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Generating Emergent Physics for Action-Adventure Games

Joris Dormans
2012 Proceedings of the The third workshop on Procedural Content Generation in Games - PCG'12  
Action-adventure games typically integrate levels, progression with the physical gameplay.  ...  Leveraging transformational grammars, the principles of model driven architecture, and component-based architecture for the game engine, it is argued that physics diagrams are well suited to generate emergent  ...  In order to generate mechanics for action-adventure games successfully, the mechanics fit the structural qualities dictated by emergence and progression in games.  ... 
doi:10.1145/2538528.2538535 dblp:conf/fdg/Dormans12 fatcat:tlspb6ruzbge7i5jhno2h7hhx4

Smart terrain causality chains for adventure-game puzzle generation

Isaac Dart, Mark J. Nelson
2012 2012 IEEE Conference on Computational Intelligence and Games (CIG)  
We demonstrate this technique in an experimental videogame, Space Dust, which shows that even a very short adventure game can produce multiple interesting playthroughs when STCC-based puzzle generation  ...  Puzzles are generated by taking advantage of a duality between puzzle-solving and generation.  ...  ACKNOWLEDGMENTS Thanks to Julian Togelius for helpful discussions at various stages of the project, and to an anonymous reviewer for a number of suggestions that improved the paper.  ... 
doi:10.1109/cig.2012.6374173 dblp:conf/cig/DartN12 fatcat:anvotej7izaz3arglg6jmqougi

Commercial Off-The-Shelves Video Games for Reducing Stress and Anxiety: A PRISMA Systematic Review (Preprint)

Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
2021 JMIR Mental Health  
Efficacy in reducing stress and anxiety has been demonstrated not only for exergames and casual video games but also for other genres such as action games, action-adventure games, and augmented reality  ...  Using commercial off-the-shelf video games rather than custom-made computer games could have several advantages for reducing stress and anxiety, including their low cost, advanced graphics, and the possibility  ...  These games require many of the same physical skills as action games, and offer a storyline, an inventory system, and other adventure games.  ... 
doi:10.2196/28150 pmid:34398795 pmcid:PMC8406113 fatcat:in3ktvgqgjhwjgkmg5k5el6c7y

Exploring the role of activity in genre

Nicole McMahon, Peta Wyeth, Daniel Johnson
2013 Proceedings of The 9th Australasian Conference on Interactive Entertainment Matters of Life and Death - IE '13  
We examine the use of videogame activities as a useful mechanism for supplementing our understanding of videogame genre.  ...  Through considering activity as a means of classifying game experiences we may obtain a much more nuanced understanding of how players engage with games within a particular genre and across genres.  ...  Physical coordination and conflict activities, for example, often sit at the core of the action genre.  ... 
doi:10.1145/2513002.2513023 dblp:conf/ie/McMahonWJ13 fatcat:ksy2kracrvddjpz2d3lekpaumy

One step at a time: Multimodal interfaces and children's executive functioning

P. McKenna, O. Lemon, M. Corley, D. Boa, G. Rajendran
2014 4th International Conference on Development and Learning and on Epigenetic Robotics  
One possible explanation for these observed effects is that the inclusion of physical action allows the individual to 'offload' cognition [13] .  ...  The game, Slippy's Adventure, was developed on Adobe Air. For each level participants were presented a plan view of a pond with an array of lily pads.  ... 
doi:10.1109/devlrn.2014.6983018 dblp:conf/icdl-epirob/McKennaLCBR14 fatcat:3j7nc5i2ovav5f2x6cdg2nlkky

Games, Simulations, Immersive Environments, and Emerging Technologies [chapter]

Sébastien George
2019 Encyclopedia of Education and Information Technologies  
For instance, Physica is an example of serious game based on a physical simulator.  ...  So the game goals motivate the player's actions.  ... 
doi:10.1007/978-3-319-60013-0_36-1 fatcat:cwww5hy4ire7lmdkjltec4vpxu

Study of Some Key Elements of Design and Selection of an Educational Video Game Conducive to the Moroccan Secondary School Learners: The Motivational Profile and Pedagogical Coherence

Jalal Khouna, Ahmed Rhazal, Lotfi Ajana, Abdelilah El Mokri
2020 Universal Journal of Educational Research  
Educational video games are being used increasingly in teaching physics. They offer learners a fun and convivial learning environment.  ...  In light of this research, we have made a number of recommendations for choosing and designing an educational video game.  ...  The games genre that are conducive to use in this type of situation are strategy games, action-adventure games and puzzle games, for several reasons.  ... 
doi:10.13189/ujer.2020.080418 fatcat:2q5d67baongw5osfqxpktr5yei

The Text-Based Adventure AI Competition [article]

