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User Acceptance Evaluation of a Gamified Knowledge Sharing Platform for Use in Industrial Environments

Stylianos Zikos, Maria Tsourma, Evdoxia E. Lithoxoidou, Anastasios Drosou, Dimosthenis Ioannidis, Dimitrios Tzovaras
<span title="2019-06-24">2019</span> <i title="Serious Games Society"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/womsukjgm5drxcame6xyivqgr4" style="color: black;">International Journal of Serious Games</a> </i> &nbsp;
Based on feedback received from the evaluation, guidelines related to functionalities and design of a gamified collaboration platform are provided.  ...  The platform has been evaluated at two manufacturing industries by two groups of users, workers and supervisors, with regard to five criteria: usability, knowledge integration, working experience, user  ...  This paper reflects only the authors' view and the Commission is not responsible for any use that may be made of the information it contains.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.17083/ijsg.v6i2.275">doi:10.17083/ijsg.v6i2.275</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/mpdrb3is5jfpvgrglbuu7yohdi">fatcat:mpdrb3is5jfpvgrglbuu7yohdi</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200210044639/http://journal.seriousgamessociety.org/index.php/IJSG/article/download/275/334" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/f7/08/f708061442a333c79cfee257c2517070eff63a40.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.17083/ijsg.v6i2.275"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a>

Engaging Mind Chemistry with Gamification: HR Practitioners Views

Veena Shenoy, Doel Bhattacharya
<span title="2020-12-12">2020</span> <i title="Christ University Bangalore"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/iigcrrw4zbalbbw4pipfg6otvi" style="color: black;">Ushus - Journal of Business Management</a> </i> &nbsp;
The views of HR practitioners from Deloitte,TCS, Wipro, and Continental are taken through atelephonic and personal interview to understandworkplace gamification in the HR process.  ...  Purpose: The purpose of this study is to examineworkplace gamification in the HR process.  ...  It improves team productivity and competitive spirit.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.12725/ujbm.53.4">doi:10.12725/ujbm.53.4</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/ews662tdifazxf5icvziscn4ua">fatcat:ews662tdifazxf5icvziscn4ua</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20210421105733/http://journals.christuniversity.in/index.php/ushus/article/download/2728/1836" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/62/01/6201698b317ce4c0da37a5a97b64d391fbb8fbcd.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.12725/ujbm.53.4"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> Publisher / doi.org </button> </a>

Social Business Transformation through Gamification

Jitendra Maan
<span title="2013-08-31">2013</span> <i title="Academy and Industry Research Collaboration Center (AIRCC)"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/754k72s2q5b4lg7nkvmh7kc244" style="color: black;">International Journal of Managing Information Technology</a> </i> &nbsp;
With the consistent focus on customer behavior and experience, there is a paradigm shift in thinking about how Gamification and Social initiatives together help to increase the engagement level of knowledge  ...  Business scenarios for gamification are wide spread ranging from customer service and support to communities and collaboration.  ...  up the pace from internal collaboration and innovation.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.5121/ijmit.2013.5302">doi:10.5121/ijmit.2013.5302</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/bjunpz72gncjljoyfkv5yklrny">fatcat:bjunpz72gncjljoyfkv5yklrny</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20180601212629/http://www.airccse.org/journal/ijmit/papers/5313ijmit02.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/90/b6/90b60cd85334eb22090b595f3eed8c5be1144602.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.5121/ijmit.2013.5302"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a>

Evaluation Methodology And Plans

ATLANTIS
<span title="2017-12-05">2017</span> <i title="Zenodo"> Zenodo </i> &nbsp;
fulfillment of the project objectives and the value of its results in terms of their appreciation by the factory workers and the decision makers.  ...  The goal of this deliverable is to report on the SatisFactory Evaluation Methodology and Plans that are being developed in the scope of Task T5.2 ("Evaluation Methodology and Plans").  ...  The aim of the collaboration tool is to improve the social collaboration between workers and as a consequence to result in better satisfaction.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.5281/zenodo.1085070">doi:10.5281/zenodo.1085070</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/xc5ozabndvbtfn3uofawehcpoe">fatcat:xc5ozabndvbtfn3uofawehcpoe</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20201226221951/https://zenodo.org/record/1085070/files/SatisFactory-D5.2_Evaluation_Plan_v1.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/89/eb/89eb83697d4d30a73d1ec884e36f022e17d2254a.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.5281/zenodo.1085070"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> zenodo.org </button> </a>

