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An initial study to assess the perceived realism of agent crowd behaviour in a virtual city

Stuart O'Connor, Fotis Liarokapis, Christopher Peters
<span title="">2013</span> <i title="IEEE"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/gomgi2gqzvfftjyebx63u74y5u" style="color: black;">2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)</a> </i> &nbsp;
This paper examines the development of a crowd simulation in a virtual city, and a perceptual experiment to identify features of behaviour which can be linked to perceived realism.  ...  The perceptual experimentation methodologies presented can be adapted and potentially utilised to test other types of crowd simulation, for application within computer games or more specific simulations  ...  ACKNOWLEDGEMENTS The authors would like to thank the Interactive Worlds Applied Research Group (iWARG) at Coventry University, Faculty of Engineering and Computing, UK  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/vs-games.2013.6624220">doi:10.1109/vs-games.2013.6624220</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/vsgames/OConnorLP13.html">dblp:conf/vsgames/OConnorLP13</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/t6orgjp4qjbnpav4q5x5u54qk4">fatcat:t6orgjp4qjbnpav4q5x5u54qk4</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170808061306/http://www.fi.muni.cz/~liarokap/publications/VSGAMES2013b.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/1b/9c/1b9ced081468613478166ec569963142f5a324d6.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/vs-games.2013.6624220"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> ieee.com </button> </a>

A distributed proxy system for provisioning immersive audio communication to massively multi-player games

Cong Duc Nguyen, Farzad Safaei, Paul Boustead
<span title="">2004</span> <i title="ACM Press"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/w6exaferirevdmrdhiot7qktw4" style="color: black;">Proceedings of ACM SIGCOMM 2004 workshops on NetGames &#39;04 Network and system support for games - SIGCOMM 2004 Workshops</a> </i> &nbsp;
In particular, the bandwidth efficiency of network multicast for the proxy architecture in different avatar grouping behaviours and player distribution scenarios is studied.  ...  This paper evaluates the suitability of a distributed proxy architecture for the provision of an immersive audio communication service for massively multi-player online games.  ...  Acknowledgments This work is supported by Co-operative Research Centre for Smart Internet Technology (SITCRC), Australia.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1145/1016540.1016561">doi:10.1145/1016540.1016561</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/netgames/NguyenSB04.html">dblp:conf/netgames/NguyenSB04</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/e6vx2mmrprdorawxfef2n4u5de">fatcat:e6vx2mmrprdorawxfef2n4u5de</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170809081918/http://conferences.sigcomm.org/sigcomm/2004/workshop_papers/net801-nguyen111.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/05/2a/052af6085aa9037d92d834f1bb9efa45246cd639.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1145/1016540.1016561"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> acm.org </button> </a>

Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment [chapter]

David Panzoli, Adam Qureshi, Ian Dunwell, Panagiotis Petridis, Sara de Freitas, Genaro Rebolledo-Mendez
<span title="">2010</span> <i title="Springer Berlin Heidelberg"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/2w3awgokqne6te4nvlofavy5a4" style="color: black;">Lecture Notes in Computer Science</a> </i> &nbsp;
As such, it targets applications wherein the learner/player is immersed in a 3D virtual environment, interacting and exchanging knowledge with an adaptive crowd of conversational agents.  ...  can be merged inside a consumer PC game.  ...  groups within virtual worlds and.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1007/978-3-642-13437-1_81">doi:10.1007/978-3-642-13437-1_81</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/kswe63aarbfwtbauwtpgzqyzre">fatcat:kswe63aarbfwtbauwtpgzqyzre</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20121004102045/http://sgiwiki.cueltd.co.uk:80/papers/ITS2010_SGI_v11.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/a1/bc/a1bc056cdfe5642dfa616443f51cf4b778ea579c.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1007/978-3-642-13437-1_81"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> springer.com </button> </a>

