A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2004; you can also visit the original URL.
The file type is application/pdf
.
Filters
General constrained deformations based on generalized metaballs
2000
Computers & graphics
Space deformation is an important tool in computer animation and shape design. In this paper we present a new local deformation model based on generalized metaballs. ...
The deformation can be "nely controlled by adjusting the parameters of the generalized metaballs. ...
We de"ne tuple M"1S, f (r, R)2 as a generalized metaball based on skeleton C. A general constrained deformation model based on generalized metaballs can then be de"ned. ...
doi:10.1016/s0097-8493(99)00156-9
fatcat:3vyxa6b3yrdz3fukwra2cemj6i
General constrained deformations based on generalized metaballs
Proceedings Pacific Graphics '98. Sixth Pacific Conference on Computer Graphics and Applications (Cat. No.98EX208)
Space deformation is an important tool in computer animation and shape design. In this paper we propose a new local deformation model based on generalized metaballs. ...
Each generalized metaball is associated with a potential function centered on the constraint, the potential function drops from 1 on the constraint to 0 on the effective radius. ...
Constrained Local Deformation Based on Generalized Metaballs Metaball modeling is regarded as a flexible technique for implicit surface modeling. ...
doi:10.1109/pccga.1998.732061
dblp:conf/pg/JinLP98
fatcat:45mgtbuiz5bp5nayct24evkepe
Organic Shape Modeling through Haptic Devices
2006
Computer-Aided Design and Applications
On the hardware side, it is based on the Haptic Workstation™ which conveys force feedback on the user arms (upper body limbs), and a Head Mounted Display to present the 3D generated images. ...
On the software side, we use implicit surfaces modelling techniques such as metaballs. ...
In [8] , we had already proposed a solution based on a Cyberglove™ used to do generic mesh deformations for the creation of virtual human faces. ...
doi:10.1080/16864360.2006.10738444
fatcat:ssepagnlcrgtbdzbnhs3k56klq
The making of the Xian terra‐cotta soldiers
1997
Digital Creativity
Then, we show how our approach based on metaballs and spline surfaces was used for designing and deforming soldiers' bodies. For the animation of the bodies, we describe the motion control methods. ...
This paper describes the making of a short film on the Xian terra-cotta soldiers using our integrated HUMANOID software. The method of creating and animating the soldiers' faces is first presented. ...
The chosen material constrains the type of treatment. ...
doi:10.1080/09579139708567076
fatcat:iclei4fi7jdffny55xkpzbggla
Using the CW-complex to represent the topological structure of implicit surfaces and solids
2005
ACM SIGGRAPH 2005 Courses on - SIGGRAPH '05
Previous methods for contolling the blending of implicit surfaces redefined the contribution of a metaball or unioned blended components. ...
The author is grateful to fellow faculty members Ulrike Axen for discussions on the CW-complex and locating otherwise obscure references, and Bob Lewis for discussions on applications of computational ...
the effect on metaball of A similar range deformation occurs on metaball The resulting implicit surfaces of and may touch but can not interpenetrate, for if any point Ü we have ´Üµ ¼ then ´Üµ ´Üµ and ...
doi:10.1145/1198555.1198643
dblp:conf/siggraph/Hart05a
fatcat:ur2s4dy3pbfydcxzom3adcb4xq
Modeling for Deformable Body and Motion Analysis: A Review
2013
Mathematical Problems in Engineering
Then, typical human modeling technologies, including 2D model, 3D surface model, and geometry-based, physics-based, and anatomy-based approaches, and model-based motion analysis are summarized. ...
This paper surveys the modeling methods for deformable human body and motion analysis in the recent 30 years. First, elementary knowledge of human expression and modeling is introduced. ...
Their methods based on a combination of metaballs and splines could be applied to frame-by-frame computer generated films and virtual environments. ...
doi:10.1155/2013/786749
fatcat:ggek74i34jdzfhf7jay7gspldy
On Implicit Modeling for Fitting Purposes
[chapter]
2001
Deformable Avatars
(eds.), Deformable Avatars ...
In this paper, we propose a model based 3-D approach to recovering both body shape and motion. It takes advantage of a sophisticated animation model to achieve both robustness and realism. ...
Each one generates a potential field and the skin is taken to be an isosurface of the combined potential (Thalmann et al. , 1996) . ...
doi:10.1007/978-0-306-47002-8_10
fatcat:lch5trbkqfbkdhud5yocgwq2sq
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters
1995
Computer graphics forum (Print)
We present the design of the system and the integration of the various features: generic modeling of a large class of entities with the BODY data structure, realistic skin deformation for body and hands ...
