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Infinite games on finitely coloured graphs with applications to automata on infinite trees
1998
Theoretical Computer Science
We examine a class of infinite two-person games on finitely coloured graphs. The main aim is to construct finite memory winning strategies for both players. ...
This problem is motivated by applications to finite automata on infinite trees. A special attention is given to the exact amount of memory needed by the players for their winning strategies. ...
The graphs used as game arenas can be either finite or infinite, in fact the major application of these games -the complementation lemma for automata on infinite trees -involves games on infinite graphs ...
doi:10.1016/s0304-3975(98)00009-7
fatcat:emqhjo524vbh7dtw74gf4ix6vq
Author index volume 200 (1998)
1998
Theoretical Computer Science
., Operational semantics of rewriting with priorities Zielonka, W., Infinite games on finitely coloured graphs with applications to automata on infinite trees(Fundamental Study) ...
., Stable trace automata vs. full trace automata (Fundamental Study)Stinson, D.R., see C. ...
doi:10.1016/s0304-3975(98)00113-3
fatcat:pmlmy6qbezg7xhxx2z2nza35vy
From Logic to Games
[chapter]
2005
Lecture Notes in Computer Science
If we permit partial assignments of colours or put coloring on edges of the game graph and not on positions then only ordinary (i.e. finite) parity conditions admit memoryless strategies [26] . ...
In most of the cases here the winning conditions Acc ⊆ V ω will be Muller conditions: that is, there will be a colouring λ : V → Colours of the set of vertices with a finite set of colours and a set F ...
doi:10.1007/11590156_5
fatcat:ps3dhgrvcnhabi6432n2rm5qrm
Page 1440 of Mathematical Reviews Vol. , Issue 2000b
[page]
2000
Mathematical Reviews
games on finitely coloured graphs with applications to automata on infinite trees. ...
A class of infinite two-person games on finitely coloured oriented graphs is studied. ...
Page 6360 of Mathematical Reviews Vol. , Issue 89K
[page]
1989
Mathematical Reviews
original information.”
89k:68114 68Q99 08A30
Stomiriski, Jézef (PL-TORN)
Relative cogenerations with applications to tree automata and a theory of abstract algebras with feedback modifications. ...
to the characteristics of an infinite automaton with a similar structure is proved. ...
Winning Regions of Higher-Order Pushdown Games
2008
Logic in Computer Science
From our main result on winning regions of parity games we derive a solution to the Modal Mu-Calculus Global Model-Checking Problem for higher-order pushdown graphs as well as for ranked trees generated ...
A novelty of our work are abstract pushdown processes which can be seen as (ordinary) pushdown automata but with an infinite stack alphabet. ...
Starting with an order-n pushdown parity game, and applying n times the reduction of Proposition 1, one ends up with a parity game using the same number of colours over a finite game graph whose size, ...
doi:10.1109/lics.2008.41
dblp:conf/lics/CarayolHMOS08
fatcat:lgkwjeewtzgvfcfpqan5dyckji
Automata on Directed Graphs: Edge Versus Vertex Marking
[chapter]
2006
Lecture Notes in Computer Science
We investigate two models of finite-state automata that operate on rooted directed graphs by marking either vertices (V-automata) or edges (E-automata). ...
Our main result implies that every MSOdefinable tree language can be recognised by E-automata with uniform runs, that is, runs that do not distinguish between isomorphic subtrees. ...
Whenever we speak of a Σ-coloured graph, we mean a graph with a vertex colouring over a finite alphabet Σ. Definition 1 (V-automaton). Let Σ be a finite alphabet of vertex colours. ...
doi:10.1007/11841883_5
fatcat:p3docobnardtde53mbv5wszdsa
The Theory of Universal Graphs for Infinite Duration Games
[article]
2022
arXiv
pre-print
In the second part we give four applications: to parity games, to mean payoff games, and to combinations of them (in the form of disjunctions of objectives). ...
We introduce the notion of universal graphs as a tool for constructing algorithms solving games of infinite duration such as parity games and mean payoff games. ...
