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Genetic Representation for Evolvable Artificial Creature
2006 IEEE International Conference on Evolutionary Computation
This paper proposes a genetic representation method to evolve artificial creature's personality by using artificial genome and evolutionary generative algorithm. ...
Based on the internal architecture, the chromosomes are designed for the genetic representation. ...
Since it is difficult to establish a general scheme for evolving personality a desired, there have been investigations on genetic representation, fitness function and genetic operators, and how they affect ...
doi:10.1109/cec.2006.1688545
dblp:conf/cec/KimLKP06
fatcat:giero5wjuzco7miynlbnqcj7yu
Creative 3D Designs Using Interactive Genetic Algorithm with Structured Directed Graph
[chapter]
2004
Lecture Notes in Computer Science
We propose a methodology for representing artificial creatures like 3D flowers. ...
Evolution is simulated using an interactive genetic algorithm (IGA), where a SDG is useful for genotypic representation of creatures and IGA uses human evaluation for the fitness function. ...
Here we consider a kind of SDG as genotypic representations and evolve translated phenotypes by interactive genetic algorithm (IGA) for automatically creating natural artificial flowers. ...
doi:10.1007/978-3-540-28633-2_42
fatcat:cmoryisefzanpd7ufp3ppuv3hu
The World of Framsticks: Simulation, Evolution, Interaction
[chapter]
2000
Lecture Notes in Computer Science
Bodies of these creatures are made of sticks, and their brains are built from artificial neurons. ...
A three-dimensional virtual world simulation is described, where evolution takes place and it is possible to investigate behaviors of creatures in real-time. ...
Acknowledgement This work has been supported by the research grant from KBN, Polish State Committee for Scientific Research. ...
doi:10.1007/3-540-45016-5_20
fatcat:psfy2zrb4zcctin5ihdrnxhlgi
Evolving Personality of a Genetic Robot in Ubiquitous Environment
2007
RO-MAN 2007 - The 16th IEEE International Symposium on Robot and Human Interactive Communication
This paper proposes evolving the personality of an artificial creature. A genome population is evolved such that it customized the genome satisfying a set of personality traits desired by the user. ...
This paper discusses the personality of Genetic Robot and its evolving algorithm within the purview of the broader Ubiquitous Robot framework. ...
Genetic Representation The genetic representation aims to create an artificial creature that would be capable of animal-style evolution. ...
doi:10.1109/roman.2007.4415203
dblp:conf/ro-man/KimLLK07
fatcat:2zmwc6opkbdzle5qclc4nn2mci
Evolutionary Developmental Soft Robotics As a Framework to Study Intelligence and Adaptive Behavior in Animals and Plants
2017
Frontiers in Robotics and AI
By incorporating artificial evolutionary and developmental processes, the system allows to evolve complete creatures (brain, body, developmental properties, sensory, control system, etc.) for different ...
The adopted genetic encoding and simulation environment are particularly suitable in order to evolve distributed sensory and control systems, which play a particularly important role in plants. ...
Genetic representation/encoding Our genetic representation is based on a very general and evolvable network encoding known as Compositional Pattern Producing Networks (CPPNs) (Stanley, 2007) . ...
doi:10.3389/frobt.2017.00034
fatcat:fwsxy7bh3rapxpxggswkcfzvla
Outlines of Artificial Life: A Brief History of Evolutionary Individual Based Models
[chapter]
2006
Lecture Notes in Computer Science
In the research field of Artificial Life, the concepts of emergence and adaptation form the basis of a class of models which describes reproducing individuals whose characteristics evolve over time. ...
These models allow to investigate the laws of evolution, to observe emergent phenomena at individual and population level, and additionally yield new design techniques for computer animation and robotics ...
Evolved Biomorphs
Fig 4 . 4 Standard architecture of an EIBM Fig.5. Sims' evolved creatures for walking
Fig. 6 . 6 Framsticks creature and its physicsFig.7. Evolved Blockpushers ...
doi:10.1007/11740698_20
fatcat:2junomu33bfa3p6g4xjms7a3qm
Framsticks: Towards a Simulation of a Nature-Like World, Creatures and Evolution
[chapter]
1999
Lecture Notes in Computer Science
In this paper we describe our attempt to create a nature-like simulation model of artificial creatures. ...
We describe a complex, three-dimensional simulation system, where various fitness criteria can be selected for evolving species, and a spontaneous evolution can be run. ...
In our simulator, these rules are already defined, as they are in other evolutionary models designed for optimization, such as genetic algorithms [3] and most of artificial life simulations [7] . ...
doi:10.1007/3-540-48304-7_33
fatcat:ctj4eianbfff3mwwnylffbm5je
The Framsticks system: versatile simulator of 3D agents and their evolution
2003
Kybernetes
The system is a universal tool for modeling, simulating and optimizing virtual agents, with three-dimensional body and embedded control system. Simulation model is described first. ...
