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Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming [article]

Shaoyu Chen, Budmonde Duinkharjav, Xin Sun, Li-Yi Wei, Stefano Petrangeli, Jose Echevarria, Claudio Silva, Qi Sun
2022 arXiv   pre-print
To address this critical and timely issue, we propose a perceptually-optimized progressive 3D streaming method for spatial quality and temporal consistency in immersive interactions.  ...  Compared to audio and video streaming, 3D streaming often requires larger data sizes and yet lower latency to ensure sufficient rendering quality, resolution, and latency for perceptual comfort.  ...  ACKNOWLEDGMENTS We would like to thank our colleagues from New York University for their help in this research.  ... 
arXiv:2201.03484v1 fatcat:qooot46fljedhnc5iw7syc2nju

Using Saccadic Suppression to Hide Graphic Updates [article]

J. Schumacher, R. S. Allison, R. Herpers
2004 ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
To evaluate if these findings generalize to large scene changes in a virtual environment, gaze behavior in a 180 degree hemispherical display was recorded and analyzed.  ...  Updating the local state immediately would lead to a sudden transient change in the image, which could be perceptually disruptive.  ...  In order to increase the opportunity for saccade-contingent scene changes in virtual environments, the saccade detector needs to be enhanced.  ... 
doi:10.2312/egve/egve04/017-024 fatcat:vxf5pmrjpjfufguh3q3kttcote

User Interfaces for Mobile Augmented Reality Systems [article]

Steve Feiner
2003 International Conference on Vision, Video and Graphics  
This talk provides an overview of work that explores user interface design issues for mobile augmented reality systems, which use tracked see-through and hear-through displays to overlay virtual graphics  ...  Mobile Augmented Reality The idea of AR is related to the concept of virtual reality (VR).  ...  This forms a link between augmented and virtual reality, similar to concepts later explored by Billinghurst et al. (2001) . • Collecting, dropping, and discarding of 3D objects via 2D-3D drag and drop  ... 
doi:10.2312/vvg.20031017 dblp:conf/vvg/Feiner03 fatcat:5mztekgvszg33ag6lyoyvxkit4

Telepresence and Sexuality: A Review and a Call to Scholars

Matthew Lombard, Matthew T. Jones
2013 Human Technology: An Interdisciplinary Journal on Humans in ICT Environments  
Scholars have examined the phenomenon of telepresence, a perceptual illusion of nonmediation experienced by media users, in a wide variety of contexts.  ...  We close the paper with potential theoretical insights and avenues for future research suggested by presence developments in this area.  ...  streamed over the Internet.  ... 
doi:10.17011/ht/urn.201305211721 fatcat:jksd46qu2ncb5e5grhtarp3a5i

Audiovisual reproduction in surrounding display: Effect of spatial width of audio and video

Olli Rummukainen, Ville Pulkki
2012 2012 Fourth International Workshop on Quality of Multimedia Experience  
The audiovisual display consisted of a video screen with field of view of 226 • and 3D sound reproduction with 20 loudspeakers.  ...  As a result, traditional quality metrics for unimodal services cannot reflect the perceived quality in multimodal situations, and new quality estimation methods are needed.  ...  KAUST has two additional SXRD-based VR facilities for virtual reality research, development, and application use.  ... 
doi:10.1109/qomex.2012.6263861 dblp:conf/qomex/RummukainenP12 fatcat:rv5ag4yqdbaxrelsfqnwcmnbwa

Bridging the Digital and Physical: Increasing Engagement with the Grateful Dead Archive at UC Santa Cruz

Alix Norton, Kristina Golubiewski-Davis, Ann Hubble, Reed Scriven
2019 Journal of Archival Organization  
Nonspecialists may also explore 3D and virtual reality/augmented reality (VR/AR) for conducting and communicating their teaching and research.  ...  "Digital Media in Archaeological Areas, Virtual Reality, Authenticity and Hyper-Tourist Gaze." Sociology Mind 2(1): 53-60. Available at 10.4236/sm. 2012.21007. Lombardi, Marilyn M. 2008.  ...  In his fellowship, he is developing guidelines for curating research data associated with virtual reality technologies and 3D models, and is researching the impact of virtual reality and 3D tools on research  ... 
doi:10.1080/15332748.2019.1642703 fatcat:vnjgzt5q7zap3l2gxifc3yansu

Towards Collaborative and Intelligent Learning Environments Based on Eye Tracking Data and Learning Analytics: A Survey

Yuehua Wang, Shulan Lu, Derek Harter
2021 IEEE Access  
Fast and easy setup; ideal for close-up stimuli, touchscreen and reaching Neuroscience, virtual reality,marketing, website analysis, disability assistance Video oculography, on-board camera-based  ...  The images are then manually annotated with facial landmarks to define head pose, reconstruct the 3D shape of eye regions, and synthesize more eye images for a person and pose independent 3D gaze estimation  ... 
doi:10.1109/access.2021.3117780 fatcat:lz6ngjaarrholjiscknw6ch63i

