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Improving Teacher Awareness Through Activity, Badge and Content Visualizations [chapter]

Sven Charleer, Jose Luis Santos, Joris Klerkx, Erik Duval
2014 Lecture Notes in Computer Science  
This paper introduces LARAe (Learning Analytics Reflection & Awareness environment), a teacher-oriented dashboard that visualizes learning traces from students, badges and course content.  ...  To help visualize the abundance of traces, badges are used to abstract essential aspects of the course such as course goals and social activity.  ...  Fig. 1 . 1 An interactive tabletop application allowing collaborative reflection through badge visualizations. The lack of content and context makes it difficult to interpret the data.  ... 
doi:10.1007/978-3-319-13296-9_16 fatcat:jwjvi2m5crekbfprqphygfe3yi

Creating Effective Learning Analytics Dashboards: Lessons Learnt [chapter]

Sven Charleer, Joris Klerkx, Erik Duval, Tinne De Laet, Katrien Verbert
2016 Lecture Notes in Computer Science  
Learning Analytics (LA) dashboards help raise student and teacher awareness regarding learner activities.  ...  To help facilitate facilitate and promote this exploration, we present the lessons learnt during and guidelines derived from the design, deployment and evaluation of five dashboards.  ...  Blog-Supported Courses Blogging has become more popular in learning environments [46] as it facilitates assessment, reflection, interaction and collaboration among students, and improves participation  ... 
doi:10.1007/978-3-319-45153-4_4 fatcat:zcjsouqvmzd5tj5bbyrtz4h4ni

How to Use Gamified Dashboards and Learning Analytics for Providing Immediate Student Feedback and Performance Tracking in Higher Education

Sara de Freitas, David Gibson, Victor Alvarez, Leah Irving, Kam Star, Sven Charleer, Katrien Verbert
2017 Proceedings of the 26th International Conference on World Wide Web Companion - WWW '17 Companion  
Learning analytics on top of this data has introduced greater capabilities for improving student performance through immediate feedback.  ...  systems (SIS) and broader sector data through benchmarking metrics and standards.  ...  A second dashboard uses an interactive visualization on a multitouch tabletop to support collaborative awareness and reflection.  ... 
doi:10.1145/3041021.3054175 dblp:conf/www/FreitasGAISCV17 fatcat:j73qldz67rd67fvsbmewdpx4ii

Learning dashboards: an overview and future research opportunities

Katrien Verbert, Sten Govaerts, Erik Duval, Jose Luis Santos, Frans Van Assche, Gonzalo Parra, Joris Klerkx
2013 Personal and Ubiquitous Computing  
Dashboards typically capture and visualize traces of learning activities, in order to promote awareness, reflection and sense-making, and to enable learners to define goals and track progress towards these  ...  Based on an analysis of our own work and a broad range of similar learning dashboards, we identify HCI issues for this exciting research area.  ...  Katrien Verbert is a post-doctoral fellow of the Research Foundation -Flanders (FWO).  ... 
doi:10.1007/s00779-013-0751-2 fatcat:wse4qwjlpfb5vozokvqm5de34e

Individual Differences in Digital Badging: Do Learner Characteristics Matter?

Joseph R. Fanfarelli, Rudy McDaniel
2015 Journal of Educational Technology Systems  
Individual differences are examined through the lens of Long-Dziuban reactive behavior types and traits.  ...  Few studies examine the characteristics of the user and the impact of those characteristics on the effectiveness of the badging system.  ...  Additionally, Charleer et al. (2013) showed that badges improved awareness of the requirements for successful completion of a Human Computer Interaction course.  ... 
doi:10.1177/0047239515588165 fatcat:yyjau2ay6za3dc2cvm4x7nbaia

DDART, a Dynamic Dashboard for Collection, Analysis and Visualization of Activity and Reporting Traces [chapter]

Min Ji, Christine Michel, Élise Lavoué, Sébastien George
2014 Lecture Notes in Computer Science  
In this paper, a framework and a dynamic dashboard for PBL situations are proposed to help learners to collect, analyze and visualize the meaningful traces of their activities by themselves.  ...  However metacognitive strategies argue that learners can improve their learning performances by monitoring their activities, especially in the context of Project-Based Learning (PBL).  ...  a real PBL situation to test the usability and the utility of DDART as a support for learners' self-regulation.  ... 
doi:10.1007/978-3-319-11200-8_39 fatcat:jpnfbahwvvexrmilndliswurju

A Reputation-Based Incentive Mechanism for a Crowdsourcing Platform for Financial Awareness [chapter]

Aikaterini Katmada, Anna Satsiou, Ioannis Kompatsiaris
2016 Lecture Notes in Computer Science  
This paper presents the design of an incentive mechanism for the so-called PROFIT platform, a crowdsourcing (CS) platform that seeks to promote financial awareness and capability.  ...  In that context, users of various educational levels, e.g. learners, educators, and experts, are able to collaborate and take active part in the knowledge creation process.  ...  and by promoting collaboration and social interactions among users.  ... 
doi:10.1007/978-3-319-50237-3_2 fatcat:gzx5jd2uynd4fl3d4kaj3z6pba

BlueSpace: personalizing workspace through awareness and adaptability

2002 International Journal of Human-Computer Studies  
Several common requirements emerged including the need for a sense of control of one's workspace, the ability to create privacy on-demand to improve concentration and minimize unwanted interruptions, as  ...  well as in-place support for dyadic interactions.  ...  We would also like to thank our colleagues at Steelcase, Joe Branc, Charlie Forslund, Jason Heredia, Mark Baloga, Joel Stanfield and the others, whose dedication, hard work and creativity made it all possible  ... 
doi:10.1006/ijhc.2002.1028 fatcat:kmjqbmd6qfevfkvp4yscvzrvhm


