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A Software Engineering Method for the Design of Mixed Reality Systems [chapter]

S. Dupuy-Chessa, G. Godet-Bar, J.-L. Pérez-Medina, D. Rieu, D. Juras
2009 The Engineering of Mixed Reality Systems  
However, the knowledge and know-how of HCI scientists and interaction engineers, used in the design of such systems, is not well understood.  ...  This paper addresses this issue by proposing a software engineering method that couples a process for designing Mixed Reality interaction with a process for developing the functional core.  ...  The second section introduces software engineering principles that are used as a foundation for the design of Mixed Reality systems and the Symphony Y-cycle software method [15] that we will use as a  ... 
doi:10.1007/978-1-84882-733-2_16 dblp:series/hci/Dupuy-ChessaGPRJ10 fatcat:2xpmi5rfqbczjhqvljuo2khcn4

Towards multi-domain knowledge transfer in engineering analyses and simulations based on virtual prototypes

Zoltán Rusák, Imre Horváth, Ferruccio Mandorli
2013 Engineering with Computers  
simulation of complex physical phenomena (e.g., multiple contact in ropes), (iii) development of multi-physics solvers that facilitate the analysis of multi-faceted systems, and (iv) integration of interactive  ...  In the field of computer-aided engineering analysis and simulation, multi-disciplinary transformation of knowledge involves the following activities: (1) identification of opportunities for integration  ...  The authors argue that designing of products and developing their mixed reality prototypes in a team of product designers, control engineers and virtual reality operators, using an integrated software  ... 
doi:10.1007/s00366-013-0322-1 fatcat:5cugdticmze4thlwcvi67ybmey

Usability engineering: domain analysis activities for augmented-reality systems

Joseph Gabbard, J. E. Swan II, Deborah Hix, Marco O. Lanzagorta, Mark Livingston, Dennis B. Brown, Simon J. Julier, Andrew J. Woods, John O. Merritt, Stephen A. Benton, Mark T. Bolas
2002 Stereoscopic Displays and Virtual Reality Systems IX  
Like the related disciplines of software and systems engineering, usability engineering is a combination of management principals and techniques, formal and semiformal evaluation techniques, and computerized  ...  This paper discusses our usability engineering process for the Battlefield Augmented Reality System (BARS). Usability engineering is a structured, iterative, stepwise development process.  ...  While systems and software engineering processes are routinely included in the development plans of interactive systems, usability engineering is often given little or no resources.  ... 
doi:10.1117/12.468073 fatcat:xhcygazzxbc6pdz7xzpk2xz5de

A Mixed Reality System for Kansei-Based Co-Design of Highly-Customized Products

Pierre-Antoine Arrighi, Santosh Maurya, Kengo Arai, Koyo Moriya, Céline Mougenot
2016 Journal of Integrated Design & Process Science  
The tool is a combination of a mixed reality hardware/software system and kansei (or 14 affective) engineering techniques.  ...  The interactive content is displayed in mixed reality, simultaneously 16 to the user and the designer.  ...  "I found the various functions in this system were 249 well integrated" and "I thought there was too much inconsistency in this system".  ... 
doi:10.3233/jid-2016-0013 fatcat:33bm3jlzdzal3bqkwi62foyi5y

Usability Engineering in the Wild: How Do Practitioners Integrate Usability Engineering in Software Development? [chapter]

Nis Bornoe, Jan Stage
2014 Lecture Notes in Computer Science  
Through 12 semi-structured interviews we wanted to get an understanding of how usability is perceived, and practiced in reality.  ...  We want to extend the existing body of knowledge about usability engineering in practice, to support the development of methods aimed at practitioners.  ...  Our overall research question is: "How do practitioners perceive and integrate usability engineering in software development?"  ... 
doi:10.1007/978-3-662-44811-3_12 fatcat:5vyt57qp3faffivtqgn3b5lnvy

Exploring Virtual Reality as an Integrated Development Environment for Cyber-Physical Systems

Tommi Mikkonen, Kai-Kristian Kemell, Petri Kettunen, Pekka Abrahamsson
2019 2019 45th Euromicro Conference on Software Engineering and Advanced Applications (SEAA)  
In this paper, we propose using our envisioned open-source Virtual Reality-based Integrated software Development Environment (VRIDE) for developing the next generation, increasingly software-intensive  ...  development and integration.  ...  These include technical challenges associated with deep integration of all the modern development tools and infrastructure in the virtual reality, as well as usability and developer experience challenges  ... 
doi:10.1109/seaa.2019.00027 dblp:conf/euromicro/MikkonenKKA19 fatcat:mvgxgpqqirdmbijyor2hkrtpjm

Trends on engineering interactive systems

Damiano Distante, Alexandra Voit, Marco Winckler, Regina Bernhaupt, Judy Bowen, José Creissac Campos, Florian Müller, Philippe Palanque, Jan Van den Bergh, Benjamin Weyers
2019 Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems - EICS '19  
to smart objects and smart environments, challenges faced in designing, developing and using interactive systems involving multiple stakeholders.  ...  The track featured three workshops, one half-day, one full-day and one two-days workshop, each focused on specific topics of the ongoing research in engineering usable and effective interactive computing  ...  Effectively testing an interactive system requires different skills, including that of usability experts, software engineers and human-factor specialists.  ... 
doi:10.1145/3319499.3335655 dblp:conf/eics/DistanteWBBC0P019 fatcat:5d6xz7cdvzgplkwjiebdaj35r4

Application of virtual reality technologies in rapid development and assessment of ambient assisted living environments

