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Applications of visual perception to virtual reality rendering

Anjul Patney, Marina Zannoli, George-Alex Koulieris, Joohwan Kim, Gordon Wetzstein, Frank Steinicke
2017 ACM SIGGRAPH 2017 Courses on - SIGGRAPH '17  
The attendees will be introduced to the unique characteristics of peripheral vision, and techniques that render images targeted to peripheral vision.  ...  case studies of using perceptual insights to improve VR performance using (b) foveated rendering, addressing the vergence-accommodation conflict by providing (c) focus cues, and improving VR immersion  ...  Frank Steinicke Anjul's interests lie in the area of high-performance mixedreality rendering, perceptual 3D graphics, and gaze-contingent rendering.  ... 
doi:10.1145/3084873.3086551 dblp:conf/siggraph/PatneyZKKWS17 fatcat:arb2kn3viveqrf73ldc5uiqwju

Real VR - Importing the Real World into Immersive VR and Optimizing the Perceptual Experience of Head-Mounted Displays (Dagstuhl Seminar 19272)

Marcus A. Magnor, Alexander Sorkine-Hornung, Michael Wagner
2019 Dagstuhl Reports  
The result is an exciting opportunity to shape the next generation of interactive computer graphics.  ...  The topic touches on research aspects from various fields, ranging from digital imaging, video processing, and computer vision to computer graphics, virtual reality, and visual perception.  ...  Virtual Characters and Interaction in Immersive Worlds A Perceptual Graphics Approach to Non-Verbal Communication Hybrid Human Modeling Peter Eisert (Fraunhofer-Institut -Berlin, DE) License Creative  ... 
doi:10.4230/dagrep.9.6.143 dblp:journals/dagstuhl-reports/MagnorS19 fatcat:oztrac5l4ndhpcwpfcy7u4wjta

Beyond WIMP

A. van Dam
2000 IEEE Computer Graphics and Applications  
These new devices and computing environments require new UI paradigms and techniques.  ...  Mark Weiser's vision of ubiquitous computing and its variants, called invisible or seamless computing, are becoming a reality as computing power becomes embedded-in smart devices, rooms, and environments  ...  Therefore, I feel we should increasingly focus on human-human interaction, not just human-computer interaction.  ... 
doi:10.1109/38.814559 fatcat:kfpyrykd35batdt6d5dxmr5j5q

Panel 2: In the Eye of the Beholder: The Role of Perception in Scientific Visualization

K. Gaither, D. Ebert, B. Geisler, D. Laidlaw
2004 IEEE Visualization 2004  
, and the use of global illumination methods to provide benefical perceptual cues.  ...  Understanding perception as it relates to visualization requires that we understand not only the biology of the human visual system, but principles from vision theory, and perceptual psychology as well  ... 
doi:10.1109/visual.2004.77 dblp:conf/visualization/GaitherEGL04 fatcat:wcajlxuwbnc4xdrw67cbqxnl6a

NIDIT: Workshop on Novel Input Devices and Interaction Techniques

Robert J. Teather, Francisco R. Ortega, Adalberto L. Simeone
2020 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)  
ABSTRACT: This workshop discusses and articulates research visions on using the latest extended reality (VR/AR/MR) technologies for education and training purposes, and on creating immersive 3D virtual  ...  future of 3D interaction techniques.  ...  Therefore, we encourage researchers and developers of real-time human computer interaction systems of all flavors to share their experiences and learn from each other during this workshop.  ... 
doi:10.1109/vrw50115.2020.00292 fatcat:6s2kf27z5beqtcogjtm6qgbbs4

The affordance of virtual reality to enable the sensory representation of multi-dimensional data for immersive analytics: from experience to insight

Jules Moloney, Branka Spehar, Anastasia Globa, Rui Wang
2018 Journal of Big Data  
Using the theory of affordance from perceptual psychology and as developed within human-computer interaction, we consider: what is the affordance of VR technology for the immersive analytics of big data  ...  of human-computer interfaces (HCI).  ...  Abbreviations CAVE: computer aided virtual environment; EDA: exploratory data analysis; HCI: human computer interfaces; HMD: head mounted display; VR: virtual reality; VDM: visual data mining.  ... 
doi:10.1186/s40537-018-0158-z fatcat:76o37al2lvfnrccazuegiwpmri

Lessons from Digital Puppetry: Updating a Design Framework for a Perceptual User Interface

Jeffrey Ferguson
2015 2015 IEEE International Conference on Computer and Information Technology; Ubiquitous Computing and Communications; Dependable, Autonomic and Secure Computing; Pervasive Intelligence and Computing  
Based on this evaluation it will suggest updates and experiments using current perceptual technology and concepts in cognitive processing for existing human computer interaction taxonomy.  ...  computer interaction than is currently used with the new perceptual systems such as Kinect.  ...  The paradigm of non-perceptual control devices (WIMP) for standard GUI is transitioning to that of perceptual controllers including computer vision, gesture recognition, and voice input for a Perceptual  ... 
doi:10.1109/cit/iucc/dasc/picom.2015.239 dblp:conf/IEEEcit/Ferguson15 fatcat:xj2j4ec2mfcupa76mywkbiq3ym

