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Virtual Training System for Hydraulic Pump Cart Based on Virtual Reality
2013
TELKOMNIKA Indonesian Journal of Electrical Engineering
Collision detection is discussed to improve the sense of reality in the virtual environment .This system is applied to the training process of hydraulic pump cart's assembly and disassembly. ...
More immersive training effect is obtained in this system. The goal of reducing training costs and improving the efficiency of training can be achieved in the virtual training system. ...
In virtual training environment, collision can only happen between the virtual hand or moving components and other units. ...
doi:10.11591/telkomnika.v11i8.3026
fatcat:ycidilvworbshdqacauqqwddqi
Artificial Neural Network in Virtual Reality : A Survey
2016
International Journal of Virtual Reality
Virtual reality (VR) is defined as a 3-dimensional (3D), artificially simulated environment which allows the user to immerse himself/herself in it. ...
the properties of virtual reality (i.e., Immersivity and Interactivity). ...
However human body tracking is not limited for identifying hand gesture or silhouette,but, it is also equally applicable in foot detection. ...
doi:10.20870/ijvr.2016.15.2.2873
fatcat:7ymsthx2tngnvc6tgkf2cep6vq
Haptic feedback in mixed-reality environment
2007
The Visual Computer
The results of these tests convince us that such system should not try to simulate realistically the interaction between real and virtual objects as if it was only real objects. ...
But, this leads usually to systems that are far from the real procedures, and thus not efficient in term of training. Two techniques could improve this procedure: mixed-reality and haptic feedback. ...
Acknowledgment This work has been supported by the Swiss National Science Foundation (FNS), and partially funded by the European Network of Excellence Intuition (NoE Intuition). ...
doi:10.1007/s00371-007-0159-y
fatcat:7n3lncyrjvhznflyxewlk6ddry
Interface for Gestural Interaction in Virtual Reality Environments
2012
Elektronika ir Elektrotechnika
The main contribution of the paper is the concept, design and experimentation of an interface able to satisfy all the main function that the user needs to interact with VR environments. ...
The results of the experiments with the posture and gesture recognizing application validated our approach. Ill. 3, bibl. 14 (in English; abstracts in English and Lithuanian). St. Gh. Pentiuc, E. G. ...
The movement of the virtual hand in VRE is synchronized with the movement of the real user hand, detected by the classifier and then real-time tracked. ...
doi:10.5755/j01.eee.121.5.1659
fatcat:htqtwvowercprfajps7wm7meq4
Real Time Hand Gesture Recognition System for Dynamic Applications
2012
International Journal of UbiComp
device for interacting with objects in virtual environment using hand gestures. ...
The prototype architecture of the application comprises of a central computational module that applies the camshift technique for tracking of hands and its gestures. ...
[13] implemented hidden Markov model technique for training the hand gesture for recognizing the hand postures. ...
doi:10.5121/iju.2012.3103
fatcat:boljd4dhijf5tmv5tw55u4lu4y
Visualization and virtual environment technologies in the tasks of cosmonaut training
2020
Scientific Visualization
This paper presents original methods and approaches to implement virtual environment system for one of the International Space Station module. ...
Common structure of such system is described, based on using modern technologies of virtual reality (VR), including VR headset Oculus Rift CV1 and Kinect device. ...
Virtual environment systems: technologies, methods and algorithms of mathematical modeling and visualization" (0065-2019-0012). ...
doi:10.26583/sv.12.3.02
fatcat:yhfmhpkbcncv7l5je4uvmf6obi
On Virtual Characters that Can See
2016
Procedia Computer Science
A virtual character (VC) acts within its virtual world boundaries, but with vision sensory capabilities, it may be expected to explore the real world and interact with the intelligent beings there. ...
Such a VC can be equipped with algorithms to localize humans, recognize and communicate with them. ...
body parts detection and tracking. ...
doi:10.1016/j.procs.2016.07.475
fatcat:p2za43jnujd2rfnufezcbpijmq
Poster: A virtual body for augmented virtuality by chroma-keying of egocentric videos
2009
2009 IEEE Symposium on 3D User Interfaces
(b) The user's view in the virtual world with visualization of his virtual hands in an indoor museum environment and (c) with virtual lower part of the body on the glass bridge of a virtual model of the ...
Such a "virtual body" (VB) is manipulated according to user motions which are defined by feature points detected by a tracking system. ...