Key Success Factors in the Continuous Use of MOOC Education in South Korea

Sean Watts, DONG GYUN HAN, JAEHOON WHANG, THOMAS J.I.N. PARK
<span title="">2022</span> <i title="Inderscience Publishers"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/rq7alz4l3fhutl64amdhdyhfn4" style="color: black;">International Journal of Innovation and Learning</a> </i> &nbsp;
Online surveys and analysis of 224 respondents studied 14 hypotheses and analysed eight factors to improve K-MOOC operation in South Korea.  ...  Findings indicated 'authentic learning' positively affects 'learning transfer'; 'gamification ', 'teaching presence' and 'reputation' positively affect 'satisfaction' and 'commitment'.  ...  First and foremost, I would like to express my sincere gratitude to this paper's reviewers and IJIL journal's managers. I also would like to thank Prof. Rushan Ziatdinov and Ms.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1504/ijil.2022.10044313">doi:10.1504/ijil.2022.10044313</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/u7xqocy2zjd5rckwk7f64ppati">fatcat:u7xqocy2zjd5rckwk7f64ppati</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20220225044927/http://www.inderscience.com/storage/f102311279654811.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/5c/26/5c26f374c7b0e441da6f0e706485cebd51b0aeae.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1504/ijil.2022.10044313"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> Publisher / doi.org </button> </a>

Insights on lean gamification for higher education

Ahmed Deif
<span title="2017-08-07">2017</span> <i title="Emerald"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/spt6sw2ifbg4jlkifg6lnwi5ka" style="color: black;">International Journal of Lean Six Sigma</a> </i> &nbsp;
This will positively impact the society through the application of the effective lean tools at different stages, levels and places in these students' life experiences.  ...  Design/methodology/approach -The paper offers an assessment criteria to investigate the impact of lean gamification based on the evaluation of motivational, cognitive and social processing during games  ...  satisfaction achieved through easy success (as shown in this study) and learning achieved through failure attempts.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1108/ijlss-04-2016-0017">doi:10.1108/ijlss-04-2016-0017</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/ia5fdwnhtngslahni3e47325da">fatcat:ia5fdwnhtngslahni3e47325da</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200319212436/https://digitalcommons.calpoly.edu/cgi/viewcontent.cgi?referer=&amp;httpsredir=1&amp;article=1096&amp;context=it_fac" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/f6/0b/f60ba19f94319cbed83e0695049b989d870dc50e.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1108/ijlss-04-2016-0017"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> Publisher / doi.org </button> </a>

Gamification Model as a Business Strategy for MSMEs in Indonesia

Arief Dwi Saputra, Alfina Rahmatia
<span title="2021-06-30">2021</span> <i title="University of Pembangunan Nasional Veteran Jawa Timur"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/5bzg66nbmzeorlre5da25bmsru" style="color: black;">Journal of Accounting and Strategic Finance</a> </i> &nbsp;
Then the results of the study are used as a reference and conclusions through the data obtained.  ...  First, the root of the problem is viewed from secondary data through theoretical studies (literature reviews, reports, and reputable media data) and observations of empirical aspects (observation and interviews  ...  • Step 4: Provide feedback to improve and improve performance, which can help workers to think creatively and innovatively.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.33005/jasf.v4i1.162">doi:10.33005/jasf.v4i1.162</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/2nr2lvqqs5cmdni7fkk4owtp2i">fatcat:2nr2lvqqs5cmdni7fkk4owtp2i</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20210814084410/http://jasf.upnjatim.ac.id/index.php/jasf/article/download/162/64" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/17/c0/17c09c8ee02c45c0feda02c7edfcb9f8b596f162.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.33005/jasf.v4i1.162"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a>

