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Impressions of the GDMC AI Settlement Generation Challenge in Minecraft [article]

Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo Canaan, Michael Cook, Michael Cerny Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean-Baptiste Hervé, Mark R Johnson (+6 others)
2021 arXiv   pre-print
The GDMC AI settlement generation challenge is a PCG competition about producing an algorithm that can create an "interesting" Minecraft settlement for a given map.  ...  We reflect upon some organizational issues for AI competitions, and discuss the future of the GDMC competition.  ...  Acknowledgements Acknowledgments to the number of unnamed participants and GDMC community members, whose hard work in making the generators discussed here.  ... 
arXiv:2108.02955v1 fatcat:esjvvz3tybfgvn22viiw3hnkoi

Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation [article]

Jean-Baptiste Hervé, Christoph Salge
2021 arXiv   pre-print
In this paper, we adapt a range of existing PCG metrics to generated Minecraft settlements, develop a few new metrics inspired by PCG literature, and compare the resulting measurements to existing human  ...  There are a range of metrics that can be applied to the artifacts produced by procedural content generation, and several of them come with qualitative claims.  ...  This was prompted by our interest in the GDMC AI settlement generation competition [20] -an AI challenge were participants build algorithms that can make "interesting" settlements adapted to unknown  ... 
arXiv:2107.02457v1 fatcat:tnlcppu7xnfddpjwlwsdl6bzoy

Generative design in minecraft (GDMC)

Christoph Salge, Michael Cerny Green, Rodgrigo Canaan, Julian Togelius
2018 Proceedings of the 13th International Conference on the Foundations of Digital Games - FDG '18  
This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge.  ...  The aim of the competition is to advance procedural content generation for games, especially in overcoming the challenges of adaptive and holistic PCG.  ...  ACKNOWLEDGMENTS CS is funded by the EU Horizon 2020 programme under the Marie Sklodowska-Curie grant 705643.  ... 
doi:10.1145/3235765.3235814 dblp:conf/fdg/SalgeGCT18 fatcat:jrzxg2rzyrhq7adngj6kw6izbm

Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511)

Jialin Liu, Tom Schaul, Pieter Spronck, Julian Togelius
2020 Dagstuhl Reports  
While there is high enthusiasm for the rapid advances to the state-of-the-art in game AI, most researchers realize that they do not suffice to solve many of the challenges in game AI which have been recognized  ...  The 2016 success of Google DeepMind's AlphaGo, which defeated the Go world champion, and its follow-up program AlphaZero, has sparked a renewed interest of the general public in computational game playing  ...  AI for Accessibility in Games  ... 
doi:10.4230/dagrep.9.12.67 dblp:journals/dagstuhl-reports/LiuSST19 fatcat:rekiuav4f5h67hdvzio2of526i

Dagstuhl Reports, Volume 9, Issue 12, December 2019, Complete Issue

2020
AI for Accessibility in Games Tommy Thompson  ...  This abstract reports both on a talk and on a subsequent working group with the same title. The initial presentation was focused on the GDMC AI Settlement Generation Challenge in Minecraft [1] .  ...  This is a competition where participants write an algorithm that can generate an "interesting" settlement for a given, previously unknown Minecraft map.  ... 
doi:10.4230/dagrep.9.12 fatcat:hebigxkvinhjdb6qlg3j5hw25u