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Analysis on specific morfologic adaptation in the game of rugby in 7 - feminine, senior level

Gabriela Lepciuc, High School Radeni, Iasi, Romania, Viorel Dorgan, Veronica Popescu, State University of Physical Education and Sport, Republic of Moldova, "Alexandru Ioan Cuza" University, Romania
2021 Ştiinţa Culturii Fizice  
With the transition of rugby in 7 as an Olympic sport, performance standards have increased, the game becoming much faster and well structured, which also brings major changes in terms of the morphological  ...  profile of the player.  ...  At the muscular level, a rugby player in 7 has a well-developed and structured muscle, similar to that of an athlete. Mobility, speed, skill and reaction are features that define the game in 7.  ... 
doi:10.52449/1857-4114.2021.37-1.06 fatcat:xpprmbq7nvbxfjrmmpbajsyt3q

Competition Modeling of American Football: Observational Data and Implications for High School, Collegiate, and Professional Player Conditioning

Matthew R. Rhea, Randy L. Hunter, Tad J. Hunter
2006 Journal of Strength and Conditioning Research  
Observations of 30 football games at different levels were conducted and modeled with respect to length of play, length of recovery between plays, plays per series, and stoppages per series.  ...  Exercise to rest ratios and volume of work performed in a training session should be designed to ensure that players are preparing specifically for identified game conditions.  ...  by level of play, and series per game.  ... 
doi:10.1519/r-16274.1 pmid:16503692 fatcat:rsekcelz4vafvlajd4y4ecq5ke

COMPETITION MODELING OF AMERICAN FOOTBALL

MATTHEW R. RHEA, RANDY L. HUNTER, TAD J. HUNTER
2006 Journal of Strength and Conditioning Research  
Observations of 30 football games at different levels were conducted and modeled with respect to length of play, length of recovery between plays, plays per series, and stoppages per series.  ...  Exercise to rest ratios and volume of work performed in a training session should be designed to ensure that players are preparing specifically for identified game conditions.  ...  by level of play, and series per game.  ... 
doi:10.1519/00124278-200602000-00010 fatcat:cdt7yqk42fgm5ngm52r4d74a3a

Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments [chapter]

Kyungjin Park, Bradford Mott, Wookhee Min, Eric Wiebe, Kristy Elizabeth Boyer, James Lester
2020 Lecture Notes in Computer Science  
Evaluations of the generated levels suggest that the ASP-based level generator not only reliably generates desired CS educational game levels but also synthesizes a large set of diverse game levels.  ...  Often, this is because creating game levels is highly labor-intensive, which limits the number of levels created to support student learning.  ...  Any opinions, findings, and conclusions expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.  ... 
doi:10.1007/978-3-030-52240-7_44 fatcat:cijhlh7mzfhwdincllz33mwkva

Reasoning on Reasoning through Serious Games

Rosa Maria Bottino, Michela Ott, M. Tavella
2012 2012 IEEE 12th International Conference on Advanced Learning Technologies  
This finding was in-depth analysed also in respect to the children's level of school achievement and some considerations were drawn confirming the potential of mind games for developing young students'  ...  Subsequently, a more detailed investigation was carried out focusing on the actual cognitive abilities required to solve specific reasoning tasks proposed in a variety of selected mind games.  ...  Test results (see Table 1 ) showed that the performance of high, medium and low achievers, as to the three different skill levels, were scaled and that high achievers always performed better than the  ... 
doi:10.1109/icalt.2012.225 dblp:conf/icalt/BottinoOT12 fatcat:afv7si3d75grthsj3ogyrbhoxu

Children's Performance with Digital Mind Games and Evidence for Learning Behaviour [chapter]

Rosa Maria Bottino, Michela Ott, Mauro Tavella
2013 Communications in Computer and Information Science  
among the different types/levels of reasoning abilities required to perform the proposed gaming tasks.  ...  This paper investigates the relationship between the possession of some of the reasoning abilities required to play digital mind games and the school performance of primary school pupils.  ...  As a matter of fact, Figure 2 , where dark parts stand for low performances (actually 2 levels of low performances: poor and fair) and light parts for high performances (actually 2 levels of high performances  ... 
doi:10.1007/978-3-642-35879-1_28 fatcat:4v4gqtqpmjes7hmopk4razy5li

Serious Gaming at School

Rosa Maria Bottino, Michela Ott, Mauro Tavella
2014 International Journal of Games Based Learning  
game-based learning tasks is very high, irrespective of the level of achievement of the subjects.  ...  The concept of Serious Gaming refers to the adoption of classical entertainment games for purposes other than entertainment, including learning and instruction.  ...  , motivation and engagement in game-based learning tasks is very high, irrespective of the level of achievement of the students involved.  ... 
doi:10.4018/ijgbl.2014010102 fatcat:xg4hvnsj6nd7fjfjt7ssonu3ea

Training load, recovery and game performance in semiprofessional male basketball: influence of individual characteristics and contextual factors

