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In two minds: how reflections influence software design thinking

Maryam Razavian, Antony Tang, Rafael Capilla, Patricia Lago
2016 Journal of Software: Evolution and Process  
We theorize a two-mind model of design thinking. Mind 1 is about logical design reasoning, and Mind 2 is about the reflection on our reasoning and judgments.  ...  The wickedness in software design is about how complexity contributes to difficulties in design, and how it affects the ways people think about design [14] .  ...  In Section 3, we describe a two-level software design thinking framework.  ... 
doi:10.1002/smr.1776 fatcat:2isbbp2znzbofkh2cevselzu64

Examining facilitators' habits of mind in an asynchronous online discussion environment: A two cases study

Wing Sum Cheung, Khe Foon Hew
2010 Australasian Journal of Educational Technology  
The habits of "awareness of own thinking" and "open minded" were found to be exhibited more often by the student facilitators in the two cases.  ...  This study explored student facilitators' influence in promoting learners' participation in terms of their exhibited habits of mind.  ...  We understand that the design of the online discussion activities may influence the facilitators' exhibited habits of mind in an online discussion environment.  ... 
doi:10.14742/ajet.1106 fatcat:664sqnwjybbu5au6ma6ga6ykb4

Synthetic minds

Aaron Sloman
1997 Proceedings of the first international conference on Autonomous agents - AGENTS '97  
Neither is it clear what sorts of architectures in software agents will make such states and processes possible. We have some tentative suggestions outlined below.  ...  Within the framework of the atomic theory of matter developed during the last two centuries, it became possible to see which previous concepts of "kinds of stuff" were suited to describing the physical  ...  We have benefited from interactions with many research students and staff at Birmingham, in the Schools of Computer Science and Psychology.  ... 
doi:10.1145/267658.267822 dblp:conf/agents/Sloman97 fatcat:whvwcoxgcvgkjifx3utn2zvc5a

A role-game laboratory experiment on the influence of country prospects reports on investment decisions in two artificial organizational settings

Marco Castellani, Linda Alengoz, Niccolò Casnici, Flaminio Squazzoni
2021 Mind & Society  
AbstractThis paper investigates how reports concerning a given country's prospects affect investment decisions in two stylized, artificial organizational settings.  ...  We designed a role-game laboratory experiment, where subjects were asked to make investment decisions for two types of fictitious companies from the same country.  ...  Following Newell and Simon (1972) , these effects influence how decision makers frame the 'problem space'.  ... 
doi:10.1007/s11299-021-00283-3 fatcat:uwtdqlibkraproupz74fomgrti

Mind your language

Guillaume Marceau, Kathi Fisler, Shriram Krishnamurthi
2011 Proceedings of the 10th SIGPLAN symposium on New ideas, new paradigms, and reflections on programming and software - ONWARD '11  
Our findings demonstrate that the error message significantly fail to convey information accurately to students, while also suggesting alternative designs that might address these problems.  ...  Error messages typically contain both a textual description of the problem and an indication of where in the code the error occurred.  ...  Acknowledgments Danielle Gilmore collected and coded the data for the quiz in Section 6. Fatih Köksal generously provided his recording and playback software.  ... 
doi:10.1145/2048237.2048241 dblp:conf/oopsla/MarceauFK11 fatcat:w5cyuqwafnhwdflk7stfjgb5fi

Minding Pain

Joseph Barber
1984 Contemporary Psychology  
neglect. hese two volumes together repre- 3 sent, in the editor’s words, “‘a survey . of the current state of knowledge about values and how they are acquired . . .  ...  Software simulation as a tool for usable product design. IBM Systems Journal, 20, 272-293. Gould, J. D., & Boies, S. J. (1983).  ... 
doi:10.1037/022627 fatcat:eq47jtv43bdejcudj47ebx5awe

Mindful Gaming: How Digital Games Can Improve Mindfulness [chapter]

Jacek Sliwinski, Mary Katsikitis, Christian Martyn Jones
2015 Lecture Notes in Computer Science  
The research investigates which aspects of mindfulness can be trained by interactive technology, in particular games, and which game elements influence aspects of mindfulness and how must they be designed  ...  The authors interpreted this result as a reduced influence of wanting, representing nonattachment (i.e., reduced craving as a state reflecting higher mindfulness [31] ).  ... 
doi:10.1007/978-3-319-22698-9_12 fatcat:akpwskz6ara2dlhzdrw6ihaoua

Architecture-Based Conceptions of Mind [chapter]