Satisfactory Final System Evaluation Report

Sunlight SA
<span title="2018-01-01">2018</span> <i title="Zenodo"> Zenodo </i> &nbsp;
The present document is a deliverable of the SatisFactory project, funded by the European Commission's Directorate-General for Research and Innovation (DG RTD), under its Horizon 2020 Research and innovation  ...  The main objective of this deliverable is to report on the SatisFactory Final System Evaluation, with regards to the industrial pilots at COMAU and SUNLIGHT.  ...  The aim of the collaboration tool is to improve the social collaboration between workers and as a consequence to result in better satisfaction.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.5281/zenodo.1173128">doi:10.5281/zenodo.1173128</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/rjsamdcmgredfei3fgup4oaiba">fatcat:rjsamdcmgredfei3fgup4oaiba</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200309003518/https://zenodo.org/record/1173129/files/SatisFactory-D5.5_Final_System_Evaluation_Report.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/c6/b4/c6b4974d74952acb4d0127a9c7c7eb41908c70c5.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.5281/zenodo.1173128"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> zenodo.org </button> </a>

Should Gamification be Personalized? A Self- deterministic Approach

Mario Passalacqua, Polytechnique Montreal, Sylvain Sénécal, Marc Frédette, Lennart E. Nacke, Robert Pellerin, Pierre-Majorique Léger, HEC Montreal, HEC Montreal, University of Waterloo, Polytechnique Montreal, HEC Montreal
<span title="2021-09-30">2021</span> <i title="Association for Information Systems"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/gr37v2bmcnd2nmxzulsniqaxhi" style="color: black;">AIS Transactions on Human-Computer Interaction</a> </i> &nbsp;
We examined the extent to which personalized gamification succeeded by categorizing participants into one of six user types through the HEXAD scale and then evaluating their performance time and errors  ...  We present and discuss the motivational mechanisms through which personalized gamification can be more effective.  ...  Organizations can gamify IS, which has seen success in terms of employee motivation and performance, to improve order picker efficiency.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.17705/1thci.00150">doi:10.17705/1thci.00150</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/5vphcao35rbcthvjz747r46bpi">fatcat:5vphcao35rbcthvjz747r46bpi</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20210930193424/https://aisel.aisnet.org/cgi/viewcontent.cgi?article=1155&amp;context=thci" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/c1/05/c105e27da2ae5bea99722990805d89c9f21a3238.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.17705/1thci.00150"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a>

Gamifying design education

Simon LEONARD, Kerstin OBERPRIELER
<span title="2018-12-04">2018</span> <i title="Academy for Design Innovation Management"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/iirx6grm3rhltf33uef7nelje4" style="color: black;">Conference proceedings of the Design Management Academy</a> </i> &nbsp;
Gamification offers the promise of an innovative approach to engage students and produce better learning outcomes.  ...  The authors present The Four Orders of Gamification and a Gamification Design System that enables design educators to develop expansive curricula for tomorrow's designers.  ...  It uses social status and team spirit to incentivise and reward desired behaviours.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.33114/adim.2017.79">doi:10.33114/adim.2017.79</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/eyy3vp7cffeffjapg3r6ftnb34">fatcat:eyy3vp7cffeffjapg3r6ftnb34</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200215051308/http://academicarchives.org/index.php/adim/article/download/273/287" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/e1/64/e164a396886de7a5aa65a7f897bb07ad1672d500.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.33114/adim.2017.79"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a>

Digital Literacy Development Trends in the Professional Environment

Andriushchenko Kateryna, Rozhko Oleksandr, Tepliuk Mariia, Semenyshyna Iryna, Kartashov Evgen, Liezina Anastasiia
<span title="2020-07-30">2020</span> <i title="Society for Research and Knowledge Management"> International Journal of Learning, Teaching and Educational Research </i> &nbsp;
The improvement in the quality of digital education is due to better data analysis and forecasting, the development and the launch of advanced ©2020 The authors and IJLTER.ORG.  ...  Improvements in forecasting tools enable a better understanding of digital transformation in various departments and ensure their interaction.  ...  The quality of digital education can be improved through better data analysis and forecasting, development and launch of advanced educational products using artificial intelligence, improving forecasting  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.26803/ijlter.19.7.4">doi:10.26803/ijlter.19.7.4</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/yyszgkkxlvbftgwvbin66ayiu4">fatcat:yyszgkkxlvbftgwvbin66ayiu4</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200823004141/http://ijlter.org/index.php/ijlter/article/download/2250/pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/0c/43/0c43aa6825725117cb705ad4ee26dfb9fd7dcb1d.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.26803/ijlter.19.7.4"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> Publisher / doi.org </button> </a>

