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AR Magic Lenses: Addressing the Challenge of Focus and Context in Augmented Reality [article]

Julian Conrad Alan Looser, University Of Canterbury
In recent years, technical advances in the field of Augmented Reality (AR), coupled with the acceleration in computer and graphics processing power, have brought robust and affordable AR within the reach  ...  There are very few, if any, formal evaluations to guide the development of lens-based interfaces. This thesis describes the development and evaluation of Magic Lenses as a tool for AR interfaces.  ...  A mathematical model (such as the Poincar e model) is required to map hyperbolic geometry back to Euclidean space so that it can be viewed.  ... 
doi:10.26021/1931 fatcat:ndq53xb2jndutggwixw4ail5nq

Predicting opponent locations in first-person shooter video games

Stephen Michael Hladky
Specifically to Michael Bowling for providing a third-party perspective on my work and to Jeffery Grajkowski for the code used to calculate lines-of-sight and parsing file structure in Counter-Strike maps  ...  Although they appear skillful at playing video games, cheating characters may not behave in a human-like manner and can contribute to a lack of player enjoyment if caught.  ...  This approach is evident in virtual reality (VR) simulations where computer-controlled humanoid agents interact within a three-dimensional virtual environment.  ... 
doi:10.7939/r3f99d fatcat:jyx4kr37vrakhfxbmq644auycm