Let us start with reviewing the recent results on parity games and their relationships with separating automata, GFSG automata, and universal trees. ...
arXiv:2104.05262v5
fatcat:vqn5zmzp55czlougghfsihj3b4
New Algorithms for Combinations of Objectives using Separating Automata
2021
Electronic Proceedings in Theoretical Computer Science
In this paper we show that separating automata is a powerful tool for constructing algorithms solving games with combinations of objectives. ...
The notion of separating automata was introduced by Bojanczyk and Czerwinski for understanding the first quasipolynomial time algorithm for parity games. ...
Graphs Graphs We consider edge labelled directed graphs: a graph G is given by a (finite) set V of vertices and a (finite) set E ⊆ V × C × V of edges, with C a set of colours, so we write G = (V, E). ...
doi:10.4204/eptcs.346.15
fatcat:ydvst76cf5cq3bos6w5swvqwvm
Counting branches in trees using games
2017
Information and Computation
We study finite automata running over infinite binary trees. A run of such an automaton is usually said to be accepting if all its branches are accepting. ...
In all situations we provide a simple acceptance game that later permits to prove that the languages accepted by automata with cardinality constraints are always ω-regular. ...
Acknowledgement We would like to thanks the anonymous reviewers for their valuable comments, as well as Axel Haddad for his contributions on a preliminary version of this work. ...
doi:10.1016/j.ic.2016.11.005
fatcat:hk5mbamj5vblfkddok6fwfljje
Higher-order Recursion Schemes and Collapsible Pushdown Automata: Logical Properties
2021
ACM Transactions on Computational Logic
This is obtained, thanks to a known connection between higher-order recursion schemes and collapsible pushdown automata and on previous work regarding parity games played on transition graphs of collapsible ...
This article studies the logical properties of a very general class of infinite ranked trees, namely, those generated by higher-order recursion schemes. ...
A parity game is a game of the form G = (G, Ω ) for some colouring function.
Tree Automata We now introduce the usual model of automata to recognise languages of (possibly infinite) ranked trees. ...
doi:10.1145/3452917
fatcat:e7pseftknfcxzdwunjwrk6ofkm
Higher-Order Recursion Schemes and Collapsible Pushdown Automata: Logical Properties
[article]
2021
arXiv
pre-print
This is obtained thanks to a known connection between higher-order recursion schemes and collapsible pushdown automata and on previous work regarding parity games played on transition graphs of collapsible ...
This paper studies the logical properties of a very general class of infinite ranked trees, namely those generated by higher-order recursion schemes. ...
A parity game is a game of the form G = (G, Ω ) for some colouring function.
Tree Automata We now introduce the usual model of automata to recognise languages of (possibly infinite) ranked trees. ...
arXiv:2010.06366v2
fatcat:htqiqtp3rfaxxattbycq4hlhsq
Counting Branches in Trees Using Games
[article]
2015
arXiv
pre-print
We study finite automata running over infinite binary trees. A run of such an automaton is usually said to be accepting if all its branches are accepting. ...
In all situations we provide a simple acceptance game that later permits to prove that the languages accepted by automata with cardinality constraints are always ω-regular. ...
Hence, the emptiness problem for tree automata can be reduced to solving a two-player parity game played on a finite graph. ...
arXiv:1505.03852v1
fatcat:75ka65bvw5gxhpbavalbces55m
Collapsible Pushdown Parity Games
[article]
2020
arXiv
pre-print
This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. ...
The main motivation for studying these games comes from the connections from collapsible pushdown automata and higher-order recursion schemes, both models being equi-expressive for generating infinite ...
one to consider games played on infinite graphs (and the more general the trees, the more general the graphs to be considered). ...
arXiv:2010.06361v1
fatcat:zit3yx6ti5bvljehpympuwklka
On the Minimisation of Transition-Based Rabin Automata and the Chromatic Memory Requirements of Muller Conditions
[article]
2021
arXiv
pre-print
Our second contribution concerns the memory requirements of games over graphs using Muller conditions. ...
In this paper, we relate the problem of determining the chromatic memory requirements of Muller conditions with the minimisation of transition-based Rabin automata. ...
Acknowledgements I would like to thank Alexandre Blanché for pointing me to the chromatic number problem. I also want to thank Bader Abu Radi, Thomas Colcombet, ...
arXiv:2105.12009v3
fatcat:53zbdhisnnathi2f74kdv4ke5u
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