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Use of virtual realitity and serious games for soft skills [chapter]

Eduardo Corrales, Ángel R Rubio, Carlos Rubiales, Enrique Mediero
2021 Zenodo  
Part 1 - Chapter 3 of the Handbook of soft skills training using virtual reality and serious games for surgical teams in the operating room  ...  Virtual reality systems offer a new dimension of interactivity and immersion by offering the user to move to a three-dimensional environment.  ...  It has enough capacity to represent simulation environments for medical training in a virtual environment.  ... 
doi:10.5281/zenodo.5215572 fatcat:bncsolizhjgttpb274t2qwvwfu

Special issue: Intelligent agents and services for smart environments

Flávio Soares Corrêa da Silva, Stefania Bandini, F.S. Corrêa da Silva, S. Bandini
2009 Journal of Knowledge-based & Intelligent Engineering Systems  
In turn, smart environments are also relevant applications and test beds for multiagent systems and for Semantic Web Services.  ...  such as cameras and microphones, and a game responds to this information with multimodal output data (such as sounds, images and shaking) to build an immersive environment within which many players can  ...  information systems for public and outdoor environments.  ... 
doi:10.3233/kes-2009-0172 fatcat:4idlqomnqbdm7far7t6uqyjx4m

Review of Research on Technologies for Language Learning and Teaching

Mengke Yang, Rustam Shadiev
2019 Open Journal of Social Sciences  
We also make several suggestions for future studies in this field.  ...  In this review study, we describe types of technologies, their potential usage for language learning, advantage and disadvantages, and we also give some examples to understand our findings better.  ...  in contexts.Wang, Petrina and Feng (2015) [11] developed an immersive English learning environment with two key learning artifacts, Chabot and time machine.  ... 
doi:10.4236/jss.2019.73014 fatcat:tajnzaafendk7aft5wfjc2sz6y

Head-Mounted Display Virtual Reality in Post-secondary Education and Skill Training

Brendan J. Concannon, Shaniff Esmail, Mary Roduta Roberts
2019 Frontiers in Education  
Recommendations for immersive VR in post-secondary education emphasize experiential learning and social constructivist approaches, including student-created virtual environments that are mainly led by  ...  (O4) Identify learning theories and recommendations for the utilization of immersive VR in post-secondary education.  ...  Cochrane in 2016 and 2017 summarized six informing pedagogies and their definitions for the application of mobile VR in education: Rhizomatic Learning-"Negotiated ecology of resources, " Social Constructivism  ... 
doi:10.3389/feduc.2019.00080 fatcat:q7nsd7ps7neqxhfku6eaz7rgsm

2D Barcode and Augmented Reality Supported English Learning System

Tsung-Yu Liu, Tan-Hsu Tan, Yu-Ling Chu
2007 6th IEEE/ACIS International Conference on Computer and Information Science (ICIS 2007)  
The proposed system consists of two subsystems: an English learning management system and a mobile learning tools system.  ...  A four-week pilot study and questionnaire survey were conducted in college to evaluate effects of proposed learning system and student learning attitudes.  ...  Tan and Liu [6] based on mobile computing and information technologies have developed a mobile-based interactive learning environment called MOBILE for assisting English language learning.  ... 
doi:10.1109/icis.2007.1 dblp:conf/ACISicis/LiuTC07 fatcat:hbejdoukbbfljhh6fgwztopjyy

Intelligent Learning Environment and Future Development Tendency

Zhixing Shi, Shiyue Liu
2021 Scientific and Social Research  
In the recent years, intelligent learning environment replace the traditional learning environment gradually.  ...  One of the most paramount factors is intelligent tools in intelligent learning environment.  ...  He inspired us to write this paper and gave us a part of valuable information and extra data about our paper, so thank him for his help in our work.  ... 
doi:10.36922/ssr.v3i5.1196 fatcat:tw6uv5ezmvh37d5c2jd3uwzx44

Simulation and Modeling Applications in Global Health Security [chapter]

Arthur J. French
2020 Advanced Sciences and Technologies for Security Applications  
Simulation can provide just-in-time training and refresher training, which potentially would reduce decay of critical skills.  ...  Simulation can also reach individuals wherever they are during mobilization for disaster relief in remote areas, including team training of individuals even before the team is geographically assembled.  ...  Mobile health applications communicate information where as a game requires the user to operate or interact with the content, with the ultimate goal to change one's behavior in real life, i.e. learning  ... 
doi:10.1007/978-3-030-23491-1_13 fatcat:tgcbouiulfgx7ewrq7zsp6wmou