We describe the HUMANOID environment dedicated to human modeling and animation for general multimedia, VR, and CAD applications integrating virtual humans. ...
For the deformations module on the parallel computer, we selected as an atomic task, the generation and intersection of the rays with the list of metaballs corresponding to a body part. ...
doi:10.1111/j.1467-8659.1995.cgf143_0337.x
fatcat:vo25ea5gczgrvpdooudhpyvnma
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters
1995
Computer graphics forum (Print)
We present the design of the system and the integration of the various features: generic modeling of a large class of entities with the BODY data structure, realistic skin deformation for body and hands ...
We describe the HUMANOID environment dedicated to human modeling and animation for general multimedia, VR, and CAD applications integrating virtual humans. ...
For the deformations module on the parallel computer, we selected as an atomic task, the generation and intersection of the rays with the list of metaballs corresponding to a body part. ...
doi:10.1111/1467-8659.1430337
fatcat:u5duy7s5cfa7bntslgavkkqlbm
Articulated soft objects for multiview shape and motion capture
2003
IEEE Transactions on Pattern Analysis and Machine Intelligence
Our method is both robust and generic. ...
We develop a framework for 3-D shape and motion recovery of articulated deformable objects. ...
Our approach relies on optimization to deform the generic model so that it conforms to the image data. ...
doi:10.1109/tpami.2003.1227995
fatcat:my4tyn2dvbh6vk5qe4fcnesllu
Model-Based Silhouette Extraction for Accurate People Tracking
[chapter]
2002
Lecture Notes in Computer Science
To this end, we extend a purely stereo-based approach to tracking people proposed in earlier work. This approach is based on an implicit surface model of the body. ...
In this work, we introduce a model-based approach to extracting the silhouette of people in motion from stereo video sequences. ...
Metaballs Metaballs [2] are generalized algebraic surfaces that are defined by a summation over n 3-dimensional Gaussian density distributions, each called a primitive. ...
doi:10.1007/3-540-47967-8_22
fatcat:ianf5mhwtjahhoi7owylx4cx5u
Context-Preserving Volumetric Data Set Exploration Using a 3D Painting Metaphor
[chapter]
2012
Lecture Notes in Computer Science
It combines a Maximum Intensity Difference Accumulation (MIDA) visualization algorithm with a 3D interaction model based on a painting metaphor. ...
Another way of dealing with the problem of occlusion is based on the idea of physically removing the occluding parts of the volume or deforming parts of the volume in such a way as to make the features ...
This type of brush is based on a superquadric metaball (as opposed to a regular quadric metaball) to define cylinder-shaped brushes that are used to paint envelopes that more closely conform to the shape ...
doi:10.1007/978-3-642-33179-4_33
fatcat:lgagogg6rjfbtc2aktefl4wofa
Integrating deformations between bodies and clothes
2001
Journal of Visualization and Computer Animation
In general, the skin is considered as a rigid surface on which the clothes have no effect. We propose in this paper a unified approach for cloth and body deformation. ...
The skin deformation model is a hybrid model, where deformation due to the skeleton motion is controlled geometrically, and where the collision response is handled by a physical-based model. ...
We handle collision constraints using cinematic correction on the constrained elements. ...
doi:10.1002/vis.243
fatcat:m35gaykunbf6xgg6hfc7ifutcy
A dynamic active constraints approach for hands-on robotic surgery
2013
2013 IEEE/RSJ International Conference on Intelligent Robots and Systems
the robot to lie on the zero set of the generated time-varying implicit function for which the motion is either known or unknown. ...
The computer graphics technique of metaballs is used to represent point cloud data from an imaging system with an analytical, differentiable surface and a dynamics-based controller is proposed which controls ...
Two methods were tested; one based on the current position of the tissue and one based on a future prediction of its position. ...
doi:10.1109/iros.2013.6696617
dblp:conf/iros/PetersenB13
fatcat:7dhkbnnrnvb3rpsajqmfkqqch4
Semi-Immersive 3D Sketching of Vascular Structures for Medical Education
[article]
2016
Eurographics Workshop on Visual Computing for Biomedicine
To create a surface model based on the sketched centerlines, we employ implicit surfaces. ...
Our framework comprises on-the-fly reconstruction of the corresponding vessel surface and subsequent local surface compression and expansion. ...
[SOB * 07], they generated the surface based on the boundary voxels of a segmentation mask. ...
doi:10.2312/vcbm.20161280
dblp:conf/vcbm/SaalfeldSPO16
fatcat:rjxyzxtupfb2digv4ud3texwlq
« Previous
Showing results 1 — 15 out of 132 results