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2018 Index IEEE Transactions on Learning Technologies Vol. 11

2019 IEEE Transactions on Learning Technologies  
-March 2018 2-4 Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation. Oh, S., þ, TLT Jan.  ...  -March 2018 2-4 Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation. Oh, S., þ, TLT Jan.  ... 
doi:10.1109/tlt.2019.2891054 fatcat:52fwidmagfeljk7e6toiu7sdcu

Mobile and Locative Games in the "Civic Tripod": Activism, Art and Learning

Susana Ruiz, Benjamin Stokes, Jeff Watson
2011 International Journal of Learning and Media  
This report addresses the mobile frontier for civic games, which is fragmented across the applied domains of activism, art and learning.  ...  Our site structure is part of its contribution, with a curated database of projects and interviews from the field.  ...  Acknowledgments The authors would like to thank Intel Research/Tad Hirsch for their generous sponsorship of this report. Special thanks to Tara McPherson for her guidance and insight.  ... 
doi:10.1162/ijlm_a_00078 fatcat:4vd4sjz3kbdm7issuhsuj3mb4u

Hi-Tek Learning Strategies

Victor Selman, Jerry Selman
2011 International Business & Economics Research Journal  
The aromatherapy path to the learning, the path of music and subliminal sound---Mozart effect and silent sound--and other sensory aids and teaching techniques to activate all the senses for learning-Key  ...  To augment persuasion and articulation ability of business school students, stand-up comedy is used (University of Chicago).  ...  , the new paradigm of the art of Hi-Tek learning is that game-like devices are programmed to offer suggestions for their own survival or comfort, interacting as they convert the essential data into a "  ... 
doi:10.19030/iber.v1i10.3981 fatcat:k4xh7v64ljdvbnrataneeowyee

The Patras Blended Strategy Model for Deep and Meaningful Learning in Quality Life-Long Distance Education

2019 The Electronic Journal of e-Learning  
Based on the experiences in distance lifelong learning programmes in the University of Patras' Educational Center for Life-Long Learning (KEDIVIM) the authors present how the principles and attributes  ...  In the context of distance education inlife-long learning, one important challenge is the design of versatile quality assurance strategies for e-training.  ...  We would like to thank Slavka Madarova for her help with translating this document. The utilisation of technology for educational purposes is widely supported in literature.  ... 
doi:10.34190/jel.17.2.01 fatcat:ziy67fc6evfklbwreidhd5ww6q

Human Factors in Production Systems [chapter]

Philipp Brauner, Martina Ziefle
2014 Lecture Notes in Production Engineering  
The paper concludes with a set of guidelines and methods for the usercentred development of applications for Industry 4.0.  ...  Along with three case studies, we demonstrate the potential of human factors in the development of applications for Smart Factories and enterprises in the era of Industry 4.0.  ...  The German Research Foundation (DFG) funded the presented projects (Cluster of Excellence "Integrative Production Technology for High Wage Countries").  ... 
doi:10.1007/978-3-319-12304-2_14 fatcat:rxhk2awvujcuvbapgwp2wtzxta

Pedagogical Dramas and Transformational Play: Narratively Rich Games for Learning

Sasha A. Barab, Tyler Dodge, Adam Ingram-Goble, Patrick Pettyjohn, Kylie Peppler, Charlene Volk, Maria Solomou
2010 Mind, Culture, and Activity  
in game-based adaptations of classic literature.  ...  Toward this end, we present our theoretical argument for the power of games as a contemporary story medium, grounding this discussion in the context of two game design projects and their implementations  ...  While not discussed here for spaces reasons, following the single-player trajectory that constitutes the majority of the game, players have the opportunity to engage in a multi-user trajectory, for which  ... 
doi:10.1080/10749030903437228 fatcat:xcq5gcwpdndjhnpp2ljufjdtei

Complete Issue Volume 3 Issue 1

Editor Journal of Teaching and Learning with Technology
2014 Journal of Teaching and Learning with Technology  
Users have control over the color of the foreground and the output type. Use of QR Codes in an Interactive Scavenger Hunt We developed an educational augmented reality learning game (e.g.  ...  Digital games and learning: A world of opportunities. Tech & Learning, 34(6), 22. Wu, HK, Wen-Yu Lee, S., (2013). Current status, opportunities and challenges of augmented reality in education.  ... 
doaj:5f82f9b8c683413eb87d7bba36f1b2d0 fatcat:iydbuflcdrcvvkevjeihiukwhq

INTERPERSONAL SPACE AS CONTEXT FOR 21ST CENTURY ADULT LEARNING [chapter]

Agnieszka Stopińska-Pająk
2021 Learning Never Ends... Spaces of Adult Education: Central and Eastern European Perspectives  
The present research highlights the vast area of Polish androgogical research, thus widening the boundaries of the research field, going beyond formal learning spaces and exploring microworlds of individuals  ...  The keywords listed were grouped into clusters and issues, and analytical categories were identified for use in developing a typology of research issues: 1) the domain of andragogical reflection, with  ...  RESULTS OF SIMULATION EDUCATIONAL STRATEGIES The goal of experiential-learning strategies, realised as simulation games or role-playing games, is as much to educate students about groups of patients involved  ... 
doi:10.31338/uw.9788323552062.pp.30-36 fatcat:usx5wqxqbrdjdelambfxsw7dgm

