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Towards the establishment of a framework for intuitive multi-touch interaction design

Amy Ingram, Xiaoyu Wang, William Ribarsky
2012 Proceedings of the International Working Conference on Advanced Visual Interfaces - AVI '12  
Based on these findings, we have constructed a framework of five factors that determine the intuition of multi-touch interactions, including direct manipulation, physics, feedback, previous knowledge,  ...  To strengthen our understanding of intuition, we surveyed various domains to determine the level of consensus among researchers, commercial developers, and the general public regarding which multi-touch  ...  Direct Manipulation The most influential of these factors in the intuition of multi-touch interaction is the use of direct manipulation.  ... 
doi:10.1145/2254556.2254571 dblp:conf/avi/IngramWR12 fatcat:om7hofdfdrh6hhy4oqiqa6dyiy

Exploring and modeling unimanual object manipulation on multi-touch displays

Jian Zhao, R. William Soukoreff, Ravin Balakrishnan
2015 International Journal of Human-Computer Studies  
In this paper, a novel user performance model is derived for virtual object manipulation on touch-sensitive displays, which involves simultaneous translation, rotation, and scaling of the object.  ...  Touch-sensitive devices are becoming increasingly wide-spread, and consequently gestural interfaces have become familiar to the public.  ...  These advances have brought direct manipulation and multi-touch interaction to the general population for the first time.  ... 
doi:10.1016/j.ijhcs.2015.02.011 fatcat:i42grc2q4zaphglsysgudfys6a

Multi-touch RST in 2D and 3D spaces: Studying the impact of directness on user performance

Sebastian Knoedel, Martin Hachet
2011 2011 IEEE Symposium on 3D User Interfaces (3DUI)  
The RST multi-touch technique allows one to simultaneously control Rotations, Scaling, and Translations from multi-touch gestures.  ...  This study showed that direct-touch shortens completion times, but indirect interaction improves efficiency and precision, and this is particularly true for 3D visualizations.  ...  CONCLUSION AND DIRECTIONS TO FUTURE WORK 2D applications based on multi-touch input are now well-known and accepted by the general public.  ... 
doi:10.1109/3dui.2011.5759220 dblp:conf/3dui/KnodelH11 fatcat:bmhebk27orbnxoyxdackd7qbcq

Multi-Touch Tabletop System Using Infrared Image Recognition for User Position Identification

Shota Suto, Toshiya Watanabe, Susumu Shibusawa, Masaru Kamada
2018 Sensors  
The multi-touch gestures prepared for this system include an operation to change the direction of an object to face the user and a copy operation in which two users generate duplicates of an object.  ...  This paper describes the development of a multi-touch tabletop system using infrared image recognition for user position identification and presents the results of touch-gesture recognition experiments  ...  The multi-touch gestures prepared for this system include an operation to change the direction of an object to face the user and a copy operation in which two users generate copies of an object in addition  ... 
doi:10.3390/s18051559 pmid:29758006 pmcid:PMC5982525 fatcat:cf54gfnqdvfu7op4s7ghsp6vta

Poster: Interscopic multi-touch surfaces: Using bimanual interaction for intuitive manipulation of spatial data

Johannes Schoning, Frank Steinicke, Antonio Kruger, Klaus Hinrichs
2009 2009 IEEE Symposium on 3D User Interfaces  
multi-touch surfaces (iMUTS).  ...  , they have the potential to form the fundaments of the next generation 2D and 3D user interfaces.  ...  Even the WIMP desktop metaphor [10] , which is used for 2D-Desktop interaction, has its limitations when it comes to direct manipulation of 3D data sets [5] , e. g., via 3D widgets [6] .  ... 
doi:10.1109/3dui.2009.4811219 dblp:conf/3dui/SchoningSKH09 fatcat:w63fetlcivdbfdtkrqrpdxcxgq

A multi-touch notice board fostering social interaction

Samuel A. Iacolina, Michele Corrias, Omar Pontis, Alessandro Soro, Fabio Sorrentino, Riccardo Scateni
2013 Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI on - CHItaly '13  
Exploiting direct and continuous manipulations, opposite to discrete gestures, to explore containers, the proposed interface supports a more natural and immediate interaction.  ...  different simultaneous users, allowing for the creation of local multimedia contents, the connection to social networks, providing a suitable working environment for cooperative and collaborative tasks in a multi-touch  ...  INTRODUCTION Multi-touch systems aim at integrating the visualization with direct manipulation of symbolic objects that represent the information.  ... 
doi:10.1145/2499149.2499165 dblp:conf/chitaly/IacolinaCPSSS13 fatcat:lmn37okdcjfkxb4grshi6as2je

Integrating 2D mouse emulation with 3D manipulation for visualizations on a multi-touch table

Luc Vlaming, Christopher Collins, Mark Hancock, Miguel Nacenta, Tobias Isenberg, Sheelagh Carpendale
2010 ACM International Conference on Interactive Tabletops and Surfaces - ITS '10  
We present the Rizzo, a multi-touch virtual mouse that has been designed to provide the fine grained interaction for information visualization on a multi-touch table.  ...  Previously, this transition to a multi-touch environment was difficult because the mouse emulation of touch surfaces is often insufficient to provide full information visualization functionality.  ...  direct manipulation.  ... 
doi:10.1145/1936652.1936693 dblp:conf/tabletop/VlamingCHNIC10 fatcat:jv3v7y562vgibpa5yfl2qr5524

Metamodels Infrastructure and Heuristics for Metamodel-Driven Multi-touch Interaction [chapter]