For such reasons, fuzzy control is developed in Framsticks. Therefore, evolved Framsticks' brains may be more understandable for a human. ...
Framework and evolution
Genetics There are multiple genetic encodings ("genotype languages") supported by the Framsticks system, each with its own representation and operators. ...
doi:10.1108/03684920310452382
fatcat:eullm7oapnagre2g2uzki5soly
Eden: An Evolutionary Sonic Ecosystem
[chapter]
2001
Lecture Notes in Computer Science
Part of their genetic representation permits the creatures to make and listen to sounds. ...
This paper describes an Artificial Life system for music composition. An evolving ecology of sonic entities populate a virtual world and compete for limited resources. ...
Their Living Melodies system uses a genetic programming framework to evolve an ecosystem of musical creatures that communicate using sound. ...
doi:10.1007/3-540-44811-x_13
fatcat:sqs665lojnbdpphdm4tdwflrma
Multi-chromosomal genetic programming
2005
Proceedings of the 2005 conference on Genetic and evolutionary computation - GECCO '05
This paper introduces an evolutionary algorithm which uses multiple chromosomes to evolve solutions to a symbolic regression problem. ...
Inspiration for this algorithm is provided by the existence of multiple chromosomes in natural evolution, particularly in plants. ...
GENETICS WITH MULTIPLE CHROMOSOMES Genetics with multiple chromosomes differs in a number of respects from the artificial genetics, which is commonly used in artificial systems. ...
doi:10.1145/1068009.1068300
dblp:conf/gecco/CavillST05
fatcat:p7icfi6ywrejdhzzhvhhzzbkki
Solve customers' problems
2000
Proceedings of the 2000 ACM symposium on Applied computing - SAC '00
Using interactive evolution, we experimentally validate this point on setting parameters of a human walk model for computer animation while previous applications are mostly about evolving motion controllers ...
of far simpler creatures from scratch. ...
Acknowledgments We thank Paolo Baerlocher and Christophe Bordeux for their helpful discussions. ...
doi:10.1145/335603.335858
dblp:conf/sac/LimT00
fatcat:kitvs7acs5gjzf2372zs6u2i3e
Artificial intelligence makes computers lazy
2006
International Journal of Industrial and Systems Engineering
Genetic Algorithms (GA) and Genetic Programming (GP) are techniques that are used to evolve a solution to a problem using processes that mimic natural evolution. ...
The representation of a creature in a coded form in DNA is called the genotype, whereas the expression of the DNA in the physical form of a creature with all its particular attributes is known as the phenotype ...
Genetic Programming was chosen for this problem because the data structures that it evolves are trees, which could be used to evolve logic expression classifiers. ...
doi:10.1504/ijise.2006.010390
fatcat:vaudgvtkfbctvc2y62mpyncm5e
Evolving virtual creatures
1994
Proceedings of the 21st annual conference on Computer graphics and interactive techniques - SIGGRAPH '94
The morphologies of creatures and the neural systems for controlling their muscle forces are both generated automatically using genetic algorithms. ...
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. ...
Acknowledgments Thanks to Gary Oberbrunner and Matt Fitzgibbon for Connection Machine and software help. Thanks to Lew Tucker and Thinking Machines Corporation for supporting this research. ...
doi:10.1145/192161.192167
dblp:conf/siggraph/Sims94
fatcat:mztc5hv6jrhnzkpyv6jigsc3n4
Indirectly Encoded Sodarace for Artificial Life
2013
Advances in Artificial Life, ECAL 2013
The aim of this paper is to introduce a lightweight twodimensional domain for evolving diverse and interesting artificial creatures. ...
, suggesting its potential utility for future experiments in artificial life. ...
Burton for creating the original Sodarace, and to Stefan Westen for creating Mins. ...
doi:10.7551/978-0-262-31709-2-ch033
dblp:conf/ecal/SzerlipS13
fatcat:3bckonv3rremtcaceqremcfaha
The Genetic Coding Style of Digital Organisms
[chapter]
2005
Lecture Notes in Computer Science
In this paper the coding style of creatures from the artificial life platform Avida has been studied. ...
Avida creatures that have evolved under different size merit methods and mutation rates have been analysed using the notion of stylistic measures. ...
Adami made in his survey talk in Stony Brook 10/27/98 on artificial life, a brief remark about the quality of the evolved program codes of the digital organisms [3] in the artificial life platform Avida ...
doi:10.1007/11553090_86
fatcat:u5kzj63hlrdhnhmi7ikgok5agy
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