HUMAN MOVEMENT REPRESENTATION IN VIRTUAL ENVIRONMENT USING GAMING SOFTWARE

Shahrol Mohamaddan, Syed Tarmizi Syed Shazali, Ana Sakura Zainal Abidin, Keith Case
<span title="2015-12-20">2015</span> <i title="Penerbit UTM Press"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/xgym76lve5dw7bbeqkndyfil2u" style="color: black;">Jurnal Teknologi</a> </i> &nbsp;
In this research, image analysis, video observation and conceptual behaviour was developed as a method to understand the human movement in crowd.  ...  Based on the method, human movement was represented or converted into the virtual environment using gaming software called DarkBASIC Professional (DBPro).  ...  Acknowledgement The authors would like to thank Universiti Malaysia Sarawak (UNIMAS) and Loughborough University for providing facilities for this research.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.11113/jt.v77.6894">doi:10.11113/jt.v77.6894</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/s5hf56hldbdd3dmfuemsxjkhzm">fatcat:s5hf56hldbdd3dmfuemsxjkhzm</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20190427131533/https://jurnalteknologi.utm.my/index.php/jurnalteknologi/article/download/6894/4571" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/87/e5/87e5001c61ec76c54158d56dccba8e8e746791a1.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.11113/jt.v77.6894"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a>

Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments

David Panzoli, Christopher Peters, Ian Dunwell, Stéphane Sanchez, Panagiotis Petridis, Aristidis Protopsaltis, Vincent Scesa, Sara de Freitas
<span title="">2010</span> <i title="IEEE"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/gomgi2gqzvfftjyebx63u74y5u" style="color: black;">2010 Second International Conference on Games and Virtual Worlds for Serious Applications</a> </i> &nbsp;
In the context of this paper, such an environment is described as an exploratory, expansive virtual world within which a user may interact in a non-linear, situated fashion with both the environment and  ...  The LoI approach also addresses the necessity for balancing computational efficiency with the need to provide believable and interactive virtual characters, by allowing varying degrees of animation, display  ...  Namely, the game could benefit from the experience of pedagogical ECAs in order to improve human learning performance.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/vs-games.2010.27">doi:10.1109/vs-games.2010.27</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/vsgames/PanzoliPDSPPSF10.html">dblp:conf/vsgames/PanzoliPDSPPSF10</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/d3ihjpfb3jdq7k5vvlwvhjk5j4">fatcat:d3ihjpfb3jdq7k5vvlwvhjk5j4</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170922063032/http://researchrepository.murdoch.edu.au/id/eprint/26725/1/user-guided_experience_in_large-scale_virtual_environments.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/24/90/2490634a0a1bc4aaf93d474a42bdae3933ad2b7f.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/vs-games.2010.27"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> ieee.com </button> </a>

Towards Interactive Real-Time Crowd Behavior Simulation

Branislav Ulicny, Daniel Thalmann
<span title="">2002</span> <i title="Wiley"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/p2lpq6bugfcqxk44anrm6yki4m" style="color: black;">Computer graphics forum (Print)</a> </i> &nbsp;
Then we present our work on crowd behaviour simulation aimed at interactive real-time applications such as computer games or virtual environments.  ...  We define a modular behavioural architecture of a multi-agent system allowing autonomous and scripted behaviour of agents supporting variety.  ...  Acknowledgements We are grateful to Mireille Clavien and Alessandro Foni for the design of the virtual humans and the mosque; Jan Ciger and Marcello Kallmann for their work on the path-finding and collision-avoidance  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1111/1467-8659.00634">doi:10.1111/1467-8659.00634</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/ogmoreosrreslle263pnp7kiba">fatcat:ogmoreosrreslle263pnp7kiba</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170812061710/http://gamma.cs.unc.edu/LARGE/papers/interactive_behavior.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/b8/f1/b8f1eaf7ab9b92255039f15ef8a1ab61cce01f59.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1111/1467-8659.00634"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> Publisher / doi.org </button> </a>

