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Virtual reality environment to study the ergonomic features of firefighters' activity

Tadeusz Nowicki, Jarosław Koszela, Łukasz Matuszelański, N. Mastorakis, V. Mladenov, A. Bulucea
2018 MATEC Web of Conferences  
A simulation environment with virtual reality was built and tested in order to measure ergonomic criteria during firefighters' work in a rescue operation for various action scenarios.  ...  Computer simulation, including virtual reality, allows for a very detailed study of the work of firefighters during the removal of equipment from the vehicle.  ...  The definition of criteria for evaluating working conditions is mainly related to the ergonomics of firefighters taking part in rescue operations.  ... 
doi:10.1051/matecconf/201821002050 fatcat:mwqvutftizaw3i2hd5ywf6lzt4

Virtual Reality and Digital Human Modeling for Ergonomic Assessment in Industrial Product Development: A Patent and Literature Review

Adailton Gonçalves da Silva, Marcus Vinicius Mendes Gomes, Ingrid Winkler
2022 Applied Sciences  
This study aims to analyze the application of virtual reality and digital human modeling for physical ergonomics assessment during product development in the industry, through a review of patents and the  ...  Despite a relative consensus in the literature on the benefits of integrating virtual reality and digital human modeling to assess physical ergonomics in the early stages of product development, the technologies  ...  At this point, we conducted a focused search for current inventions that target the integration of virtual reality and digital human modeling technologies in evaluating physical ergonomics in the industry  ... 
doi:10.3390/app12031084 doaj:e0ab07f087464a6eb0c6866c3b28eba0 fatcat:flqda4rj55celcvvvykrgecete

Virtual prototyping for customized product development

Mitchell M. Tseng, Jianxin Jiao, Chuan‐Jun Su
1998 Integrated Manufacturing Systems  
environment for concept evaluation within a single facility.  ...  This paper reports an approach by combining virtual prototyping (VP) with design by manufacturing simulation techniques.  ...  Types of prototype There are basically two types of virtual prototype, i.e. the immersive virtual prototype and the analytical virtual prototype.  ... 
doi:10.1108/09576069810238682 fatcat:dypfkiunlzbalm7iy2boer5mcy

Experiencia de usuario y diseño de interacciones en procesos creativos y ciencias educativas con tecnologías de realidad virtual y aumentada. Una investigación con métodos cuantitativos y cualitativos

2018 Enseñanza & Teaching  
That is the reason why video games, game engines, augmented reality tools, robotics or transmedia storytelling are innovative tools for research in science, engineering, communication and arts through  ...  simulation, interactivity and immersion.  ...  Those theories have been used to design surveys that evaluate the knowledge and use of virtual reality, augmented reality, devices and digital environments for creative purposes.  ... 
doi:10.14201/et2183616379 fatcat:evixaejoyzb33l3w4yxumzxlku

Development of 3D workspace and methodology for assessing operator's functional state during the work in virtual environment

Mikhail Nikitenko, Sergey Kizilov, Irina Tarasova, Alla Ignatova, Elena Natura, L.D. Pavlova, V.I. Klishin
2021 E3S Web of Conferences  
The virtual workspace is implemented in the form of large-scale objects, textures, lighting, etc. "animated" in virtual reality glasses.  ...  of multistage studies of effects of virtual reality on the user.  ...  for the mental ergonomics of the virtual workspace.  ... 
doi:10.1051/e3sconf/202133003006 fatcat:j74rqy4cdfgslgnz3slx2eiy6y

Extended Reality in Spatial Sciences: A Review of Research Challenges and Future Directions

Arzu Çöltekin, Ian Lochhead, Marguerite Madden, Sidonie Christophe, Alexandre Devaux, Christopher Pettit, Oliver Lock, Shashwat Shukla, Lukáš Herman, Zdeněk Stachoň, Petr Kubíček, Dajana Snopková (+2 others)
2020 ISPRS International Journal of Geo-Information  
This manuscript identifies and documents unsolved problems and research challenges in the extended reality (XR) domain (i.e., virtual (VR), augmented (AR), and mixed reality (MR)).  ...  We believe that this paper will be of relevance to anyone who has scientific interest in extended reality, and/or uses these systems in their research.  ...  Finally, we would like to acknowledge the participants of the ISPRS Midterm Symposium 2018 Delft workshop on Virtual and Augmented Reality: Technology, Design & Human factors, many of them contributed  ... 
doi:10.3390/ijgi9070439 fatcat:wyt6bo6aerhavkh4ki26dnozve

Virtual reality for assembly methods prototyping: a review

Abhishek Seth, Judy M. Vance, James H. Oliver
2010 Virtual Reality  
This would allow evaluations of an assembler's ability to manipulate and assemble parts and result in reduced time and cost for product design.  ...  This would allow evaluations of an assembler's ability to manipulate and assemble parts and result in reduced time and cost for product design.  ...  [1] proposed the use of immersive virtual reality for assembly sequence planning. System functionality was demonstrated using an advanced electromechanical product in an industrial environment.  ... 
doi:10.1007/s10055-009-0153-y fatcat:njjl52s4mfeadbmjayigma4rwu

The affordance of virtual reality to enable the sensory representation of multi-dimensional data for immersive analytics: from experience to insight

Jules Moloney, Branka Spehar, Anastasia Globa, Rui Wang
2018 Journal of Big Data  
[20, 21] , which in our view is one of the earliest and most comprehensive evaluations of virtual reality for visual data mining.  ...  We consider that Gibson's ecological framework is relevant to the design of virtual environments for immersive analytics, as it provides a promising and functional approach for defining the reality of  ...  Abbreviations CAVE: computer aided virtual environment; EDA: exploratory data analysis; HCI: human computer interfaces; HMD: head mounted display; VR: virtual reality; VDM: visual data mining.  ... 
doi:10.1186/s40537-018-0158-z fatcat:76o37al2lvfnrccazuegiwpmri

