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Improving Teacher Awareness Through Activity, Badge and Content Visualizations [chapter]

Sven Charleer, Jose Luis Santos, Joris Klerkx, Erik Duval
2014 Lecture Notes in Computer Science  
This paper introduces LARAe (Learning Analytics Reflection & Awareness environment), a teacher-oriented dashboard that visualizes learning traces from students, badges and course content.  ...  To help visualize the abundance of traces, badges are used to abstract essential aspects of the course such as course goals and social activity.  ...  We also explained how the LARAe dashboard improves teacher awareness of activity and achievements.  ... 
doi:10.1007/978-3-319-13296-9_16 fatcat:jwjvi2m5crekbfprqphygfe3yi

Creating Effective Learning Analytics Dashboards: Lessons Learnt [chapter]

Sven Charleer, Joris Klerkx, Erik Duval, Tinne De Laet, Katrien Verbert
2016 Lecture Notes in Computer Science  
Learning Analytics (LA) dashboards help raise student and teacher awareness regarding learner activities.  ...  Exploring peer activities and artefacts can help students gain new insights and perspectives on learning efforts and outcomes, but requires effort.  ...  Activities and badges are visualised over time through five different bar charts, displaying the amount of activity done and badges awarded per day.  ... 
doi:10.1007/978-3-319-45153-4_4 fatcat:zcjsouqvmzd5tj5bbyrtz4h4ni

How to Use Gamified Dashboards and Learning Analytics for Providing Immediate Student Feedback and Performance Tracking in Higher Education

Sara de Freitas, David Gibson, Victor Alvarez, Leah Irving, Kam Star, Sven Charleer, Katrien Verbert
2017 Proceedings of the 26th International Conference on World Wide Web Companion - WWW '17 Companion  
systems (SIS) and broader sector data through benchmarking metrics and standards.  ...  Learning analytics on top of this data has introduced greater capabilities for improving student performance through immediate feedback.  ...  Navi Surface is a second interactive visualization that uses badges to support awareness and reflection of students, and is represented in Figure 5 .  ... 
doi:10.1145/3041021.3054175 dblp:conf/www/FreitasGAISCV17 fatcat:j73qldz67rd67fvsbmewdpx4ii

An Action Research: Experiences and Practices of Designing 21st-Century Assessment Activities of Elementary Teacher Candidates

Sevil ORHAN ÖZEN, Sercan ÖZEN
2021 Journal of Educational Technology and Online Learning  
The aim of this action research is to improve the experiences and practices of elementary teacher candidates in designing 21st-century assessment activities.  ...  The responses to the rating scale were analyzed through descriptive analysis, while open-ended responses of ETCs were analyzed through content analysis.  ...  In the self-assessment form, open-ended responses of ETCs were analyzed through content analysis.  ... 
doi:10.31681/jetol.1006470 fatcat:cmrz3ahmizhoznapuooyohu4pq

Learning dashboards: an overview and future research opportunities

Katrien Verbert, Sten Govaerts, Erik Duval, Jose Luis Santos, Frans Van Assche, Gonzalo Parra, Joris Klerkx
2013 Personal and Ubiquitous Computing  
Dashboards typically capture and visualize traces of learning activities, in order to promote awareness, reflection and sense-making, and to enable learners to define goals and track progress towards these  ...  In this paper, we present work on learning analytics that aims to support learners and teachers through dashboard applications, ranging from small mobile applications to learnscapes on large public displays  ...  This data is visualized to support awareness and reflection. The overall goal is to improve self-assessment of students.  ... 
doi:10.1007/s00779-013-0751-2 fatcat:wse4qwjlpfb5vozokvqm5de34e

Motivational effects of open badges in MOOCs. A learner perception study in OpenVM Learning Hub and MiriadaX

Ilona Buchem, Beuth University of Applied Sciences Berlin, Oriol Borrás Gené, Universidad Rey Juan Carlos
2020 e-mentor  
The primary research question was whether and how open badges motivate participants to: a) learn in MOOCs, b) to complete MOOCs, and c) to use Open Badges outside of the MOOC environment.  ...  Badges may be designed and used in diverse ways to enhance learner motivation in MOOCs.  ...  The information on the previous and following learning activities along with the image of the related Open Badge on the right side of the screen allow learners to be aware of the stage of learning they  ... 
doi:10.15219/em86.1479 fatcat:a35dasp24rggjpqcg2n46dj76q

Increasing Students Engagement in Data Structure Course Using Gamification

Reem S. Al-Towirgi Lamya F. Daghestani, Lamiaa F. Ibrahim
2018 International Journal of e-Education, e-Business, e-Management and e-Learning  
It is used in many industries and recently in education to increase students engagement.  ...  The effectiveness of gamification on learning performance and students engagement will be evaluated.  ...  [59] through using badges for rewarding students who carried out mandatory tasks and optional activities.  ... 
doi:10.17706/ijeeee.2018.8.4.193-211 fatcat:mjzkcwpv2bd77cv2nlzmzp764i

Effect of the Flipped Classroom and Gamification Methods in the Development of a Didactic Unit on Healthy Habits and Diet in Primary Education

