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How screen transitions influence touch and pointer interaction across angled display arrangements
2012
Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI '12
In a study participants performed dragging tasks across both display planes with direct touch as well as a pointing device. ...
Digital office environments often integrate multiple displays in a variety of arrangements. ...
ACKNOWLEDGMENTS We'd like to thank our patient study subjects for their time and the CHI reviewers for a fruitful rebuttal phase. ...
doi:10.1145/2207676.2207705
dblp:conf/chi/HenneckeMB12
fatcat:zylccpmf7ffo3jttmguvlqoofy
Pointer warping in heterogeneous multi-monitor environments
2007
Graphics Interface
Warping the pointer across monitor bezels has previously been demonstrated to be both significantly faster and preferred to the standard mouse behavior when interacting across displays in homogeneous multi-monitor ...
In addition, our study showed that, when transitioning across screens, the mismatch between the visual and the device space has a significantly bigger impact on performance than the mismatch in orientation ...
RELATED WORK A substantial amount of work has been done to alleviate the effects of bezel traversal and enhance pointer interaction across multiple displays. ...
doi:10.1145/1268517.1268537
dblp:conf/graphicsinterface/BenkoF07
fatcat:32bx3jvvovgwbel2knmbtkencm
Multimodal Split View Tabletop Interaction Over Existing Applications
2007
Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)
Independent applications let people see and work on separate systems. Shared screens let people see a twinned view of a single user application. ...
In this paper, we explore multimodal split view interaction -a tabletop whose surface is split into two adjacent projected views -that leverages how people can interact with three types of existing applications ...
We also offered a generalized approach to leveraging three types of existing software in SVT: independent views, shared screens and true groupware. ...
doi:10.1109/tabletop.2007.21
dblp:conf/tabletop/TseSBSLG07
fatcat:27htrdjilrg3dm6t6yicfubfv4
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers
2020
IEEE Transactions on Visualization and Computer Graphics
Specifically, we 1) design, implement and study how to interact with information that reaches beyond a single physical touchscreen in VR; 2) design and evaluate a set of interaction concepts; and 3) build ...
In this paper, we investigate the feasibility of interacting jointly between an immersive VR head-mounted display and a tablet within the context of knowledge work. ...
Prior work has also explored how to support user interaction across HMDs and mobile and wearable touch displays. Grubert et al. ...
doi:10.1109/tvcg.2020.3023567
pmid:33017290
fatcat:3nsywsuhyjcbhkxynlmvz7qvi4
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers
[article]
2020
arXiv
pre-print
Specifically, we 1) design, implement and study how to interact with information that reaches beyond a single physical touchscreen in VR; 2) design and evaluate a set of interaction concepts; and 3) build ...
In this paper, we investigate the feasibility of interacting jointly between an immersive VR head-mounted display and a tablet within the context of knowledge work. ...
Prior work has also explored how to support user interaction across HMDs and mobile and wearable touch displays. Grubert et al. ...
arXiv:2008.04559v1
fatcat:vfkpz7oddje2zcbuah6w4jf2pe
Input Technologies and Techniques
[chapter]
2012
Human Factors and Ergonomics
Direct interaction not only includes many variations on touch itself, but also includes modalities such as pen input, motion and postural sensing, and proximal and spatial interactions in the physical ...
But this is perhaps clearer now than ever before: many people now primarily experience computing by direct-touch input on their displays. ...
Tiled screens currently require a bezel (non-display area) which creates a grid of tiles that interferes with interactions such as direct-touch dragging of items across screens (Ball and North 2005) . ...
doi:10.1201/b11963-9
fatcat:czou4e5munb7jj37os7v6om6im
Gradual engagement
2012
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces - ITS '12
We illustrate how we can apply this pattern to design, and show how existing and novel interaction techniques for cross-device transfers can be integrated to flow across its various stages. ...
We explore how techniques differ between personal and semi-public devices, and how the pattern supports interaction of multiple users. ...
For example, it influences casual and serendipitous encounters [20] , is a nuance in how people greet one another [Ch. 6 in 19], and is a major factor in how people arrange themselves for optimal small ...
doi:10.1145/2396636.2396642
dblp:conf/tabletop/MarquardtBBGH12
fatcat:ohb23nqndveydks7onjmanur7q
Shared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment
[article]
2020
arXiv
pre-print
However, most prior studies of collaborative immersive analytics have focused on how groups interact with surface interfaces such as tabletops and wall displays. ...
within the interaction space. ...
