A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2020; you can also visit the original URL.
The file type is application/pdf
.
Filters
Investigating Information System Testing Gamification with Time Restrictions on Testers' Performance
2020
Australasian Journal of Information Systems
This paper presents the results obtained from the evaluation of gamified software testing platform that was developed following series of focus group discussions comprising of software developers and testers ...
testing environment. ...
Additionally, Figure 2 presents the essential information required for software testers identified through the focus group sessions. ...
doi:10.3127/ajis.v24i0.2179
fatcat:c3dzswxzznc7jbyqvltiyiwi5m
An evaluation study on gamified online learning experiences and its acceptance among medical students
2019
Tzu-Chi Medical Journal
A qualitative research method was used to generate findings in this study. The data collection methods included focus group discussions and interviews. ...
Triangulation methods were used to ensure the validity and reliability of the qualitative data analyzed in this study. ...
Results
Focus group discussions A total number of five focus group discussions were conducted with 32 medical students (eight students each from the 2 nd , 3 rd , 4 th , and 5 th year of medical school ...
doi:10.4103/tcmj.tcmj_5_19
pmid:32269957
pmcid:PMC7137361
fatcat:b5w2ddwirzgidhl4batwxyikfe
Gamifying Questions by Adding Contextin the Creative Development Marketing Research
2020
Journal of Marketing and Consumer Behaviour in Emerging Markets
The article shows the results of the experiment proving the eff ectiveness of a gamifi ed approach to the qualitative advertisement testing. ...
Up till now the eff ects of gamifi cations were tested in the domains of brand strategy and consumer experience. ...
It is even more weighty in the qualitative approach, where the respondents fi ll out the individual questionnaire fi rst and then they discuss the ad in the group. ...
doi:10.7172/2449-6634.jmcbem.2020.1.4
fatcat:rw7gwpehkjhahdto2lmvdjcux4
How to design gamification? A method for engineering gamified software
2018
Information and Software Technology
A method for engineering gamified software. Information and Software Technology, in press. ...
Consequently, it has also been projected that most gamified software is doomed to fail. ...
regularly: first through a small test group with 10 users and qualitative feedback, and afterward through a larger field test. ...
doi:10.1016/j.infsof.2017.10.015
fatcat:etfppylzynfcnnvywyhmcwvj5e
Improving Students' Motivation and Focus Through the Gamification in the Computer Science Peer Instruction Methodology (CSPI)
2020
Comunicações em Informática
Future work involves the analysis of collaboration and interaction variables through learning analytics tools. ...
We identified that, although participants originally didn't expect that gamification would affect their experience, results suggest that gamification positively impacts participants' motivation and focus ...
On this work we are focusing on the competition aspect, in a PI learning environment, supported by the adoption of a public score system. ...
doi:10.22478/ufpb.2595-0622.2020v4n2.53115
fatcat:kngmzvk5snhdjbelegse6reqju
Does Gamified Educational Systems Change Students' Learning Behaviors? A Case Study with Postgraduate Students
2018
RENOTE
Therefore, this study compared a gamified with a non-gamified version of an educational system, through a mixed (quantitative and qualitative) approach to identify if gamified educational systems are better ...
These studies, however, often keep the focus on quantitative or qualitative approaches directly related to student learning, without considering students' perceptions of the gamification design and how ...
T-test Results
Questions Mean t-test Gamified system Non-gamified system The system would influence me to study 5.889 5.111 0.219 The system would convince me to study 5.555 4.000 0.038 The system would ...
doi:10.22456/1679-1916.89253
fatcat:wz4vgcikfvbuxlqm4jwphpkhxa
On the Effectiveness of Gamified Risk Management Workshops: Evidence from German SMEs
2016
International Journal of Serious Games
and foster cognitive and group de-biasing. ...
A gamified risk management workshop is devised which is used as a treatment for three German SMEs. ...
A focus group, or 'focus group interview', is a group interview that encompasses the need for interactive discussion amongst participants [53] . ...
doi:10.17083/ijsg.v3i2.117
fatcat:rnaqgvf45jftfh5bvi753hvk3e
Effect of a Gamification Model on a Graduate Level Occupational Therapy Course
2020
Journal of Occupational Therapy Education
Data analysis included pre- and post-course questionnaires, in-course and post-course anonymous feedback, and voluntary post-course focus groups. ...
The test and quiz scores for each of the gamified cohorts were statistically significantly higher than the scores of the non-gamified cohort (1st gamified cohort p=0.012 and 2nd gamified cohort p=0.004 ...
