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Immersive Orchestras: Audio Processing for Orchestral Music VR Content

Jordi Janer, Emilia Gomez, Agustin Martorell, Marius Miron, Benjamin de Wit
2016 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)  
This paper combines Audio Signal Processing and Virtual Reality (VR) content to create novel immersive experiences for orchestral music audiences.  ...  We use audio signal processing to separate different sound sources (instruments) in a acoustic scene (orchestral music recording).  ...  orchestral music concerts though music analysis and audio processing technologies.  ... 
doi:10.1109/vs-games.2016.7590352 dblp:conf/vsgames/JanerGMMW16 fatcat:qr76hiwf3jboflepkohda5ck2q

Beyond the Audience Seat: The recording and production of immersive opera and interactive concerto programmes for VR experiences

Hans-Peter Gasselseder, Maria Kallionpää
2019 Electronic Visualisation and the Arts London Conference  
The extended realities (XR) hold the potential to expand this expressive repertoire by transporting audiences into the middle of the action within an immersive music performance.  ...  It is argued that VR recordings can amend the life span of musical compositions by offering listeners a concert experience that can extend beyond the walls of the physical concert hall. Opera.  ...  thus enhance quality and flexible adaptation of immersive audio con-tent for different output formats.  ... 
doi:10.14236/ewic/eva2019.75 dblp:conf/eva/GasselsederK19 fatcat:tfmg2eofrfg63nciakrxf3ddii

Under Construction

Maria Kallionpää, Alan Chamberlain, Hans-Peter Gasselseder
2018 Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion - AM'18  
spatial audio in third-order Ambisonics and the application of an unmixing paradigm for focusing and isolating individual voices.  ...  The evolving use of performance-based software such as Ableton Live and Max/MSP has created new and exciting compositional techniques that intertwine theatrical and musical performance.  ...  thus enhance quality and flexible adaptation of immersive audio content for different output formats.  ... 
doi:10.1145/3243274.3243306 dblp:conf/audio/KallionpaaCG18 fatcat:mrxfp6scznfdvbw3gtepl5xkgm

A review of immersivity in serious game with the purpose of learning media

Anang Kukuh Adisusilo, Santirianingrum Soebandhi
2021 International Journal of Applied Science and Engineering  
In an experiment using original content from Europe's top orchestras to improve the learning aspects of listening to music, for education and personal enrichment, audio signal processing was used to separate  ...  using Immersive VR and concludes.  ... 
doi:10.6703/ijase.202109_18(5).017 fatcat:45luhpbbs5dwpdqrredhaeqiey

Anechoic audio and 3D-video content database of small ensemble performances for virtual concerts

David Thery, Brian F. G. Katz
2019 Proceedings of the ICA congress  
Details of the choice of musical pieces, recording procedure, and technical details on the system architecture including post-processing treatments to render the stimuli in immersive audio-visual environments  ...  For each piece of music, musicians were first close-mic recorded together to provide an audio performance reference.  ...  ACKNOWLEDGEMENTS The authors acknowledge the musicians for their participation in the creation of this database. 745  ... 
doi:10.18154/rwth-conv-239178 fatcat:lwwu5g7k5vcuxgwulqhgzoftea

Advanced Experience of Music through 5G Technologies

Adriano Baratè, Goffredo Haus, Luca A. Ludovico
2018 IOP Conference Series: Materials Science and Engineering  
to experience music content.  ...  The possibilities described in this work range from bringing archive materials and music cultural heritage to a new life to the implementation of immersive environments for live-show remote experience.  ...  to the performance as if they were immersed in the orchestra.  ... 
doi:10.1088/1757-899x/364/1/012021 fatcat:ukzbcukb5zcxngsctjwha3vhiy

Compromises in orchestra pit design: A ten‐year trench war in The Royal Theatre, Copenhagen

Anders Chr. Gade, Bo Mortensen
1998 Journal of the Acoustical Society of America  
Both halls were designed for classical music, the large one mainly for orchestral music and the small one for chamber music and recitals.  ...  Using this measure, we determined the degree of VR for different durations and velocities of transition. In general, VR was larger for steeper transition slopes and for durations around 80-100 ms. ͓  ...  From the experiment, it was found that male subjects responded ''similar'' within the range of variance by an average of 163 Hz for F 1 , 415 Hz for F 2 ; and 843 Hz for F 3 .  ... 
doi:10.1121/1.422278 fatcat:l4rayw2q4ja6demlq46irqfu4m

Web3602: An interactive web application for viewing 3D audio-visual contents

Shin Kato, Tomohiro Ikeda, Mitsuaki Kawamorita, Manabu Tsukada, Hiroshi Esaki
2020 Zenodo  
With the availability of virtual reality (VR) services and 360-degree cameras for consumer use, 3D services are also gaining in popularity.  ...  The use of video streaming services is expanding, and currently accounts for the majority of downstream Internet traffic.  ...  VR system for use on head-mounted displays (HMDs) [16] .  ... 
doi:10.5281/zenodo.3898663 fatcat:zcm76a6werasff2wjx2e46gsta

