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A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage

Mafkereseb Kassahun Bekele, Erik Champion
2019 Frontiers in Robotics and AI  
Various interaction methods, such as sensor-based, device-based, tangible, collaborative, multimodal, and hybrid interaction methods, have also been employed by these immersive reality technologies to  ...  In recent years, Augmented Reality (AR), Virtual Reality (VR), Augmented Virtuality (AV), and Mixed Reality (MxR) have become popular immersive reality technologies for cultural knowledge dissemination  ...  Multimodality in immersive reality technologies can be perceived as a multisensorial experience and multimodal interaction.  ... 
doi:10.3389/frobt.2019.00091 pmid:33501106 pmcid:PMC7806021 fatcat:nqowkfefl5ehxm4biydzsi3a5a

Using virtual reality technology in linguistic research

Thies Pfeiffer
2012 2012 IEEE Virtual Reality (VR)  
, can greatly benefit from the use of virtual reality technologies.  ...  This paper discusses the potential of virtual reality technologies for linguistic research and provides examples for the application of the methodology.  ...  Since then, we use virtual reality technology to conduct experiments, record multimodal interactions, explore and annotate multimodal data and simulate models of human communication behavior in immersive  ... 
doi:10.1109/vr.2012.6180893 dblp:conf/vr/Pfeiffer12 fatcat:ktz5vr6tqrdfdd4u6mz6pdxxie

Mixed Reality: A Bridge or a Fusion Between Two Worlds? [chapter]

Mafkereseb Kassahun Bekele
2021 Virtual Heritage: A Concise Guide  
More specifically, virtual reality has persisted as a de facto immersive reality technology for virtual reconstruction and virtual museums.  ...  These perceptions influence our choice of immersive reality technology, interaction design, and implementation, and the overall objective of VH applications.  ...  Augmented reality is a form of immersive reality that enhances our perception of the real world and allows users to interact with reality and virtuality.  ... 
doi:10.5334/bck.i fatcat:qbh6iha4dbe4xahw3i5eapz7sa

The Rensselaer Mandarin Project — A Cognitive and Immersive Language Learning Environment

David Allen, Rahul R. Divekar, Jaimie Drozdal, Lilit Balagyozyan, Shuyue Zheng, Ziyi Song, Huang Zou, Jeramey Tyler, Xiangyang Mou, Rui Zhao, Helen Zhou, Jianling Yue (+2 others)
Students use speech, gestures, and combinations thereof to navigate an immersive, mixed reality, stylized realism game experience through interaction with AI agents, immersive technologies, and game mechanics  ...  in a virtual visit to China.  ...  This research was supported by Cognitive and Immersive Systems Laboratory-a research collaboration between Rensselaer Polytechnic Institute and IBM through IBM's AI Horizon Network.  ... 
doi:10.1609/aaai.v33i01.33019845 fatcat:rndexnpve5eoxfcrqtgmu7tk7m

Advanced Mixed Reality Technologies for Surveillance and Risk Prevention Applications [chapter]

Daniel Thalmann, Patrick Salamin, Renaud Ott, Mario Gutiérrez, Frédéric Vexo
2006 Lecture Notes in Computer Science  
We present a system that exploits advanced Mixed and Virtual Reality technologies to create a surveillance and security system that could be also extended to define emergency prevention plans in crowdy  ...  An interactive control room (CAVE) receives multiple video streams from airborne and fixed cameras.  ...  Acknowledgement We wish to thank Sylvain Cardin and Achille Peternier for their useful hardware and software contribution to the system presented in this article.  ... 
doi:10.1007/11902140_2 fatcat:c7h2mxeiuzfadkgzgge6zbrupm

Virtual and Augmented Reality in Finance: State Visibility of Events and Risk [chapter]

Soha Maad, Samir Garbaya, JB McCarthy, Meurig Beynon, Saida Bouakaz, Rajagopal Nagaraj
2010 Augmented Reality  
is an open access repository that collects the work of Arts et Métiers ParisTech researchers and makes it freely available over the web where possible.  ...  Virtual reality showed its benefit for the transfer of information and knowledge through the concept learning from the interaction with immersive 3D environment.  ...  Traditional use of VR / AR Virtual Reality and Augmented Reality tools and technologies supply virtual environments that have key characteristics in common with our physical environment.  ... 
doi:10.5772/7135 fatcat:naehmo23szd6hc76tmbk5iv62u

Advanced Interaction Techniques for Augmented Reality Applications [chapter]

Mark Billinghurst, Hirokazu Kato, Seiko Myojin
2009 Lecture Notes in Computer Science  
In this paper we describe several interaction methods that can be used to provide a better user experience, including tangible user interaction, multimodal input and mobile interaction.  ...  AR tracking, display technology and software has progressed to the point where commercial applications can be developed.  ...  Since then, speech and gesture interaction has been used in desktop and immersive Virtual Reality (VR) environments.  ... 
doi:10.1007/978-3-642-02771-0_2 fatcat:x6udwfytcndndmssenxbqgtjwy

Human-Robot-Interfaces based on Mixed Reality for Underwater Robot Teleoperation

Christophe Domingues, Mouna Essabbah, Nader Cheaib, Samir Otmane, Alain Dinis
2012 IFAC Proceedings Volumes  
The work presented in this paper concerns the 1) Web interface installed on an aquatic PC called DOLPHYN and 2) a VR/AR semi-immersive platform.  ...  This work is in the context of the Digital Ocean Europe project 1 that aims at digitalizing seafloor sites in 3D imagery using underwater robots (ROVs), and uses this information in order to edit interactive  ...  INTRODUCTION Putting in practice the domains of Virtual and Augmented Reality (VR/AR) in aquatic leisure activities constitutes a technological rupture when compared with the status of related technologies  ... 
doi:10.3182/20120919-3-it-2046.00036 fatcat:yqtvrqrvwzblndok5thdxvr5kq

