01.002
fatcat:3jcqlr7hgbe6flilctyhpzl4my
Multiliteracies Pedagogy
2014
Journal of Adolescent & Adult Literacy
English language learners. Abstract Multiliteracies pedagogy is an approach to teaching language and literacy that takes into account the complex and dynamic nature of global communication. ...
of multimodal text design. ...
Multiliteracies dimension -Design
Texts are designed integrating a range of modalities The creative process of creating, arranging and filming the models engaged the students in oral discussions, sketching ...
doi:10.1002/jaal.339
fatcat:c4grlkm2rzf5hjizyaxck7rrwa
Design and Implementation of a Semantic Dialogue System for Radiologists
[article]
2017
arXiv
pre-print
We will focus on usability aspects of multimodal applications, our storyboard and the implemented speech and touchscreen interaction design. ...
Ontology modeling provides the backbone for knowledge representation in the dialogue shell and the specific medical application domain; ontology structures are the communication basis of our combined semantic ...
We would like to thank Matthieu Deru for the implementation of the semantic interface elements. ...
arXiv:1701.07381v1
fatcat:f6ywhufuc5hnjlruhilzyeqh6a
Conveying human-computer interaction concerns to software engineers through an interaction model
2005
Proceedings of the 2005 Latin American conference on Human-computer interaction - CLIHC '05
It describes and illustrates in a case study how an interaction modeling language based on the semiotic engineering of human-computer interaction may be used to derive a skeleton of certain UML diagrams ...
Our goal is to provide a clear representation of the interactive exchanges that may take place, in order to prevent human-computer interaction decisions to be lost or inadvertently overruled when designing ...
ACKNOWLEDGEMENTS The authors thank CNPq for ongoing support to their work. ...
doi:10.1145/1111360.1111371
dblp:conf/clihc/PaulaBL05
fatcat:wgyssqiibng4pkz2olnuqd4qbq
Cinema skopos: Strategic Layering and Kaleidoscopic Functionality in Screenplay Translation
2017
Palimpsestes
subdivided into hard and soft models. ...
and integrated, in keeping with Biber's basic definition of the functional characteristics of the written mode of language (1988: 42-44) . ...
doi:10.4000/palimpsestes.2393
fatcat:jkjaz7v4tfbyrieq7mepsm4xwm
Intelligent Learning First Aid (ILFA BOT)
2021
International Journal of Research Publications
This project focused on Artificial Intelligent (AI) and a chatbot represents machine that answers questions using Natural Language Processing (NLP) and allows the user to start a conversation with the ...
Responsive web design (RWD) is a web development approaches that creating a dynamic changes to the appearance of a website, depending on the screen size and orientation of the device being used to view ...
Design The design phase is where the business requirements start to be translated into an IT solution. • Design the storyboard of ILFA website's structure. ...
doi:10.47119/ijrp100821820212173
fatcat:jnsgq3brbjfgxafwl6lbh6rypy
A method and advisor tool for multimedia user interface design
2006
International Journal of Human-Computer Studies
The method covers specification of user requirements and information architecture, selection of appropriate media to represent the information content, design for directing attention to important information ...
The method was evaluated in a case study design of a crowd control simulation training system, which demonstrated the method was usable and gave good solutions against an expert gold standard design. ...
Storyboards are a well-known means of informal modelling in multimedia design (Nielsen, 1995; Sutcliffe, 1999) . ...
doi:10.1016/j.ijhcs.2005.08.016
fatcat:mk67vcikavgirn5i2gmgoktxy4
A documental approach to adventure game development
2007
Science of Computer Programming
We have implemented the approach in the context of the project, by defining a suitable markup language for the storyboards (the language), and by building a suitable processor for this language (the engine ...
This approach is oriented to the production and maintenance of adventure videogames using the game's storyboard as the key development element. ...
Thanks to the Spanish National Center of Information and Educative Communication (CNICE) for the game design documents and graphical assets provided. ...
doi:10.1016/j.scico.2006.07.003
fatcat:dtmeosweyrdihmyc4exw7gk7aq
AN EXPLORATORY STUDY ON DESIGN PROCESS IN ARCHITECTURE: PERSPECTIVE OF CREATIVITY
2021
Creativity Studies
Secondly, it discusses the representation of the design process expressing through storyboards and animatic, computer-aided design and building information modeling, and virtual reality and augmented environments ...