Introduction to special issue on eye-tracking applications in multimedia systems

Gheorghita Ghinea, Chabane Djeraba, Stephen Gulliver, Kara Pernice Coyne
2007 ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)  
The special issue would not be possible without the great efforts of the authors and reviewers.  ...  The use of eye-tracking in human-computer interaction is far from new.  ...  as computer vision models.  ... 
doi:10.1145/1314303.1314304 fatcat:bo33jnininhr7gpx5ksjkodzfi

Perceptualization: Techniques for Efffective Image Generation Visualization and Communication of Information

David S. Ebert
2001 International Symposium on Vision, Modeling, and Visualization  
This has led us to take a different approach to image generation and visualization that we call perceptualization.  ...  Most scientists, doctors, analysts, and even computer animators are faced with a data deluge.  ...  These techniques harness the enormous bandwidth and pre-attentive processing of the human visual system.  ... 
dblp:conf/vmv/Ebert01 fatcat:u7dxf7ddezherlg4stcchmpss4

Sensification of computing: adding natural sensing and perception capabilities to machines

Achintya K. Bhowmik
2017 APSIPA Transactions on Signal and Information Processing  
environment, and interact with humans in natural ways.  ...  With the rapid progress in natural sensing and perceptual computing technologies, devices and machines are increasingly being endowed with the abilities to sense and understand the world, navigate in the  ...  Bhowmik has advised graduate research and taught human-computer interactions, computer vision and display technologies at the Liquid Crystal Institute of the Kent State University, Stanford University,  ... 
doi:10.1017/atsip.2016.19 fatcat:tfnq4oweubaa3b6mdrpmuw4mmq

Real VR

Marcus Magnor, Susana Castillo, Alexander Sorkine-Hornung
2021 IEEE Computer Graphics and Applications  
Her research work to date focuses on exploring and enhancing human-computer interaction via a tighter integration of psychology into computer science.  ...  Populating VR environments is crucial for immersion, but to create perceptually plausible animated virtual humans is not trivial.  ... 
doi:10.1109/mcg.2021.3085353 fatcat:dmgypwcohrbppartp3imfs6gmu

Framework for Virtual Cognitive Experiment in Virtual Geographic Environments

Fan Zhang, Mingyuan Hu, Weitao Che, Hui Lin, Chaoyang Fang
2018 ISPRS International Journal of Geo-Information  
Virtual Geographic Environment Cognition is the attempt to understand the human cognition of surface features, geographic processes, and human behaviour, as well as their relationships in the real world  ...  second, creating an immersive virtual environment and Electroencephalogram (EEG)-based experimental paradigm to both record and analyse the brain activity of a user and explore what type of virtual environment  ...  Using the mobile EEG recorder, and combined with the immersive class and walking platform, it is possible for users to enter the virtual world immersively and interact with the virtual environment not  ... 
doi:10.3390/ijgi7010036 fatcat:ty35lqq5ufdvzpkjcjbh3cam7a

Page 408 of Psychological Abstracts Vol. 89, Issue 1 [page]

2002 Psychological Abstracts  
Exp | with 24 adults determined how stereo vision and dif- ferent monocular coding techniques affect the ability to estimate the depth of a 3D computer-generated object.  ...  This chapter reports on 3 exper- iments that examined the effects of different visualization techniques of 3D computer-generated freeform surfaces on Ss’ perceptual and cogni- tive performance while doing  ... 

Immersive VR for scientific visualization: a progress report

R.M. Simpson, J.J. LaViola, D.H. Laidlaw, A.S. Forsberg, A. van Dam
2000 IEEE Computer Graphics and Applications  
In short, IVR has the potential to facilitate a more balanced human-computer partnership that maximizes bandwidth to the brain by more fully engaging the human sensorium.  ...  IVR is used for walkthroughs of buildings and other structures, virtual prototyping (vehicles such as cars, tractors, and airplanes), medical applications (surgical visualization, planning, and training  ...  Yet others answered time-critical techni- Finally, we thank our sponsors: NSF, NIH, the ANS National Tele-Immersion Initiative, DOE's ASCI program, IBM, Microsoft Research, and Sun Microsystems.  ... 
doi:10.1109/38.888006 fatcat:emldpdf7w5huhpt7xj4emhjibq

Gesture + Play Exploring Full-Body Navigation for Virtual Environments

K. Tollmar, D. Demirdjian, T. Darrell
2003 2003 Conference on Computer Vision and Pattern Recognition Workshop  
We describe new algorithms for interacting with 3-D environments using real-time articulated body tracking with standard cameras and personal computers.  ...  The advent of perceptual interface techniques allows a new option: the passive and untethered sensing of users' pose and gesture to allow them maneuver through and manipulate virtual worlds.  ...  In the computer vision community, approaches to finger and hand tracking using contour and/or skin color detection have been popular techniques, but are often limited to planar interactions [13, 20] .  ... 
doi:10.1109/cvprw.2003.10046 dblp:conf/cvpr/TollmarDD03 fatcat:myrpksqtjzfidap6ullbwuyi3q
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