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Building blocks: A novel metaphor for solving 3D puzzles

Felipe Bacim, Cheryl Stinson, Bireswar Laha, Doug A. Bowman
2011 2011 IEEE Symposium on 3D User Interfaces (3DUI)  
Rather than having to focus on specific pieces one at a time, users instead build pieces from individual bulding blocks, allowing them to focus on the structure of the puzzle space.  ...  This paper presents our team's design and implemention of an innovative solution to solve the challenge proposed by the 3DUI Contest, which consisted of creating a 3DUI to solve simple 3D puzzles.  ...  IEEEFigure 2 : 2 Symposium on 3D User Interfaces 2011 19-20 March, Singapore 978-1-4577-0064-4/11/$26.00 ©2011 IEEE Experimental setup. Figure 3 : 3 Average time to complete the trials.  ... 
doi:10.1109/3dui.2011.5759238 dblp:conf/3dui/BacimSLB11 fatcat:2qysbkuvfbhoxiwgskeeton3sq

DRIVE: Directly Reaching Into Virtual Environment with bare hand manipulation behind mobile display

Seung Wook Kim, Anton Treskunov, Stefan Marti
2011 2011 IEEE Symposium on 3D User Interfaces (3DUI)  
We present DRIVE, an interaction method that allows a user to manipulate virtual content by reaching behind a mobile display device such as a cellphone, tablet PC, etc.  ...  | s.marti } @sisa.samsung.com IEEE Symposium on 3D User Interfaces 2011 19-20 March, Singapore 978-1-4577-0037-8/11/$26.00 ©2011 IEEE  ...  experience for 3D content on mobile devices.  ... 
doi:10.1109/3dui.2011.5759228 dblp:conf/3dui/KimTM11 fatcat:6sfnzd3anrdjddukotfeqs6vqi

Look mother, virtual puzzling without buttons!

Steven Maesen, Patrik Goorts, Lode Vanacken, Sofie Notelaers, Tom De Weyer
2011 2011 IEEE Symposium on 3D User Interfaces (3DUI)  
Not many virtual 3D puzzle applications have been researched. We present a solution using tangible objects and a reach-in set-up. The user can solve a puzzle using natural and tangible interaction.  ...  In a user experiment the solution proved to be natural and intuitive.  ...  Both operations return IEEE Symposium on 3D User Interfaces 2011 19-20 March, Singapore 978-1-4577-0064-4/11/$26.00 ©2011 Crown Figure 2 : 2 The viewpoint of the user, demonstrating the overlay the applicable  ... 
doi:10.1109/3dui.2011.5759243 dblp:conf/3dui/MaesenGVNW11 fatcat:23uskacnxjbp7ou4lg5pmdox2a

The cube of doom: A bimanual perceptual user experience

Henrique Debarba, Juliano Franz, Vitor Reus, Anderson Maciel, Luciana Nedel
2011 2011 IEEE Symposium on 3D User Interfaces (3DUI)  
ABSTRACT This paper presents a 3D user interface to solve a three-dimensional wooden blocks puzzle.  ...  Figure 1 : From left to right: the user wearing shutter-glasses and holding the interaction devices; the system overview including the monitor with the Wiimote on the top; a highlight of the iPod Touch  ...  IEEE Symposium on 3D User Interfaces 2011 19-20 March, Singapore 978-1-4577-0064-4/11/$26.00 ©2011 IEEE Figure 2 : 2 Completion time for novices. Figure 3 : 3 Completion time for experts.  ... 
doi:10.1109/3dui.2011.5759240 dblp:conf/3dui/DebarbaFRMN11 fatcat:rnmlcfdwe5gqtp7tmtyvux3oji

A 3D desktop puzzle assembly system

Dmitri Shuralyov, Wolfgang Stuerzlinger
2011 2011 IEEE Symposium on 3D User Interfaces (3DUI)  
We describe a desktop virtual reality system targeted at 3D puzzle assembly.  ...  on 3D User Interfaces 2011 19-20 March, Singapore 978-1-4577-0064-4/11/$26.00 ©2011 Crown view direction set to the contact normal.  ...  We did not intend to measure the puzzle solving time itself, as we wanted to focus on timing the 3D user interface, following the "spirit" of 3D user interface research.  ... 
doi:10.1109/3dui.2011.5759244 dblp:conf/3dui/ShuralyovS11 fatcat:w5gwn6abxfhvtddz7aj2xbdkna

