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General Video Game Playing

John Levine, Clare Bates Congdon, Marc Ebner, Graham Kendall, Simon M. Lucas, Risto Miikkulainen, Tom Schaul, Tommy Thompson, Michael Wagner
2013 Dagstuhl Publications  
We propose that the existing Physical Travelling Salesman (PTSP) software could be extended for our purposes and that a variety of GVGP games could be created in this framework by AI and Games students  ...  The AI player then has to work out how to play the game and how to win.  ...  The framework would be adapted to read 2-dimensional games written in VGDL. We propose to hold a GVGP competition, in a number of tracks.  ... 
doi:10.4230/dfu.vol6.12191.77 dblp:conf/dagstuhl/LevineCEKLMST13 fatcat:ud7gsnfozfam5d5gtbkqbibemy

"AIded with emotions" - a new design approach towards affective computer systems [article]

Barbara Giżycka, Grzegorz J. Nalepa, Paweł Jemioło
2018 arXiv   pre-print
While AI methods provide many possibilities for better affective information processing, it is not a common scenario for both emotion recognition and modeling to be integrated in the design phase.  ...  To address this concern, we propose a new approach based on affective design patterns in the context of video games, together with summary of experiments conducted to test the preliminary hypotheses.  ...  Meanwhile, other existing frameworks for affective game design do not seem to reach for AI methods at all.  ... 
arXiv:1806.04236v1 fatcat:4ttjgvfaknelzlret2vqeq7tnq

Games, AI and Systems

Michael Straeubig
2020 Eludamos - Journal for Computer Game Culture  
In a radical departure from the dominant discourse, I describe seven roles - Mechanic, Alter/Ego, Observer, Protector, Player, Creator and God - that an AI may assume in the environment of videogames.  ...  In recent years, we have observed impressive advancements at the intersection of games and artificial intelligence.  ...  . 14 The Seven Roles of Game AI In this section, I discuss seven roles-Mechanic, Alter/Ego, Observer, Protector, Player, Creator, and God-that AI inhabits or is about to assume in video games (Yannakakis  ... 
doi:10.7557/23.6176 fatcat:5zfzao2y7ngnbgpnevqhx46wxu

Introducing LogDL - Log Description Language for Insights from Complex Data

Maciej Świechowski, Dominik Ślęzak
2020 Proceedings of the 2020 Federated Conference on Computer Science and Information Systems  
We also refer to Fogs of War (FoW)our upcoming project related to AI in video games with limited information -whereby LogDL will be used as well.  ...  LogDL is inspired by the research at the border of AI and games, precisely by Game Description Language (GDL) that was developed for General Game Playing (GGP).  ...  LogDL was in part inspired by our experience with the Grail library aimed at developing AI in video games [24] .  ... 
doi:10.15439/2020f168 dblp:conf/fedcsis/SwiechowskiS20 fatcat:72yp5jsxdvd4zdjzz6j7y76gyu

Intelligent Learning Technologies Part 2: Applications of Artificial Intelligence to Contemporary and Emerging Educational Challenges

Vinay K. Chaudhri, H. Chad Lane, Dave Gunning, Jeremy Roschelle
2013 The AI Magazine  
Included are articles on integrated systems such as virtual humans, an intellgent textbook a game-based learning environment as well as technology focused components such as student models and data mining  ...  Part Two of the special issue of AI Magazine presents articles on some of the most interesting projects at the intersection of AI and Education.  ...  We are grateful for their help and for the editors at AI Magazine in making this special issue possible.  ... 
doi:10.1609/aimag.v34i4.2518 fatcat:kljotcz6unb2xnmpniisbf7tu4

Intelligent Learning Technologies: Applications of Artificial Intelligence to Contemporary and Emerging Educational Challenges

Vinay K. Chaudhri, H. Chad Lane, Dave Gunning, Jeremy Roschelle
2013 The AI Magazine  
Included are articles on integrated systems such as virtual humans, an intellgent textbook a game-based learning environment as well as technology focused components such as student models and data mining  ...  This special issue of AI Magazine presents articles on some of the most interesting projects at the intersection of AI and Education.  ...  We are grateful for their help and for the editors at AI Magazine in making this special issue possible.  ... 
doi:10.1609/aimag.v34i3.2482 fatcat:oqddbro5z5bjha4j256a2vgz5e

Game Design Education: Integrating Computation and Culture

J. Murray, I. Bogost, M. Mateas, M. Nitsche
2006 Computer  
Ensure that your networks operate safely and provide critical services even in the face of attacks. Develop lasting security solutions, with this peer-reviewed publication.  ...  Established in 2003, the EGL serves as a home for interdisciplinary research in video games.  ...  area for AI-based game research.  ... 
doi:10.1109/mc.2006.195 fatcat:2uhnbn2odveijet6dvqunfkmz4