Firstly, it addresses the conceptualization phase of design critically examining the creativity and ideation process with creative and strategic thinking. ...
Secondly, it discusses the representation stage of the design process which is expressed through storyboards and animatic, and the use of computer-aided design (CAD) and building information modeling ( ...
doi:10.3846/cs.2021.12989
fatcat:doejbcpxd5ecldujp6c26klaau
Towards 'Creative Participatory Science': Exploring Future Scenarios Through Specialist Drought Science and Community Storytelling
2021
Frontiers in Environmental Science
There is a growing interest in different forms of participatory modeling that bring science and lay knowledge into the same space. ...
In particular, by co-designing and facilitating storyboarding workshops, the DRY team, together with local stakeholders, have been exploring the 'scenario-ing' of possible futures as a way of creating ...
AUTHOR CONTRIBUTIONS All authors contributed to conception, design and evolution of the DRY study. JB performed the drought risk hydrological modelling and associated scenario-ing. ...
doi:10.3389/fenvs.2020.589856
fatcat:7ut2j7ty6jczpgablw46j3nll4
A specification paradigm for the design and implementation of tangible user interfaces
2009
ACM Transactions on Computer-Human Interaction
Designers and developers of these interfaces encounter several conceptual, methodological and technical difficulties. ...
as the excessive effort required to integrate novel input and output technologies. ...
Finally, we thank our students at the TUI laboratory course for sharing their enthusiasm, creativity and insights. ...
doi:10.1145/1614390.1614395
fatcat:qbnxzzppgfhb5nwddqadf7baei
Multimedia Mobile Learning Application for Children's Education: The Development of MFolktales
2015
Asian Social Science
The development life cycle was adopted from ADDIE Instructional Design (ID) model, taking into consideration the animation development process of pre-production, production, and post-production. ...
MFolktales is an Android-based application and it was developed based on the validated conceptual model as well as analyzed and defined design principles and requirements. ...
(UTP) and the Ministry of Higher Education (MOHE) for financial support throughout the research study. ...
doi:10.5539/ass.v11n24p203
fatcat:2dx2rj6qajawbmws6z5rugthpq
Sketching the Polyphonic Design Space of Theme Parks
[chapter]
2018
Human–Computer Interaction Series
The first author was supported in developing this work by The Leverhulme Trust (ECF-2012-642). ...
We also thank our research partners Merlin Entertainments Group Limited and Picsolve International Limited, and we thank the staff at Alton Towers ...
This approach offered us conceptual resources for designing to foster dialogue and provisionality around the creation of characters. ...
doi:10.1007/978-3-319-68213-6_9
dblp:series/hci/DurrantGK18
fatcat:4hjz4bqe5rdcdelt7kkqcax6hm
Juxtaposing Design Representations for Creativity
2010
Human Technology: An Interdisciplinary Journal on Humans in ICT Environments
This paper argues that the influence of design rationale on creativity is best achieved by concurrent use of scenarios, prototypes and models. ...
DESIGN REPRESENTATIONS This section reviews the role of the more common design representations in creative design from a human-computer interaction (HCI) perspective and from the more analytic view of ...
Then I review how representations can be integrated into the design requirements discovery process. ...
doi:10.17011/ht/urn.20105241906
fatcat:kevxmriq75cstc54mowosyv2vy
User-driven design of decision support systems for polycentric environmental resources management
2017
Environmental Modelling & Software
To address these issues, we present a participatory framework for designing EDSS that emphasizes a more complete understanding of the decision making structures and iterative design of the user interface ...
We illustrate the application of the framework through a case study within the context of water-stressed upstream/ downstream communities in Lima, Peru. ...
Acknowledgements The authors would like to acknowledge funding received from the UK Research Council NERC/ESRC/DFID ESPA programme (project NE-K010239-1, 'Adaptive governance of mountain ecosystem services ...
doi:10.1016/j.envsoft.2016.10.012
fatcat:5q4nz64upre7fplcg3xapyg6ti
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