Concept design in virtual reality of a forestry trailer using a QFD-TRIZ based approach

2013 Turkish Journal of Agriculture and Forestry Sciences  
Several concepts were compared in a participative design review session in an immersive virtual reality environment. To choose an optimal concept, the analytic hierarchy process (AHP) was used.  ...  It is more productive among high-density stand trees, allows for ergonomic loading operations, and reduces environmental damage to soil and vegetation.  ...  The authors also thank Rocco Mozzillo and Fabrizio Renno for their technical support.  ... 
doi:10.3906/tar-1302-29 fatcat:2etyid5ervf3fmvztmdkdbhzwi

Use of Virtual Reality in Designing Urban Furniture

Hristiyan Toshkov Petrov
2018 Annual Journal of Technical University of Varna  
Virtual Reality does not have to be limited to only being a representation and experiential tool - it can be a powerful way of conceiving objects for our physical world as well.  ...  The transition to 3D printing is also streamlined with the outcome of the VR designed object being a clear manifestation of the object created in virtual reality.  ...  The newly created object is evaluated for its aesthetic values, ergonomic advantages and level of inscription into its environment.  ... 
doi:10.29114/ajtuv.vol2.iss1.74 fatcat:lgmwigfjojh4rnpsnk4awxs24i

Using Virtual Reality Technology to Improve Aircraft Inspection Performance: Presence and Performance Measurement Studies

Jeenal Vora, Santosh Nair, Anand K. Gramopadhye, Brian J. Melloy, Eric Medlin, Andrew T. Duchowski, Barbara G. Kanki
2001 Proceedings of the Human Factors and Ergonomics Society Annual Meeting  
In response to this need a Virtual Reality (VR) based simulator was developed for visual inspection task of an aft cargo bay.  ...  Presence and performance validation studies were conducted to evaluate the simulator and are described as part of this paper.  ...  In response to this need, a high fidelity, immersive, realistic threedimensional Virtual Reality (VR) inspection simulator was developed at the Virtual Reality Eye Tracking (VRET) Laboratory at Clemson  ... 
doi:10.1177/154193120104502703 fatcat:2lisw6izlrbjnajc2zk7gepekm

Easy Perception Lab: Evolution, Brain and Virtual and Augmented Reality in Museum Environment [chapter]

Sara Invitto, Italo Spada, Dario Turco, Genuario Belmonte
2014 Lecture Notes in Computer Science  
Easy Perception Lab is a project based on Information Technology in which we validated/evaluated the activation produced by stimuli presented in 2D and 3D in MAUS museum, based on evolutionary and neuroaesthetic  ...  The idea of this work was to increase and to enhance the usability of MAUS Museum through App of Augmented Reality and through Virtual Reality projections, related to natural stimuli (Plankton 3D and Tarbosaurus  ...  Method We prepared two steps of experiment: The First experiment with a ergonomic analysis of the stimulus, and the second with the immersive or 3D presentation in Virtual Reality.  ... 
doi:10.1007/978-3-319-13969-2_23 fatcat:ntrkajibijbhtcsnu2ylsynwqq

BooksModeling Human–System Interaction: Philosophical and Methodological Considerations, With Examples By SheridanThomas B.2017, 192 pages, $110.00Hoboken, NJ: John Wiley & Sons, Inc. ISBN 978-1-119-275268-2

Joost de Winter
2018 Ergonomics in design  
available many sorts of data sets," and "[virtual reality] technology allows the viewer to be 'immersed' in virtual worlds" (p. 126).  ...  But it is still peculiar that, for example, fuzzy logic is described as a "new analytical tool" (p. 48) while Sheridan cites a reference from 1965.  ... 
doi:10.1177/1064804618795704 fatcat:qbrs7wwtt5e7xejqcbt5rq44xq

Towards multimodal human-robot interaction in large scale virtual environment

Pierre Boudoin, Christophe Domingues, Samir Otmane, Nassima Ouramdane, Malik Mallem
2008 Proceedings of the 3rd international conference on Human robot interaction - HRI '08  
Results from a preliminary evaluation on a robot teleoperation tasks using the ARITI software framework for assisting the user in piloting the robot, and the IBISC semi-immersive VR/AR platform EVR@, are  ...  However the HRI would be classically evaluated by ergonomics experts at the end of its development lifecycle.  ...  Then section 2 presents the ARITI system and the semi-immersive Virtual Reality/Augmented Reality EVR@ platform used for our experiments.  ... 
doi:10.1145/1349822.1349869 dblp:conf/hri/BoudoinDOOM08 fatcat:3fid27qjbfeibnauiaydpub2se

Spatial Augmented Reality Based Customer Satisfaction Enhancement and Monitoring System

Udaya Dampage, D. A. Egodagamage, A. U. Waidyaratne, D. A. W. Dissanayaka, A. G. N. M. Senarathne
2021 IEEE Access  
The dishes are being portrayed in three-dimensional (3D) virtual menu also, adding SAR features in a special angle creating a 3D illusion to the naked eye.  ...  The performance was analyzed with numerous experimental evaluations with ambient light levels and desired viewing angles, where we found optimal angle values for spatial augmented reality applications.  ...  AR, VR AND PROJECTION-BASED SPATIAL AUGMENTED REALITY The virtual environment of augmented and virtual reality provides a platform to interact with virtual objects and gives out an immersive human-centered  ... 
doi:10.1109/access.2021.3093829 fatcat:j6mnlo4gqjctbekpjimnzxzu3u
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