163 Hits in 7.0 sec

Effectiveness of a Gamification Strategy to Prevent Childhood Obesity in Schools: A Cluster Controlled Trial

Sebastián Peña, Macarena Carranza, Cristóbal Cuadrado, Diana C. Parra, Pablo Villalobos Dintrans, Cecilia Castillo, Andrea Cortinez‐O'Ryan, Paula Espinoza, Valeska Müller, Cristián Rivera, Romina Genovesi, Juan Riesco (+3 others)
2021 Obesity  
The aim of this study was to examine the effectiveness of a school-based gamification strategy to prevent childhood obesity.  ...  Gamification is a potentially powerful tool to increase the effectiveness of school-based interventions to prevent obesity.  ...  of the intervention.  ... 
doi:10.1002/oby.23165 pmid:34533295 fatcat:dcszc5sktvagpdzmgdthucwz7y

Methodology of an exercise intervention program using social incentives and gamification for obese children

Yue Fang, Yunsheng Ma, Dandan Mo, Shunxing Zhang, Mi Xiang, Zhiruo Zhang
2019 BMC Public Health  
Furthermore, it will also provide important evidence for guidelines to prevent and improve metabolic health and health behaviors.  ...  We believed that this study could explore a low-cost, easy-to-popularize, and effective exercise intervention model for improving metabolic health and promote healthy among obese children.  ...  Acknowledgements The authors would like to thank Huigang Liang at East Carolina University and Mengyun Luo at University of Sydney for their assistance in conducting the study.  ... 
doi:10.1186/s12889-019-6992-x fatcat:2qge7knwtbcehb35cc6juzuidy

Health Promotion for Childhood Obesity: An Approach Based on Self-Tracking of Data

Nazaret Gómez del Río, Carina S. González-González, Pedro A. Toledo-Delgado, Vanesa Muñoz-Cruz, Francisco García-Peñalvo
2020 Sensors  
At present, obesity and overweight are a global health epidemic. Traditional interventions for promoting healthy habits do not appear to be effective.  ...  Gamification can also be used as a mechanism to enhance personalization, increasing user motivation.  ...  Acknowledgments: The authors, thanks to the children, families, schools, professionals, and collaborators of the PROVITAO project. Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/s20133778 pmid:32640540 fatcat:dwgzcmsxzrce7kqicvephw5kii

Interventions for Preventing Childhood Obesity with Smartphones and Wearable Device: A Protocol for a Non-Randomized Controlled Trial

Hye Yang, Jae-Heon Kang, Ok Kim, Mona Choi, Myungju Oh, Jihyun Nam, Eunju Sung
2017 International Journal of Environmental Research and Public Health  
Childhood obesity is a critical health issue, both currently and for the foreseeable future. To prevent obesity, behavior changes are essential.  ...  We have developed a mobile platform system named "HAPPY ME," which is a smartphone application coupled with a wearable device, designed to improve healthy behaviors to prevent childhood obesity.  ...  Also, research on childhood obesity has highlighted the necessity of combined dietary-behavioral-physical activity intervention along with family-based education to foster a supportive home environment  ... 
doi:10.3390/ijerph14020184 pmid:28208839 pmcid:PMC5334738 fatcat:zshaekes4fgx5epzpcn3bvqkdy

Internet of things–Enabled technologies as an intervention for childhood obesity: A systematic review

Ching Lam, Madison Milne-Ives, Richard Harrington, Anant Jani, Michelle Helena van Velthoven, Tracey Harding, Edward Meinert, Shelagh Mulvaney
2022 PLOS Digital Health  
Adherence to IoT-based approaches was low but game-based IoT solutions have shown better effectiveness and could play a pivotal role in childhood obesity interventions.  ...  support to children and their families.  ...  Objectives This systematic review aims to synthesize the evidence on the use of IoT-enabled technologies as an intervention for childhood obesity.  ... 
doi:10.1371/journal.pdig.0000024 fatcat:2zknbbihvveovh372ejzmdnyqm

