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Enhancing Digital Heritage Archives Using Gamified Annotations [chapter]

Job King'ori Maina, Hussein Suleman
2015 Lecture Notes in Computer Science  
The core method will be centred on an experimental prototype. • Chapter 5 presents the results of the research experiment and their analysis.  ...  reading v) trace the reader's attention.  ...  The gamification experiment involved having a larger pool of users use the digital heritage archive with the annotation functionality built it. We evenly split the users into two groups.  ... 
doi:10.1007/978-3-319-27974-9_17 fatcat:nliwew7zsbhdpni3eite3jr6qi

Crowdsourcing quality control for Dark Energy Survey images

P. Melchior, E. Sheldon, A. Drlica-Wagner, E.S. Rykoff, T.M.C. Abbott, F.B. Abdalla, S. Allam, A. Benoit-Lévy, D. Brooks, E. Buckley-Geer, A. Carnero Rosell, M. Carrasco Kind (+38 others)
2016 Astronomy and Computing  
We report on the implementation of the application and our experience with its over 100 users, the majority of which are professional or prospective astronomers but not data management experts.  ...  We have developed a crowdsourcing web application for image quality control employed by the Dark Energy Survey.  ...  The success of this project also relies critically on the expertise and dedication of the DES Data Management group. Funding for the DES Projects has been provided by the U.S.  ... 
doi:10.1016/j.ascom.2016.04.003 fatcat:eeq74qv6qza75nfn4ooudggo3a

Child-Centered Design: Developing an Inclusive Letter Writing App

Marianne Martens, Gretchen Caldwell Rinnert, Christine Andersen
2018 Frontiers in Psychology  
Despite their omnipresence, research on the impact of screens on children's learning lags behind the development of digital tools.  ...  The app rewards a child's successful handwriting with an animation of a verb that corresponds with the letter they traced.  ...  The authors would also like to thank Bryan Rinnert for his photography/videography work, and Josh Talbott for his work on the iOS development.  ... 
doi:10.3389/fpsyg.2018.02277 pmid:30574104 pmcid:PMC6291515 fatcat:zpuomecf3zdjjc7qcfywqfqdfu

The Patras Blended Strategy Model for Deep and Meaningful Learning in Quality Life-Long Distance Education

2019 The Electronic Journal of e-Learning  
Based on the experiences in distance lifelong learning programmes in the University of Patras' Educational Center for Life-Long Learning (KEDIVIM) the authors present how the principles and attributes  ...  Life-long learning is currently being embraced as a central process that could disrupt traditional educational paths.  ...  Acknowledgements This work is a contribution to the Teaching Innovation Project of the University of Alcalá UAH/EV969, entitled: Gamification in the Science Laboratory: a new approach to natural science  ... 
doi:10.34190/jel.17.2.01 fatcat:ziy67fc6evfklbwreidhd5ww6q

Artificial Intelligence and Machine Learning: An Instructor's Exoskeleton in the Future of Education [chapter]

Stephanie E. August, Audrey Tsaima
2021 SpringerBriefs in Statistics  
This technology raises questions about how it is best used, what data provides evidence of the impact of AI and ML on learning, and future directions in interactive learning systems.  ...  This can be viewed as growing metaphorical exoskeletons for instructors, enabling them to provide a higher level of guidance, feedback, and autonomy to learners.  ...  screen time, parent acceptance, access to vetted resources, and controlled access to non-vetted resources.  ... 
doi:10.1007/978-3-030-58948-6_5 fatcat:hbzidzliazdk5dqaeszhw4pepq

Using Gamification and Cyber Learning Environment to Improve Students' Learning in an Introductory Computer Programming Course: An Empirical Case Study

Mourya Reddy Narasareddy Gari, Gursimran Walia, Alex Radermacher
2018 ASEE Annual Conference & Exposition Proceedings   unpublished
The first section (the experimental group) had all SEP-CyLE features (social networking, gamification, and team collaboration) enabled whereas the second section (the control group) section had everything  ...  grades, indicates that the SEP-CyLE did have an impact on the performance of the students in a positive way.  ... 
doi:10.18260/1-2--31206 fatcat:5qn6lcuadbavxohdug6fxk6fei

2021 ISHNE/ HRS/ EHRA/ APHRS collaborative statement on mHealth in Arrhythmia Management: Digital Medical Tools for Heart Rhythm Professionals

Niraj Varma, Iwona Cygankiewicz, Mintu Turakhia, Hein Heidbuchel, Yufeng Hu, Lin Yee Chen, Jean‐Philippe Couderc, Edmond M. Cronin, Jerry D. Estep, Lars Grieten, Deirdre A. Lane, Reena Mehra (+12 others)
2021 Annals of Noninvasive Electrocardiology  
The facilitation of comorbidity and lifestyle management (increasingly recognized to play a role in heart rhythm disorders) and patient self-management are novel aspects of mHealth.  ...  The promises of predictive analytics but also operational challenges in embedding mHealth into routine clinical care are explored.  ...  Impact on healthcare system and reimbursement Impact on costs to patient or consumer. • Public health and Professional society initiatives Patient Self-management Patients control the intensity of monitoring  ... 
doi:10.1111/anec.12795 pmid:33513268 fatcat:dz7lqbphqbb7ndqbbpacibosjq

2021 ISHNE/ HRS/ EHRA/ APHRS collaborative statement on mHealth in Arrhythmia Management: Digital Medical Tools for Heart Rhythm Professionals