Víctor López-Jaquero, Elena Navarro, Francisco Montero, Pascual González
2013 Lecture Notes in Computer Science  
In this paper, a metamodel infrastructure and a set of heuristics are presented to automatically generate multi-touch visual editors for manipulating models.  ...  In this context, multi-touch interfaces emerge as an alternative to make it easier for novice users to interact with the models by using natural gestures and taking advantage from the popularity that touch-based  ...  The heuristics drive the generation of multi-touch user interfaces that support the manipulation of metamodels to manipulate domain models.  ... 
doi:10.1007/978-3-642-40480-1_14 fatcat:tu6aymnwgvfnhbdzi3q743lefm

WYSIWYF

Peng Song, Wooi Boon Goh, Chi-Wing Fu, Qiang Meng, Pheng-Ann Heng
2011 Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11  
by a handheld device with multi-touch and 3D-tilt sensing capabilities.  ...  Such operations, with its many degrees of freedom in 3D space, map poorly into interaction modalities afforded by mouse-keyboard interfaces or flat multi-touch displays alone.  ...  thank all reviewers for the valuable comments and we express our gratitude to those who participated in our experiments; this work is supported by A*Star SERC grant (No. 092 101 0063) and Hong Kong RGC General  ... 
doi:10.1145/1978942.1979140 dblp:conf/chi/SongGFMH11 fatcat:3h3id5xftfdfvjemp7aa4pvmpa

Evaluation of 3D Object Manipulation on Multi-touch Surfaces Using Unconstrained Viewing Angles [chapter]

Daniel Mendes, Alfredo Ferreira
2011 Lecture Notes in Computer Science  
Recently, considerable research has been carried out regarding threedimensional object manipulation on multi-touch surfaces.  ...  From this evaluation we improved our understanding on how users prefer to manipulate 3D objects on multi-touch surfaces.  ...  Related Work The research on object manipulation using multi-touch surfaces started with 2D objects. Hancock et al.  ... 
doi:10.1007/978-3-642-23768-3_73 fatcat:ufo2jvwi6fajvdyyoinjvdxmnu

Gaze-touch

Ken Pfeuffer, Jason Alexander, Ming Ki Chong, Hans Gellersen
2014 Proceedings of the 27th annual ACM symposium on User interface software and technology - UIST '14  
Figure 1 : Users select by gaze, and manipulate with multi-touch from anywhere (a).  ...  This can enable seamless switching between indirect (a) and direct manipulation (b), implicit mode switching during direct-touch tasks (c), zooming into map locations the user looks at (d), and dragging  ...  Previous research on multi-touch surfaces has contributed techniques that complement the default direct-touch with means for providing indirect input in order to address problems of reach and occlusion  ... 
doi:10.1145/2642918.2647397 dblp:conf/uist/PfeufferACG14 fatcat:crc4ge6nuzf5reb46xsg4sobre

Ghost fingers

Seung Wook Kim, Stefan Marti
2012 Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts - CHI EA '12  
In this paper, we describe a novel interaction method called Ghost Fingers, which enables efficient and intuitive switching between keyboard and multi-touch input on systems where the display is out of  ...  In addition, Ghost Fingers provides a translucent real-time visualization of the fingers and hands on the remote display, creating a closed interaction loop that enables direct manipulation even on remote  ...  Existing solutions to this problem utilize alternative natural input methods such as gestures or voice, but they do not support direct manipulation of display content.  ... 
doi:10.1145/2212776.2223722 dblp:conf/chi/KimM12a fatcat:gcjlyjjm7rc2daoc7i7phzf53m

Comparison of mouse and multi-touch for protein structure manipulation in a citizen science game interface

Thomas Muender, Sadaab Ali Gulani, Lauren Westendorf, Clarissa Verish, Rainer Malaka, Orit Shaer, Seth Cooper
2019 JCOM: Journal of Science Communication  
We developed a multi-touch interface for the citizen science video game Foldit, in which players manipulate 3D protein structures, and compared multi-touch and mouse interfaces in a 41-subject user study  ...  However, results indicate that for tasks involving guided movement to dock protein parts, subjects using the multi-touch interface completed tasks more accurately with fewer moves, and reported higher  ...  Mouse and multi-touch Multiple studies have explored the differences between direct touch input and mouse input. Watson et al.  ... 
doi:10.22323/2.18010205 fatcat:xs44bspqyzbitn3utasb7r546u

A Desktop Multi-Touch Interface for Posing Characters [article]

Ian Stephenson
2011 Computer Graphics and Visual Computing  
Multi-touch, direct manipulation interfaces have become common in mobile media applications, but their use on the desktop is limited.  ...  In this paper we propose that multi touch direct manipulation is well suited to the posing of animated characters using inverse kinematics, and demonstrate how it can be implemented in a desktop application  ...  In addition to the benefits of direct single touch manipulation two forms of multi-touch emerged: • holding an end effector stationary while moving another joint, • moving an end effector while holding  ... 
doi:10.2312/localchapterevents/tpcg/tpcg11/089-095 dblp:conf/tpcg/Stephenson11 fatcat:a5pnpncopber7nfcxceaymluji

Multi-touch techniques for exploring large-scale 3D astrophysical simulations

Chi-Wing Fu, Wooi-Boon Goh, Junxiang Allen Ng
2010 Proceedings of the 28th international conference on Human factors in computing systems - CHI '10  
We also investigate user experiences with various multi-touch finger gestures on our prototype digital planetarium.  ...  In this work, we carefully study conventional multi-touch methods and adapt them to the practical requirements of this application.  ...  In addition, we would also like to express our gratitude to Linus Ang for preparing some of the illustrative figures in the paper, to Xiujun Li for organizing the multi-touch references, to Andrew J.  ... 
doi:10.1145/1753326.1753661 dblp:conf/chi/FuGN10 fatcat:grribin7obcxlftqqa43rusoyy
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