Timothy Atkinson, Hendrik Baier, Tara Copplestone, Sam Devlin, Jerry Swan
2019 arXiv   pre-print
By providing a platform for evaluating agents in text-based adventures, the competition provides a novel benchmark for game AI with unique challenges for natural language understanding and generation.  ...  In 2016, 2017, and 2018 at the IEEE Conference on Computational Intelligence in Games, the authors of this paper ran a competition for agents that can play classic text-based adventure games.  ...  Kulkarni for their input when originally defining the format of the first competition.  ... 
arXiv:1808.01262v4 fatcat:6wmiuhg67redxixjmx35u7i4ea

Data Games: Towards Generating Content using the Real World

Gabriella A. B. Barros
2015 International and Interdisciplinary Conference on Modeling and Using Context  
Data games have the potential of serving as data visualization tools for open data, while also providing new sources of inspirations for content generation.  ...  This project aims at expanding the concept of data games, which explore the use of open data in procedural content generation.  ...  Introduction The use the real-world as inspiration for content generation is not novelty. Designers of strategy and action games often look at our world as a muse when constructing environments.  ... 
dblp:conf/context/Barros15 fatcat:u5opq6iy6rhezdidz6pinjvjoy

Understanding the Nature and Effects of Digital Games in Promoting Sustainability

SERGHEI FLORICEL
2020 Global Economic Observer  
Different types of games are proposed as more appropriate for providing each of these four contributions.  ...  community support and political advocacy for the sustainability causes, and, finally, help citizens act in local, incremental, non-disruptive yet durable ways.  ...  Acknowledgement: The writing of this paper has been financially supported within the project entitled: "Support Center for IEM research -innovation projects competitive in Horizon 2020", ID 107540.  ... 
doaj:1eddbc0097204be095f6a9b29cb38f65 fatcat:avzr7dabhvhvvo4jlqjjyrx6k4

On the Evolution of Narrative Mechanics in Open-World Games [chapter]

Ulrich Götz
2021 Narrative Mechanics  
sought a publisher for his book The Adventures of You on Sugarcane Island, and eventually published it in 1976.  ...  William Crowther utilized these new opportunities in 1975, when he created a milestone for the future of game design with Colossal Cave Adventure (Crowther 1975) .  ... 
doi:10.14361/9783839453452-008 fatcat:s7hxdocorjdfjlrh3hquc7lupi

Playing for Real

Tom Baranowski, Richard Buday, Debbe I. Thompson, Janice Baranowski
2008 American Journal of Preventive Medicine  
Background-Video games provide extensive player involvement for large numbers of children and adults, and thereby provide a channel for delivering health behavior change experiences and messages in an  ...  Stories in video games allow for modeling, vicarious identifying experiences, and learning a story's "moral," among other change possibilities.  ...  Genre: a style of expression in story telling, e.g. mystery, action adventure Interactivity: the characteristics of a game that allows for the exchange of information between the person and the game Melodrama  ... 
doi:10.1016/j.amepre.2007.09.027 pmid:18083454 pmcid:PMC2189579 fatcat:vzyv6a2nlnfgln5zte66jtcnni

Editorial: Understanding Extreme Sports: A Psychological Perspective

Eric Brymer, Francesco Feletti, Erik Monasterio, Robert Schweitzer
2020 Frontiers in Psychology  
AUTHOR CONTRIBUTIONS All authors listed have made a substantial, direct and intellectual contribution to the work, and approved it for publication.  ...  A new class of sport has emerged in the last few decades, variously called extreme, adventure, action, and lifestyle sports.  ...  Baby boomers are enthusiastic participants of a variety of adventurous sports more generally.  ... 
doi:10.3389/fpsyg.2019.03029 pmid:32082207 pmcid:PMC7005245 fatcat:c5ab6rzmarbefadyzldnivfiza

Challenge Types in Gaming Validation of Videogame Challenge Inventory (CHA)

Jukka Vahlo, Veli-Matti Karhulahti
2020 International Journal of Human-Computer Studies  
Acknowledgements This work has been supported by Business Finland (864/31/2016), Academy of Finland (Centre of Excellence in Game Culture Studies, 312395/312397/309382) and Kinrate Analytics Ltd, a private  ...  games, adventure games, action-adventure games, and strategy games more than puzzle games.  ...  For instance, many contemporary million-budget action games, action-adventure games, and role-playing games include a significant number of puzzles.  ... 
doi:10.1016/j.ijhcs.2020.102473 fatcat:jthzh6reojhcvgsp4ezobdesr4

From Sex Objects to Heroines—A Tough Road for Female Characters in Video Games

Adam Flamma
2014 Journal of Literature and Art Studies  
Female character in video games is the one of the most controversial topic in game studies and nowadays women's anthropology.  ...  Video game historiography, textual analysis (which helped to treat video game character as a protagonist), and thematic analysis of video games were used as a main research method.  ...  It predominantly concerns cRPG, action RPG or adventure-type games.  ... 
doi:10.17265/2159-5836/2014.05.009 fatcat:atmxlcaq6zhdladenkcbntnmdi
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