The Touristic Sector in the 5G Technology Era: The 5G-TOURS Project Approach

Luca Vignaroli, Marco Gramaglia, Manuel Fuentes, Antonino Casella, Roman Odarchenko, Lorenzo Natale, Baruch Altman, Francesco D'Andria
2020 2020 IEEE Globecom Workshops (GC Wkshps  
They will also utilize 5G to drive "remote tourism" based on augmented/virtual reality (AR/VR) experiences and bridge the gap between the physical and virtual worlds for tourism.  ...  The trials will promote an overall integrated indoor/outdoor immersive experience to the visitors using any possible device, enhancing the accessibility to the technology, especially for disadvantaged  ...  ACKNOWLEDGEMENTS This work was supported in part by the European Commission under the 5G-TOURS: SmarT mObility, media and e-health for toURists and citizenS (H2020-ICT-2018-2020 call, grant number 856950  ... 
doi:10.1109/gcwkshps50303.2020.9367418 fatcat:hqoh5bybt5amveywo26bxqgzw4

Renegotiation of Self after a Brain Injury Using Immersive Virtual Environments [article]

Ulla Konnerup
2015 The PhD Series of the Faculty of the Humanities  
Ulla Konnerup has been the network coordinator for The Network for eLearning (NoEL) and has been educationally responsible for the Master programme, ICT and Learning (MIL).  ...  Det første kursus er et paedagogisk/didaktisk kursus for talepaedagoger, det andet en et rehabiliteringskursus for afasiramte.  ...  I used Transana for both video and audio recordings.  ... 
doi:10.5278/vbn.phd.hum.00011 fatcat:va57silokbbotm6bkwyqcxhmiy

Creative Media + the Internet of Things = Media Multiplicities

Oliver Bown, Sam Ferguson
2018 Leonardo: Journal of the International Society for the Arts, Sciences and Technology  
It discusses the properties that distinguish media multiplicities from other forms of media artwork, provides parameters for categorizing media multiplicities, and discusses aesthetic and creative factors  ...  Twelve is considered an ideal number of people for decisionmaking, as in juries [17] . Different musical genres-from rock to orchestral music-are attached to different ensemble sizes.  ...  Related to this, we might compose content for heterogeneous or homogenous multiplicitous media experiences as if composing a symphony for an orchestra, thinking about the way a multiplicity of voices come  ... 
doi:10.1162/leon_a_01549 fatcat:zuilwtbkwzgjrlkjutuslpjgjq

Proceedings of the 5th International Conference on Live Interfaces

Øyvind Brandtsegg, Daniel Formo
2020 Zenodo  
different audio synthesis models.  ...  Acknowledgements This research was funded by the project "Fostering innovation in musical performance research through the study and development of technologic interfaces", financed by the Fund for Bilateral  ...  IMMERSE Our project, entitled 'IMMERSE', is a mixed-reality audio-visual performance work that combines chamber music, spatialised sound design, and interactive visualisations.  ... 
doi:10.5281/zenodo.3928018 fatcat:z2yfhor2pngmxawzlzgl22y2fq

Alucinação transensorial

Johannes Birringer
2018 Texto Digital  
music as weather, inspired by his study of Zen and nature processes.  ...  The kinematic is the challenge for a VR scenography which does not insulate/isolate the immersant or focus on visuality but allows for an expanded synaesthetic entanglement where imagined full-body perceptual  ... 
doi:10.5007/1807-9288.2018v14n1p52 fatcat:nazqjqwjrjamxlbcezezlxdcci

The European Association for Computer Graphics

1983 Computer graphics forum (Print)  
In this Campfire, we thus invite researchers and professionals from the computer graphics, acoustics, audio signal processing, audio hardware design, virtual reality/simulation, psychology and architecture  ...  ________________________________________________________________ Motivation Acoustic rendering aims at rendering an audible virtual sound field to a user immersed in a virtual world.  ...  We also express our gratitude to the following people for helping us with the contents, design and setup of the campfire web site: Carol O'Sullivan, Ann McNamara, John Dingliana, Agata Opalach and Aleta  ... 
doi:10.1111/j.1467-8659.1983.tb00120.x fatcat:vfbc55kkrzhmfcsgvpxhjde7ii

The European Association for Computer Graphics

1983 Computer graphics forum (Print)  
In this Campfire, we thus invite researchers and professionals from the computer graphics, acoustics, audio signal processing, audio hardware design, virtual reality/simulation, psychology and architecture  ...  ________________________________________________________________ Motivation Acoustic rendering aims at rendering an audible virtual sound field to a user immersed in a virtual world.  ...  We also express our gratitude to the following people for helping us with the contents, design and setup of the campfire web site: Carol O'Sullivan, Ann McNamara, John Dingliana, Agata Opalach and Aleta  ... 
doi:10.1111/j.1467-8659.1983.tb00153.x fatcat:shim3sxnpbasvmamtqkj7glhd4
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