Developing serious games for cultural heritage: a state-of-the-art review

Eike Falk Anderson, Leigh McLoughlin, Fotis Liarokapis, Christopher Peters, Panagiotis Petridis, Sara de Freitas
<span title="2010-11-16">2010</span> <i title="Springer Nature"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/rme7udioofgshaoo2sgnhqfxpa" style="color: black;">Virtual Reality</a> </i> &nbsp;
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum  ...  As a result the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence.  ...  This report includes imagery generated using the Virtual Egyptian Temple, which is a product of PublicVR (http://publicvr.org).  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1007/s10055-010-0177-3">doi:10.1007/s10055-010-0177-3</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/kln5qqu27nazjiqp2xvwczfbci">fatcat:kln5qqu27nazjiqp2xvwczfbci</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170830014036/http://eprints.bournemouth.ac.uk/20500/1/VRstarPreprint.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/c3/6c/c36cd84570a681c8365061c421b1a8e4ba3b31d3.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1007/s10055-010-0177-3"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> springer.com </button> </a>

Perceived Realism of Crowd Behaviour with Social Forces

Stuart O'Connor, Fotis Liarokapis, Chrisina Jayne
<span title="">2015</span> <i title="IEEE"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/oeaspgef5zdw7n2p4lkyxz33je" style="color: black;">2015 19th International Conference on Information Visualisation</a> </i> &nbsp;
This research could inform the development of crowd-based systems, especially those that consider viewer perception to be important, such as for example video games and other media.  ...  Whilst artificial intelligence (AI) is advancing to produce more concise and interesting crowd behaviours, the number or sophistication of the algorithms implemented within a system does not necessarily  ...  Crowds are a part of the games virtual environment and in order for the game world to be perceived as realistic it must react in a real manner [14] .  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/iv.2015.88">doi:10.1109/iv.2015.88</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/iv/OConnorLJ15.html">dblp:conf/iv/OConnorLJ15</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/m3t5h5w2kneqjp3mdlz665riie">fatcat:m3t5h5w2kneqjp3mdlz665riie</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20210428170807/https://dora.dmu.ac.uk/bitstream/handle/2086/20465/Perceived_Realism_of_Crowd_Behaviour.pdf;jsessionid=EE88C99BF33940912145FED61D67DE94?sequence=1" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/29/7e/297e15edcfe342e3140644728e77ba2033eac81e.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/iv.2015.88"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> ieee.com </button> </a>

A Level of Interaction Framework for Exploratory Learning with Characters in Virtual Environments [chapter]

David Panzoli, Christopher Peters, Ian Dunwell, Stéphane Sanchez, Panagiotis Petridis, Aristidis Protopsaltis, Vincent Scesa, Sara de Freitas
<span title="">2010</span> <i title="Springer Berlin Heidelberg"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/oqt3yqhkxvcubnonwg57er4tdq" style="color: black;">Studies in Computational Intelligence</a> </i> &nbsp;
In the context of this paper, such an environment is described as an exploratory, expansive virtual world within which a user may interact in a non-linear and situated fashion with the virtual characters  ...  The LoI approach addresses the necessity for balancing computational efficiency with the need to provide believable and interactive virtual characters, allowing varying degrees of visual, interactive and  ...  All credits regarding the implementation of the project and the illustrations provided in the paper go to Kévin Sauvourel, Alexandre Spyropoulos and Guillaume Patinaud.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1007/978-3-642-15690-8_7">doi:10.1007/978-3-642-15690-8_7</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/66gccnfqfvbafoiprkslspz6xq">fatcat:66gccnfqfvbafoiprkslspz6xq</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20121004102043/http://sgiwiki.cueltd.co.uk:80/papers/ICG.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/c4/2a/c42af599352a217d90c2a6458d5e89654850322e.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1007/978-3-642-15690-8_7"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> springer.com </button> </a>

