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Modelling form-based interfaces with bipartite state machines

D. Draheim, G. Weber
2005 Interacting with computers  
The screen diagram is intended to introduce the modeller to the notion of submit/response style dialogues in a hands-on fashion.  ...  The conceptual insights of the screen diagrams will be fully expressed in the form storyboard discussed in Section 5. Section 6 is about dealing with large, 'realsize' web applications.  ...  The modelling method presented here can nevertheless be seen as an integration of practical experiences from fourth generation languages into a state-of-the-art modelling style.  ... 
doi:10.1016/j.intcom.2005.01.002 fatcat:3jcqlr7hgbe6flilctyhpzl4my

Multiliteracies Pedagogy

Erika Hepple, Margaret Sockhill, Ashley Tan, Jennifer Alford
2014 Journal of Adolescent & Adult Literacy  
of multimodal text design.  ...  Abstract Multiliteracies pedagogy is an approach to teaching language and literacy that takes into account the complex and dynamic nature of global communication.  ...  Multiliteracies dimension -Design Texts are designed integrating a range of modalities The creative process of creating, arranging and filming the models engaged the students in oral discussions, sketching  ... 
doi:10.1002/jaal.339 fatcat:c4grlkm2rzf5hjizyaxck7rrwa

Design and Implementation of a Semantic Dialogue System for Radiologists [article]

Daniel Sonntag and Martin Huber and Manuel Möller and Alassane Ndiaye and Sonja Zillner and Alexander Cavallaro
2017 arXiv   pre-print
We will focus on usability aspects of multimodal applications, our storyboard and the implemented speech and touchscreen interaction design.  ...  Ontology modeling provides the backbone for knowledge representation in the dialogue shell and the specific medical application domain; ontology structures are the communication basis of our combined semantic  ...  We would like to thank Matthieu Deru for the implementation of the semantic interface elements.  ... 
arXiv:1701.07381v1 fatcat:f6ywhufuc5hnjlruhilzyeqh6a

Hopes and dreams: poverty, motherhood and health care

Bonnie Pope, Kathaleen Bloom
2016 International Journal of Advanced Nursing Studies  
Themes from storyboards were "love of family," "love of community," and "hope for the future." Courage, family, and community are the foundation of their lives.  ...  Thematic analysis the focus groups' transcriptions and storyboard findings was conducted. Results: Common themes from the transcripts were "respect me...don't stereotype me" and "be safe."  ...  The information obtained from shared dialogue with community members and observations within the community allows discovery of themes and patterns.  ... 
doi:10.14419/ijans.v5i2.6535 fatcat:rccxjwjuibcqljarnuf4g6jpxa

A method and advisor tool for multimedia user interface design

Alistair G. Sutcliffe, Sri Kurniawan, Jae-Eun Shin
2006 International Journal of Human-Computer Studies  
The method covers specification of user requirements and information architecture, selection of appropriate media to represent the information content, design for directing attention to important information  ...  The method was evaluated in a case study design of a crowd control simulation training system, which demonstrated the method was usable and gave good solutions against an expert gold standard design.  ...  Storyboards are a well-known means of informal modelling in multimedia design (Nielsen, 1995; Sutcliffe, 1999) .  ... 
doi:10.1016/j.ijhcs.2005.08.016 fatcat:mk67vcikavgirn5i2gmgoktxy4

Conveying human-computer interaction concerns to software engineers through an interaction model

Maíra Greco de Paula, Simone Diniz Junqueira Barbosa, Carlos José P. de Lucena
2005 Proceedings of the 2005 Latin American conference on Human-computer interaction - CLIHC '05  
It describes and illustrates in a case study how an interaction modeling language based on the semiotic engineering of human-computer interaction may be used to derive a skeleton of certain UML diagrams  ...  Our goal is to provide a clear representation of the interactive exchanges that may take place, in order to prevent human-computer interaction decisions to be lost or inadvertently overruled when designing  ...  ACKNOWLEDGEMENTS The authors thank CNPq for ongoing support to their work.  ... 
doi:10.1145/1111360.1111371 dblp:conf/clihc/PaulaBL05 fatcat:wgyssqiibng4pkz2olnuqd4qbq

Juxtaposing Design Representations for Creativity

Alistair Sutcliffe
2010 Human Technology: An Interdisciplinary Journal on Humans in ICT Environments  
This paper argues that the influence of design rationale on creativity is best achieved by concurrent use of scenarios, prototypes and models.  ...  DESIGN REPRESENTATIONS This section reviews the role of the more common design representations in creative design from a human-computer interaction (HCI) perspective and from the more analytic view of  ...  Advocates of patterns proposed relationships between individual patterns constructed into a hypertext-like pattern network or language (C.  ... 
doi:10.17011/ht/urn.20105241906 fatcat:kevxmriq75cstc54mowosyv2vy

The Usability Engineering Repository UsER for the Development of Task- and Event-based Human-Machine-Interfaces

Michael Herczeg, Marc Kammler, Tilo Mentler. Amelie Roenspieß
2013 IFAC Proceedings Volumes  
UsER can be integrated with other development environments through a standardized requirements interface as well as a standardized process model interface.  ...  The Usability Engineering Repository (UsER) is a flexible development environment to support collaborative analysis, design and evaluation of interactive human-machine systems.  ...  A mock-up of an alarm list for a plant control system (integrated from a spreadsheet into UsER by graphics import within a rich text section) Storyboards Storyboards are patterns of usage, i.e. scenarios  ... 
doi:10.3182/20130811-5-us-2037.00011 fatcat:jq5qfrbwxzd5lactsj5gfvmpsu