Niraj Varma, Iwona Cygankiewicz, Mintu Turakhia, Hein Heidbuchel, Yufeng Hu, Lin Yee Chen, Jean-Philippe Couderc, Edmond M Cronin, Jerry D Estep, Lars Grieten, Deirdre A Lane, Reena Mehra (+12 others)
2021 European Heart Journal - Digital Health  
The facilitation of comorbidity and life- style management (increasingly recognized to play a role in heart rhythm disorders) and patient self-management are novel aspects of mHealth.  ...  The promises of pre- dictive analytics but also operational challenges in embedding mHealth into routine clinical care are explored.  ...  Again, CIED experience sets a precedent.  ... 
doi:10.1093/ehjdh/ztab001 fatcat:nfdyn7emjjcdbgmwkhbl5irjuy

Composing on iPad as Middle Ground Education [chapter]

Bjørn-Terje Bandlien
2020 Music Technology in Education  
The analysis is based on material from a microethnographic study in secondary school music lessons.  ...  In this article, I apply Biesta's philosophical term "middle ground" as a theoretical basis for investigating music teaching where the students' creative productions are part of their learning activities  ...  This research is conducted as a part of the SALTO project (Student-Active Learning in a Two-Campus Organization) and is funded by NTNU Toppundervisning.  ... 
doi:10.23865/noasp.108.ch9 fatcat:xzgvgyeia5fzpjq6riuqzjzyye

2021 ISHNE/HRS/EHRA/APHRS collaborative statement on mHealth in Arrhythmia Management: Digital Medical Tools for Heart Rhythm Professionals

Niraj Varma, Iwona Cygankiewicz, Mintu Turakhia, Hein Heidbuchel, Yufeng Hu, Lin Yee Chen, Jean‐Philippe Couderc, Edmond M. Cronin, Jerry D. Estep, Lars Grieten, Deirdre A. Lane, Reena Mehra (+12 others)
2021 Journal of Arrhythmia  
The facilitation of comorbidity and lifestyle management (increasingly recognized to play a role in heart rhythm disorders) and patient self-management are novel aspects of mHealth.  ...  The promises of predictive analytics but also operational challenges in embedding mHealth into routine clinical care are explored.  ...  | CLINI C AL TRIAL S mHealth may have particular impact on trials of heart rhythm disorders.  ... 
doi:10.1002/joa3.12461 pmid:33850572 pmcid:PMC8022003 fatcat:exfxdxrszzbovgyw37cwiheohu

Implementation of a Flexible Learning Study Programme in a Blended-Learning Design: Results from the First Two Cohorts

Claude Muller, Reinhild Fengler
2019 EDEN Conference Proceedings  
Zurich University of Applied Sciences (ZHAW) launched the flexible learning study format FLEX, a blended learning design allowing students increased flexibility as to when and where they study.  ...  An analysis of the first two cohorts in the assessment level showed that the new study format was broadly accepted and that students using the FLEX format achieved exam results equivalent to students in  ...  elements so that both of them result in the gratifying learning experience that Ripoll (2014) talked about.  ... 
doi:10.38069/edenconf-2019-ac-0001 fatcat:kedo2shsqrbezbflagy56ugdhq

Crowdsourcing Culture: Challenges to Change [chapter]

Dora Constantinidis
2016 Cultural Heritage in a Changing World  
Galleries, libraries, archives and museums (GLAMs) have traditionally been regarded as the guardians and gatekeepers of a nation's culture and have taken on the role of "protecting" heritage.  ...  One outcome is the creation and preservation of digital cultural heritage for future generations.  ...  An inscribed plaque and banner at the Kabul museum provides a very emotional reminder of the great impact cultural heritage can have on the identity of its people, all 30 million or so in Afghanistan.  ... 
doi:10.1007/978-3-319-29544-2_13 fatcat:c5olpcqtuzeqtnsjuvka3ybv6y

D5.1: Analysis of PBIS Requirement for ARETE

ARETE
2021 Zenodo  
Based on these school values, a longlist of behavioural expectations was identified and grouped into a behavioural expectation matrix for ARETE.  ...  Subsequently, the most common PBIS school values were identified based on a scoping review of the research literature, the ideas of PBIS-experts and teachers, and a range of expectation matrices developed  ...  The impact of gamification on learning and instruction: A systematic review of empirical evidence. //doi.org/10.1016/j.edurev.2020.100326 ).  ... 
doi:10.5281/zenodo.5167362 fatcat:5hmohvemwfb2jetkljpkeb4tju

D5.1: Analysis of PBIS Requirement for ARETE

ARETE
2021 Zenodo  
Based on these school values, a longlist of behavioural expectations was identified and grouped into a behavioural expectation matrix for ARETE.  ...  Subsequently, the most common PBIS school values were identified based on a scoping review of the research literature, the ideas of PBIS-experts and teachers, and a range of expectation matrices developed  ...  The impact of gamification on learning and instruction: A systematic review of empirical evidence. //doi.org/10.1016/j.edurev.2020.100326 ).  ... 
doi:10.5281/zenodo.5145411 fatcat:fsnpjburrfabbnuqxnxdprpqce

"Beyond 3D printers": Understanding Long-Term Digital Fabrication Practices for the Education of Visually Impaired or Blind Youth

Emeline Brulé, Gilles Bailly
2021 Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems  
We trace how professionals defined how digital fabrication could and should be used through a range of projects, based on pedagogical uses and the constraints in creation, production and maintenance.  ...  has a narrower range of applications: while professionals adopt it for some manipulable representations of space, such as [c] a model of a street block, printed complex 3D representations are not often  ...  However, the impact of 3D printing on learning and tactile reading experience remains unclear.  ... 
doi:10.1145/3411764.3445403 fatcat:i2ntfdthrnbkphx2guvnajqoga
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