Using Serious Games to Train Evacuation Behaviour [article]

João Ribeiro, João Emílio Almeida, Rosaldo J. F. Rossetti, António Coelho, António Leça Coelho
<span title="2013-03-15">2013</span> <i > arXiv </i> &nbsp; <span class="release-stage" >pre-print</span>
This paper presents a serious game developed using Unity3D to recreate a virtual fire evacuation training tool. The prototype application was deployed which allowed the validation by user testing.  ...  Serious games are a possible solution to tackle this problem.  ...  ACKNOWLEDGMENT This project has been partially supported by FCT (Fundação para a Ciência e a Tecnologia), the Portuguese Agency for R&D, under grant SFRH/BD/72946/2010.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1303.3828v1">arXiv:1303.3828v1</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/t6lv6dzm5zg2bgrofxa2i25ida">fatcat:t6lv6dzm5zg2bgrofxa2i25ida</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200910095533/https://arxiv.org/ftp/arxiv/papers/1303/1303.3828.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/b1/16/b116515fe3bdfae3a767a39a887e804777d8d220.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1303.3828v1" title="arxiv.org access"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> arxiv.org </button> </a>

Towards Agent-Based Crowd Simulation in Airports Using Games Technology [chapter]

Olivier Szymanezyk, Patrick Dickinson, Tom Duckett
<span title="">2011</span> <i title="Springer Berlin Heidelberg"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/2w3awgokqne6te4nvlofavy5a4" style="color: black;">Lecture Notes in Computer Science</a> </i> &nbsp;
We adapt popular video games technology for an agent-based crowd simulation in an airport terminal.  ...  To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in combination with physics middleware and a socialforces  ...  To our knowledge, no existing crowd simulation has specifically exploited the uniqueness of airport traveller experience as a backdrop for a real-time virtual crowd setting in video game situations.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1007/978-3-642-22000-5_54">doi:10.1007/978-3-642-22000-5_54</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/ae76m2vhj5fulaapxqoorpaunq">fatcat:ae76m2vhj5fulaapxqoorpaunq</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170808164850/http://eprints.lincoln.ac.uk/4569/3/Szymanezyk%2C_Dickinson%2C_Duckett_-_2011_-_Towards_agent-based_crowd_simulation_in_airports_using_games_technology.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/15/36/1536a8deafb80a05852a4f97aaa8f6919653387d.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1007/978-3-642-22000-5_54"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> springer.com </button> </a>

Brain-controlled serious games for cultural heritage

Athanasios Vourvopoulos, Fotis Liarokapis, Panagiotis Petridis
<span title="">2012</span> <i title="IEEE"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/tkavdbdqwvbtlcel4x6hdw4kmy" style="color: black;">2012 18th International Conference on Virtual Systems and Multimedia</a> </i> &nbsp;
ACKNOWLEDGEMENTS The authors would like to thank the Interactive Worlds Applied Research Group (iWARG) and the Serious Games Institute (SGI) members for their their support and inspiration.  ...  Crowds are used in virtual worlds for varios purporses such as bringing life and immersiveness into a historical reconstruction/world, or for sumulating the behaviour of human people for various scenarios  ...  and classification algorithms for BCI research in serious games and virtual worlds.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/vsmm.2012.6365937">doi:10.1109/vsmm.2012.6365937</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/vsmm/VourvopoulosLP12.html">dblp:conf/vsmm/VourvopoulosLP12</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/b7en7ojqljcavkstcron7azhuy">fatcat:b7en7ojqljcavkstcron7azhuy</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170809092518/https://curve.coventry.ac.uk/open/file/b5cafd36-da13-4e35-b1c6-317a2fa7bd6a/1/Brain-controlled%20serious%20games.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/4a/a9/4aa9059b43519860c9be4f432994d3a07ec3f61d.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/vsmm.2012.6365937"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> ieee.com </button> </a>

