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Human-Engaged Computing: the future of Human–Computer Interaction

Xiangshi Ren, Chaklam Silpasuwanchai, John Cahill
2019 CCF Transactions on Pervasive Computing and Interaction  
Debates regarding the nature and role of Human-Computer Interaction (HCI) have become increasingly common.  ...  HEC is a focused yet adaptable philosophical approach which aims to establish "synergized interactions between engaged humans and engaging computers for high level wisdom which enhances our human survival  ...  Ren Lab and the Center for Human-Engaged Computing at Kochi University of Technology.  ... 
doi:10.1007/s42486-019-00007-0 dblp:journals/ccftpci/RenSC19 fatcat:ruyn55wh7bcvll3be5piozeq54

False beliefs and naive beliefs: They can be good for you

Marco Bertamini, Roberto Casati
2009 Behavioral and Brain Sciences  
But if humans are biologically engineered to appraise the world accurately and to form true beliefs, how are we to explain the routine exceptions to this rule?  ...  We explore this question in some detail.  ...  Consider this from Aristotle: We ought not to follow the proverb-writers, and "think human, since you are human." Or "think mortal, since you are mortal."  ... 
doi:10.1017/s0140525x09991178 fatcat:rqll4qyhffhc3gsczkujuambdy


John Levis
2007 Annual Review of Applied Linguistics  
This article reviews three key areas where computer technology and pronunciation intersect: (1) appropriate pedagogical goals and the measurement of improvement; (2) the ability of CAPT to give useful,  ...  Pronunciation-related issues such as comprehensibility, accent, and the mutual intelligibility of varieties of world Englishes are central to many questions in applied linguistics.  ...  Pitch tracings are ubiquitous in CAPT studies and recommendations.  ... 
doi:10.1017/s0267190508070098 fatcat:lieixt47pzde7ndw7377qn5pji

Exploring the forms of sociality mediated by innovative technologies in retail settings

Eleonora Pantano, Alessandro Gandini
2017 Computers in Human Behavior  
To achieve this goal, we use a qualitative approach involving 20 young consumers in the London-based market, where technology use by this group of consumers is growing.  ...  Findings show that digitally-mediated in-store activity mainly responds to a need for advice and trust, and the forms of sociality deployed around it are essentially ephemeral, low-intensity and publicity-oriented  ...  However, increased computing capabilities, improvements in wireless technologies, and continuous developments in flexible software and pervasive systems have allowed consumers to ubiquitously access information  ... 
doi:10.1016/j.chb.2017.02.036 fatcat:afk6yrwn2vc6tcwz7f6fmna2ly

Ubiquitous technologies for older people

Michela Cozza, Antonella De Angeli, Linda Tonolli
2017 Personal and Ubiquitous Computing  
We base our reasoning on a review of papers published in Personal and Ubiquitous Computing (1997-2014).  ...  In this paper, we present a close reading of work in ubicomp of applications for older people.  ...  The work reported in this paper was partially supported by ''ACANTO: A CyberphysicAl social NeTwOrk using robot friends'' (H2020) and ''Active Ageing @home'' (MIUR Technological Cluster).  ... 
doi:10.1007/s00779-017-1003-7 fatcat:rzihx26parezrorotir75gh4ci

Informal Carer Role in the Personalisation of Assistive Solutions Connected to Aspirations of People with Dementia [chapter]

Maria Laura De Filippis, Michael P. Craven, Tom Dening
2014 Lecture Notes in Computer Science  
If you wish to cite this item you are advised to consult the publisher's version.  ...  The increase in the elderly population over the last thirty years with consequent increase in the number of people living with dementia (PwD) has resulted in a research focus on improving quality-of-life  ...  Acknowledgements The research reported in this paper was conducted by the National Institute for Health Research MindTech Healthcare Technology Co-operative (NIHR MindTech  ... 
doi:10.1007/978-3-319-13105-4_35 fatcat:5ene2kyhrrgopmi64pfecq3xmy

The Role of Affect and Sociality in the Agent-Based Collaborative Learning System [chapter]

Yasunori Morishima, Hiroshi Nakajima, Scott Brave, Ryota Yamada, Heidy Maldonado, Clifford Nass, Shigeyasu Kawaji
2004 Lecture Notes in Computer Science  
among the human-computer interaction researchers.  ...  The system provides an environment in which learning takes place through interactions with a coaching computer agent and a co-learner, an autonomous agent that makes affective responses.  ...  As computer systems are becoming more and more ubiquitous, they are evolving from computing machines to communication machines. A speech-enabled automated system is an example of such machines.  ... 
doi:10.1007/978-3-540-24842-2_28 fatcat:xsgezveyovephgnzreka4uiday

Motivating participation in social computing applications: a user modeling perspective