Pierpaolo Sansone, Lorenzo Gasperi, Antonio Tessitore, Miguel Gomez
2021 Biology of Sport  
Pre-game recovery was lower in centers and high-experience players (p < 0.05). Game performance was better in high-MPG players (p < 0.05) and when facing low and medium-level opponents (p < 0.001).  ...  Weekly load was higher in guards and medium minute-per-game (MPG) players, and lower for medium-experienced players, before facing high-level opponents, during later season phases and short recovery cycles  ...  Specifically, game location [14] , opponent's level [2] , game outcome [2, 14, 15] , season phase [2] and recovery cycle [15] have shown to affect weekly training loads.  ... 
doi:10.5114/biolsport.2020.98451 pmid:34079165 pmcid:PMC8139347 fatcat:t67rv6ocyndsxb5rbpqajfweqe

The Role of Athletics Specific Means in Sports Team Training

Mihăilă Ion, Creţu Marian, Popescu Daniela Corina, Gionea Bogdan
2012 Procedia - Social and Behavioral Sciences  
At all levels of sports performance team games, athletics specific exercises are indispensable means of achieving the proposed objectives and performance training.  ...  For sports games, strength is a key factor in the game, by means of which we can obtain high speed running, rapid changes of direction, jumping and physical contact with the opponents. 12 Published by  ...  Problem Statement At all levels of sports performance team games, athletics specific exercises are indispensable means of achieving the proposed objectives and performance training.  ... 
doi:10.1016/j.sbspro.2012.06.216 fatcat:46z7bldi6bc2fnizfaibip4il4

I Can Play All Night: Examining the Relationship Between Perceived Tolerance and Drinking Game Alcohol Consumption

Phillip J. Ehret, Joseph W. LaBrie, Justin F. Hummer
2012 Substance Use & Misuse  
levels of in-game alcohol consumption.  ...  DISCUSSION This study explored how perceptions of tolerance to the negative or unwanted effects of alcohol varied among drinking game players and non-game players, and how high levels of perceived tolerance  ... 
doi:10.3109/10826084.2012.710291 pmid:22876832 pmcid:PMC5108655 fatcat:p3szauv565hkdeyfxdpz2rzbu4

Weakest-link contests with group-specific public good prizes

Dongryul Lee
2012 European Journal of Political Economy  
We examine the equilibrium effort levels of individual players and groups in contests in which n group compete to win a group-specific public good prize, individual players choose their effort levels simultaneously  ...  That is, it has been assumed that the level of the public good provision is a function of the sum of the individual contributions in the community.  ...  Specifically, we can construct the following game.  ... 
doi:10.1016/j.ejpoleco.2011.11.003 fatcat:6pqiswu6oretvjcvxmotbsh7kq

Reciprocal Relationships Between Problematic Social Media Use, Problematic Gaming, and Psychological Distress Among University Students: A 9-Month Longitudinal Study

Ching-Wen Chang, Ru-Yi Huang, Carol Strong, Yi-Ching Lin, Meng-Che Tsai, I-Hua Chen, Chung-Ying Lin, Amir H. Pakpour, Mark D. Griffiths
2022 Frontiers in Public Health  
Findings indicated that a high level of PSMU significantly increased the level of anxiety and a high level of anxiety significantly increased the level of PSMU.  ...  BackgroundThe causal relationships between two specific types of problematic use in internet-related activities [i.e., problematic social media use (PSMU) and problematic gaming (PG)] and psychological  ...  More specifically, high PSMU levels led to high depression levels; high PG levels led to high anxiety levels; and high depression levels led to high PG levels.  ... 
doi:10.3389/fpubh.2022.858482 pmid:35462841 pmcid:PMC9024175 fatcat:vu4iatltwzgchpbqciwyg567kq

Positional Match Demands of Professional Rugby League Competition

Anita C Sirotic, Hayden Knowles, Craig Catterick, Aaron J Coutts
2011 Journal of Strength and Conditioning Research  
These results show that positional roles play an important part in determining the amount of physical and game-specific skill involvement during match play.  ...  J Strength Cond Res 25(11): 3076-3087, 2011-The purpose of this study was to examine the differences in physical performance and game-specific skill demands between 5 positional groups in a professional  ...  No source of funding was used in preparation for this manuscript.  ... 
doi:10.1519/jsc.0b013e318212dad6 pmid:21993021 fatcat:6rle7tuh4jfepjlufnjxsjkv3i

RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game [chapter]

Meng Zhu, Alf Inge Wang
2018 Lecture Notes in Computer Science  
Further, we have implemented a tool-chain for RAIL using the Eclipse language workbench, and the tool-chain has been integrated with the level editor of the Torque2D game engine.  ...  Domain-Specific Modeling (DSM) has shown its effectiveness of improving software productivity in many software domains [1] , where Domain Specific Language (DSL) plays a key role.  ...  Splitting the low-level AI and the high-level AI is necessary in game modeling.  ... 
doi:10.1007/978-3-319-76270-8_58 fatcat:46bdwq567be4joluabpybtzgqu

A contribution to the understanding of what makes young students genuinely engaged in computer-based learning tasks

Michela Ott, Mauro Tavella
2009 Procedia - Social and Behavioral Sciences  
This paper, drawing on a research project dealing with the use of digital mind games for educational purposes in primary schools, puts forward some ideas for answering to a key research question: "Which  ...  The project results suggest that student engagement is strongly related to the actual possession of the skills needed to perform the task.  ...  a high level of both keenness and satisfaction was shown for games with low level of ease of use and attractiveness and a low degree of eagerness /satisfaction was shown for games with a high rate of  ... 
doi:10.1016/j.sbspro.2009.01.034 fatcat:2cftengj5ncqdhjbielievayie
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