Gerardo Gómez-García, José Antonio Marín-Marín, José-María Romero-Rodríguez, Magdalena Ramos Navas-Parejo, Carmen Rodríguez Jiménez
2020 Nutrients  
learning through a didactic unit on healthy habits and diet in 202 students of 6th grade of Primary School from four different schools (public and state-subsidized) in the city of Granada (Spain).  ...  Currently, there are several methodological models that have broken into different disciplines of knowledge with the aim of making the teaching/learning process more dynamic, active and participatory for  ...  The first phase involves the acquisition of content through the visualization of this through the materials provided by the teacher; these materials are multimedia, such as videos and podcasts, among others  ... 
doi:10.3390/nu12082210 pmid:32722228 fatcat:upk6vtnx2jb4bkpjmdyhvqggau

Gamified Learning Activities in A Teacher Education Course
Oyunlaştırılmış Öğrenme Etkinliklerinin Öğretmen Eğitiminde Kullanımı

ERINC KARATAS
2018 KIRŞEHİR EĞİTİM FAKÜLTESİ DERGİSİ  
This study focuses on motivations of prospective teachers regarding courses rather the course content itself.  ...  These prospective students stated that the use of gamified learning activities had increased their motivation both individually and as group.  ...  As Camilleri et al. (2011 and Kapp (2012) stated, leaderboards support engagement through competition and badges display learners' progress visually.  ... 
doi:10.29299/kefad.2018.19.010 fatcat:7r7wxnv2h5cuzlrmxmmvzfuaxy

Implementing Social and Emotional Learning Standards by Intertwining the Habits of Mind with the CASEL Competencies

Kimberly Alexander, Paul Vermette
2019 Excelsior Leadership in Teaching and Learning  
In doing so, they have paved the way for explicit instruction in and assessment of 21 st -century skills.  ...  The New York State Education Department (NYSED) adopted a set of three standards for social and emotional learning (SEL) in August 2018.  ...  The authors envision teachers and students discussing social and emotional learning through the use of this model during content lessons in the format of the dual objective promoted by Vermette and Kline  ... 
doi:10.14305/jn.19440413.2019.12.1.03 fatcat:6pm2qzawurhw5baazc6r6ge66e

Implementing Social and Emotional Learning Standards by Intertwining the Habits of Mind with the CASEL Competencies

Kimberly Alexander, Paul Vermette
2019 Excelsior Leadership in Teaching and Learning  
In doing so, they have paved the way for explicit instruction in and assessment of 21st-century skills.  ...  The New York State Education Department (NYSED) adopted a set of three standards for social and emotional learning (SEL) in August 2018.  ...  teacher candidates to teach content standards.  ... 
doi:10.14305/jn.19440413.2018.12.1.03 fatcat:uq4gluqqlfhyldujgehzacaori

Designing a Digital Badge as a Reflection Tool in Blended Workshops

Kei Amano, Shigeki Tsuzuku, Katsuaki Suzuki, Naoshi Hiraoka
2017 The Journal of Information and Systems in Education  
We confirmed through actual use that the acquired digital badge accumulated learning outcomes that would be useful in the participants' jobs and reflected their skill mastery.  ...  The workshops are hosted by Kumamoto University as lifelong learning activities, and their purpose is to introduce a practical method that enhances participants' education and supports them in applying  ...  Through these collaborative activities in the face-to-face workshop program, we allowed the participants to acquire a great variety of tips for improvement.  ... 
doi:10.12937/ejsise.16.12 fatcat:fzqloomvyrd2daq5yyrhs74ove

Applying and Evaluating Visualization Design Guidelines for a MOOC Dashboard to Facilitate Self-Regulated Learning Based on Learning Analytics

2019 KSII Transactions on Internet and Information Systems  
Then, both expert and learner participants evaluated LM-Dashboard through iterations to validate the visualization design guidelines and perceived SRL effectiveness.  ...  The findings suggest that it is necessary to offer appropriate feedback or tips as well as to visualize learner behaviors and activities in an intuitive and efficient way for the successful cycle of SRL  ...  motivation through digital badge and achievement reports.  ... 
doi:10.3837/tiis.2019.06.002 fatcat:m3ezdt5xxvduhlnfarkb4aqxyq

Establishing and sustaining national partnerships in professional development and the recognition of open courses in teaching and learning through digital badges

Roisin Donnelly, Terry Maguire
2020 Australasian Journal of Educational Technology  
This initiative aimed to provide multiple nationally developed access points to PD opportunities and recognise engagement through digital badges.  ...  teachers into teachers-as-designers.  ...  Discussion Findings indicated areas that the teachers-as-designers found challenging: • aligning the assessment activities of the digital badge with the PD framework; • keeping the course content to an  ... 
doi:10.14742/ajet.5892 fatcat:lls72xbj25c45c7qvf5xjnfzvm

Beaconing D7.1 Technology Watch: Game-Based Learning 2017

Mustafa Ali Türker
2017 Zenodo  
The market is growing and the main drivers are 1. STEM-based serious games for developing critical skills 2. Short-form integration of games in class activities 3.  ...  The second part of the report examines these new products, as well as past and present projects that are funded in similar action lines of EC programs, in order to relate to BEACONING and chart a competitive  ...  enabling "AI and Deep Learning for Human Skills Improvement."  ... 
doi:10.5281/zenodo.1256729 fatcat:2dac7yma2zgbda555w5cr6us3m
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