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Growing a computer science program with a focus on game development

Timothy E. Roden, Rob LeGrand
2013 Proceeding of the 44th ACM technical symposium on Computer science education - SIGCSE '13  
A comprehensive undergraduate curriculum in computer game development is described. The program was created as a set of elective courses in the context of a traditional computer science (CS) degree.  ...  In addition, the CS department sought to compete for students with larger state institutions. To do so effectively the department needed to offer a unique program.  ...  INTRODUCTION In 2007, the Computer Science (CS) Department at Angelo State University (ASU) sought to implement a new program in computer game development.  ... 
doi:10.1145/2445196.2445362 dblp:conf/sigcse/RodenL13 fatcat:xptg55eherc33bvbpowdahrune

Game and interactivity in computer science education

Esteban Clua, Bruno Feijó, Jason Rocca, Jon Schwartz, Maria das Graças, Ken Perlin, Romero Tori, Tiffany Barnes
2006 ACM SIGGRAPH 2006 Educators program on - SIGGRAPH '06  
That community is growing fast and there are now a large number of professionals researching how to develop tools to be used by the educational community, particularly in computer science.  ...  Professor Esteban Clua has started with other professors and educators a Brazilian network for game in education.  ...  Global interest in and enthusiasm for KPL is very high and growing, based on the effectiveness of using games to encourage interest in Computer Science, and based on the need for a true programming environment  ... 
doi:10.1145/1179295.1179298 dblp:conf/siggraph/CluaFRSGPTB06 fatcat:3fe7gsabrre7dl64qtjutrnq64

Guest Editor's Introduction: Educating the Next Generation of Game Developers

M. Zyda
2006 Computer  
To make this happen, many universities have begun new degree programs focused on game design and development.  ...  With computer science being the largest requirement, university computer science departments must begin developing programs to meet that demand.  ... 
doi:10.1109/mc.2006.197 fatcat:bqblz7jusvgz3ccgnjkmljpjp4

Kid's programming language (KPL)

Jon Schwartz, Jonah Stagner, Walt Morrison
2006 ACM SIGGRAPH 2006 Educators program on - SIGGRAPH '06  
KPL intends to address the problem of declining computer science interest and enrollment by 1) making it easy for beginners to get started with computer programming, 2) capturing and holding beginners'  ...  interest by emphasizing graphics and games programming and 3) enabling a smooth "graduation" from KPL into mainstream languages and IDEs.  ...  Computer Science programs which are leading the way in offering game development courses as part of their curriculum demonstrate the importance of this point by making those courses a joint offering with  ... 
doi:10.1145/1179295.1179348 dblp:conf/siggraph/SchwartzSM06 fatcat:ahpmu6z43vfshjsx3xzqhdhj6a

Operating a computer science game degree program

Michael Zyda, Victor Lacour, Chris Swain
2008 Proceedings of the 3rd international conference on Game development in computer science education - GDCSE '08  
The USC Department of Computer Science is in its second year of operating its BS in Computer Science (Games) and MS in Computer Science (Game Development) degree programs.  ...  In this paper, we share our lessons learned, some detail on our courses and processes, as well as detail on our impact on recruitment and retention for the Computer Science undergraduate degree program  ...  Science (Games) degree program has helped to strengthen and grow the Computer Science Department.  ... 
doi:10.1145/1463673.1463688 dblp:conf/fdg/ZydaLS08 fatcat:5rfyuwctmvaddosjembzhexvcy

2nd Workshop on Game Development and Model-Driven Software Development [chapter]

Robert Walter, Maic Masuch, Mathias Funk
2012 Lecture Notes in Computer Science  
This year, we want to focus on future requirements in game design and development and how they can be addressed by MDSD techniques.  ...  of game development.  ...  Further Information Further information on the workshop can be found at the workshop site http: //gd-mdsd.blogspot.com/.  ... 
doi:10.1007/978-3-642-33542-6_64 fatcat:a4buhmlcrjauvgl2uxwpfipz4i

1st Workshop on Game Development and Model-Driven Software Development [chapter]

Robert Walter, Maic Masuch, Ed Merks
2011 Lecture Notes in Computer Science  
This year, we want to focus on future requirements in game design and development and how they can be addressed by MDSD techniques.  ...  of game development.  ...  Further Information Further information on the workshop can be found at the workshop site http: //gd-mdsd.blogspot.com/.  ... 
doi:10.1007/978-3-642-24500-8_66 fatcat:h5ra74qeabdrvmgwjistx2ouia

Computing Academics into New Age Applied Science Programs and Fields Emphasizing Trend on Animation and Multimedia TechnologyAn Investigation of Indian Private Universities

