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Implementing Haptic Feedback Environments from High-Level Descriptions

Angela Yun Zhu, Jun Inoue, Marisa Linnea Peralta, Walid Taha, Marcia K. O'Malley, Dane Powell
2009 2009 International Conference on Embedded Software and Systems  
Haptic feedback can be a critical component of virtual environments used in cognitive research, rehabilitation, military training, and entertainment.  ...  A limiting factor in the innovation and the acceptance of virtual environments with haptic feedback is the time and cost required to build them.  ...  Implementation We implement the virtual environment described in iAcumen by automatically transforming these high-level descriptions into executable C code. This section explains how this is done.  ... 
doi:10.1109/icess.2009.90 dblp:conf/icess/ZhuIPTOP09 fatcat:dlx46ppoyrbexi74ap5bwslkzu

A High-Level Haptic Interface for Enhanced Interaction within VirtoolsTM [chapter]

Matthieu Poyade, Arcadio Reyes-Lecuona, Simo-Pekka Leino, Sauli Kiviranta, Raquel Viciana-Abad, Salla Lind
2009 Lecture Notes in Computer Science  
Haptics implementation was realized using the Haptic Library (HLAPI) from OpenHaptics toolkit 2.0 which provides highly satisfactory custom forces effects.  ...  Haptics is the outstanding technology to provide tri-dimensional interaction within Virtual Environments (VE). Nevertheless, many software solutions are not fully prepared to support Haptics.  ...  Christian Geiger from the Düsseldorf University of Applied Sciences for sharing his knowledge about the integration of OpenHaptics on Virtools.  ... 
doi:10.1007/978-3-642-02771-0_41 fatcat:krufn2dgkva2xdhozszxqonzkq

Interaction with co-located haptic feedback in virtual reality

David Swapp, Vijay Pawar, Céline Loscos
2006 Virtual Reality  
Experiments were conducted to evaluate the effect on user performance of co-located haptics (force feedback) in a 3D virtual environment.  ...  Technical challenges and technological limitations are outlined prior to a description of the implementation adopted for this study.  ...  feedback and co-location were implemented, and worst when neither were implemented.  ... 
doi:10.1007/s10055-006-0027-5 fatcat:asnlqv2gybayrl5vtcls4dsyxq

Generic force server for haptic devices

Lorenzo Flueckiger, Laurent Nguyen, Howie M. Choset, Douglas W. Gage, Matthew R. Stein
2001 Mobile Robots XV and Telemanipulator and Telepresence Technologies VII  
The force-server concept is based on a high-level description of the forces to be generated.  ...  This novel method widens the use of force-feedback devices by providing a common interface to the different applications, and allowing multiple clients to use the same haptic device.  ...  Force Description The force description used by the Force-Server is the key point of this new concept. Basically, the world is modeled by a set of high level force descriptions.  ... 
doi:10.1117/12.417323 dblp:conf/mr/FlueckigerN00 fatcat:a6qg6457ovcujliuxmbraw6kou

A VRPN Server for Haptic Devices Using OpenHaptics 3.0 [chapter]

Maria Cuevas-Rodriguez, Matthieu Poyade, Arcadio Reyes-Lecuona, Luis Molina-Tanco
2013 Human–Computer Interaction Series  
The proposed implementation consists of (a) new VRPN classes that support connectivity between a haptic device server and VR applications, allow to specify arbitrary 3D object information to haptically  ...  This chapter presents an implementation based on the Virtual Reality Peripheral Network (VRPN 07.30) to handle connectivity between Virtual Reality (VR) applications and SensAble ® Technology Phantom Haptic  ...  HLAPI is a high-level API able to haptically render geometries stored into OpenGL's specific buffers.  ... 
doi:10.1007/978-1-4471-5445-7_6 fatcat:m44xzvh6lncrxhdtatgw7eswqu

Haptic virtual reality and immersive learning for enhanced organic chemistry instruction

Bosede Iyiade Edwards, Kevin S. Bielawski, Rui Prada, Adrian David Cheok
2018 Virtual Reality  
haptic feedback through gloves with built-in sensors and hand-tracking with the Leap Motion system.  ...  , game-like, immersive and multisensory learning of organic chemistry with haptics at pre-university education levels are scarce.  ...  There were 49 ratings in the high and very high levels with a single low and 5 average.  ... 
doi:10.1007/s10055-018-0345-4 fatcat:fppjoolwong47geoo5a3vxcwjq

An Immersive Granular Material Visualization System with Haptic Feedback [article]

Enkhtuvshin Dorjgotov, Bedrich Benes, Krishna Madhavan
2007 Computer Graphics and Visual Computing  
Haptic feedback further enhances human immersion into virtual environments.  ...  We developed real-time haptic enabled virtual sand rendering system for high-end VR systems, a FLEX (CAVETM-like display from Fakespace Systems), a high resolution tiled-wall display, comparatively low  ...  In the following sections, we provide detailed description of client sand rendering application implementations for each virtual environment.  ... 
doi:10.2312/localchapterevents/tpcg/tpcg07/107-113 dblp:conf/tpcg/DorjgotovBM07 fatcat:qz4edrf5sfd3jnfbtnxateotni

Two Decades of Touchable and Walkable Virtual Reality for Blind and Visually Impaired People: A High-Level Taxonomy