A 3D cubic puzzle in pCubee

Billy Lam, Yichen Tang, Ian Stavness, Sidney Fels
2011 2011 IEEE Symposium on 3D User Interfaces (3DUI)  
SOLUTION DESCRIPTION The 3D cubic puzzle is implemented in a head-coupled cubic display, pCubee [6] , that allows users to view a 3D scene from different sides.  ...  The display is compact and light enough to be held in one hand by an average adult user.  ...  Then, we find the closest empty slot in the "solution space" that the axis-aligned piece IEEE Symposium on 3D User Interfaces 2011 19-20 March, Singapore 978-1-4577-0064-4/11/$26.00 ©2011 IEEE can be fit  ... 
doi:10.1109/3dui.2011.5759242 dblp:conf/3dui/LamTSF11 fatcat:5uecub35fzg6hmb25bkrxljjxi

Design and evaluation of methods to prevent frame cancellation in real-time stereoscopic rendering

Jerome Ardouin, Anatole Lecuyer, Maud Marchal, Eric Marchand
2011 2011 IEEE Symposium on 3D User Interfaces (3DUI)  
When this conflict occurs, the user suffers from poor depth perception of the scene. It also leads to uncomfortable viewing and eyestrain due to problems in fusing left and right images.  ...  To solve the disparity/frame occlusion conflict, we propose rendering only the part of the viewing volume that is free of conflict by using clipping methods available in standard real-time 3D APIs.  ...  Symposium on 3D User Interfaces 2011 19-20 March, Singapore 978-1-4577-0064-4/11/$26.00 ©2011 IEEE  ... 
doi:10.1109/3dui.2011.5759223 dblp:conf/3dui/ArdouinLMM11 fatcat:qtnxhc3xlnh4racr2hw4utcory

Effects of redirection on spatial orientation in real and virtual environments

Evan A. Suma, David M. Krum, Samantha Finkelstein, Mark Bolas
2011 2011 IEEE Symposium on 3D User Interfaces (3DUI)  
We report a user study that investigated the effect of redirection in an immersive virtual environment on spatial orientation relative to both real world and virtual stimuli.  ...  2011 19-20 March, Singapore 978-1-4577-0037-8/11/$26.00 ©2011 IEEE (a) Initial pointing to a real world target (b) Initial pointing to a virtual world target (c) Pointing in the virtual environment  ...  We also plan to investigate whether these real world spatial cues can be simulated and manipulated in order to augment redirection within the virtual environment. 35 IEEE 35 Symposium on 3D User Interfaces  ... 
doi:10.1109/3dui.2011.5759214 dblp:conf/3dui/SumaKFB11 fatcat:xkkcqea6kndzncjwmfkozpa444

Belief Change and Argumentation in Multi-Agent Scenarios (Dagstuhl Seminar 13231) Virtual Realities (Dagstuhl Seminar 13241)

Jürgen Dix, Sven Hansson, Gabriele Kern-Isberner, Guillermo Simari, Sebastian Maneth, Gonzalo Navarro, Guido Brunnett, Sabine Coquillart, Robert Van Liere, Gregory, Andreas Harth, Craig Knoblock (+2 others)
2013 unpublished
The author firmly believes in the applicability of the current web architecture in the extended industrial enterprise, and is looking forward to discuss and exchange views on the current trends, challenges  ...  Quarles, "Latency and Avatars in Virtual Environments and the Effects on Gait for persons with Mobility Impairments," in Proc. of the IEEE Symp. on 3D User Interfaces (3DUI'13), pp. 23-30, IEEE, 2013.  ...  user interfaces (3DUI).  ... 
fatcat:25ea45pfqjfgxarobtzhs6llnu