Aim2Be mHealth intervention for children with overweight and obesity: study protocol for a randomized controlled trial

Louise C. Mâsse, Janae Vlaar, Janice Macdonald, Jennifer Bradbury, Tom Warshawski, E. Jean Buckler, Jill Hamilton, Josephine Ho, Annick Buchholz, Katherine M. Morrison, Geoff D. C. Ball
2020 Trials  
The prevalence of overweight and obesity remains high in Canada, and the current standard for the treatment of childhood obesity is in-person, family-based, multidisciplinary interventions that target  ...  With recent advances in technology, mobile health or mHealth has been presented as a viable alternative to in-person interventions for behavior change, especially with teens.  ...  Acknowledgements The authors would like to thank Raymond Khanano, Jacqueline Koot, Yingyi Lin, and Camilla Piatkowski for their early contributions to this study; the clinical site research coordinators-Nicole  ... 
doi:10.1186/s13063-020-4080-2 pmid:32014057 fatcat:4mzt2aghxvf7vbqmuxb3rx4yji

Beyond designing for motivation

Chad Richards, Craig W. Thompson, Nicholas Graham
2014 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play - CHI PLAY '14  
Most design advice for the development of successful gamification systems has focused on how best to engage the end user while imbuing the system with playfulness.  ...  education gamification system.  ...  ACKNOWLEDGEMENTS We would like to acknowledge the hard work of Taylor Yust for helping develop several of the games and to the multidisciplinary team of experts who made this project possible: Jamie I.  ... 
doi:10.1145/2658537.2658683 dblp:conf/chiplay/RichardsTG14 fatcat:mgfekawnifdh3lwovnfis3gepy

Using Cocreation to Define Contents and Functions of a Smartphone App for Obesity Prevention in Childhood: Mixed Method Study Describing the Process

Paolo Giorgi Rossi, Francesca Ferrari, Sergio Amarri, Andrea Bassi, Laura Bonvicini, Luca Dall'Aglio, Claudia Della Giustina, Alessandra Fabbri, Anna Maria Ferrari, Elena Ferrari, Marta Fontana, Marco Foracchia (+16 others)
2020 JMIR mHealth and uHealth  
Childhood obesity prevention is a public health priority in industrialized countries.  ...  Key persons for childhood obesity prevention were interviewed, focus groups with parents and pediatricians were conducted, and community reporting storytelling was collected.  ...  Acknowledgments We thank Jacqueline M Costa for editing the text.  ... 
doi:10.2196/16165 pmid:32357123 pmcid:PMC7308901 fatcat:ssupfgxpg5gnpbuixjbc6vv64q

Treatment of children obesity and diabetes through gamification

Nazaret Gómez del Río, Carina S. González-González, Raquel Martín-González, Vicente Navarro-Adelantado, Pedro Toledo-Delgado, Norberto Marrero-Gordillo, Yeray del Cristo Barrios-Fleitas, Honorio Armas-Ramos, Francisco Gacía-Peñalvo
2019 Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality - TEEM'19  
Childhood obesity is nowadays a global epidemic. This illness sometimes comes with another associated problem, like Diabetes type II.  ...  Thus, the application of gamification strategies in the educational program has positive impact in the health. P O S T  ...  ACKNOWLEDGMENTS We would like to thank the children and their families who have participated in this study.  ... 
doi:10.1145/3362789.3362935 fatcat:m7gy4unfsjfd5auccjjedh2ocm

An online-based intervention to promote healthy eating through self-regulation among children: study protocol for a randomized controlled trial

Paula Magalhães, Cátia Silva, Beatriz Pereira, Gabriela Figueiredo, Ana Guimarães, Armanda Pereira, Pedro Rosário
2020 Trials  
It will include a standard control group, with no intervention; an online intervention group, with the program for 20 weeks; and an enhanced online intervention group, with the program for 20 weeks embedded  ...  Background Despite the enormous investment governments allocate to fight obesity, its worldwide prevalence is still on the rise.  ...  Protocol amendments Any important protocol modifications will be reported to the University of Minho CEICSH and to the Psychology Research Centre, School of Psychology of University of Minho.  ... 
doi:10.1186/s13063-020-04685-5 pmid:32928277 fatcat:ommk7wxnfnetleftgsp5d62nxq