P. K. Paul, Raiganj University (RGU), West Bengal, India, Vice Chancellor, Srinivas University, Karnataka, India, Vice Chancellor, Raiganj University, West Bengal, India, P. S. Aithal, A. Bhuimali
2018 International Journal of Scientific Research in Physics and Applied Sciences  
Initially the field computing was started with the domain Computer Science and then gradually many other subjects and allied areas have been developed viz.  ...  Moreover in a different track i.e. on 'Information Centric' many other subjects have been developed and widely used viz.  ...  MAJOR FINDINGS: HIGHLIGHTS  Computing and CS is concentrated with mathematical focus; computer designing and development with special focus on software technologies.  ... 
doi:10.26438/ijsrpas/v6i1.1826 fatcat:t4ak4jnvzjbvhoabbuseqqltxm

Functional Video Games in the CS1 Classroom [chapter]

Marco T. Morazán
2011 Lecture Notes in Computer Science  
and Computer Science.  ...  This article puts forth the thesis that developing video games using functional programming should be a new trend in the CS1 classroom.  ...  Introduction to Computer Science and Programming Introduction to Computer Science courses tend to focus on providing students with a solid foundation in programming [13] .  ... 
doi:10.1007/978-3-642-22941-1_11 fatcat:53fx4ohxabakpd3ufieygx4coy

Building a Game Development Program

L. Argent, B. Depper, R. Fajardo, S. Gjertson, S.T. Leutenegger, M.A. Lopez, J. Rutenbeck
2006 Computer  
While the game development curriculum focuses on the technical theory and skills needed to program the intelligence, performance, and interactivity of games, the DMS program incorporates content development  ...  We are working with the DU School of Education to build a computer science, mathematics, and game certification program for high school teachers. • Medical games.  ... 
doi:10.1109/mc.2006.189 fatcat:xmlivuxxuje5rh4dzcbpdvn42i

Article summaries

2006 Computer  
They created this program with the following goals in mind: fostering a human emphasis and whole-brain education, increasing enrollments in computer science while developing a technically strong major,  ...  find them a new focus of invention. : Integrating Computation and Culture pp. 43-51  ... 
doi:10.1109/mc.2006.186 fatcat:foai5hou4zcyxeckemqwinh2wy

Bringing a pioneer games project to the next level

Rafael Bidarra, Jerke Boers, Jeroen Dobbe, Remco Huijser
2008 Proceedings of the 3rd international conference on Game development in computer science education - GDCSE '08  
Many universities with a computer science (CS) curriculum nowadays offer a game development course in a variety of flavors.  ...  Initially designed as little more than a companion to the computer graphics course, the games project matured into a large project integrating a broad range of computer science topics.  ...  The authors are very grateful to all their (former) students for all their patient and invaluable feedback throughout the years, and to all colleagues who contributed to the success of this project with  ... 
doi:10.1145/1463673.1463676 dblp:conf/fdg/BidarraBDH08 fatcat:zaifd3fl25bpnhhkfb254ppm6q

Special issue on bilevel optimization

Luce Brotcorne, Bernard Fortz, Martine Labbé
2020 EURO Journal on Computational Optimization  
This workshop demonstrated the interest in gathering researchers from different optimization fields, game theory, and computer science but all presenting a central focus on bilevel optimization problems  ...  In the last decade, one has observed a growing interest in bilevel programming, mainly due to its adequacy to model real situations involving competing agents.  ...  The first paper, "Bilevel programming methods for computing single-leader-multifollower equilibria in normal-form and polymatrix games" by Basilico et al., considers Stackelberg polymatrix games with followers  ... 
doi:10.1007/s13675-020-00122-z fatcat:q4jirplzrrcg7ee3tdufzjxdme

Teaching software engineering through game design

Kajal Claypool, Mark Claypool
2005 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education - ITiCSE '05  
Specifically, a set of game-centric, project-based modules have been developed that enable students to: (1) actively participate in the different phases of the software lifecycle taking a single project  ...  This paper reports on our endeavor to enhance interest and retention in an existing Software Engineering curriculum through the use of computer game-based projects.  ...  The growing popularity of computer games coupled with the Computer Science sophistication required to build today's entertainment applications, presents and opportunity to use computer games as a means  ... 
doi:10.1145/1067445.1067482 dblp:conf/iticse/ClaypoolC05 fatcat:lmex7uxjffajhn6bflosyraloa

Broadening participation through scalable game design

Alexander Repenning, Andri Ioannidou
2008 Proceedings of the 39th SIGCSE technical symposium on Computer science education - SIGCSE '08  
Game development is quickly gaining popularity in introductory programming courses.  ...  The scalable aspect of our approach has allowed us to teach game design in a broad variety of contexts with students ranging from elementary school to CS graduate students, with projects ranging from simple  ...  This material is based in part upon work supported by the National Science Foundation under Grant Numbers No. 0205625 and DMI-0712571.  ... 
doi:10.1145/1352135.1352242 dblp:conf/sigcse/RepenningI08 fatcat:u2sv7s6fwrdsnpferhe52gb3ze
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