Fostering Employee Engagement Through Gamification: AirBaltic Forecaster Tool

Daiga Ergle
<span title="">2015</span> <i title="University of Primorska"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/46wubd4nvvbtrkxnxiqawhfpoa" style="color: black;">Management</a> </i> &nbsp;
Within the article author looks at the theory and research related to application and effects of gamification within corporate settings, as well as reviews workplace environment at AirBaltic Corporation  ...  At AirBaltic Corporation in Riga, Latvia, management has been trying to foster engagement of the workforce through introduction of a business game, called Forecaster.  ...  There are numerous examples of suggestion driven improvement practices through gamification that are successfully implemented by different companies.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener" href="https://doaj.org/article/7b961f925f134e1fb8dbfc6e79b11146">doaj:7b961f925f134e1fb8dbfc6e79b11146</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/tpuyhywvgbgixccvi6erqdpihq">fatcat:tpuyhywvgbgixccvi6erqdpihq</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20190214151239/http://www.fm-kp.si:80/zalozba/ISSN/1854-4231/10_219-234.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/d3/d1/d3d182b8b7b38cca67893c88e70e84fdae64ee35.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a>

The Roles of Familiarity Design in Active Ageing [article]

Zhengxiang Pan
<span title="2016-01-26">2016</span> <i > arXiv </i> &nbsp; <span class="release-stage" >pre-print</span>
The results show that familiarity in design improves the perceived satisfaction and adoption likelihood significantly among the elderly users.  ...  By using CrowdAsm we are able to dynamically assemble teams of workers considering the budgets, the availability of workers with the required skills and their track records to complete crowdsourcing tasks  ...  By intergenerational collaboration through intergenerational crowd sourcing, bigger and complicated tasks are completed by the collaboration of the elderly and the youth, facilitated by technology and  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1601.06869v1">arXiv:1601.06869v1</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/nz3sqgfp65aopooz67c5hqfgz4">fatcat:nz3sqgfp65aopooz67c5hqfgz4</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200828220203/https://arxiv.org/ftp/arxiv/papers/1601/1601.06869.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/1b/22/1b229070353840b31182e808c8666503db960c61.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1601.06869v1" title="arxiv.org access"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> arxiv.org </button> </a>

How to Run Your Own Online Business: A Gamification Experience in ESL

Mª Ángeles Hernández-Prados, Mª Luisa Belmonte, Juan Carlos Manzanares-Ruiz
<span title="2021-10-31">2021</span> <i title="MDPI AG"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/gxirmmrm4vd37bdgzzubj7mdvu" style="color: black;">Education Sciences</a> </i> &nbsp;
Notwithstanding the importance and relevance of gamification as a topical methodology in education, and after a literature review, there are just a few studies using role-playing games.  ...  research methodology, we design, implement and evaluate a role-playing game, which consists of the creation and management of a company, The Tik Tok School.  ...  Acknowledgments: We would like to thank the teachers, students and families of the high school where the project was developed for the possibility of developing it.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.3390/educsci11110697">doi:10.3390/educsci11110697</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/izu3j5orhze2ldia2x7mkly7hq">fatcat:izu3j5orhze2ldia2x7mkly7hq</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20211105152927/https://mdpi-res.com/d_attachment/education/education-11-00697/article_deploy/education-11-00697.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/43/4e/434ec0214f69c990de3af81d8ed253ebe5dc3149.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.3390/educsci11110697"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> mdpi.com </button> </a>

Exploring Gamification Techniques and Applications for Sustainable Tourism

Adina Negruşa, Valentin Toader, Aurelian Sofică, Mihaela Tutunea, Rozalia Rus
<span title="2015-08-14">2015</span> <i title="MDPI AG"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/oglosmy3gbhuzobyjit4qalakq" style="color: black;">Sustainability</a> </i> &nbsp;
The main objective of this study is to identify gamification techniques and applications used by organisations in the hospitality and tourism industry to improve their sustainable activities.  ...  This study is positioning the role of gamification in the tourism and hospitality industry and further, into the larger context of sustainable development.  ...  its competitive spirit and joy of playing.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.3390/su70811160">doi:10.3390/su70811160</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/kapewnemavc7jkcof4daajeafu">fatcat:kapewnemavc7jkcof4daajeafu</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20150912023911/http://www.mdpi.com/2071-1050/7/8/11160/pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/58/3f/583fe6c31037c69f1160761fa6b7eefd1070ceef.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.3390/su70811160"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> mdpi.com </button> </a>
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