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Generating Content for Scenario-Based Serious-Games Using CrowdSourcing

Sigal Sina, Avi Rosenfeld, Sarit Kraus
Scenario-based serious-games have become an important tool for teaching new skills and capabilities.  ...  ScenarioGen uses the crowd in three different ways: to capture a database of scenarios of everyday activities, to generate a database of likely replacements for specific events within that scenario, and  ...  Introduction Simulations and scenarios-based games constitute an important subset of serious-games and are an important tool for teaching new skills and capabilities.  ... 
doi:10.1609/aaai.v28i1.8790 fatcat:euso4e3vzjdj5e3zksclsvvn3a

Using the Crowd to Generate Content for Scenario-Based Serious-Games [article]

Sigal Sina, Sarit Kraus, Avi Rosenfeld
2014 arXiv   pre-print
In the last decade, scenario-based serious-games have become a main tool for learning new skills and capabilities.  ...  We focus on how to create content for scenarios in medical, military, commerce and gaming applications where maintaining the integrity and coherence of the content is integral for the system's success.  ...  INTRODUCTION Simulations and scenarios-based games, which constitute an important subset of serious-games, are an important tool for learning new skills and capabilities.  ... 
arXiv:1402.5034v1 fatcat:otqmh625gjb4tlmskq4rbfi344

Discovering User Perceptions of Semantic Similarity in Near-duplicate Multimedia Files

Raynor Vliegendhart, Martha A. Larson, Johan A. Pouwelse
2012 The Web Conference  
These discovered dimensions can be used for clustering items in search result lists.  ...  The challenge in performing elicitations in this way is to ensure that workers are encouraged to answer seriously and remain engaged.  ...  Generalizing our findings in Table 1 , we can see that most dimensions are based on different instantiations of particular content (e.g., quality and extended cuts), on the serial nature of content (e.g  ... 
dblp:conf/www/VliegendhartLP12 fatcat:g432ux3cyfhuhoisbh5mml2r3y

Crowdsourcing Open Interactive Narrative

Matthew Guzdial, Brent Harrison, Boyang Li, Mark Riedl
2015 International Conference on Foundations of Digital Games  
Artificial intelligence approaches to interactive narrative use a domain model to determine how the narrative should unfold based on user actions.  ...  However, domain models for interactive narrative require artificial intelligence and knowledge representation expertise.  ...  ACKNOWLEDGEMENTS We gratefully acknowledge the NSF for supporting this research under NSF award 1350339. Special thanks to Alex Zook for advice on statistical analysis and draft comments.  ... 
dblp:conf/fdg/GuzdialHLR15 fatcat:zxxi4lk7tjbgfpcxrj3cknyz3q

An Augmented Reality Children's Book Edutainment through Participatory Content Creation and Promotion Based on the Pastoral Life of Psiloritis

Antonis Ntagiantas, Markos Konstantakis, John Aliprantis, Dimitris Manousos, Lefteris Koumakis, George Caridakis
2022 Applied Sciences  
An augmented reality children's book edutainment through participatory content creation and promotion based on the pastoral life of Psiloritis has been recommended through this study, highlighting the  ...  Multiple students can share the virtual scene and interact with it using the mobile interface as a hand-held display in AR children's books.  ...  Serious Games Serious games (SGs) are commonly used in the field of cultural heritage [32] [33] [34] [35] .  ... 
doi:10.3390/app12031339 fatcat:t7nvjpk66fbfpbjcbupnltwa7y

Critical Success Factors for Crowdsourcing with Virtual Environments to Unlock Innovation

Glenn Romanczuk, Christopher Willy, John Bischoff
2017 Defense Acquisition Research Journal  
Innovations in Model Based Systems Engineering (MBSE), crowdsourcing, and virtual environments can enhance collaboration.  ...  Innovative use of virtual environments and crowdsourcing can decrease cycle time required to produce advanced innovative systems tailored to meet warfighter needs.  ...  The game is played based on specific topics and scenarios. Some of the games are open to the public and some are more restrictive.  ... 
doi:10.22594/dau.16-758.24.02 fatcat:qweoomihajep3aq7pa7z7rvu6a

Key Research Issues and Related Technologies in Crowdsourcing Data Collection

Yunhui Li, Liang Chang, Long Li, Xuguang Bao, Tianlong Gu, Lihua Yin
2021 Wireless Communications and Mobile Computing  
Crowdsourcing provides a distributed method to solve the tasks that are difficult to complete using computers and require the wisdom of human beings.  ...  Due to its fast and inexpensive nature, crowdsourcing is widely used to collect metadata and data annotation in many fields, such as information retrieval, machine learning, recommendation system, and  ...  Existing crowdsourcing incentive mechanisms can be divided into two categories: non-game theory-based incentive mechanisms and game theory-based incentive mechanisms. 6.1.  ... 
doi:10.1155/2021/8745897 fatcat:vobajfz7i5bnnpfvx6vo2kzmxa

ECIR 2015 Workshop on Gamification for Information Retrieval (GamifIR'15)

