144 Hits in 8.5 sec

Sensuality, AR/VR, and the Virtual Sublime [chapter]

Lynne Heller
2020 Virtual Reality and Its Application in Education [Working Title]  
However, the deficit of AR/VR sensuality due to truncated sensorial input leads to feelings of disaffection and disconnection.  ...  This article proposes that the heightened sensations of an AR/VR encounter lend themselves to the sublime.  ...  I also developed ideas for this chapter while teaching Interactive Media, at Ryerson University, Canada.  ... 
doi:10.5772/intechopen.92894 fatcat:juhloe5herbahf5fzpxl2gs4d4

AR/VR Technologies and Their Applications in Procurement

P.P. Krasyuk, Federal Agency for State Property Management, D.V. Fedyakov, Russian State Social University, National Research Lobachevsky State University
2020 Contemporary problems of social work  
Such brain-computer interfaces can be considered as some kind of ideal future for AR/VR technologies.  ...  The easiest way to interact with the device in mixed reality is to use hand gestures.  ...  This type of sediment, due to its good absorbent properties, is a favorable environment for the accumulation of major pollutants, in particular, heavy metals [18] [19] [20] .  ... 
doi:10.17922/2412-5466-2020-6-1-13-21 fatcat:3brd3mtjmnfydkqhggly4bpwoa

Animated Notation, Score Distribution and AR-VR Environments for Spectral Mimetic Transfer in Music Composition

Jonathan Bell, Benedict Carey
2019 Zenodo  
This paper seeks to make a case for a compositional ideal (the mimetic transfer of a recorded or synthesized sound to the instrumental/vocal domain) which today's technologies for animated/distributed  ...  These theoretical considerations are then exemplified by musical examples and software demonstrations extract from the "In memoriam Jean-Claude Risset" cycle of compositions, scored for ensembles of various  ...  Acknowledgments We would like to thank Cat Hope, Lyndsey Vickery, Georg Hajdu, Daniele Ghisi, Benjamin Matuszewski, Norbert Schnell and Richard Kronland-Martinet.  ... 
doi:10.5281/zenodo.3373362 fatcat:ksptgwcyhbfodgfvhknhwln7jy

AnyGesture: Arbitrary One-Handed Gestures for Augmented, Virtual, and Mixed Reality Applications

Alexander Schäfer, Gerd Reis, Didier Stricker
2022 Applied Sciences  
This work provides researchers and users with a simple yet effective way to implement various one-handed gestures to enable deeper exploration of gesture-based interactions and interfaces.  ...  The need for expensive hardware left a wide range of interaction possibilities that hand tracking enables largely unexplored.  ...  The Leap Motion SDK [19] can be used with specific hardware to enable hand-gesturebased interaction in AR, VR, MR, or even desktop-based systems without HMDs.  ... 
doi:10.3390/app12041888 fatcat:ucumojmqkbhcfns6uaetlajvjq

Deep Learning for Free-Hand Sketch: A Survey [article]

Peng Xu, Timothy M. Hospedales, Qiyue Yin, Yi-Zhe Song, Tao Xiang, Liang Wang
2022 arXiv   pre-print
Free-hand sketches are highly illustrative, and have been widely used by humans to depict objects or stories from ancient times to the present.  ...  (ii) A review of the developments of free-hand sketch research in the deep learning era, by surveying existing datasets, research topics, and the state-of-the-art methods through a detailed taxonomy and  ...  Efficient Models For sketch-based perception and userinterfaces in mobile devices such as phones, tablets, or AR/VR gear, processing should be real-time and lightweight enough to run on embedded battery  ... 
arXiv:2001.02600v3 fatcat:lek5sivzsrat3i52lqh2eifnia

Turn-by-Wire: Computationally Mediated Physical Fabrication

Rundong Tian, Vedant Saran, Mareike Kritzler, Florian Michahelles, Eric Paulos
2019 Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology - UIST '19  
Advances in digital fabrication have simultaneously created new capabilities while reinforcing outdated workflows that constrain how, and by whom, these fabrication tools are used.  ...  In this paper, we investigate how a new class of hybridcontrolled machines can collaborate with novice and expert users alike to yield a more lucid making experience.  ...  We also thank the Siemens Corporation for their generous support of this research. Lastly, we thank the anonymous reviewers for their constructive critique.  ... 
doi:10.1145/3332165.3347918 dblp:conf/uist/TianSKMP19 fatcat:mxuqjphppncmhb3ah5ohiud32q

When High Fidelity Matters

Thibault Louis, Jocelyne Troccaz, Amélie Rochet-Capellan, Nady Hoyek, François Bérard
2020 Proceedings of the International Conference on Advanced Visual Interfaces  
Two techniques are VR-and AR-based; they offer a High Fidelity (HF) virtual reproduction of observing and manipulating physical objects.  ...  We ran a controlled study in which we compared three interaction techniques.  ...  In the experiment, we chose to enforce this dual handed use for uniformity concerns. The controllable object was rendered in the middle of the screen as illustrated on Figure 3 , 3rd from left.  ... 
doi:10.1145/3399715.3399815 dblp:conf/avi/LouisTRHB20 fatcat:vquvdbwo75dyfpfoujvlnhkcki

Adaptive Accessible AR/VR Systems [article]

