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Image-based interactive exploration of real-world environments

M. Uyttendaele, A. Criminisi, Sing Bing Kang, S. Winder, R. Szeliski, R. Hartley
2004 IEEE Computer Graphics and Applications  
Omnidirectional camera design Sensor resolution and bandwidth limitations cause many current systems to display panoramic images and videos in small windows.  ...  To alleviate the confusion around available branch points in this tour, we adopted a heads-up display user interface.  ... 
doi:10.1109/mcg.2004.1297011 pmid:15628073 fatcat:a4v2bwkxfbd3ddyjdy3hdf3z5e

Omnidirectional MediA Format (OMAF): Toolbox for Virtual Reality Services [article]

Sachin Deshpande, Miska M. Hannuksela
2022 arXiv   pre-print
Additionally, OMAF supports multiple viewpoints corresponding to omnidirectional cameras and overlay images or video rendered over the omnidirectional background image or video.  ...  Consequently, the paper presents the interoperability points specified in the OMAF standard, which enable signaling which OMAF features are in use or required to be supported in implementations.  ...  In the image rendering block, the decoded pictures (D') are projected onto the screen of a head-mounted display or any other display device based on the metadata parsed from the file.  ... 
arXiv:2203.01183v1 fatcat:4rs6r2xx75h7hijg4bmtcb3s6y

360-Degree Video Streaming: A Survey of the State of the Art

Rabia Shafi, Wan Shuai, Muhammad Usman Younus
2020 Symmetry  
The visible area (known as user's viewport) of the video is displayed through Head-Mounted Display (HMD) with a very high frame rate and high resolution.  ...  This paper surveys 360-degree video streaming by focusing on different paradigms from capturing to display.  ...  M.U.Y. helps in writing manuscript and proofread the manuscript. All authors have read and agreed to the published version of the manuscript.  ... 
doi:10.3390/sym12091491 fatcat:wciqpwsi75grffl2ug73uzsbsm

Hyper360 – a Next Generation Toolset for Immersive Media [article]

Hannes Fassold, Antonis Karakottas, Dorothea Tsatsou, Dimitrios Zarpalas, Barnabas Takacs, Christian Fuhrhop, Angelo Manfredi, Nicolas Patz, Simona Tonoli, Iana Dulskaia
2021 arXiv   pre-print
In this work, we describe the work done so far in the Hyper360 project on tools for mixed 360 video and 3D content.  ...  Due to its novelty, there is a lack of tools for producing highly engaging interactive 360 video for consumption on a multitude of platforms.  ...  One major criticism by several users was that the interactive application could not be viewed and used in head-mounted displays or at least on smartphones which would allow the user to look around, rather  ... 
arXiv:2108.00430v1 fatcat:wc5uquogr5d2ppzmldvsykzqs4

The Virtual Machinery Workshop: an Immersive 360 degree Web-Based Vocational Education Learning [article]

Prayitno, Anwar Sukito Ardjo, Liliek Triyono, Bambang Kuswanto
2019 arXiv   pre-print
In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web.  ...  learning in education.  ...  This means the outside world is shut out, reducing distractions away from the content, owing to the use of a head mounted display and headphones.  ... 
arXiv:1904.13209v1 fatcat:jc3b6nhwynbsxg74isvvxn5tlu

An Overview of Omnidirectional MediA Format (OMAF)

Miska M. Hannuksela, Ye-Kui Wang
2021 Proceedings of the IEEE  
on the background; 4) hotspots for switching viewpoints interactively; 5) displaying a logo of the content provider; 6) displaying a semitransparent watermark on top of the content; 7) advertisements.  ...  Such usage may suit for example displaying omnidirectional video on a conventional flat-panel display.  ... 
doi:10.1109/jproc.2021.3063544 fatcat:ybnn274mgnfl5ktlvc3jbywina

Towards smart meeting

Zhiwen Yu, Motoyuki Ozeki, Yohsuke Fujii, Yuichi Nakamura
2007 Proceedings of the ninth international conference on Multimodal interfaces - ICMI '07  
Second, the contextaware browsing adaptively selects and displays meeting information according to user's situational context, e.g., user purpose, which makes meeting viewing more efficient.  ...  This feature is helpful in activating discussion and facilitating human communication during a meeting.  ...  In [12] , the authors use the concept of group interest-level to define relevance or the degree of engagement that meeting participants display as a group during their interaction.  ... 
doi:10.1145/1322192.1322210 dblp:conf/icmi/YuOFN07 fatcat:e7hcr7b6oranhgrv3vu5okmnrq

New Media Art Projects, Panoramic Images and Live Video as Interface between Real and Virtual Worlds

Franc Solina
2014 DESIDOC Journal of Library & Information Technology  
First, successfully the concept of the virtual gallery and the live video panoramic interface and later interactive art installations was taken up where video or images were used as primary means of interaction  ...  Today, such galleries are conceptually not much different, however, they typically contain much more material of higher resolution in 2D and 3D.  ...  The easiest way of feedback offers a video camera mounted on the display which shows what is going on in front of the display.  ... 
doi:10.14429/djlit.34.6753 fatcat:cpeafrlwovdoni23jsqqehyyqq