Using mobile devices for teaching and learning in clinical medicine

Colin James Lumsden, Lucie Marie Theresa Byrne-Davis, Jane Suzanne Mooney, John Sandars
2015 Archives of Disease in Childhood - Education and Practice  
Fig 1 . 1 Conceptual framework for mobile learning Davies et Al 2012 Fig 2 . 2 Just-in-time and transactive memory v just in case learning A key component of Just-in-time learning is access to relevant  ...  Just-in-time (JIT) learning as a concept originated in industry and began as a printed card that contained step-by-step instructions for performing a specific task.  ... 
doi:10.1136/archdischild-2014-306620 pmid:26033788 fatcat:uk7vs3jqrvg55dasvm4uytmtxu

Exploring the Future of Development Learning: The Open Learning Campus

Sheila Jagannathan
2017 International Journal of Advanced Corporate Learning  
<p><span style="text-decoration: underline;">The Open Learning Campus is changing the landscape for development learning around the world.  ...  This study explores the Open Learning Campus, its knowledge sharing tools and systems, as well as its impact within and outside the World Bank Group.</span></p>  ...  and a broader public to learn together, applying just-in-time learning to key development challenges, and obtaining practical solutions.  ... 
doi:10.3991/ijac.v10i2.7470 fatcat:sn6jqd577fc2xclvpqyf47clxu

Integrating e-Learning into the workplace

Mohd Hishamuddin Harun
2001 The Internet and higher education  
With the rapid change in all types of working environments, especially medical and healthcare environments, there is a constant need to rapidly train and retrain people in new technologies, products, and  ...  These factors are outlined below: Á Heightened expectations for improved quality of healthcare services from an increasingly aware and empowered public, Á Acute shortage of doctors and other healthcare  ...  and the implementation of knowledge, giving rise to the emergence of ''just-in-time'' rather than ''just-in-case'' learning.  ... 
doi:10.1016/s1096-7516(01)00073-2 fatcat:wf3bxt235fdjngivy2cdqzuy5i

Web 3D for Public, Environmental and Occupational Health: Early Examples from Second Life®

Maged Kamel Boulos, Rameshsharma Ramloll, Ray Jones, Susan Toth-Cohen
2008 International Journal of Environmental Research and Public Health  
Public, Environmental and Occupational Health Examples from Second Life® Play2Train: a Virtual Learning Environment for Emergency Preparedness Training Very few hospitals can afford to orchestrate the  ...  Users can also learn about environmental health concerns at each location.  ... 
doi:10.3390/ijerph5040290 pmid:19190358 pmcid:PMC2672316 fatcat:hpm4vkzkgbgc7m7avfhnkmn6ke

Embracing the Future: Empowering the 21st Century Educator

Teresa J. Franklin
2015 Procedia - Social and Behavioral Sciences  
This is a world in which education is moving from the industrial age to the connected age brought on by the increasing numbers of Web 2.0 applications.  ...  for businesses to produce and sell to the public.  ...  The ubiquity of technology has encroached on information acquisition from anywhere at any time, making it essential that we engage students by any means necessary in this new digital learning environment  ... 
doi:10.1016/j.sbspro.2015.01.584 fatcat:o6tnssvk5veyrgg4xcjjm3rk3m

Mobile Applications within Education: An Overview of Application Paradigms in Specific Categories

Athanasios Drigas, Pantelis Angelidakis
2017 International Journal of Interactive Mobile Technologies  
For that reason our examples of mobile applications within education (formal/informal) been made in correlation with technology.  ...  Varying from podcasts to videos, participate in virtual lessons or just ask a mentor over the net directly for answers to his problems.  ...  PowerPoint slides, lecture notes and videos for learners are the usual. Informal learners can access this content if it's public and not locked for subscribers only.  ... 
doi:10.3991/ijim.v11i4.6589 fatcat:had3kn74hzdbhg7jmov6ydut6q

Virtual Reality As a Training Tool to Treat Physical Inactivity in Children

Adam W. Kiefer, David Pincus, Michael J. Richardson, Gregory D. Myer
2017 Frontiers in Public Health  
virtual environment.  ...  Lack of adequate physical activity in children is an epidemic that can result in obesity and other poor health outcomes across the lifespan.  ...  activity, which make up current public health recommendations.  ... 
doi:10.3389/fpubh.2017.00349 pmid:29376045 pmcid:PMC5770738 fatcat:v6d4ljzgy5gyjinri6htxpxczq

Researching the ethical dimensions of mobile, ubiquitous and immersive technology enhanced learning (MUITEL): a thematic review and dialogue

Vic Lally, Mike Sharples, Frances Tracy, Neil Bertram, Sherriden Masters
2012 Interactive Learning Environments  
Acknowledgements We take full responsibility for this article.  ...  We would like to acknowledge our gratitude and debt to a tremendous team of researchers, collaborators and innovators in the Inter-Life, Personal Inquiry and Ensemble Projects.  ...  The deployment of immersive technology to study social interactions, and research into uses of mobile technology for learning in informal situations, can easily and quickly present ethical complexity.  ... 
doi:10.1080/10494820.2011.607829 fatcat:yg6upyz5crarhmi67pk6vc2wp4
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