Aaron Sloman
2002 In the Scope of Logic, Methodology and Philosophy of Science  
for different purposes we point the way to a research programme that promises important conceptual clarification in disciplines concerned with what minds are, how they evolved, how they can go wrong,  ...  It is argued that our ordinary concepts of mind are both implicitly based on architectural presuppositions and also cluster concepts.  ...  of mathematical, philosophical and scientific thinking, all of which involve reflective capabilities.  ... 
doi:10.1007/978-94-017-0475-5_3 fatcat:4pkq43375bgztjekmm3i7q5gsq

Ruminative minds, wandering minds: Effects of rumination and mind wandering on lexical associations, pitch imitation and eye behaviour

Mariana Rachel Dias da Silva, Dorottya Rusz, Marie Postma-Nilsenová, Myrthe Faber
2018 PLoS ONE  
Abstract This study demonstrates that rumination is reflected in two behavioural signals that both play an important role in face-to-face interactions and provides evidence for the negative impact of rumination  ...  Two questionnaires assessed their ruminative tendencies and mind wandering thoughts, respectively.  ...  Rumination can be divided into two major subcategories, namely, reflective pondering and brooding [39]. Self-reflection suggests a purposeful inward focus aimed at cognitive problem solving.  ... 
doi:10.1371/journal.pone.0207578 fatcat:ypezpewohfe6fokqpmiazrontq

Mind-wandering and dysphoria

Jonathan Smallwood, Rory C. O'Connor, Megan V. Sudbery, Marc Obonsawin
2007 Cognition & Emotion  
Mind-wandering shares a number of important similarities with thinking in depression.  ...  These results provide strong evidence for the utility of mind-wandering as a marker for depressive thinking and suggest a number of important implications for therapy for depression.  ...  The maximal changes in SCR were averaged to reflect the average SCR scores for the four cells of our design and were compared using a mixed ANOVA. This yielded two reliable differences.  ... 
doi:10.1080/02699930600911531 fatcat:7zuohtxgsbbzhofsohhids2pv4

Mind your language!

Elizabeth Anne
1998 Physics world  
Although, the series presented a stereotypical view of various nationalities and might have been considered offensiveness by some, it managed to show how cultural differences exist in everyday situations  ...  My choice of topic instantly made me think about the above mentioned television series.  ...  Hofstede and Hofstede (2005) define culture in terms of a mental program or software also called -software of the mind‖ (p.3).  ... 
doi:10.1088/2058-7058/11/11/38 fatcat:2p3yeqvzyzdbnbtbj5jydlucku

Writing in Mind

Georg Theiner
2013 Avant: Journal of Philosophical-Interdisciplinary Vanguard  
and collaborations between the two" (Clark 2001: 154).  ...  Over the past fifteen years or so, the "extended mind" thesis has become a hot ticket in the philosophy of mind.  ...  from which to study minds in general.  ... 
doaj:29fd01c97b9b415291c525a0fa74210d fatcat:fetn5ht57jf6pm7cvetjpzdrxu

PowerPoint, habits of mind, and classroom culture

Catherine Adams
2006 Journal of Curriculum Studies  
This paper examines how PowerPoint invites and seduces educators to reshape knowledge in particular ways, and subsequently how this knowledge is presented to students in the classroom.  ...  The particular forms of knowing, relating, and presenting with PowerPoint are decided in part by teacher habituation to the software tool's default patterns, but also by the very nature of the presentation  ...  Smith for thoughtful conversations and correspondence about the pedagogical significance of PowerPoint in the classroom. Notes  ... 
doi:10.1080/00220270600579141 fatcat:ev5aslnxrvhc5d4nlwn3awe4nu

Dirty Hands, Speculative Minds, and Smart Machines

Diane P. Michelfelder
2010 Philosophy & Technology  
add value to ELSI reflection.  ...  Philosophical challenges related to thinking about the ethical, social, and legal (ELSI) consequences of information and computing technology (ICT) tend to fall into one of two categories.  ...  I am especially grateful to the two anonymous reviewers of my paper for the ETICA conference for their insightful and helpful comments, as well for the comments of participants in the ETICA conference,  ... 
doi:10.1007/s13347-010-0009-0 fatcat:xvdruku2lzac3llzdr2i7ogku4

Reading Between the Minds

Karyn L. Lewis, Sara D. Hodges, Sean M. Laurent, Sanjay Srivastava, Gina Biancarosa
2012 Psychological Science  
In this study, perceivers (N = 161) inferred the thoughts of multiple targets.  ...  We also decomposed variance in empathic accuracy into thought, target, and perceiver variance.  ...  In the rest of this article, we refer to both thoughts and feelings as "thoughts." 2.  ... 
doi:10.1177/0956797612439719 pmid:22868496 fatcat:r6elcalxcratfpe6f25k76trpi
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