The user is asked to move the hands, so that the backs of the right and left hand cover the white, square training regions (see Figure 2 (a)). ...
doi:10.1109/3dui.2009.4811218
dblp:conf/3dui/SteinickeBRH09
fatcat:3z4dqypb2beflpvmvei2ex52rm
An Affordable, Virtual Reality Based Training Application for Cardiopulmonary Resuscitation
2021
The International Journal on Advances in ICT for Emerging Regions
For training CPR, medical professionals use mechanical manikin which has some drawbacks when it comes to the realism of the simulation and the feedback of performance. ...
Even though the overall evaluation depicts a neutral output, this study opens avenues for future research in combining VR into medical training processes. ...
Therefore, the hands have to be tracked up to the finger level, and then it has to be mapped with the virtual environment.
C. ...
doi:10.4038/icter.v14i1.7222
fatcat:2n5ffhnlbra4dgrm2le2kenbn4
Design and evaluation of an augmented reality simulator using leap motion
2017
Healthcare technology letters
Participants used the NeuroTouch tool or a virtual hand controlled by the LM to select the position and orientation for these tasks. ...
This simulator was developed using Unity, Vuforia and the leap motion (LM) for an AR environment. The participants, 16 novices and two expert neurosurgeons, were asked to complete 40 targeting tasks. ...
hand in the augmented environment show the LM representation of the tracked user pointing gesture
Fig. 4 4 LM hand controller detects the movement and hand position of the user's hands when held above ...
doi:10.1049/htl.2017.0070
pmid:29184667
pmcid:PMC5683193
fatcat:xd6qt5tssra6rmytf6cizyhptu
A Real Time Hand Tracking System for Interactive Applications
2011
International Journal of Computer Applications
In vision based hand tracking systems color plays an important role for detection. ...
Skin color detection is widely used in different interactive applications, e.g. face and hand tracking, detecting people in video databases. ...
Some researchers used face detection techniques for hand tracking, as face and skin color have same skin color and the face can be detected automatically using different computer vision techniques [2, ...
doi:10.5120/2287-2969
fatcat:lfe2cpvjyvagbggynu3nfnqzfi
Hazard recognition in an immersive virtual environment: Framework for the simultaneous analysis of visual search and EEG patterns
[article]
2020
arXiv
pre-print
This study presents virtual safety training in an Immersive Virtual Environment (IVE) to enhance worker's hazard recognition skills. ...
Unmanaged hazards in dangerous construction environments proved to be one of the main sources of injuries and accidents. ...
On the other hand, eye-tracking and a combination of eye-tracking and brainsensing can present exceptional insights about how the workers recognize hazards in a VR environment. ...
arXiv:2003.09494v1
fatcat:mtz6mbznirazdnky6vzgfgn7r4
The Literature Survey on Virtual Piano
2020
International Journal of Engineering Research and
This paper presents an efficient data-driven approach to track fingertip and detect finger tapping for virtual piano using an RGB-D camera. ...
In contrast to the existing hand tracking algorithms that often require hands are in the air and cannot interact with physical objects, our method is designed for hand interaction with planar objects, ...
, the NSFC Grants (61322206, 61521002) and the Foundation of TNList. ...
doi:10.17577/ijertv9is040405
fatcat:cohbnqipr5ftdjulci2nkgqspa
A Comparative Study of Interaction Time and Usability of Using Controllers and Hand Tracking in Virtual Reality Training
2021
Informatics
As medical training with free-hand gestures is more natural for real-world situations, hand tracking will play an important role as user input for VR medical training. ...
This research developed VR intubation training as a case study and applied controllers and hand tracking for four interactions—namely collision, grabbing, pressing, and release. ...
The virtual hands using hand tracking have the exact collision detection for interaction but follow user hand and finger movement in real-time. ...
doi:10.3390/informatics8030060
fatcat:sxjkaaeybbanpccumr45mjwhfu
Development of a Virtual Reality Training System for Live-Line Workers
2006
International Journal of Human-Computer Interaction
The architecture of the developed system, the creation of the virtual work environment, and the collision detection among virtual objects are also described. ...
This article presents a training system for live-line workers. The developed training system is based on immersive virtual reality and automatic speech recognition technology. ...
Spatial tracking system. An important component of the VRTS is the spatial tracking system, required for tracking the position and orientation of the hand and viewpoint of the trainee. ...
doi:10.1207/s15327590ijhc2003_7
fatcat:bdmuaoplizacbfc6lseece53te
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