Sensory Metrics of Neuromechanical Trust

William Softky, Criscillia Benford
2017 Neural Computation  
attract low-level attention through frequent discontinuities and enhanced coherence will decalibrate a brain's representation of its world over the long term by violating the implicit statistical contract for  ...  and to add a section on physical media and alternate realities.  ...  Acknowledgments We thank our anonymous reviewers for their incisive feedback on our original submission; in particular, we are grateful for the prompts to provide more detail in the control theory section  ... 
doi:10.1162/neco_a_00988 pmid:28599118 fatcat:qk3crvisnbc53l27gwql7i4orq

Abstracts of the 20th European Conference on Eye Movements, 18-22 August 2019, in Alicante (Spain)

Susana Martinez-Conde, Luis Martinez-Otero, Albert Compte, Rudolf Groner
2019 Journal of Eye Movement Research  
This document contains all abstracts of the 20th European Conference on Eye Movements, August 18-22, 2019, in Alicante, Spain Video stream "Glimpses at 20th ECEM": https://vimeo.com/user43478756.  ...  Results: We observed improved performance on incentivized trials (more so for reward than penalty) looking at peak velocity and reaction times.  ...  2 min in HTC Vive virtual reality system.  ... 
doi:10.16910/jemr.12.7.1 pmid:33828763 pmcid:PMC7917478 fatcat:wqzwn552cndsnablyikzx3og5e

Gesamt-PDF [chapter]

Luisa Feiersinger, Kathrin Friedrich, Moritz Queisner, Luisa Feiersinger, Kathrin Friedrich, Moritz Queisner
2018 Image – Action – Space  
Tilt Brush gives the chance to paint in 3D space with virtual reality but not as a multiplayer activity.  ...  Further, the scientific utilization of virtual reality tools will have far-reaching implications for knowledge production and evidence acquisition, for instance in investigative analysis and 3D crime scene  ...  Ina Neddermeyer I Want to See How You See Curatorial Practices of Exhibiting Virtual Reality Displaying time-based media art poses major challenges for the presentation and reception in exhibitions  ... 
doi:10.1515/9783110464979-017 fatcat:yhdltksvejaylooyfkjyrwxoiy

Art Style, Art & Culture International Magazine, no. 3 [article]

Christiane Wagner, Florencia Battiti, Hans Dieter Huber, Lars Christian Grabbe, Pamela C. Scorzin, Svea Braeunert, Dimitra Laurence Larochelle, Katarina Andjelkovic
2019 Zenodo  
However, the significance of art and all kinds of aesthetic experiences represent a transformation for our nature as human beings.  ...  Editor-in-Chief and Creative Director: Christiane Wagner For more information about the board, please click on Editorial Team and Art Style Magazine's Scientific Committee Art Style | Art & Culture International  ...  Later, modernity manifested mediations of the "virtual" gaze through panorama, diorama, and other optical devices.  ... 
doi:10.5281/zenodo.4110781 fatcat:dt75ssisvrcnfiok2a5vsh6g64

A mathematical model of embodied consciousness

David Rudrauf, Daniel Bennequin, Isabela Granic, Gregory Landini, Karl Friston, Kenneth Williford
2017 Journal of Theoretical Biology  
phenomena such as the dynamics of bistable figures and body swap illusions in virtual reality.  ...  It suggests specific neurophenomenological hypotheses about the brain, guidelines for designing artificial systems, and formal principles for psychology.  ...  Acknowledgments We thank for their help at various stages of the elaboration and writing of this work: Guillaume  ... 
doi:10.1016/j.jtbi.2017.05.032 pmid:28554611 fatcat:j73ialdt2fbxto6cekvvuutqeq

An empirical pipeline to derive gaze prediction heuristics for 3D action games

Matthias Bernhard, Efstathios Stavrakis, Michael Wimmer
2010 ACM Transactions on Applied Perception  
An empirical pipeline to derive gaze prediction heuristics for 3D action games.  ...  Gaze analysis and prediction in interactive virtual environments, such as games, is a challenging topic since the 3D perspective and variations of the viewpoint as well as the current task introduce many  ...  Finally, we are grateful to the anonymous reviewers for their valuable suggestions and comments.  ... 
doi:10.1145/1857893.1857897 fatcat:utfpq32davhcthdg77agw6izi4

A sensorimotor account of vision and visual consciousness

J K O'Regan, A Noë
2001 Behavioral and Brain Sciences  
The experience of seeing occurs when the organism masters what we call the governing laws of sensorimotor contingency.  ...  The advantage of this approach is that it provides a natural and principled way of accounting for visual consciousness, and for the differences in the perceived quality of sensory experience in the different  ...  I thank Michael Young for his helpful comments during its preparation.  ... 
pmid:12239892 fatcat:6navmyesdrgmphcygj3bkvru6u

Adding Dimension to Content: Immersive Virtual Reality and Presence for e-Commerce [article]

Wanxian Zeng, University, The Australian National
2021
Consumer Virtual Reality (VR) has been in and out of the spotlight for many decades, each time heralded to usher in a new generation of virtual experiences that never eventuated beyond publicity and limited  ...  Based on Expectation Confirmation Theory and the Stimulus-Organism-Response Framework, the dissertation explores answers to a central question of how Virtual Reality affects consumers' behaviours by answering  ...  One stream of research defines VR as a set of special devices such as display devices, including: Definition of Virtual Reality • head-mounted displays (HMDs) and cave automatic virtual environments  ... 
doi:10.25911/23sy-js78 fatcat:tmr2roz3wzhmvi6yx4cfeza34y
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