ACKNOWLEDGMENTS Thank you to our study participants and anonymous reviewers for their feedback. ...
arXiv:2009.00050v1
fatcat:a237rqc6prauzhuluxz3dbzgiq
Inventing the future down under
2005
Computer graphics
Acknowledgments The authors would like to thank the staff and students of the HIT Lab NZ for the contribution to the projects mentioned and for making the HIT Lab NZ such a creative place to work. ...
A wide-angle lowpowered laser shines across the surface of the table with a camera mounted above it. ...
The goal is to develop touch screen technology that enables several people at a time to interact with digital data on a projection screen. ...
doi:10.1145/1080376.1080388
fatcat:momejlllkff37jrn3qak3mbmxi
A review of collocated multi-user TV
2015
Personal and Ubiquitous Computing
Firstly we discuss how we interact with and share use of the TV, before examining how our TV usage has been augmented by multi-screening. ...
The TV is in the process of being supplemented, and in some cases replaced, by other devices and displays (e.g. phones, tablets) in what is termed "multi-screening". ...
Acknowledgements This work was supported in part by Bang & Olufsen and the EPSRC. This publication only reflects the authors' views. ...
doi:10.1007/s00779-015-0860-1
fatcat:qspkabpl6beoddxzfkcpvg54iy
A Comparison of Direct and Indirect Multi-touch Input for Large Surfaces
[chapter]
2009
Lecture Notes in Computer Science
Multi-touch input on interactive surfaces has matured as a device for bimanual interaction and invoked widespread research interest. ...
, vertically arranged display surface. ...
In the direct condition, the surface doubles as display. In the indirect condition, the display is provided on a separate screen arranged vertically behind the input surface. ...
doi:10.1007/978-3-642-03655-2_65
fatcat:mw7ooagkf5hxzacmlmxc5qvqce
Eye movements in language and cognition
[chapter]
2007
Human Cognitive Processing
19 (e.g., Barsalou, 1999) and influences how a listener directs their attention across a picture. ...
angle. ...
doi:10.1075/hcp.18.21ric
fatcat:trdhc7rddvgy7l2ijy2ei3jc6i
Motion and Attention in a Kinetic Videoconferencing Proxy
[chapter]
2011
Lecture Notes in Computer Science
Compared to collocated interaction, videoconferencing disrupts the ability to use gaze and gestures to mediate interaction, direct reactions to specific people, and provide a sense of presence for the ...
We also discovered tradeoffs in attention and clarity between explicit versus implicit control, a tension in how motion toward one person can exclude other people, and ways that swiveling motion provides ...
The studies emphasized the coincident timing of robotic gestures with transitional words. Our work also explores how orientation cues can influence interaction, but in a highly collaborative context. ...
doi:10.1007/978-3-642-23774-4_16
fatcat:7oeta7ko3ndrlm5l4dttem6mlq
Living with a Tabletop: Analysis and Observations of Long Term Office Use of a Multi-Touch Table
2007
Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)
We present the results of three research instruments: a structured interview with the user, an analysis of touch and click locations when operating in desktop and tabletop modes over several days, and ...
We present the results of three research instruments: a structured interview with the user, an analysis of touch and click locations when operating in desktop and tabletop modes over several days, and ...
Acknowledgements We offer thanks to Clifton Forlines for assistance with statistical analyses, and great thanks to AB, our participant.
9. ...
doi:10.1109/tabletop.2007.33
dblp:conf/tabletop/WigdorPRES07
fatcat:ir4in6jktzdm3pgipkgifv46da
Unpacking the temporal advantage of distributing complex visual displays
2012
International Journal of Human-Computer Studies
It was also found that the effect can be caused by large increases in slow, external information searches (Experiment 1), that the spatial arrangement itself is the critical factor and the effect is domain-general ...
Spatial arrangement of information can have large effects on problem solving. ...
Acknowledgments The research was supported by grants from the Office of Naval Research: N000140610053 to the third author and N0001406WX20091, N0001412WX21502, and N0001412WX3008 to the fourth author. ...
doi:10.1016/j.ijhcs.2012.07.003
fatcat:34mcjkj5krbmpi23yib55hj6ry
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