Julita Vassileva
2012 User modeling and user-adapted interaction  
Social Computing Applications (SCA) allow users to discuss various topics in online forums, share their thoughts in blogs, share photos, videos, bookmarks, and connect with friends through social networks  ...  the kind of contributions that are beneficial.  ...  There has been research over the last 10 years in the areas of human-computer interaction and the social sciences on how and why people engage in large successful SCA.  ... 
doi:10.1007/s11257-011-9109-5 fatcat:if3eqkz7hrbivhll3vaegqvcvy

The electronic oracle: computer models and social decisions

Donella H. Meadows, Jennifer M. Robinson
2002 System Dynamics Review  
The majority of the MSGs (models, simulations, and games) sampled are living off a very slender intellectual investment in fundamental knowledge ...  ...  The 'image' of research needs refurbishment among funders and builders in the professional community.  ...  The past is before you, below you, where you can examine it. Man's position in time is that of a person sitting beside a river, facing always downstream as he watches the water flow past ...  ... 
doi:10.1002/sdr.239 fatcat:kzr3hhfg3bhdfieszyjynmejqa

Collaborative creativity: The Music Room

Fabio Morreale, Antonella De Angeli, Raul Masu, Paolo Rota, Nicola Conci
2013 Personal and Ubiquitous Computing  
In particular, we are interested in designing spaces which allow everybody to compose and play original music.  ...  The Music Room is an interactive installation where couples can compose original music by moving in the space.  ...  We sincerely hope you enjoyed the installation and we are working on an improved version of it, basing on your valuable suggestions.  ... 
doi:10.1007/s00779-013-0728-1 fatcat:u33ewivh4nhxhber3jtdgjvtca

Pattern Languages in HCI: A Critical Review

Andy Dearden, Janet Finlay
2006 Human-Computer Interaction  
ABSTRACT This paper presents a critical review of patterns and pattern languages in human-computer interaction (HCI).  ...  Janet Finlay is a usability researcher with an interest in design communication and systemsevaluation; she is Professor of Interactive Systems in the School of Computing at Leeds Metropolitan University  ...  We are grateful for the comments and the feedback we have received  ... 
doi:10.1207/s15327051hci2101_3 fatcat:k63n4olzwnchhpo2fsbi7w4d3y

Insiders and Insider Threats - An Overview of Definitions and Mitigation Techniques

Jeffrey Hunker, Christian W. Probst
2011 Journal of Wireless Mobile Networks, Ubiquitous Computing, and Dependable Applications  
Little real-world data is available about the insider threat [1], yet recognizing when insiders are attempting to do something they should not on a corporate or organizational (computer) system is an important  ...  problem in cyber and organizational security in general.  ...  Two developments in recent years have served to confound this picture. One is the now ubiquitous networked computing environment.  ... 
doi:10.22667/jowua.2011.03.31.004 dblp:journals/jowua/HunkerP11 fatcat:5iwopvcufndzrltdbub5a32lye

Emotional Intelligence Assessment Tool for Children with Autism Spectrum Disorder

Naila Shah, SZABIST, Department of Computer Science, Karachi, Pakistan, Faria Jameel
2019 International Journal of Learning and Teaching  
Researchers are working immensely in different areas of Artificial Intelligence, by developing human like intelligent machines that can understand human emotions and can also improve an individual's emotional  ...  We cannot disregard people with disabilities from this improvement; unfortunately, difficulty in recognizing emotions and intense negative emotions are one of the characteristic of people with Autism Spectrum  ...  ACKNOWLEDGMENT We are grateful to Pakistan Center for Autism for their unconditional support.  ... 
doi:10.18178/ijlt.5.3.213-219 fatcat:4evvx63scbbcdahyelgklwmvmq

ExquiMo: An Exquisite Corpse Tool for Collaborative 3D Shape Design

Warunika Ranaweera, Parmit Chilana, Daniel Cohen-Or, Hao Zhang
2017 Journal of Computer Science and Technology  
Part designs from individual players are fused together to produce an often unexpected, hence creative, end result.  ...  Inspired by the game of Exquisite Corpse, our tool allocates distinct parts of a shape to multiple players who model the assigned parts in a sequence.  ...  You have to struggle to get at it through surface layers" -Abraham Maslow, Emotional blocks to creativity Figure 1 . 1 : 11 Collaboratively designed 3D shapes via ExquiMo, our modeling tool inspired  ... 
doi:10.1007/s11390-017-1789-9 fatcat:5ln6f3dms5efpi2ihjs5ysrcgy

Mass "Non-communication" of the Young

2017 Evropejskij Issledovatelʹ  
The authors in the paper analyze the phenomenon of excessive presence of the mass communication media, television in the first place, and the modern computer technology in the lives of young people, as  ...  The goal of the research was to determine to which extent the newest technological achievements are present in the lives of the young in Serbia and how often they use them as media in the process of communication  ...  Abraham Maslow tries to explain human nature through actualization of a healthy creative personality.  ... 
doi:10.13187/er.2017.1.9 fatcat:rsr62eo53zbgfgbzzezugali5m
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