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Immersive Analytics: An Introduction [chapter]

Tim Dwyer, Kim Marriott, Tobias Isenberg, Karsten Klein, Nathalie Riche, Falk Schreiber, Wolfgang Stuerzlinger, Bruce H. Thomas
2018 Lecture Notes in Computer Science  
In addition, we review how the term immersion has been used to refer to both technological and psychological immersion, both of which are central to immersive analytics research.  ...  Here we clarify the aims of immersive analytics research, its opportunities and historical context, as well as providing a broad research agenda for the field.  ...  Acknowledgements Early efforts that prompted the conversations and workshops that have eventually led to this book were strongly supported by the Monash University Faculty of Information Technology.  ... 
doi:10.1007/978-3-030-01388-2_1 fatcat:26y347d7dvfvxefdbbguoqjofm

A Design Space For Data Visualisation Transformations Between 2D And 3D In Mixed-Reality Environments

Benjamin Lee, Maxime Cordeil, Arnaud Prouzeau, Bernhard Jenny, Tim Dwyer
2022 CHI Conference on Human Factors in Computing Systems  
(c) Two collaborators visualising data on a wall without the need for large high-resolution displays.  ...  Figure 1: Conceptual future scenarios of 2D and 3D transformations and mixed-reality data visualisation. (a) A user at a desktop extrudes a 3D bar chart by grabbing and pulling from the monitor.  ...  ACKNOWLEDGMENTS We thank our anonymous reviewers for their feedback.  ... 
doi:10.1145/3491102.3501859 fatcat:pelm43c4y5dkbpac32opwndibi

Just in Time: Defining Historical Chronographics [chapter]

Stephen Boyd Davis, Emma Bevan, Aleksei Kudikov
2013 Springer Series on Cultural Computing  
A case study is presented of the visualisation of data with sufficient subtlety to be useful to historians and curators.  ...  Such a visual analytics approach raises questions about the proper representation of time and of objects and events within it.  ...  This step towards a conceptual disconnection between the space to be visualised and the space of the visualisation itself will be part of our proposal for ways to reconsider historic timelines. .  ... 
doi:10.1007/978-1-4471-5406-8_17 fatcat:s5265kg3ofga7iunvycjdg27re

Enabling Innovative Postgraduate Research: Critical Foresight and Strategic Considerations for University Leaders [chapter]

Luke van der Laan, Jenny Ostini
2017 Postgraduate Education in Higher Education  
The University of the Sunshine Coast is using the opportunity to capitalise on existing facilities and expertise to develop and test innovative immersive, 2D and 3D visualisation tools in Faculty of Arts  ...  can be shared), and CAVE2TM (320-degree, immersive, panoramic immersive 3D virtual environment).  ...  The collected data was analysed to discover practices, tendencies and level of effectiveness of OSN sites for e-learning as well as how OSN sites might be used productively to make it more effective for  ... 
doi:10.1007/978-981-10-0468-1_16-2 fatcat:rxnnctgozbcr5fwj4vthnxh2q4

Holistic Approach for Authoring Immersive and Smart Environments for the Integration in Engineering Education

Polina Häfner
driver interface. 3D World Generator The most relevant modules for the visualisation of the virtual world are the 3D engine, the 3D world generator and the semantic layer.  ...  The analytical AI systems "generate a cognitive representation of the world and do learning based on past experience to inform future decisions" [KH19] .  ...  and so far time and/or resource consuming For a good understanding, it is necessary to repeat timeconsuming or resourceintensive tasks more often.  ... 
doi:10.5445/ir/1000130947 fatcat:sguxzarlxbewbjtuflh7yhwwei

VR technologies as an extension to the museum exhibition: A case study of the Silk Road museums in Samarkand

Kamil Żyła, Jerzy Montusiewicz, Stanislaw Skulimowski, Rahim Kayumov
2020 Muzeológia a Kultúrne Dedičstvo  
It revealed that VR is a promising technology, widely accepted among spectators and well suited for the specificity of the Silk Road museums, and it could be used primarily to complement traditional exhibitions  ...  between Lublin University of Technology and museums in Samarkand in the field of 3D digitization and dissemination of their exhibitions.  ...  Acknowledgments The authors wish to thank the directors and employees of the Afrasiab Museum, the Samarkand Museum of Culture and History and the Scientific-Experimental Museum-Laboratory of Samarkand  ... 
doi:10.46284/mkd.2020.8.4.6 fatcat:ijz6hxngyzhizgwenjumhv6g6a

ConVRgence (VRIC) Virtual Reality International Conference Proceedings

Simon Richir
2019 International Journal of Virtual Reality  
Find the articles presented at the 3 days scientific conference ConVRgence (VRIC) which take place during Laval Virtual 2019 (April 20-22).  ...  ACKNOWLEDGEMENTS The authors wish to thank Bo Geng from the Aalborg University Health Department for her help and supervision throughout the project.  ...  We also wish to thank Mette Duus Hansen for collaboration on this project.  ... 
doi:10.20870/ijvr.2019..0.2920 fatcat:rzbvdg34q5aj7mpgnedsofd4ze

Development of methods and practices of virtual reality as a tool for participatory urban planning: a case study of Vilnius City as an example for improving environmental, social and energy sustainability