Uta Hinrichs, Danyel Fisher, Nathalie Henry Riche
2010 Proceedings of the 8th ACM Conference on Designing Interactive Systems - DIS '10  
To help visitors and researchers alike develop awareness of research activities, we have designed ResearchWave-a large-display ambient visualization, installed in the social spaces of a research institution  ...  Research-Wave is based on a "walk up and use" approach: it uses multiple levels of visual encodings to engage people while allowing them to learn more with each novel encounter.  ...  We thank the MSR Publications and Project Management teams, and MSR research groups which provided useful feedback and helped to implement our prototype.  ... 
doi:10.1145/1858171.1858177 dblp:conf/ACMdis/HinrichsFR10 fatcat:pgtxidu2hjdttgwfut5niyndlu

Motivational effects of open badges in MOOCs. A learner perception study in OpenVM Learning Hub and MiriadaX

Ilona Buchem, Beuth University of Applied Sciences Berlin, Oriol Borrás Gené, Universidad Rey Juan Carlos
2020 e-mentor  
The primary research question was whether and how open badges motivate participants to: a) learn in MOOCs, b) to complete MOOCs, and c) to use Open Badges outside of the MOOC environment.  ...  Results: The findings show that regardless of the MOOC platform, the topic of the course and the language of instruction, MOOC participants were motivated by open badges, especially by an adequate description  ...  Interactive and collaborative learning in an authentic international environment 7. Open-mindedness 8.  ... 
doi:10.15219/em86.1479 fatcat:a35dasp24rggjpqcg2n46dj76q

Evaluating the Use of Open Badges in an Open Learning Environment [chapter]

Jose Luis Santos, Sven Charleer, Gonzalo Parra, Joris Klerkx, Erik Duval, Katrien Verbert
2013 Lecture Notes in Computer Science  
We focus on how learning analytics can be used to increase student motivation and the use of badges as a way to aggregate learning activity being a representation of their goals and progress along the  ...  The context of this work is an open learning environment, based on wikis, blogs, twitter, an activity stream mash-up and an open badges system.  ...  Interaction with teacher and assistants outside the classroom also happens through Twitter and comments on their blogs.  ... 
doi:10.1007/978-3-642-40814-4_25 fatcat:2gxj26yxhbd5xndfkenrzbyuui

Badge of honour? An exploration of the use of digital badges to support a partnership approach to faculty development

Angelica Risquez, Dara Cassidy, Gearoid O'Suilleabhain
2020 Australasian Journal of Educational Technology  
collaborative professional development courses to promote the professionalisation of teaching and learning, with a specific digital badge being available for each course.  ...  Partnership between higher education institutes and non-accrediting bodies can drive the development and wider acceptance and use of digital badges as a tangible and agreed currency of learner and learning  ...  These themes were facilitated on a weekly basis through synchronous interactive sessions and asynchronous "e-tivities" (Salmon, 2013 ) that emphasised peer collaboration and feedback.  ... 
doi:10.14742/ajet.6112 fatcat:k5rp52xe3raubc2afrnx5d4m2a

What if we considered awareness for sustainable Kwowledge Management ? Towards a model for self regulated knowledge management systems based on acceptance models of technologies and awareness [article]

Carine Touré, Jean-Charles Marty
2016 arXiv   pre-print
The final objective of our work is to refine some concepts to fit the particularities of collaborative KMS and to propose an awareness regulation process using the traces of the users' interactions with  ...  Awareness is a concept, which has been profusely used to improve user experience in collaborative environments. It is an important element for regulation of activity.  ...  NAVI surface (Charleer, Klerkx, Santos, & Duval, 2013) for example presents visualizations of user's communication activities by a "badge" presentation.  ... 
arXiv:1601.08030v1 fatcat:iwobwp4akjfarhkswughkso4de

Gamification in the wild: Faculty perspectives on gamifying learning in higher education

Aaron Chia Yuan Hung, Emilia Zarco, Monica Yang, Diane Dembicki, Mitchell Kase, Adelphi University, Adelphi University, Adelphi University, Adelphi University, Adelphi University
2017 Issues and Trends in Educational Technology  
, design documents, emails, and informal reflections that retrospectively examine the process of gamifying the courses.  ...  This article analyzes the experiences and self-reflections of five university instructors/coresearchers who designed and implemented gamification for their online or hybrid courses.  ...  This, in turn, made us more aware of our own values on teaching and learning, and what we wanted to highlight through badges.  ... 
doi:10.2458/azu_itet_v5i2_hung fatcat:r5uu534ysbdk5jezslgmvzyjtu

Effective Design and Implementation of B.Tech (CSE) Curriculum with Industry Tie-Ups

S. Shashi Anand, A. Francis Saviour Devaraj, R. Kanniga Devi, C. Bala Subramanian, R. Raja Subramanian, P. Nagaraj
2021 Journal of Engineering Education Transformations  
In addition, the institution has collaboration with SAP, through which students are trained to secure international certification and hence boost the chances of  ...  The skills of the students are evaluated through society oriented problems, reflecting the students' ability in applying the engineering knowledge on real world problems.  ...  Through this program, the Badge earner is assured of acquiring good critical thinking, visual modeling and analytical skills.  ... 
doi:10.16920/jeet/2021/v34i0/157140 fatcat:2vofbdfetfc2ff7sdhksay37uy
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