Analysis and Simulation of Dynamic Vision in the City

Fang Xu
2019 Enquiry: The ARCC Journal of Architectural Research  
Employing real-time 3D simulation technologies, the Protocol enables the simulation of people's dynamic vision in designed urban environments to support evaluation in design.  ...  the design process.  ...  Through the cinematic storyboarding approach, the Protocol enables designers to unearth covert patterns in dynamic visual simulation for design evaluation.  ... 
doi:10.17831/enq:arcc.v16i2.1059 doaj:1833a84571bd4c7b885aef0226e2982c fatcat:mapzcsqx2na5rk4bpags474mfq

Towards 'Creative Participatory Science': Exploring Future Scenarios Through Specialist Drought Science and Community Storytelling

Antonia Liguori, Lindsey McEwen, James Blake, Michael Wilson
2021 Frontiers in Environmental Science  
There is a growing interest in different forms of participatory modeling that bring science and lay knowledge into the same space.  ...  In particular, by co-designing and facilitating storyboarding workshops, the DRY team, together with local stakeholders, have been exploring the 'scenario-ing' of possible futures as a way of creating  ...  AUTHOR CONTRIBUTIONS All authors contributed to conception, design and evolution of the DRY study. JB performed the drought risk hydrological modelling and associated scenario-ing.  ... 
doi:10.3389/fenvs.2020.589856 fatcat:7ut2j7ty6jczpgablw46j3nll4

Design and Narrative Structure for the Virtual Human Scenarios

Stefan Göbel, Ido Aharon Iurgel, Markus Rössler, Frank Hülsken, Christian Eckes
2007 International Journal of Virtual Reality  
This article describes the design of the two application scenarios of the Virtual Human project and its integration into the Virtual Human system.  ...  On the one hand, the methodic-didactic methods and VH learning model guarantee learning effects, on the other hand narrative structures and an emotion module provide the ground for a playful and exciting  ...  Virtual Set Design At the beginning of the project -due to the fact that were was no predefined storyboard with scripted dialogues etc.  ... 
doi:10.20870/ijvr.2007.6.4.2703 fatcat:vbk7bl7ajreyfpant2cdldynq4

Tools for Designing Experience: Repurposing Design Resources for the Emerging Experience Economy

Ian Willcock
2017 EVA London 2017  
An 'experience model' is proposed to support the analysis and identification of key elements of immersive experiences and the paper concludes with a provisional identification of a core set of key design  ...  tools and techniques which experience designers might employ across the range of current immersive practice. digital media design. experience design. interdisciplinary practice. planning tools. user-centred  ...  Most of these models of the design process, both generic and domain-specific, use conceptual processes, products or activities as organising principles, however the survey presented below rather takes  ... 
doi:10.14236/ewic/eva2017.48 dblp:conf/eva/Willcock17 fatcat:kewspjaslbez3kuvgcjirhgaae

User-driven design of decision support systems for polycentric environmental resources management

Zed Zulkafli, Katya Perez, Claudia Vitolo, Wouter Buytaert, Timothy Karpouzoglou, Art Dewulf, Bert De Bièvre, Julian Clark, David M. Hannah, Simrita Shaheed
2017 Environmental Modelling & Software  
To address these issues, we present a participatory framework for designing EDSS that emphasizes a more complete understanding of the decision making structures and iterative design of the user interface  ...  We illustrate the application of the framework through a case study within the context of water-stressed upstream/ downstream communities in Lima, Peru.  ...  Acknowledgements The authors would like to acknowledge funding received from the UK Research Council NERC/ESRC/DFID ESPA programme (project NE-K010239-1, 'Adaptive governance of mountain ecosystem services  ... 
doi:10.1016/j.envsoft.2016.10.012 fatcat:5q4nz64upre7fplcg3xapyg6ti

Achieving Both Creativity and Rationale: Reuse in Design With Images and Claims

D. Scott McCrickard, Shahtab Wahid, Stacy M. Branham, Steve Harrison
2011 Human Technology: An Interdisciplinary Journal on Humans in ICT Environments  
In this paper we argue for the reuse of rationale, in the form of claims, as a central activity in design, and explore how this can be used to inspire creativity.  ...  Our work serves to demonstrate that an appropriate design activity can be used to leverage creativity with the use of rationale.  ...  Figure 3 . 3 An example of a storyboard created by reusing the cards. The narrative serves to bring context and integrate the cards together.  ... 
doi:10.17011/ht/urn.2011081711241 fatcat:trnvz2lbvfgkvbixcfw6yvrwxi

Achieving Both Creativity and Rationale: Reuse in Design with Images and Claims [chapter]

D. Scott McCrickard, Shahtab Wahid, Stacy M. Branham, Steve Harrison
2012 Creativity and Rationale  
In this paper we argue for the reuse of rationale, in the form of claims, as a central activity in design, and explore how this can be used to inspire creativity.  ...  Our work serves to demonstrate that an appropriate design activity can be used to leverage creativity with the use of rationale.  ...  Figure 3 . 3 An example of a storyboard created by reusing the cards. The narrative serves to bring context and integrate the cards together.  ... 
doi:10.1007/978-1-4471-4111-2_6 fatcat:hn7y7nmg4zgpnlrmrr6lqtvuqa
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