Viveca Jiménez-Mixco, Juan Luis Villalar González, Antonella Arca, María Fernanda Cabrera-Umpierrez, María Teresa Arredondo, Pablo Manchado, María García-Robledo
2009 Proceedings of the 1st ACM SIGMM international workshop on Media studies and implementations that help improving access to disabled users - MSIADU '09  
Virtual Reality simulation tools in the development cycle as well as appropriate user interfaces.  ...  systems that meet the needs of this community regarding accessibility and usability and enhance their quality of life consequently.  ...  in a more realistic approach through a mixed reality environment.  ... 
doi:10.1145/1631097.1631101 fatcat:bexnk5seb5athl25tij34bkbgq

AR Technologies in Engineering Education: Applications, Potential, and Limitations

Khaled Takrouri, Edward Causton, Benjamin Simpson
2022 Digital  
Although there are many good examples of AR technology being used in engineering, retail, and for entertainment, the technology has not been widely adopted for teaching in university engineering departments  ...  The presented paper reviews the uses of AR in engineering education, highlights the benefits of AR integration in engineering curriculums, as well as the barriers that are preventing its wider adoption  ...  Author Software Hardware AR Type IOT Borrero and Marquez [15] Unknown Unknown Image marker No Dinis et al.  ... 
doi:10.3390/digital2020011 fatcat:2bbf5xqu4jca7bkivwipmxpok4

Official Survey Data and Virtual Worlds—Designing an Integrative and Economical Open Source Production Pipeline for xR-Applications in Small and Medium-Sized Enterprises

Wolfgang Höhl
2020 Big Data and Cognitive Computing  
Developing integrated Virtual Reality applications for geographic information systems VRGIS today, we are facing following problems: georeferenced data are currently available in many different data formats  ...  ., with regard to output devices and software development.  ...  Acknowledgments: The author would like to thank Thomas Fickert from DEXPERIO Group in Munich, who gave the first initial thoughts for this small research project.  ... 
doi:10.3390/bdcc4040026 fatcat:qru52d6v5vdwhjueasde6xfetm

3D AutoSysLab Prototype - A Social, Immersive and Mixed Reality Approach for Collaborative Learning Environments

Frederico Menine Schaf, Suenoni Paladini, Carlos Eduardo Pereira
2012 International Journal of Engineering Pedagogy (iJEP)  
It is known and a wide advocated issue that laboratory practice is essential to technical education, foremost in engineering.  ...  In order to develop a feasible implementation to this research area, a prototype was developed, called 3DAutoSysLab, in which a metaverse is used as social collaborative interface, experiments (real or  ...  ACKNOWLEDGMENT The authors thank all researchers that are directly or indirectly involved with the developed with the hardware as well as the developing community of the free and opensource softwares employed  ... 
doi:10.3991/ijep.v2i2.2083 fatcat:x2bbrvrbcvgo3chskxvnasvitq

"Just Talking about Art" – Creating Virtual Storytelling Experiences in Mixed Reality [chapter]

Ulrike Spierling, Ido Iurgel
2003 Lecture Notes in Computer Science  
Within the project, a generic platform for building a particular genre of Mixed Reality interactive storytelling experiences is under development.  ...  With an edutainment motivation, it introduces virtual characters positioned next to real art pieces in an exhibition.  ...  Conceiving the content for the Mixed Reality setting proved to be a challenging integration task.  ... 
doi:10.1007/978-3-540-40014-1_23 fatcat:nsjdkyo6yjdi7g6fesj4lbg2fe

Towards Co-designing with Users: A Mixed Reality Tool for Kansei Engineering [chapter]

Pierre-Antoine Arrighi, Santosh Maurya, Céline Mougenot
2016 IFIP Advances in Information and Communication Technology  
Acknowledgements This research has been funded by the Japan Science and Technology Agency (JST) Start-up Grant for Tenure-track Researchers, Number KH26000802.  ...  We want to mix the advantages of MR (virtual and augmented reality tools with Tangible User Interfaces (TUIs) with kansei engineering techniques.  ...  Conclusion By combining mixed reality tools and tangible user interfaces, we created a new computer-aided design system which facilitates the design collaboration between designers and users and which  ... 
doi:10.1007/978-3-319-33111-9_68 fatcat:keb2pxaeirhi3dohdsnml3iim4

A cost-effective usability evaluation progression for novel interactive systems

D. Hix, J.L. Gabbard, J.E. Swan, M.A. Livingston, T.H. Hollerer, S.J. Julier, Y. Baillot, D. Brown
2004 37th Annual Hawaii International Conference on System Sciences, 2004. Proceedings of the  
For more than two decades, through our work in human-computer interaction and usability engineering, we have pursued the goals of developing, applying, and extending methods for improving the usability  ...  To our knowledge, this is the first time usability engineering has been extensively and systematically incorporated into the research and development process of a real-world AR system.  ...  Helen Gigley and Dr. Astrid Schmidt-Nielsen, also through ONR funding, have supported evolution of the usability engineering process.  ... 
doi:10.1109/hicss.2004.1265653 dblp:conf/hicss/HixGSLHJBB04 fatcat:w32pf5gew5a6pbqgbaaellt4ri

Immerse: Game Engines for Audio-Visual Art in the Future of Ubiquitous Mixed Reality

Matthew Hughes, Jaime A. Garcia, Felicity Wilcox, Robert Sazdov, Andrew Johnston, Andrew Bluff
2020 Zenodo  
Through the context of the mixed-reality performance work 'IMMERSE', this paper discusses the use of game engines as a practical medium for the creation of audio-visual art.  ...  The game engine's metaphorical and spatial consistency with reality, flexible deployment options and capacity for highfidelity graphics make them a perfect tool for constructing the artworks of the twenty-first  ...  By combining audio and graphical development in the same environment, an artist who uses this type of system can easily achieve a high level of integration between the audio and the visuals.  ... 
doi:10.5281/zenodo.3931858 fatcat:4cg3rct2ingzppwv75l7rymgyi
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