Pradipta Biswas, Pilar Orero, Manohar Swaminathan, Kavita Krishnaswamy, Peter Robinson, Maryland Shared Open Access Repository
This proposal takes a novel approach by exploring the application of user model-based personalization for AR/VR systems to improve accessibility.  ...  The workshop will be organized by experienced researchers in the field of human computer interaction, robotics control, assistive technology, and AR/VR systems, and will consist of peer reviewed papers  ...  convolutional neural networks for object detection including analysis of facial expressions.  ... 
doi:10.13016/m2i0ss-ctgb fatcat:pxoe5ishkjfgnigcmj4pxjchru

Progress in the Triboelectric Human–Machine Interfaces (HMIs)-Moving from Smart Gloves to AI/Haptic Enabled HMI in the 5G/IoT Era

Zhongda Sun, Minglu Zhu, Chengkuo Lee
2021 Nanoenergy Advances  
Entering the 5G and internet of things (IoT) era, human–machine interfaces (HMIs) capable of providing humans with more intuitive interaction with the digitalized world have experienced a flourishing development  ...  in the past few years.  ...  stimulators onto one 3D-printed glove which realizes the multidirectional bending sensing, sliding event detecting, as well as haptic stimulation simultaneously for augmented AR/VR experiences (Figure  ... 
doi:10.3390/nanoenergyadv1010005 fatcat:g3cwu2627bhznbhdmva5z7hejq


G. Margetis, G. Papagiannakis, C. Stephanidis
2019 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
In the Cultural Heritage domain, they can be used to achieve natural interaction with virtual statues, making visitors feel as if physical statues "come to life" and can engage in dialogue with them.  ...  Open research issues are also discussed, providing a roadmap for future research in this area.</p>  ...  of the user experience entailed. ' X' Reality (XR) Continuum(X = A, V, M for AR, VR, MR)Desktop VR Figure 2 . 2 3D reconstruction of the priest of the Asinou church (middle, right) using the occipital  ... 
doi:10.5194/isprs-archives-xlii-2-w11-801-2019 fatcat:p2jq4l66azg5ljgcw6p4s7qxce

Spatial Perception Enhancement in Assembly Training Using Augmented Volumetric Playback

Prasanth Sasikumar, Soumith Chittajallu, Navindd Raj, Huidong Bai, Mark Billinghurst
2021 Frontiers in Virtual Reality  
Eye gaze on its own was not perceived to be very useful, but it helped to compliment the hand gesture cues. Finally, we discuss limitations, future work and potential applications of our system.  ...  This paper investigates the impact of volumetric playback in a Mixed Reality (MR) spatial training system.  ...  This shows that more than half of the participants were familiar with the AR/ VR interfaces and more than 80% have had some experience using AR/VR applications.  ... 
doi:10.3389/frvir.2021.698523 fatcat:fikv6u2p65avjav2kc7f3ikt7e

SpaceX: The Unreal Reality

Yutika Donga, Ritika Shukla, Rupal Gherwada, Komal Champanerkar
2021 Asian journal of convergence in technology  
Gyroscope present within the device is employed to detect the orientation that's to augment the objects in world and consider through virtually designed world.  ...  Here within the project the VR Box 2 is employed to look at the simulation of computer game with Gaze Interaction and Virtual Buttons are to interact in Augmented Reality.  ...  CONCLUSION In this project we have proposed to develop a powerful and useful features of human interaction, an informative and attractive user interface, website to download access to this project and  ... 
doi:10.33130/ajct.2020v07i01.006 fatcat:7kikhzamgnbfzfil23hfwfhg3q

Recent Advances and Opportunities of Active Materials for Haptic Technologies in Virtual and Augmented Reality

Tae‐Heon Yang, Jin Ryong Kim, Hanbit Jin, Hyunjae Gil, Jeong‐Hoi Koo, Hye Jin Kim
2021 Advanced Functional Materials  
Shape memory alloys (SMA) are electromechanical actuators using changes in temperature to generate haptic feedback.  ...  It then highlights the state-of-the-art haptic interfaces that are relevant to the materials with an aim to provide perspectives on the role of active materials and their potential integration in haptic  ...  Nonetheless, potential impact of non-contact interfaces on the AR/VR industry is substantial.  ... 
doi:10.1002/adfm.202008831 fatcat:4iapieex6nfphh67jwevoijaqa

How to use the Advantages of AR and VR Technique to Integrate Special Visual Training Strategies in Non-Verbal Communication Skills Training for Children with Autism [chapter]

I-Jui Lee
2020 Types of Nonverbal Communication [Working Title]  
Therefore, this paper discusses how A/VR technology can be used to construct a surreal visual training strategy in the non-verbal social training of autistic children and, by using different teaching strategies  ...  However, it is difficult for most children with autism to master, or understand, these non-verbal social communication skills.  ...  The authors thank the referees very much for their valuable comments and suggestions on this paper.  ... 
doi:10.5772/intechopen.94587 fatcat:zlse6672i5bmbh3zd5czzje7zi


Giovanni Santini, Tiffon Vincent, Bell Jonathan, de Paiva Santana Charles
2022 Zenodo  
LINEAR (Live-generated Interface and Notation Environment in Augmented Reality) is an environment for the generation of real-time 3D interactive graphic notation.  ...  One AR performer uses an iPhone for drawing virtual trajectories in the space, rendered as a sequence of Virtual Objects (VOs) aligned along the trajectory.  ...  Acknowledgments The developments described in this article have been possible thanks to the collaboration with the Contemporary Music Workshop class, held by Dr.  ... 
doi:10.5281/zenodo.6669016 fatcat:mbtjlztzejbc7hpe4vm5n56rku
« Previous Showing results 1 — 15 out of 144 results