Video collections in panoramic contexts

James Tompkin, Fabrizio Pece, Rajvi Shah, Shahram Izadi, Jan Kautz, Christian Theobalt
2013 Proceedings of the 26th annual ACM symposium on User interface software and technology - UIST '13  
ABSTRACT Video collections of places show contrasts and changes in our world, but current interfaces to video collections make it hard for users to explore these changes.  ...  We demonstrate the flexibility of our representation with interfaces for desktop and mobile flat displays, and for a spherical display with joypad and tablet controllers.  ...  Acknowledgements Anthony Steed, Mike Terry, Pan Ye, Antti Oulasvirta, Kwang In Kim, Will Steptoe, Peter Grindrod, and all our participants.  ... 
doi:10.1145/2501988.2502013 dblp:conf/uist/TompkinPSIKT13 fatcat:44poybnqrjehjhupxmyrltmf7i

Virtual reality as a tool for environmental conservation and fundraising

Katherine M. Nelson, Eva Anggraini, Achim Schlüter, Stefano Triberti
2020 PLoS ONE  
We employed a 2x2 experimental design using 3D head-mounted displays comparing 360° film footage vs. unidirectional film and a positive message vs. a negative message.  ...  New technology, such as the VR head-mounted display, is highly effective at attracting interest which is an important point to encourage organizations to invest in new technologies.  ...  Using a head-mounted display, participants experience the five-minute video, Coral Reefs: Life Below the Surface [15] .  ... 
doi:10.1371/journal.pone.0223631 pmid:32251442 fatcat:ndk5r7dv2fdzlnvr4rep5euxeq

Lessons learned from a project examining the learning outcomes and experiences in 360o videos

Emmanuel Fokides, Penelope Atsikpasi, Paraskevi Anna Arvaniti
2021 Journal of Educational Studies and Multidisciplinary Approaches  
However, the low-cost HMDs used for viewing 360° videos and the applications in which they were embedded, were considered the least easy to use.  ...  The study at hand presents the results of a project in which 360° videos were used by primary school students. Eighty-four students, aged ten to eleven, participated in the experiment.  ...  For processing/editing them, similar techniques to that of regular videos are followed. Viewers can watch them using computers, smartphones, and head-mounted displays (HMDs).  ... 
doi:10.51383/jesma.2021.8 fatcat:croprjkugfeohafwhw7qm2cvey

Deep Learning for Omnidirectional Vision: A Survey and New Perspectives [article]

Hao Ai, Zidong Cao, Jinjing Zhu, Haotian Bai, Yucheng Chen, Lin Wang
2022 arXiv   pre-print
This paper presents a systematic and comprehensive review and analysis of the recent progress in DL methods for omnidirectional vision.  ...  Accordingly, omnidirectional vision has attracted booming attention due to its more advantageous performance in numerous applications, such as autonomous driving and virtual reality.  ...  ODI Super-Resolution (SR) Existing Head-Mounted Display (HMD) devices [83] require at least the ODI with 21600ˆ10800 pixels for immersive experience, which can not be directly captured by current camera  ... 
arXiv:2205.10468v2 fatcat:73fks33oafa6zgxliccydvdbeq


R. Feriozzi, A. Meschini, D. Rossi, F. Sicuranza
2019 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
The comparison shows how all three systems have proved to be useful for the purposes of the research but only one has proved to be reliable from a geometric point of view to identify the locators useful  ...  A graphical interface based on spherical panoramas, instead of complex three-dimensional could help the user/citizen of the city to better know the operation related to control units spread in the urban  ...  In particular: -Samsung Gear 360 spherical camera; -Nikon D5000 SLR camera with 18mm lens mounted on Manfrotto 303SPH panoramic head; -Equirectangular images used by Google Street View obtained through  ... 
doi:10.5194/isprs-archives-xlii-2-w9-347-2019 fatcat:kemevtaawzczvl7ojprgi2lx7y

VR Panoramic Technology in Urban Rail Transit Vehicle Engineering Simulation System

Zhonggao Yang, Dan Xiang, Yili Cheng
2020 IEEE Access  
The function of VR technology in the simulation system and the main technology of real-time interaction for vehicle maintenance are discussed.  ...  Therefore, authors propose the application of VR panoramic technology based on the Unity3D engine and HTC Vive interactive equipment in the urban rail transit vehicle engineering simulation system.  ...  If panoramic head display equipment is used for experience, the human-computer interaction experience will be further improved [7] .  ... 
doi:10.1109/access.2020.3009326 fatcat:ki23iwmds5danl3xphlox6nfue

Virtual reality as a tool for environmental conservation and fundraising [article]

Katherine M Nelson, Achim Schlueter, Eva Anggraini
2019 bioRxiv   pre-print
We employed a 2x2 experimental design using 3D head-mounted displays comparing 360 degree film footage vs. unidirectional film and a positive message vs. a negative message.  ...  New technology, such as the VR head-mounted display, is highly effective at attracting interest which is an important point to encourage organizations to invest in new technologies.  ...  and conceived the video content, conducted the field research and data collection process, analyzed and interpreted the data, and wrote the manuscript.  ... 
doi:10.1101/785014 fatcat:kdkblseh7zh2zcse4k3hndbn64
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