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Musealized landscapes and petrified landscapes

Monika Stobiecka
2020 Polish Journal of Landscape Studies  
Immersive and telematic landscapes, currently being constructed in museums, allow for sensorial engagement, broadened perceptive possibilities, and more intense interest in archaeology with the use of  ...  complex and convincing visions of the past.  ...  Through visual and attractive depictions of ancient times, new media guarantees access to common cultural heritage, which for a significant part of society seems to be otherwise invisible (Květina 2015  ... 
doi:10.14746/pls.2020.6.6 fatcat:rhzw6x2hpva2nah6ird2zljbea

Editorial for Special Issue "Virtual Reality and Its Application in Cultural Heritage"

Christos Fidas, Stella Sylaiou
2021 Applied Sciences  
Recent advancements in Virtual Reality (VR) technologies provide new opportunities for Cultural Heritage (CH) organizations to attract, engage, and support end-users more efficiently and effectively [.  ...  The seventh article titled "A Digital Reconstruction of a Historical Building and Virtual Reintegration of Mural Paintings to Create an Interactive and Immersive Experience in Virtual Reality" describes  ...  The motivation behind this Special Issue is to attract leading researchers at the intersection of VR and cultural heritage and thereby highlight the latest exciting developments in this field, as well  ... 
doi:10.3390/app11041530 fatcat:u2kz2ru57vd43nirupl33uyvrm

Experiencing the Tangible Past through Virtual Reconstruction: Cultural Heritage of Buildings and their Environmental Boundaries

Mojtaba Navvab, Fabio Bisegna, Franco Gugliermetti
2019 Archeomatica  
Computer graphics allows to reconstruct and experience the visual and acoustic conditions of the past with a high degree of realism and to deepen the knowledge of cultural heritage.  ...  These paper present accurate reconstructions and virtual representations of buildings of cultural heritage, which have been developed techniques of visualization and auralization in virtual environment  ...  Computer graphics allows to reconstruct and experience the visual and acoustic conditions of the past with a high degree of realism and to deepen the knowledge of cultural heritage. aRChaeoloGY; GloBal  ... 
doaj:1056ddc94fd245c688211c94d7d42721 fatcat:pzezu7zzazb4vd7j5mizirnp5u

Experiencing the Tangible Past through Virtual Reconstruction: Cultural Heritage of Buildings and their Environmental Boundaries

Mojtaba Navvab, FABIO BISEGNA, FRANCO GUGLIERMETTI,
2013 Archeomatica  
Given the state of art in computer graphics ability to meet the multidimensional level of demands by cultural heritage fields of studies, it is possible to reconstruct and experience the audio and visual  ...  Accurate reconstruction and representation of cultural heritage buildings within virtual environment using auralization and visualization techniques are presented.  ...  The interactive possibilities within VR environment as reconstructed for various cultural heritage sites offers opportunity to experience objects and key historical and architectural elements (e.g.; digital  ... 
doaj:c894024a1a2943fb947cb8b9de4d7284 fatcat:vg4u5onji5a6ro2p7gnr62jxwi

Virtual museums and built environment: narratives and immersive experience via multi-temporal geodata hub

Raffaella Brumana, Daniela Oreni, Sara Caspani, Mattia Previtali
2018 Virtual Archaeology Review  
Multi-temporal, multi-scale and geospatial datasets can play an important role in such knowledge transfer processes by means of narratives and immersive experiences in a multimedia museum approach.  ...  </p></li><li><p>Use of low-cost techniques (panoramic photos, 360° videos, 3D models) to design immersive experiences that can increase the interest of people in discovering the built environment.  ...  Responsible of the Advisory within the PORL FESR 2007/2013 'Multimedia system for the presentation and participated recognizing of the environmental values of the landscape of the Lake of Como'; and Leoni  ... 
doi:10.4995/var.2018.9918 fatcat:6aotvtkbj5hn3gwrkfwr3mvk34

Virtual cultural heritage consumption: a 3D learning experience

Eleonara Pantano
2011 International Journal of Technology Enhanced Learning  
A number of digital environments and serious games will be also analysed with respect to their potential for supporting immersion, presence and motivation.  ...  In this paper, we will discuss the potential of 3D virtual environments as effective learning contexts for Cultural Heritage.  ...  ACKNOWLEDGEMENTS This paper has been supported by the H2020 EU project GRAVITATE "Geometric Reconstruction And noVel semantIc reunificaTion of culturAl heriTage objEcts", Grant Agreement n. 665155.  ... 
doi:10.1504/ijtel.2011.042100 fatcat:vxk5bfgorvegjhyg44xgo5wjny

IMAGE-BASED VIRTUAL TOURS AND 3D MODELING OF PAST AND CURRENT AGES FOR THE ENHANCEMENT OF ARCHAEOLOGICAL PARKS: THE VISUALVERSILIA 3D PROJECT

C. Castagnetti, M. Giannini, R. Rivola
2017 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
in order to enable both an immersive and remote tourist experience; 2. 3D reconstruction of the evidences and buildings in their current condition for documentation and conservation purposes on the basis  ...  Recently, the research on the use of new technologies applied to cultural heritage have turned their attention mainly to technologies to reconstruct and narrate the complexity of the territory and its  ...  Franco Mungai, Major of Massarosa, for believing in the research goals and for supporting the project from the institutional point of view. A special thank also to Dr. Luigi Ficacci and Dr.  ... 
doi:10.5194/isprs-archives-xlii-5-w1-639-2017 fatcat:wwbc7bnrkvfrbdkybg2vr4myt4