Challenges in Communications Research Beyond the VICOM Project [chapter]

F. Vatalaro, G. Cortese, F. Davide, A. Detti, M. Leo, P. Loreti, G. Riva
2005 Lecture Notes in Computer Science  
The VICOM (Virtual Immersive COMmunications) project is a three-year project funded by the Italian Ministry of Instruction University and Research aiming at investigating innovative communication paradigms  ...  The project represents a wide coordinated effort focused on integration of immersive and wireless technologies in view of the fourth generation of mobile communications.  ...  VICOM objectives are integration of the immersive and virtual technologies with wireless access technologies, the development of ubiquitous interaction tools between humans and virtual and physical environments  ... 
doi:10.1007/11520184_10 fatcat:ty2y2wcfnngqrkpavuapahr6he

Meetings, gatherings, and events in smart environments

Anton Nijholt
2004 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry - VRCAI '04  
We survey our research on smart meeting rooms and its relevance for augmented reality meeting support and virtual reality generation of meetings in real-time or off-line.  ...  Our aim is to research representations of what takes place during meetings in order to allow generation, e.g. in virtual reality, of meeting activities.  ...  The environment allows immersive participation in multiparty interaction. (Semi-) autonomous agents know how to interact with a trainee immersed in the environment.  ... 
doi:10.1145/1044588.1044636 dblp:conf/vrcai/Nijholt04 fatcat:j5taauuqqbfdpcsae4z4k2ywge

Advanced virtual reality technologies for surveillance and security applications

Renaud Ott, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo
2006 Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications - VRCIA '06  
We present a system that exploits advanced Virtual Reality technologies to create a surveillance and security system.  ...  An interactive control room (CAVE) receives multiple video streams from airborne and fixed cameras.  ...  Acknowledgement We wish to thank Sylvain Cardin and Achille Peternier for their useful hardware and software contribution to the system presented in this article.  ... 
doi:10.1145/1128923.1128949 dblp:conf/vrcai/OttGTV06 fatcat:zwqxvaohvzesnjq5plaxr4n46i

Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype

Luís Miguel Alves Fernandes, Gonçalo Cruz Matos, Diogo Azevedo, Ricardo Rodrigues Nunes, Hugo Paredes, Leonel Morgado, Luís Filipe Barbosa, Paulo Martins, Benjamim Fonseca, Paulo Cristóvão, Fausto de Carvalho, Bernardo Cardoso
2016 Behavior and Information Technology  
We present an exploratory study which analysed the UX with a multimodal immersive videogame prototype, based on a Portuguese historical/cultural episode.  ...  Gestural interaction devices emerged and originated various studies on multimodal humancomputer interaction to improve user experience (UX).  ...  Acknowledgements The goal of InMERSE was to study the potential of combining gestural interaction, immersive visualisation, and augmented visualisation, using readily available low-cost devices, in entertainment  ... 
doi:10.1080/0144929x.2016.1232754 fatcat:2dcjrwmro5gojln6q62vsdygeq

"Move the couch where?" : developing an augmented reality multimodal interface

Sylvia Irawati, Scott Green, Mark Billinghurst, Andreas Duenser, Heedong Ko
2006 2006 IEEE/ACM International Symposium on Mixed and Augmented Reality  
This paper describes an augmented reality (AR) multimodal interface that uses speech and paddle gestures for interaction.  ...  The application allows users to intuitively arrange virtual furniture in a virtual room using a combination of speech and gestures from a real paddle.  ...  Multimodal interaction has also been used in Virtual Reality (VR) environments.  ... 
doi:10.1109/ismar.2006.297812 dblp:conf/ismar/IrawatiGBDK06 fatcat:uqwfv6l3hvedrnf3nazpwo734m

Multimodal interfaces and communication cues for remote collaboration

Seungwon Kim, Mark Billinghurst, Kangsoo Kim
2020 Journal on Multimodal User Interfaces  
Remote collaboration has been studied for more than two decades and now there is the possibilities for new types of collaboration with the recent advances in immersive technologies such as Virtual, Augmented  ...  , Mixed Reality (VR/AR/MR).  ...  Thanks to the recent advances in immersive technologies with multimodal interfaces, such as Virtual, Augmented, and Mixed Reality (VR/AR/MR) with support for gesture and gaze input, we encounter a new  ... 
doi:10.1007/s12193-020-00346-8 fatcat:ggeaeplmnfgnjesdmikt2wadsm

Multimodal Cognitive System For Immersive User Interaction

Alessandro Calbi, Alessio Dore, Lucio Marcenaro, Carlo S. Regazzoni
2007 Proceedings of the ImmersCom  
A variety of multimodal interfaces communicates messages to interact adaptively with the user.  ...  In the recent years many efforts have been made to provide machines with the capability of effectively interact with its users.  ...  The prototypes of the services are tested in a real living space, the HomeLab, where temporary residents stay and interact with the supplied technologies.  ... 
doi:10.4108/icst.immerscom2007.2259 dblp:conf/immerscom/CalbiDMR07 fatcat:jp3hr67ltbaufcgf34fqe7nate
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