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Implementing Haptic Feedback Environments from High-Level Descriptions
2009
2009 International Conference on Embedded Software and Systems
Haptic feedback can be a critical component of virtual environments used in cognitive research, rehabilitation, military training, and entertainment. ...
A limiting factor in the innovation and the acceptance of virtual environments with haptic feedback is the time and cost required to build them. ...
Implementation We implement the virtual environment described in iAcumen by automatically transforming these high-level descriptions into executable C code. This section explains how this is done. ...
doi:10.1109/icess.2009.90
dblp:conf/icess/ZhuIPTOP09
fatcat:dlx46ppoyrbexi74ap5bwslkzu
A High-Level Haptic Interface for Enhanced Interaction within VirtoolsTM
[chapter]
2009
Lecture Notes in Computer Science
Haptics implementation was realized using the Haptic Library (HLAPI) from OpenHaptics toolkit 2.0 which provides highly satisfactory custom forces effects. ...
Haptics is the outstanding technology to provide tri-dimensional interaction within Virtual Environments (VE). Nevertheless, many software solutions are not fully prepared to support Haptics. ...
Christian Geiger from the Düsseldorf University of Applied Sciences for sharing his knowledge about the integration of OpenHaptics on Virtools. ...
doi:10.1007/978-3-642-02771-0_41
fatcat:krufn2dgkva2xdhozszxqonzkq
Interaction with co-located haptic feedback in virtual reality
2006
Virtual Reality
Experiments were conducted to evaluate the effect on user performance of co-located haptics (force feedback) in a 3D virtual environment. ...
Technical challenges and technological limitations are outlined prior to a description of the implementation adopted for this study. ...
feedback and co-location were implemented, and worst when neither were implemented. ...
doi:10.1007/s10055-006-0027-5
fatcat:asnlqv2gybayrl5vtcls4dsyxq
Generic force server for haptic devices
2001
Mobile Robots XV and Telemanipulator and Telepresence Technologies VII
The force-server concept is based on a high-level description of the forces to be generated. ...
This novel method widens the use of force-feedback devices by providing a common interface to the different applications, and allowing multiple clients to use the same haptic device. ...
Force Description The force description used by the Force-Server is the key point of this new concept. Basically, the world is modeled by a set of high level force descriptions. ...
doi:10.1117/12.417323
dblp:conf/mr/FlueckigerN00
fatcat:a6qg6457ovcujliuxmbraw6kou
A VRPN Server for Haptic Devices Using OpenHaptics 3.0
[chapter]
2013
Human–Computer Interaction Series
The proposed implementation consists of (a) new VRPN classes that support connectivity between a haptic device server and VR applications, allow to specify arbitrary 3D object information to haptically ...
This chapter presents an implementation based on the Virtual Reality Peripheral Network (VRPN 07.30) to handle connectivity between Virtual Reality (VR) applications and SensAble ® Technology Phantom Haptic ...
HLAPI is a high-level API able to haptically render geometries stored into OpenGL's specific buffers. ...
doi:10.1007/978-1-4471-5445-7_6
fatcat:m44xzvh6lncrxhdtatgw7eswqu
Haptic virtual reality and immersive learning for enhanced organic chemistry instruction
2018
Virtual Reality
haptic feedback through gloves with built-in sensors and hand-tracking with the Leap Motion system. ...
, game-like, immersive and multisensory learning of organic chemistry with haptics at pre-university education levels are scarce. ...
There were 49 ratings in the high and very high levels with a single low and 5 average. ...
doi:10.1007/s10055-018-0345-4
fatcat:fppjoolwong47geoo5a3vxcwjq
An Immersive Granular Material Visualization System with Haptic Feedback
[article]
2007
Computer Graphics and Visual Computing
Haptic feedback further enhances human immersion into virtual environments. ...
We developed real-time haptic enabled virtual sand rendering system for high-end VR systems, a FLEX (CAVETM-like display from Fakespace Systems), a high resolution tiled-wall display, comparatively low ...
In the following sections, we provide detailed description of client sand rendering application implementations for each virtual environment. ...
doi:10.2312/localchapterevents/tpcg/tpcg07/107-113
dblp:conf/tpcg/DorjgotovBM07
fatcat:qz4edrf5sfd3jnfbtnxateotni
Two Decades of Touchable and Walkable Virtual Reality for Blind and Visually Impaired People: A High-Level Taxonomy
2020
Multimodal Technologies and Interaction
Our comprehensive table shows that especially grounded force feedback devices for haptic feedback ('small scale') were strongly researched in different applications scenarios and mainly from an exocentric ...
complete, clear and concise overview of current and past publications on touchable and walkable audio supplemented VR applications for blind and visually impaired users, this survey paper presents a high-level ...