Engaging Teen-agers in the Adoption of Healthy Lifestyles for the Prevention of Obesity and Related Co-morbidities - The Approach of PEGASO

Maria Renata Guarneri, Mauro Brivio, Giuseppe Andreoni, Marco Mazzola
2014 Proceedings of the International Conference on Health Informatics  
For the development of the PEGASO system and in order to ensure engagement of the target population, a user centred approach will be used based on social and networked games and together with online education  ...  Obesity alone accounts for up to 7% of healthcare costs in the EU, as well as wider economy costs associated with lower productivity, lost output and premature death.  ...  The authors wish to thank all the project partners for their contribution to this work.  ... 
doi:10.5220/0004938505690576 dblp:conf/biostec/GuarneriBAM14 fatcat:giilzihrlvgrpnxtnzphmopzty

Effects of a Gamified Educational Program in the Nutrition of Children with Obesity

Nazaret Gómez del Río, Carina S. González-González, Raquel Martín-González, Vicente Navarro-Adelantado, Pedro Toledo-Delgado, Francisco García-Peñalvo
2019 Journal of medical systems  
As a main conclusion, we emphasize that a gamified educational intervention program supported by ICT helps to motivate and promote improvements in the nutrition of children.  ...  Because of this, we have designed an educational program based on motor games, active videogames and virtual learning environments to improve the long-term health of children.  ...  of children suffering from childhood obesity, and of their families.  ... 
doi:10.1007/s10916-019-1293-6 pmid:31119385 fatcat:dkfsx4efrbfvhby63gc2cjxrc4

Promoting healthy lifestyle habits through learning based on active video games

Nazaret Gomez del Rio, Carina S. Gonzalez-Gonzalez, Francisco J. Garcia-Penalvo
2021 2021 International Symposium on Computers in Education (SIIE)  
The overweight and obesity have been declared as a worldwide health problem. Active videogames and technologies can be used as attractive tools to support educational interventions with children.  ...  Thus, in this paper, we present an educational program to promote healthy habits in children with obesity using active videogames and motor play as main strategies.  ...  ACKNOWLEDGMENTS The authors of this article wish to thank the entire PROVITAO Project team and the participating children, schools, and families.  ... 
doi:10.1109/siie53363.2021.9583640 fatcat:mxgc24ze5bcarmdvtv2jfhndqa

Gamification-based Behavioral Change in Children with Diabetes Mellitus

Nahed Alsaleh, Reem Alnanih
2020 Procedia Computer Science  
As proof of concept, the gamification was designed based on user experience by mapping the gamification mechanism to the user experience factors [1].  ...  As proof of concept, the gamification was designed based on user experience by mapping the gamification mechanism to the user experience factors [1].  ...  This also serves the second goal, which is to support the management of childhood diabetes by educating children and helping them to modify their behaviour.  ... 
doi:10.1016/j.procs.2020.03.087 fatcat:rtdl3hn7jvcmlf36z42xcna5ri

A novel interactive mobile health support system for pediatric obesity treatment: a randomized controlled feasibility trial

Linnea Johansson, Emilia Hagman, Pernilla Danielsson
2020 BMC Pediatrics  
Participants, 5-12 years, starting obesity treatment were randomized to using an mHealth support system as an addition to standard care (intervention) or to standard care alone (control).  ...  In order to achieve improved weight status, behavioral pediatric obesity treatment is resource intensive.  ...  A special thanks to Professor Maria Hagströmer for her support and professional advice.  ... 
doi:10.1186/s12887-020-02338-9 pmid:32967638 pmcid:PMC7513491 fatcat:up7h3qxojvgolnj5lbnfda3yei
« Previous Showing results 1 — 15 out of 163 results