Bringing Heritage Sites to Life for Visitors: Towards A Conceptual Framework for Immersive Experience

Evinc DOGAN, M. Hamdi KAN
2020 Advances in Hospitality and Tourism Research  
This article aims to explore the ways in which heritage sites can be brought to life for visitors through immersive experience, and attempts to build a conceptual framework.  ...  The essence of heritage interpretation lies in bringing the meaning to the surface as a result of cultural interfaces and engagements with our environment.  ...  If one could take an ancient observer and show them the digital reconstructions of ancient cities, it is reasonable to say that they would have a completely different experience.  ... 
doi:10.30519/ahtr.630783 fatcat:bpjtvfzmzvbu3abh6d7abtdpwm

Heritage Multimedia and Children Edutainment: Assessment and Recommendations

Naif A. Haddad
2014 Advances in Multimedia  
Considering children's very early engagement with cultural attitudes and identities, it is increasingly critical to develop a deeply rooted culture of responsibility and conservation from the earliest  ...  Despite the rising commodification of heritage sites and practices, children engagement in their own cultures remains incredibly low, greatly endangering the future preservation of nations' unique nonrenewable  ...  We are still though at the early stages of using immersive edutainment multimedia (EM) to experience cultural heritage and virtual reality systems.  ... 
doi:10.1155/2014/579182 fatcat:aifele2jcfaa3iipramrzzcfvi

Research on Interactively Digital Display for Cultural Heritage- Discovering the Hall of Mental Cultivation: A Digital Experience Exhibition

Yuan Lin
2020 Asia-pacific Journal of Convergent Research Interchange  
Based on the research and scholars' experience in the field of digital cultural heritage and interactive design, the digital presentation and interaction of touchscreens, AR and VR in this digital exhibition  ...  The Discovering the Hall of Mental Cultivation: A Digital Experience at the Beijing Duanmen Digital Museum is a famous digital exhibition of cultural heritage in China, using touch-controlled interaction  ...  VR technology can reconstruct multi-dimensional cultural space and provide the possibility of immersion in the digital world.  ... 
doi:10.47116/apjcri.2020.08.06 fatcat:kz3a4mtnqfbkffhrkwr4fz3x6i

Applications of Augmented Reality in cultural tourism: The case of Bibliotheca Alexandrina

Noha Khalil
2014 Journal of Association of Arab Universities for Tourism and Hospitality  
The results indicated that current application of augmented reality lack the ability to attract visitors to the destination or cultural attraction and It needs to be reconsidered.The conclusion and recommendations  ...  This is an exploratory study about the applications of augmented reality in cultural tourism. The application was 3D Video Mapping Show on Ancient Alexandria as a pilot project.  ...  (AR) allows reliving historic life and events, an ArcheoGuide AR system was designed for augmented virtual reconstruction of the ancient temple of Olympia, Greece, that was the first case Augmented Reality  ... 
doi:10.21608/jaauth.2014.57571 fatcat:apca7g6gmfgr3leld7p5l3ef3e

AUGMENTED REALITY FOR HISTORIC STORYTELLING AND PRESERVING ARTIFACTS IN PAKISTAN

Madiha Jamil
2019 IJASOS- International E-journal of Advances in Social Sciences  
Pakistan is the home of numerous ancient sites and historic structures. These historic assets are not only the likeness of the present but also heavily depends on past occurrences.  ...  In the era where everything is digital, the latest technologies of 3D Imaging of the artifacts are contributing a lot in the preservation of the cultural assets.  ...  The main goal for this project was to push the limits of current AR and storytelling techniques to provide a high degree of realistic immersion.  ... 
doi:10.18769/ijasos.592732 fatcat:pks6y5yz5vgmpkrhu6wvd43dne

Digital Humanities and Virtual Reality: A Review of Theories and Best Practices for Art History

James Hutson, Trent Olsen
2021 International Journal of Technology in Education  
Through the review, theories and best practices are presented for practical adoption at various level of instruction at other institutions, as well as a list of recommendations for integrating VR technology  ...  In order to expand on the research at a pivotal time in education when modalities expand to incorporate more hybrid, distance education, and online learning, this study reviews the literature and theories  ...  In 2001, the digitizing of cultural heritage sites (both existing and ancient) began, though the projects were primarily Theories of Virtual Reality in Education Most of the scholarship on immersive  ... 
doi:10.46328/ijte.150 fatcat:6ofbeohlwravxabtwii2j375pu

VIRTUAL MUSEUMS FOR LANDSCAPE VALORIZATION AND COMMUNICATION

E. Pietroni
2017 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
Research in the domain of landscape virtual reconstructions has been mainly focused on digitization and recording inside GIS systems, or real time visualization, paying a minor attention to the development  ...  The landscape reflects also the human activities in the territory and the communities' cultural patterns, their sense of "belonging".  ...  The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume XLII-2/W5, 2017 26th International CIPA Symposium 2017, 28 August-01 September 2017, Ottawa, Canada  ... 
doi:10.5194/isprs-archives-xlii-2-w5-575-2017 fatcat:uc3qxoxtz5buzacye7c7slg6um

Vacation in the Past - Effective Heritage Interpretation through Education

Réka Vasszi
2018 EXARC Journal  
immersive 'past experience'.  ...  The results of the research demonstrate which interpretative tool is the most effective among 9-11 year-old students, in terms of a memorable experience and long-lasting learning.  ...  immersive ‘past experience’.  ... 
doaj:bd42dd24e0044d4f84a9f2ca2e47db20 fatcat:a4pzb2i37rbenlcn44rrw4ivbe
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