We proposed and applied a high-level taxonomy to cluster the work done up to now from the perspective of technology, interaction and application. ...
doi:10.3390/mti4040079
fatcat:f6757tnlcjbazmc7cf2peetfry
The haptic paradigm in education: Challenges and case studies
2010
The Internet and higher education
From the "Community of Inquiry" framework perspective, we discuss the potential impact of haptic feedback on cognitive and social presence. ...
a r t i c l e i n f o Keywords: Multimodal virtual environments Community of inquiry Haptics The process of learning involves interaction with the learning environment through our five senses (sight, hearing ...
The assessment of the project was implemented in a classroom environment at a Richmond Hill high school in Southeast Georgia in 2007 and 2008. ...
doi:10.1016/j.iheduc.2009.12.004
fatcat:ddavgiaxsbglxc54uaq7sh5rua
The haptic paradigm in education: Challenges and case studies
[article]
2018
arXiv
pre-print
From the "Community of Inquiry" framework perspective, we discuss the potential impact of haptic feedback on cognitive and social presence. ...
We review recent data on 21st century students' behaviors, and share our experiences in designing interactive haptic environments for education. ...
The assessment of the project was implemented in a classroom environment at a Richmond Hill high school in Southeast Georgia in 2007 and 2008. ...
arXiv:1811.11943v1
fatcat:tswpkh2sw5d75oudv4xigvfyg4
Haptic Teleoperation of UAVs through Control Barrier Functions
[article]
2019
arXiv
pre-print
Participants completed the task with our proposed CBF-based haptic feedback, no haptic feedback, and haptic feedback generated via parametric risk fields, which is a state-of-the-art method described in ...
We conducted a within-subject user study, in which 12 participants flew a simulated UAV in a virtual hallway environment. ...
ACKNOWLEDGMENT We would like to thank Wei Xiao for the insight into high order control barrier functions. ...
arXiv:1911.03418v1
fatcat:s2k57yh62zdrldn5szpi5fg6he
A virtual environment for people who are blind – a usability study
2012
Journal of Assistive Technologies
For most people who are blind, exploring an unknown environment can be unpleasant, uncomfortable, and unsafe. ...
The two main goals of the research were: (a) evaluation of different modalities (haptic and audio) and navigation tools, and (b) evaluation of spatial cognitive mapping employed by people who are blind ...
Acknowledgments This research was partially supported by a grant from The National Institutes of Health -National Eye Institute (Grant No. 5R21EY16601-2), and partially supported by The European Commission ...
doi:10.1108/17549451211214346
pmid:24353744
pmcid:PMC3864668
fatcat:w7glg2yqsrgcteu6b6vmoexkxm
A concept for secure interaction with large scale haptic devices in virtual reality environments
2021
Procedia CIRP
The next step is to enhance the virtual validation environments with haptic feedback, so that the user can not only see, but also feel and experience specific characteristics of their product. ...
The next step is to enhance the virtual validation environments with haptic feedback, so that the user can not only see, but also feel and experience specific characteristics of their product. ...
Description of haptic interaction Haptic interaction is often used to realize a user feedback, when no direct tangible interaction is possible. ...
doi:10.1016/j.procir.2021.03.067
fatcat:t6exixipwjfvhoal7rwzjbevji
EXOSTATION : Haptic exoskeleton based control station
2010
2010 IEEE International Conference on Robotics and Automation
The last has shown the best behavior in term of haptic feedback. ...
EXOSTATION is a project aiming at building a complete haptic control station, which allows the operator wearing an exoskeleton-based haptic interface for the human arm to remotely control a virtual slave ...
If only a visual feedback is used, and no specific controller is implemented, the high position gains of the Slave controller can destroy the environnement or the robot itself. ...
doi:10.1109/robot.2010.5509709
dblp:conf/icra/LetierMV10
fatcat:catvyehtbrbnxpvryndpwzoage
EXOSTATION : Haptic exoskeleton based control station
2010
2010 IEEE International Conference on Robotics and Automation
The last has shown the best behavior in term of haptic feedback. ...
EXOSTATION is a project aiming at building a complete haptic control station, which allows the operator wearing an exoskeleton-based haptic interface for the human arm to remotely control a virtual slave ...
If only a visual feedback is used, and no specific controller is implemented, the high position gains of the Slave controller can destroy the environnement or the robot itself. ...
doi:10.1109/robot.2010.5509423
dblp:conf/icra/LetierMV10a
fatcat:bxsaxnxzx5fjlonlhc5cua5ee4
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