A perceptual study into the behaviour of autonomous agents within a virtual urban environment

Stuart O'Connor, Fotis Liarokapis, Christopher Peters
<span title="">2013</span> <i title="IEEE"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/4pfxdmp3urc5rbpwp5xxnz7zve" style="color: black;">2013 IEEE 14th International Symposium on &#34;A World of Wireless, Mobile and Multimedia Networks&#34; (WoWMoM)</a> </i> &nbsp;
The perceptual experimentation methodologies presented can also be adapted and potentially utilised to test other types of crowd simulation, whether it be for the purposes of computer games or even urban  ...  Keywords-crowd simulation, perceptual studies, artificial intelligence, agent behaviour, virtual urban environment I.  ...  ACKNOWLEDGMENTS The authors would like to thank the Interactive Worlds Applied Research Group (iWARG) members for their support and inspiration and Dr.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/wowmom.2013.6583494">doi:10.1109/wowmom.2013.6583494</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/wowmom/OConnorLP13.html">dblp:conf/wowmom/OConnorLP13</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/4mpwuhfjkbdhxcodl3vogv4z2i">fatcat:4mpwuhfjkbdhxcodl3vogv4z2i</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20210427150207/https://dora.dmu.ac.uk/bitstream/handle/2086/20468/A_Perceptual_Study_into_the_Behaviour_of.pdf;jsessionid=90B26B4502BB431B58C0EDF7C644B1BF?sequence=1" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/ff/c8/ffc896cf922a51904674bacfd91041637d5dbdb7.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/wowmom.2013.6583494"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> ieee.com </button> </a>

Metropolis: Multisensory Simulation of a Populated City

Carol O'Sullivan, Cathy Ennis
<span title="">2011</span> <i title="IEEE"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/gomgi2gqzvfftjyebx63u74y5u" style="color: black;">2011 Third International Conference on Games and Virtual Worlds for Serious Applications</a> </i> &nbsp;
There are many interesting problems to solve, such as rendering and animating large and varied crowds efficiently and realistically in believable surroundings, and creating plausible behaviours and sounds  ...  for the individual inhabitants and their environment.  ...  application areas for serious game technologies.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/vs-games.2011.9">doi:10.1109/vs-games.2011.9</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/vsgames/OSullivanE11.html">dblp:conf/vsgames/OSullivanE11</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/poh3gnf4kjclvbvp4e3o3tajpu">fatcat:poh3gnf4kjclvbvp4e3o3tajpu</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20160411110302/http://isg.cs.tcd.ie/cosulliv/Pubs/VSGames11OSullivan.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/d7/3b/d73b11ccf594f168df47667ca8c58fff57c05708.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/vs-games.2011.9"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> ieee.com </button> </a>

Game theoretic aspects of crowd renting

C.C Nwobi-Okoye
<span title="2010-11-01">2010</span> <i title="African Journals Online (AJOL)"> Science World Journal </i> &nbsp;
Politicians and businessmen use various strategies to outwit their opponents. One such strategy is crowd renting, a powerful virtual strategy.  ...  A mathematical model developed by Nwobi-Okoye using game theory is used to show that crowd renting would always be the equilibrium strategy in strategic interactions involving political actors and businesses  ...  Since crowd renting is virtual reality, introducing it as a strategy would, as expected, improve the payoff of the competitors using the strategy Science World Journal Vol 5 (No 2) 2010 www.scienceworldjournal.org  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.4314/swj.v5i2.61511">doi:10.4314/swj.v5i2.61511</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/vlw2nriuinelpoiqohia7kcfj4">fatcat:vlw2nriuinelpoiqohia7kcfj4</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170922173211/https://www.ajol.info/index.php/swj/article/download/61511/49642" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/ea/b8/eab804ed20c2e07e46ced1affece753a744fdc2e.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.4314/swj.v5i2.61511"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> Publisher / doi.org </button> </a>
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