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Growing a computer science program with a focus on game development
2013
Proceeding of the 44th ACM technical symposium on Computer science education - SIGCSE '13
A comprehensive undergraduate curriculum in computer game development is described. The program was created as a set of elective courses in the context of a traditional computer science (CS) degree. ...
In addition, the CS department sought to compete for students with larger state institutions. To do so effectively the department needed to offer a unique program. ...
INTRODUCTION In 2007, the Computer Science (CS) Department at Angelo State University (ASU) sought to implement a new program in computer game development. ...
doi:10.1145/2445196.2445362
dblp:conf/sigcse/RodenL13
fatcat:xptg55eherc33bvbpowdahrune
Game and interactivity in computer science education
2006
ACM SIGGRAPH 2006 Educators program on - SIGGRAPH '06
That community is growing fast and there are now a large number of professionals researching how to develop tools to be used by the educational community, particularly in computer science. ...
Professor Esteban Clua has started with other professors and educators a Brazilian network for game in education. ...
Global interest in and enthusiasm for KPL is very high and growing, based on the effectiveness of using games to encourage interest in Computer Science, and based on the need for a true programming environment ...
doi:10.1145/1179295.1179298
dblp:conf/siggraph/CluaFRSGPTB06
fatcat:3fe7gsabrre7dl64qtjutrnq64
Guest Editor's Introduction: Educating the Next Generation of Game Developers
2006
Computer
To make this happen, many universities have begun new degree programs focused on game design and development. ...
With computer science being the largest requirement, university computer science departments must begin developing programs to meet that demand. ...
doi:10.1109/mc.2006.197
fatcat:bqblz7jusvgz3ccgnjkmljpjp4
Kid's programming language (KPL)
2006
ACM SIGGRAPH 2006 Educators program on - SIGGRAPH '06
KPL intends to address the problem of declining computer science interest and enrollment by 1) making it easy for beginners to get started with computer programming, 2) capturing and holding beginners' ...
interest by emphasizing graphics and games programming and 3) enabling a smooth "graduation" from KPL into mainstream languages and IDEs. ...
Computer Science programs which are leading the way in offering game development courses as part of their curriculum demonstrate the importance of this point by making those courses a joint offering with ...
doi:10.1145/1179295.1179348
dblp:conf/siggraph/SchwartzSM06
fatcat:ahpmu6z43vfshjsx3xzqhdhj6a
Operating a computer science game degree program
2008
Proceedings of the 3rd international conference on Game development in computer science education - GDCSE '08
The USC Department of Computer Science is in its second year of operating its BS in Computer Science (Games) and MS in Computer Science (Game Development) degree programs. ...
In this paper, we share our lessons learned, some detail on our courses and processes, as well as detail on our impact on recruitment and retention for the Computer Science undergraduate degree program ...
Science (Games) degree program has helped to strengthen and grow the Computer Science Department. ...
doi:10.1145/1463673.1463688
dblp:conf/fdg/ZydaLS08
fatcat:5rfyuwctmvaddosjembzhexvcy
2nd Workshop on Game Development and Model-Driven Software Development
[chapter]
2012
Lecture Notes in Computer Science
This year, we want to focus on future requirements in game design and development and how they can be addressed by MDSD techniques. ...
of game development. ...
Further Information Further information on the workshop can be found at the workshop site http: //gd-mdsd.blogspot.com/. ...
doi:10.1007/978-3-642-33542-6_64
fatcat:a4buhmlcrjauvgl2uxwpfipz4i
1st Workshop on Game Development and Model-Driven Software Development
[chapter]
2011
Lecture Notes in Computer Science
This year, we want to focus on future requirements in game design and development and how they can be addressed by MDSD techniques. ...
of game development. ...
Further Information Further information on the workshop can be found at the workshop site http: //gd-mdsd.blogspot.com/. ...
doi:10.1007/978-3-642-24500-8_66
fatcat:h5ra74qeabdrvmgwjistx2ouia
Computing Academics into New Age Applied Science Programs and Fields Emphasizing Trend on Animation and Multimedia TechnologyAn Investigation of Indian Private Universities
2018
International Journal of Scientific Research in Physics and Applied Sciences
Initially the field computing was started with the domain Computer Science and then gradually many other subjects and allied areas have been developed viz. ...