Gabriella Kazai, Frank Hopfgartner, Udo Kruschwitz, Michael Meder
2015 SIGIR Forum  
The presentations covered diverse topics from playing around with an eye tracker to a game with IR papers and even a game of scientific hangman, generating lively and fun discussions.  ...  Any misalignment may lead to gamification as a tool being more damaging than useful with users' focus shifting from the task to gaming the system.  ...  Acknowledgements We would like to thank ECIR for hosting the workshop. Thanks goes also to the programme committee  ... 
doi:10.1145/2795403.2795414 fatcat:fhze3e3adrf37kjdpwjtqrakn4

Setting Engineering Students Up for Success in the 21st Century: Integrating Gamification and Crowdsourcing into a CDIO-based Web Design Course

Donglei Song
2017 Eurasia Journal of Mathematics, Science and Technology Education  
gamified crowdsourcing.  ...  The vision of this paper for a web design course seeks to address these issues for engineering students.  ...  Design, and Content Management Systems, server-side programming (e.g., using PHP), and SQL languages F Possessing technical ability to grasp web-based systems through whole design process using WYSIWYG  ... 
doi:10.12973/eurasia.2017.00745a fatcat:5csh66zotzawrnk6putbsyyhde

Designing a Support Tool for Creative Advertising by Mining Collaboratively Tagged Ad Video Content: The Architecture of PromONTotion [chapter]

Katia Kermanidis, Manolis Maragoudakis, Spyros Vosinakis, Nikos Exadaktylos
2013 IFIP Advances in Information and Communication Technology  
The content of existing ad videos is collaboratively tagged, while playing a multi-player web-based game, and the provided annotations populate the support toolthesaurus, a hierarchical ontological structure  ...  The support tool will make ad videos, terms, statistical information and mined knowledge available to the ad designer, a generic knowledge thesaurus that combines previous ad content with users' sentiment  ...  First, crowdsourcing will be employed for the collection of collaborative ad content tags.  ... 
doi:10.1007/978-3-642-41142-7_2 fatcat:cjkcjrpkzbhxjcsdenaayjy244

Gamified Crowdsourcing For Disaster Risk Management

Antonella Frisiello, Quynh Nhu Nguyen, Claudio Rossi, Fabrizio Dominici
2017 Zenodo  
In this paper we propose a gamification strategy for crowdsourced Disaster Risk Management services aimed to increase awareness, engagement, and change people behaviors.  ...  However, crowdsourcing is a challenging paradigm as it requires a sustained engagement in order to be effective.  ...  The engagement strategy in this case is based on the dissemination of the generated contents, which can be shared and voted by users within the community, producing quantitative indicators that are used  ... 
doi:10.5281/zenodo.1149041 fatcat:ay5xzld6rjfk3k3a2ggbgyhnfm

A survey on game theoretical methods in Human–Machine Networks

Xueqin Liang, Zheng Yan
2017 Future generations computer systems  
The method of standardizing network and data parameters are also needed for making game-based methods adaptive so that it can be used in various application scenarios.  ...  Crowdsourcing systems can be generally divided into two types: crowdsourcing contest and microtask crowdsourcing based on the types of tasks.  ... 
doi:10.1016/j.future.2017.10.051 fatcat:55v7cpi64ndb3apj4ngbkin5ue

Games, Simulations, Immersive Environments, and Emerging Technologies [chapter]

Sébastien George
2019 Encyclopedia of Education and Information Technologies  
For instance, Physica is an example of serious game based on a physical simulator.  ...  In this case of simulation-based serious game, a scenario is designed according to pedagogical objectives to be achieved. Another example is Pulse!!  ... 
doi:10.1007/978-3-319-60013-0_36-1 fatcat:cwww5hy4ire7lmdkjltec4vpxu

Social Platform for Heritage Awareness and Participation

Nikos Frangakis
2016 Zenodo  
It will be web based, easily accessed and will allow the development of shared identity and differentiation. PLUGGY Social Platform's users will curate stories using the PLUGGY Curatorial Tool.  ...  Content will be both crowdsourced and retrieved from digital collections, allowing users to create links between seemingly unrelated facts, events, people and digitized collections, leading to new approaches  ...  The aims of the game will be reflected in generated scenarios.  ... 
doi:10.5281/zenodo.2620273 fatcat:dgkwy7tgsjcqhfhu6ixd57fv4u

Quality assurance in document conversion

Christoph Becker
2011 Proceedings of the 4th ACM workshop on Online books, complementary social media and crowdsourcing - BooksOnline '11  
This paper discusses challenges and opportunities of using human computation and crowdsourcing for the task of quality assurance in document conversion processes and proposes a hybrid computer-human system  ...  Digital content is never presented to a user directly, but always needs an intermediate presentation that is generated through an algorithm (such as a document viewer) that interprets data.  ...  Community Game. The structure of the problem lends itself well to a game with a purpose based on output agreement [14] .  ... 
doi:10.1145/2064058.2064061 dblp:conf/cikm/Becker11 fatcat:4vlcn634nfbj7mhzh4jet54phi
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