Gintaras Stauskis
2014 Energy, Sustainability and Society  
The application of this method for planning public spaces leads to more efficient use of environmental resources also reducing the need for primary energy and using it more rationally.  ...  The paper aims to verify how the specific methods of virtual reality simulation could be used as an effective tool for setting an efficient participation platform between the stakeholders to improve environmental  ...  The development of the planning proposal in time is of a great interest both to the public and professionals which is already a 4D task for future development that enables to show and see 3D spatial planning  ... 
doi:10.1186/2192-0567-4-7 fatcat:3b62tphgjrbzlmlzkzcjcdw2j4

Towards a living earth simulator

M. Paolucci, D. Kossman, R. Conte, P. Lukowicz, P. Argyrakis, A. Blandford, G. Bonelli, S. Anderson, S. de Freitas, B. Edmonds, N. Gilbert, M. Gross (+8 others)
2012 The European Physical Journal Special Topics  
The Living Earth Simulator (LES) is one of the core components of the FuturICT architecture.  ...  It will work as a federation of methods, tools, techniques and facilities supporting all of the FuturICT simulation-related activities to allow and encourage interactive exploration and understanding of  ...  , cooperative visualisation, analysis and information interpretation support systems.  ... 
doi:10.1140/epjst/e2012-01689-8 fatcat:z2ixn4drkbcp5gd3ugcvmwuh5q

Sound Received: immersion, listening and anthropology

J Kent
He proceeds to further ask for artistic works of sound to be reconsidered in terms of the actions and long-term impacts of artistic works.  ...  a personal narrative formed for listeners to attempt and recognise the value of engagement rather than the actual recorded piece.  ...  With my research and practice examining states of immersion through exploration of local and personal soundscapes and the value of sound to explore ones past I will demonstrate through this paper and what  ... 
doi:10.24377/ljmu.t.00004049 fatcat:hn5p7fvnc5dghhytrlyhytxo5u

6Genesis Flagship Program: Building the Bridges Towards 6G-Enabled Wireless Smart Society and Ecosystem

Marcos Katz, Marja Matinmikko-Blue, Matti Latva-Aho
2018 2018 IEEE 10th Latin-American Conference on Communications (LATINCOM)  
The paper provides an in-detail list of technical topics going to be studied in this program, and in general, worth considering for everyone planning to develop beyond 5G technology.  ...  Motivations, visions, trends and expectations for 6G are first discussed to set the ground for further development.  ...  The key concepts include 3D range imagining of the environment and machine vision for automated sensing and decision making based on video-captured information.  ... 
doi:10.1109/latincom.2018.8613209 dblp:conf/latincom/KatzML18 fatcat:dj4mwbxzsnbrbjetgx5lud35ri

Digital Europe 2030: Designing scenarios for ICT in future governance and policy making

Gianluca Misuraca, David Broster, Clara Centeno
2012 Government Information Quarterly  
The oligarchs sigh with relief and, while waiting for the complete 3D simulation results for the tsunami with the help of visual analytics tools and virtual world experiments, they start to discuss the  ...  Judgment and decision-making will be based on analytical processing of factual information from the many by the few for the benefit of all.  ... 
doi:10.1016/j.giq.2011.08.006 fatcat:trmu4sevr5d7vhmhaefperjig4

The Role of Transfer in Designing Games and Simulations for Health: Systematic Review

Derek A Kuipers, Gijs Terlouw, Bard O Wartena, Job TB van 't Veer, Jelle T Prins, Jean Pierre EN Pierie
2017 JMIR Serious Games  
Potential for learners to become more empowered with game-based learning There are new opportunities with game-based learning for reconsidering how we learn and for supporting the development of new immersive  ...  reconsidering how we learn and for supporting the development of new immersive spaces where learners may produce their own materials, share learning experiences and practice skills for the 'realworld'  ...  Appendix A: List of those consulted for the report Thanks to the following people who have been consulted during the writing this report.  ... 
doi:10.2196/games.7880 pmid:29175812 pmcid:PMC5722978 fatcat:he5bwioszfhivnr7jbcznjcnce

Processpatching, Defining New Methods in aRtD

Anne Nigten
2009 Leonardo: Journal of the International Society for the Arts, Sciences and Technology  
to give (time specific) meaning to information.  ...  Using two-dimensional techniques to achieve a semi 3D effect, her work is interesting in that it works around the tedious aspects of navigating 3D abstract spaces.The type of information and the goal to  ...  And how much is the scientist / mathematician prepared to let go of what they think they are seeing (or should be seeing) and 'feel' their way, immersed in the information object which is created?  ... 
doi:10.1162/leon.2009.42.5.478 fatcat:kjfy6uktcfaabamfkrovvyczbe

A quest for meta-learning gains in a physics serious game

Dominique Verpoorten, Jean-Loup Castaigne, Wim Westera, Marcus Specht
2012 Education and Information Technologies : Official Journal of the IFIP technical committee on Education  
of a meta-cognitive skill: the ability to selfassess the degree of confidence in own answers.  ...  This chapter describes how a short, repeated and structured opportunity to reflect (a "reflection amplifier") has been integrated in the storyline of a serious game in order to stimulate the development  ...  The goal of the project was to develop the demonstrator of a state-of-the-art 3D adventure game teaching physics according to national curricula.  ... 
doi:10.1007/s10639-012-9219-7 fatcat:towrip2xz5fgtksgsmi7taemva
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