Moreover in a different track i.e. on 'Information Centric' many other subjects have been developed and widely used viz. ...
MAJOR FINDINGS: HIGHLIGHTS
Computing and CS is concentrated with
mathematical focus; computer designing
and development with special focus on software
technologies. ...
doi:10.26438/ijsrpas/v6i1.1826
fatcat:t4ak4jnvzjbvhoabbuseqqltxm
Functional Video Games in the CS1 Classroom
[chapter]
2011
Lecture Notes in Computer Science
and Computer Science. ...
This article puts forth the thesis that developing video games using functional programming should be a new trend in the CS1 classroom. ...
Introduction to Computer Science and Programming Introduction to Computer Science courses tend to focus on providing students with a solid foundation in programming [13] . ...
doi:10.1007/978-3-642-22941-1_11
fatcat:53fx4ohxabakpd3ufieygx4coy
Building a Game Development Program
2006
Computer
While the game development curriculum focuses on the technical theory and skills needed to program the intelligence, performance, and interactivity of games, the DMS program incorporates content development ...
We are working with the DU School of Education to build a computer science, mathematics, and game certification program for high school teachers. • Medical games. ...
doi:10.1109/mc.2006.189
fatcat:xmlivuxxuje5rh4dzcbpdvn42i
Article summaries
2006
Computer
They created this program with the following goals in mind: fostering a human emphasis and whole-brain education, increasing enrollments in computer science while developing a technically strong major, ...
find them a new focus of invention. :
Integrating Computation
and Culture
pp. 43-51 ...
doi:10.1109/mc.2006.186
fatcat:foai5hou4zcyxeckemqwinh2wy
Bringing a pioneer games project to the next level
2008
Proceedings of the 3rd international conference on Game development in computer science education - GDCSE '08
Many universities with a computer science (CS) curriculum nowadays offer a game development course in a variety of flavors. ...
Initially designed as little more than a companion to the computer graphics course, the games project matured into a large project integrating a broad range of computer science topics. ...
The authors are very grateful to all their (former) students for all their patient and invaluable feedback throughout the years, and to all colleagues who contributed to the success of this project with ...
doi:10.1145/1463673.1463676
dblp:conf/fdg/BidarraBDH08
fatcat:zaifd3fl25bpnhhkfb254ppm6q
Special issue on bilevel optimization
2020
EURO Journal on Computational Optimization
This workshop demonstrated the interest in gathering researchers from different optimization fields, game theory, and computer science but all presenting a central focus on bilevel optimization problems ...
In the last decade, one has observed a growing interest in bilevel programming, mainly due to its adequacy to model real situations involving competing agents. ...
The first paper, "Bilevel programming methods for computing single-leader-multifollower equilibria in normal-form and polymatrix games" by Basilico et al., considers Stackelberg polymatrix games with followers ...
doi:10.1007/s13675-020-00122-z
fatcat:q4jirplzrrcg7ee3tdufzjxdme
Teaching software engineering through game design
2005
Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education - ITiCSE '05
Specifically, a set of game-centric, project-based modules have been developed that enable students to: (1) actively participate in the different phases of the software lifecycle taking a single project ...
This paper reports on our endeavor to enhance interest and retention in an existing Software Engineering curriculum through the use of computer game-based projects. ...
The growing popularity of computer games coupled with the Computer Science sophistication required to build today's entertainment applications, presents and opportunity to use computer games as a means ...
doi:10.1145/1067445.1067482
dblp:conf/iticse/ClaypoolC05
fatcat:lmex7uxjffajhn6bflosyraloa
Broadening participation through scalable game design
2008
Proceedings of the 39th SIGCSE technical symposium on Computer science education - SIGCSE '08
Game development is quickly gaining popularity in introductory programming courses. ...
The scalable aspect of our approach has allowed us to teach game design in a broad variety of contexts with students ranging from elementary school to CS graduate students, with projects ranging from simple ...
This material is based in part upon work supported by the National Science Foundation under Grant Numbers No. 0205625 and DMI-0712571. ...
doi:10.1145/1352135.1352242
dblp:conf/sigcse/RepenningI08
fatcat:u2sv7s6fwrdsnpferhe52gb3ze
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