Acknowledgements Acknowledgements I would like to acknowledge the valuable assistance of Lynn Jaffe, ScD, OTR/L, FAOTA in conducting the focus group interviews. ...
doi:10.26681/jote.2020.040306
doaj:402b1d6fac2748328fbb2975e0f2a66f
fatcat:fe72rwjaifacldk4u5sv32ifki
Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study (Preprint)
2020
JMIR Serious Games
One reason for these contrasting findings is that most studies have applied poor and heterogeneous design techniques to gamify cognitive tasks. ...
We employed a Design Science Research (DSR) approach to provide a framework for gamifying cognitive assessment and training by synthesizing current gamification design frameworks, gamification works in ...
The segmentation helps the team choose a more acceptable design to gamify targeted cognitive tasks. Typically, gamification through motivational affordances enriches information systems [53] . ...
doi:10.2196/21900
pmid:33819164
fatcat:c4b534qx4bestdfbsnxursrs24
A GAMIFICATION TECHNIQUE TO INCREASE ENGAGEMENT IN ASYNCHRONOUS ONLINE DISCUSSIONS
2020
Issues in Information Systems
The method was evaluated in two sections of an online, graduate business information systems course which were identical with the exception that one course added a game element to the discussion board. ...
It is hypothesized that the course using the gamified discussion board will generate more total posts and replies than the non-gamified course. ...
Cognitive engagement was measured through grades in the logs from the learning management system. ...
doi:10.48009/3_iis_2020_20-30
fatcat:ox5pfcqlfrgnxiwhf2ycecy6hu
A Fundamental Study for Gamification Design: Exploring Learning Tendencies' Effects
2020
International Journal of Serious Games
The project aims to create a balanced, gamified learning environment in which all learners are equally engaged and interested. ...
criteria and applied PeGaM in the e-learning course, and c) conducted the exploratory study with 124 students to investigate behavioral differences in and between students in the control and treatment group ...
Through qualitative and quantitative evaluation of the treatment (gamified) group, this study aims to answer the following questions: RQ-2.1 Are there any behavioural differences between students in ...
doi:10.17083/ijsg.v7i4.356
fatcat:xcpv4uxnefb4haqx3wguib7kem
The Impact of Gamification on the Time-Limited Writing Performance of English Majors
2022
Education Research International
Beijing coconstruction project-research and reform of the "Undergraduate Teaching Reform and Innovation Project" of Beijing Higher Education in 2020-innovative "multilingual+" excellent talent training system ...
(202010032003); and special fund of the special project of free exploration of discipline construction in the school of liberal arts, Nanjing University of Information Science and Technology (1491192001018 ...
At the beginning of the first week of the course, the gamified writing group obtained preliminary information about the gamified environment. ...
doi:10.1155/2022/4650166
fatcat:wvxsx25pwneebfqo4d3o6zozbi
Designing and Evaluating a Collaborative Writing Process with Gamification Elements: Toward a Framework for Gamifying Collaboration Processes
2021
AIS Transactions on Human-Computer Interaction
Therefore, we review gamification models and principles for information systems and consolidate them in a preliminary framework. ...
In this study, we examine the influence that gamification elements have on collaboration processes in terms of whether they increase intention to continue to use the system based on meaningful engagement ...
Thus, gamified systems should focus on gamification design's dual outcomes. ...
doi:10.17705/1thci.00141
fatcat:o2gf6yzlajeqjfuwpvovvrsqwu
Gamification and SQL
2020
ACM Transactions on Computing Education
Quantitative and qualitative data were collected through tests and a survey. ...
The results showed that there was a statistically significant improvement in student performance in the gamified group as compared to the non-gamified group. ...
Threats to validity Several threats to validity were identified during the study, and will be discussed in the following paragraphs. External validity. ...
doi:10.1145/3427597
fatcat:tlbeanv6knb6pokam3psfngp74
The Shift to Gamification in Education: A Review on Dominant Issues
2020
Journal of Educational Technology Systems
in education (Theme III) and propose that there is increased gamification and game elements research activities bridging the idea of gamified information systems in education and offering interesting ...
Using the identifying themes, the study discusses the development and use of gamification in education (Theme I), the application of gamification in education (Theme II), and the impact of gamification ...
Similarly, research under the development category of gamified systems has focused on software engineering processes that have been objects of gamification. ...
doi:10.1177/0047239520917629
fatcat:eqjw2y6vrnfzjp5trutnztsgpm
« Previous
Showing results 1 — 15 out of 1,349 results