Some research questions and results of UC3M in the eMadrid excellence network

Carlos Delgado Kloos, Abelardo Pardo, Mario Munoz Organero, M Blanca Ibanez, Raquel Crespo, Pedro Munoz Merino, Luis de la Fuente, Derick Leony, Israel Gutierrez
2010 IEEE EDUCON 2010 Conference  
The remaining papers in this session present the work carried out by the other five universities in the consortium.  ...  In this paper, the network is presented together with some of the main research lines carried out by UC3M.  ...  Deterministic AI techniques such as finite state machines, decision trees or even fuzzy logic are currently being used in video games and nondeterministic techniques such as Bayesian networks, neural networks  ... 
doi:10.1109/educon.2010.5492452 fatcat:lk7qd33lojcijlydy54upqqnui

Narrative Patterns in Video Games [chapter]

Beat Suter
2021 Narrative Mechanics  
legends in, for instance, the Holy Grail or King Arthur's sword.  ...  Our starting point (for this chapter) therefore is narration as a networked interaction of game and story, in conjunction with the question of how to develop stories for video games that can be experienced  ... 
doi:10.14361/9783839453452-003 fatcat:zvest72bojbsvb6z2wtwr4tlei

All But War Is Simulation: The Military-Entertainment Complex

Timothy Lenoir
2000 Configurations  
In a similar vein, one of Intel's 1999 ads for the Pentium II processor articulates the consumer's desire for ever-faster uploads, and ultimately for fusing the digital and the real.  ...  They are also reminders that we are becoming immersed in a growing repertoire of computerbased media for creating, distributing, and interacting with digitized versions of the world.  ...  They are more interested in modeling training behaviors than in developing "believable agents" for video games or film.  ... 
doi:10.1353/con.2000.0022 fatcat:625xpmxyqfhsxhuvua5ctixl3i

The Fastest Way of Computing All Universes [chapter]

Jürgen Schmidhuber
2012 A Computable Universe  
We already know a short program that computes all constructively computable universes in parallel, each in the asymptotically fastest way.  ...  Is there a short and fast program that can compute the precise history of our universe, including all seemingly random but possibly actually deterministic and pseudo-random quantum fluctuations?  ...  video games.  ... 
doi:10.1142/9789814374309_0020 fatcat:myp7afciy5gcfgnmf3blgtnpoe

NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative Environment [article]

Julia Kiseleva, Ziming Li, Mohammad Aliannejadi, Shrestha Mohanty, Maartje ter Hoeve, Mikhail Burtsev, Alexey Skrynnik, Artem Zholus, Aleksandr Panov, Kavya Srinet, Arthur Szlam, Yuxuan Sun (+3 others)
2021 arXiv   pre-print
Human intelligence has the remarkable ability to adapt to new tasks and environments quickly.  ...  Another important aspect of the challenge is the dedication to perform a human-in-the-loop evaluation as a final evaluation for the agents developed by contestants.  ...  Her research focuses on reinforcement learning with applications in video games, as she believes that games will drive a transformation of how people interact with AI technology.  ... 
arXiv:2110.06536v2 fatcat:jyyjlgbmpbdtjf6ctqssl2xpf4

Narrative Mechanics: Strategies and Meanings in Games and Real Life [article]

Beat Suter, René Bauer, Mela Kocher, Et Al.
2021 Zenodo  
What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life.  ...  They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society – such as a career from rags  ...  Believe in it? Does a game change you?  ... 
doi:10.5281/zenodo.5821920 fatcat:t3hd6qe2prc4rfstaepnrwssbi

The artificial intelligence renaissance: deep learning and the road to human-Level machine intelligence

Kar-Han Tan, Boon Pang Lim
2018 APSIPA Transactions on Signal and Information Processing  
Although deep learning appears to be reducing the algorithmic problem solving to a matter of data collection and labeling, we believe that many insights learned from 'pre-Deep Learning' works still apply  ...  Decades in the making, a confluence of several factors in the past few years has culminated in a string of breakthroughs in many longstanding research challenges.  ...  The second author would like to acknowledge and thank colleagues at Novumind for use of screenshots of several in-house demos as well as assistance in proof-reading the manuscript.  ... 
doi:10.1017/atsip.2018.6 fatcat:6iftrepekjdmjffcb5ouz42jke

IGLU 2022: Interactive Grounded Language Understanding in a Collaborative Environment at NeurIPS 2022 [article]

Julia Kiseleva and Alexey Skrynnik and Artem Zholus and Shrestha Mohanty and Negar Arabzadeh and Marc-Alexandre Côté and Mohammad Aliannejadi and Milagro Teruel and Ziming Li and Mikhail Burtsev and Maartje ter Hoeve and Zoya Volovikova and Aleksandr Panov and Yuxuan Sun and Kavya Srinet and Arthur Szlam and Ahmed Awadallah
2022 arXiv   pre-print
Human intelligence has the remarkable ability to adapt to new tasks and environments quickly.  ...  Another critical aspect of the challenge is the dedication to perform a human-in-the-loop evaluation as a final evaluation for the agents developed by contestants.  ...  on reinforcement learning with applications in video games, as she believes that games will drive a transformation of how people interact with AI technology.She is the research lead of Project Malmo, which  ... 
arXiv:2205.13771v1 fatcat:5a2hp7wuw5f4bmxx33wjoxisie
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