ConVRgence (VRIC) Virtual Reality International Conference Proceedings

Simon Richir
2020 International Journal of Virtual Reality  
This issue gathers all the articles presented at the scientific conference ConVRgence (VRIC) which took place during Laval Virtual World 2020 (April 22-24).  ...  Acknowledgments This part of the work is done within the framework of the NUMERILAB project, supported by FEDER and the NORMANDY REGION.  ...  Acknowledgements The authors would like to acknowledge all the team members at Virtuleap. References  ... 
doi:10.20870/ijvr.2020...3316 fatcat:d4dsvhql3ba5ros3xke2wb3efy

EDITORIAL: LEARNING, TECHNOLOGIES, AND TIME IN THE AGE OF GLOBAL NEOLIBERAL CAPITALISM

2017 Knowledge Cultures  
Siân Bayne is Professor of Digital Education at the University of Edinburgh, based in the Moray House School of Education, where she directs the Centre for Research in Digital Education.  ...  In 2008, she received the University of Edinburgh Chancellor's Award for Teaching (University of Edinburgh, 2016f).  ...  In addition, the affordances of PAR to augment learning in the studio needs to scrutinized.  ... 
doi:10.22381/kc5220171 fatcat:wvdp4gkzu5ez3cc5bnba25keoa

An Investigation into the Learning Environments of Blended Delivery (e-Learning and Classroom) in a Tertiary Environment

David Skelton
2008 International Journal of Learning  
Step Online and class-based activities are participatory and contribute to a collaborative learning environment.  ...  It may use simulations, interactive multimedia, interactive case studies and online, scenario-based learning. This is the programmed instruction or computer-based learning side of e-learning.  ...  EIT's vision for e-learning will be driven by the following missions: A.  ... 
doi:10.18848/1447-9494/cgp/v15i05/45769 fatcat:xzwwha3yjrb4jpl4osyizezlce

The Democratization of Artificial Intelligence [chapter]

Andreas Sudmann
2019 The Democratization of Artificial Intelligence  
BBC (http:// www.bbc.com/capital/story/20190307-the-hidden-armies-that-power-the-in ternets-new-stars) [Last access 24.4.2019].  ...  Tsing, Anna (2015): A Feminist Approach to the Anthropocene: Earth Stalked by Man. Lecture held at the Barnard College for Women. (https://www.youtube. com/watch?  ...  Net Politics in the Era of Learning Algorithms" in Bochum, September 2018 led by Andreas Sudmann and with the members of the ITEA3 project "Industrial-grade Verification and Validation of Evolving Systems  ... 
doi:10.1515/9783839447192-001 fatcat:7yjb2m5p7jdt7dvkpzsuttbvf4

Multi-grid cellular genetic algorithm for optimizing variable ordering of ROBDDs

Cristian Rotaru, Octav Brudaru
2012 2012 IEEE Congress on Evolutionary Computation  
A similarity based communication protocol between clusters of individuals from parallel grids is defined. The exchange of genetic material proves to considerably boost the quality of the solution.  ...  This paper presents a cellular genetic algorithm for optimizing the variable order in Reduced Ordered Binary Decision Diagrams. The evolution process is inspired by a basic genetic algorithm.  ...  Bazzan, Coordinating Many Agents in Stochastic Games 218, Shuangyong Song, Qiudan Li and Xiaolong Zheng, Detecting Popular Topics in Microblogging Based on a User Interest-Based Model 230, Aida Ferreira  ... 
doi:10.1109/cec.2012.6256590 dblp:conf/cec/RotaruB12 fatcat:4ly3nrktw5habc6lf5err7d5py

E-LEARNING IN 21st CENTURY [article]

Editor-Wakil Kumal Yadab, Editor-Jitendranath Gorai, Editor-M R. Rahul, Editor-Ms Seema Shukla, Editor-Mr. Mridul C Mrinal, Editor-Mr. Mujammil Pasha, Editor-Mrs. K. P. Jaiyasri
2021 Zenodo  
warranties of any kind, express or implied, including but not limited to the implied warranties of merchantability, fitness for a particular purpose.  ...  The Publisher and Editor shall not be liable whatsoever for any errors, omissions, whether such errors or omissions result from negligence, accident, or any other cause or claims for loss or damages of  ...  There are many types of E-Learning receivable for learned like lesson based learning, game and activity based learning, ‗lesson a day' learning, self-paced learning, video-based learning, course-based  ... 
doi:10.5281/zenodo.5506446 fatcat:xcbnkhip25eq7epb2s7jupuu2q

Performance-Aware Refactoring of Cloud-Based Big Data Applications

Chen Li, Giuliano Casale
2017 2017 International Conference on Computational Science and Computational Intelligence (CSCI)  
We present a parallel algorithm for the efficient clustering of proteins into groups. The input consists of an n by n distance matrix.  ...  The second step is to utilize parallel processors to calculate a hierarchal cluster of these n items based on this matrix. We have implemented our algorithm and have found it to be scalable.  ...  We propose the several advantages of deep Q-learning for multi-robots and present our implementation on a physics-based simulator.  ... 
doi:10.1109/csci.2017.264 fatcat:lq7gvjk2pzarllwdvrfw2g6xdm
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