3 Hits in 0.85 sec

Game development for experience through staying there

Tim Marsh, Kiyoung Yang, Cyrus Shahabi
2006 Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames - Sandbox '06  
Central to our approach is a tool called ISIS (Immersidata analySIS) to query and identify data of interest and to index events within virtual or video recordings, or graphical visualizations of game sessions  ...  Used in conjunction with HABS, analysis of the associated data and indexed events helps us to understand user-players' behaviour and experience and aids in the detection of design problems to inform game  ...  This suggests a lack of instruction after finishing the first task and further analysis confirmed this to be the case.  ... 
doi:10.1145/1183316.1183327 dblp:conf/siggraph/MarshYS06 fatcat:ey4xxwt4u5cwpczvj7s5du3r7e

A comparison of different haptic compression techniques

C. Shahabi, A. Ortega, M.R. Kolahdouzan
Proceedings. IEEE International Conference on Multimedia and Expo  
To construct such an environment, immersidata acquisition is indispensable for storage and future query.  ...  These environments consist of a composition of various types of immersidata: unique data types that are combined to render a virtual experience.  ...  However, for an arbitrary set of immersidata sensors, it may not be easy to identify these groups. In addition, our own intuition about natural groups in some cases may not be correct or meaningful.  ... 
doi:10.1109/icme.2002.1035867 dblp:conf/icmcs/ShahabiOK02 fatcat:tojp3f4aw5czznzha765sqzdtm

Welcome Message from the General Chair

2006 International Conference on Dependable Systems and Networks (DSN'06)  
One of these four algorithms is best in all cases, at a cost of a small increase in the running time compared to the other algorithms.  ...  cases is optimal.  ...  Tamer Özsu, Ken Salem, David Toman, Frank Tompa, Grant Weddell), four associated faculty, and about forty graduate students.  ... 
doi:10.1109/dsn.2006.75 dblp:conf/dsn/X06 fatcat:k4duddvbk5glboxkqxkkfsh4p4