Julian Kreimeier, Timo Götzelmann
2020 Multimodal Technologies and Interaction  
Our comprehensive table shows that especially grounded force feedback devices for haptic feedback ('small scale') were strongly researched in different applications scenarios and mainly from an exocentric  ...  complete, clear and concise overview of current and past publications on touchable and walkable audio supplemented VR applications for blind and visually impaired users, this survey paper presents a high-level  ...  We proposed and applied a high-level taxonomy to cluster the work done up to now from the perspective of technology, interaction and application.  ... 
doi:10.3390/mti4040079 fatcat:f6757tnlcjbazmc7cf2peetfry

The haptic paradigm in education: Challenges and case studies

Felix G. Hamza-Lup, Ioana A. Stanescu
2010 The Internet and higher education  
From the "Community of Inquiry" framework perspective, we discuss the potential impact of haptic feedback on cognitive and social presence.  ...  a r t i c l e i n f o Keywords: Multimodal virtual environments Community of inquiry Haptics The process of learning involves interaction with the learning environment through our five senses (sight, hearing  ...  The assessment of the project was implemented in a classroom environment at a Richmond Hill high school in Southeast Georgia in 2007 and 2008.  ... 
doi:10.1016/j.iheduc.2009.12.004 fatcat:ddavgiaxsbglxc54uaq7sh5rua

The haptic paradigm in education: Challenges and case studies [article]

Felix G. Hamza-Lup, Ioana A. Stanescu
2018 arXiv   pre-print
From the "Community of Inquiry" framework perspective, we discuss the potential impact of haptic feedback on cognitive and social presence.  ...  We review recent data on 21st century students' behaviors, and share our experiences in designing interactive haptic environments for education.  ...  The assessment of the project was implemented in a classroom environment at a Richmond Hill high school in Southeast Georgia in 2007 and 2008.  ... 
arXiv:1811.11943v1 fatcat:tswpkh2sw5d75oudv4xigvfyg4

Haptic Teleoperation of UAVs through Control Barrier Functions [article]

Dawei Zhang, Guang Yang, Rebecca P. Khurshid
2019 arXiv   pre-print
Participants completed the task with our proposed CBF-based haptic feedback, no haptic feedback, and haptic feedback generated via parametric risk fields, which is a state-of-the-art method described in  ...  We conducted a within-subject user study, in which 12 participants flew a simulated UAV in a virtual hallway environment.  ...  ACKNOWLEDGMENT We would like to thank Wei Xiao for the insight into high order control barrier functions.  ... 
arXiv:1911.03418v1 fatcat:s2k57yh62zdrldn5szpi5fg6he

A virtual environment for people who are blind – a usability study

Orly Lahav, David Schloerb, Siddarth Kumar, Mandyam Srinivasan
2012 Journal of Assistive Technologies  
For most people who are blind, exploring an unknown environment can be unpleasant, uncomfortable, and unsafe.  ...  The two main goals of the research were: (a) evaluation of different modalities (haptic and audio) and navigation tools, and (b) evaluation of spatial cognitive mapping employed by people who are blind  ...  Acknowledgments This research was partially supported by a grant from The National Institutes of Health -National Eye Institute (Grant No. 5R21EY16601-2), and partially supported by The European Commission  ... 
doi:10.1108/17549451211214346 pmid:24353744 pmcid:PMC3864668 fatcat:w7glg2yqsrgcteu6b6vmoexkxm

A concept for secure interaction with large scale haptic devices in virtual reality environments

Maik Franz Tiemann, Simon Kind, Rainer Stark
2021 Procedia CIRP  
The next step is to enhance the virtual validation environments with haptic feedback, so that the user can not only see, but also feel and experience specific characteristics of their product.  ...  The next step is to enhance the virtual validation environments with haptic feedback, so that the user can not only see, but also feel and experience specific characteristics of their product.  ...  Description of haptic interaction Haptic interaction is often used to realize a user feedback, when no direct tangible interaction is possible.  ... 
doi:10.1016/j.procir.2021.03.067 fatcat:t6exixipwjfvhoal7rwzjbevji

EXOSTATION : Haptic exoskeleton based control station

Pierre Letier, Elvina Motard, Jean-Philippe Verschueren
2010 2010 IEEE International Conference on Robotics and Automation  
The last has shown the best behavior in term of haptic feedback.  ...  EXOSTATION is a project aiming at building a complete haptic control station, which allows the operator wearing an exoskeleton-based haptic interface for the human arm to remotely control a virtual slave  ...  If only a visual feedback is used, and no specific controller is implemented, the high position gains of the Slave controller can destroy the environnement or the robot itself.  ... 
doi:10.1109/robot.2010.5509709 dblp:conf/icra/LetierMV10 fatcat:catvyehtbrbnxpvryndpwzoage

EXOSTATION : Haptic exoskeleton based control station

Pierre Letier, Elvina Motard, Jean-Philippe Verschueren
2010 2010 IEEE International Conference on Robotics and Automation  
The last has shown the best behavior in term of haptic feedback.  ...  EXOSTATION is a project aiming at building a complete haptic control station, which allows the operator wearing an exoskeleton-based haptic interface for the human arm to remotely control a virtual slave  ...  If only a visual feedback is used, and no specific controller is implemented, the high position gains of the Slave controller can destroy the environnement or the robot itself.  ... 
doi:10.1109/robot.2010.5509423 dblp:conf/icra/LetierMV10a fatcat:bxsaxnxzx5fjlonlhc5cua5ee4
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