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Gamification of Collaborative Learning Scenarios: Structuring Persuasive Strategies Using Game Elements and Ontologies [chapter]

Geiser Chalco Challco, Riichiro Mizoguchi, Ig Ibert Bittencourt, Seiji Isotani
2016 Communications in Computer and Information Science  
This model enables the creation of intelligent systems that can personalize and apply the gamification techniques in group learning contexts in which the scripted collaboration decreases the motivation  ...  To demonstrate the applicability of our approach, we also present a case study that shows how our ontological model could be used by in an intelligent theory-aware system to build better personalized gamified  ...  The authors would like to thank CNPq and CAPES for supporting this research.  ... 
doi:10.1007/978-3-319-39672-9_2 fatcat:25psmprzerhc3mfm76shimgm2m

Can Ontologies Support the Gamification of Scripted Collaborative Learning Sessions? [chapter]

Geiser Chalco Challco, Ig Ibert Bittencourt, Seiji Isotani
2020 Lecture Notes in Computer Science  
To deal with this issue, we propose the gamification of scripted CL sessions through an ontology that encodes knowledge from game design practices and theories of motivation and human behavior.  ...  In the field of Computer-Supported Collaborative Learning (CSCL), scripts orchestrate the collaborative learning (CL) process to achieve meaningful interactions among the students and so improve the learning  ...  with motivational problems with the potential to improve the learning outcomes.  ... 
doi:10.1007/978-3-030-52237-7_7 fatcat:h75u3zdehjam3j3aasiwq55hly

Gamification of Collaborative Learning Scenarios: An Ontological Engineering Approach to Deal with Motivational Problems in Scripted Collaborative Learning

Geiser Chalco, Seiji Isotani
2019 Anais dos Workshops do VIII Congresso Brasileiro de Informática na Educação (CBIE 2019)   unpublished
To date, one of the major problems in the field of Computer-Supported Collaborative Learning (CSCL) is to engage students in meaningful interactions.  ...  To the best of our knowledge, this is the first work that developed an effective and efficient method to deal with motivational problems.  ...  "validating our ontological engineering approach" concerning "the effectiveness and efficiency to deal with motivational problems in scripted CL."  ... 
doi:10.5753/cbie.wcbie.2019.981 fatcat:dowoh4fafvewpla4tkomenxxju

Satisfactory Final System Evaluation Report

Sunlight SA
2018 Zenodo  
The evaluation of SatisFactory platform is based on the implementation of the business scenarios where each toolkit meant to be used.  ...  The main objective of this deliverable is to report on the SatisFactory Final System Evaluation, with regards to the industrial pilots at COMAU and SUNLIGHT.  ...  ES4.2 Training support -Execution: The execution stage deals with the support to the worker during the on-the job activity.  ... 
doi:10.5281/zenodo.1173128 fatcat:rjsamdcmgredfei3fgup4oaiba

Languages of Games and Play

Riemer Van Rozen
2020 ACM Computing Surveys  
We explore what informs the design and construction of good games in order to learn how to speed-up game development.  ...  In addition, we categorize research perspectives along common objectives, techniques and approaches, illustrated by summaries of selected languages.  ...  design of persuasive learning systems for journalists can be guided by an ontology for journalism [80] .  ... 
doi:10.1145/3412843 fatcat:k25yj7aylbcg5k3ks4v5d5dueu

The Information Society, a Challenge for Business Students? [chapter]

Viktorija Florjančič
2015 Communications in Computer and Information Science  
This work was supported by the University of Piraeus Research Centre (UPRC). We acknowledge the UPRC contribution to this research paper. Acknowledgments.  ...  This work has been partially supported by the European Union through the Tempus Programme project ECESM -Enhancement of cyber educational system of Montenegro, No: 544088.  ...  The aim of this research is the design and implementation of a collaboration PBLJii script (Problem-based learning & Jigsaw II Script), which is orchestrated along the principles of a Problem-based Learning  ... 
doi:10.1007/978-3-319-22629-3_14 fatcat:nd3afvjdrzgxxiuwx7zwsfnhwm

A Defense of (s)crappy Robots [article]

Ryan Jenkins, Mairéad Hurley, Eva Durall, Sebastian Martin
2020 Zenodo  
Participants will collaborate with others on the design of the machine and share their prototype with the rest of the group.  ...  When the parts of a kit fit together perfectly, learners are less likely to develop skills around iteration, problem posing, collaboration and development of understanding.  ...  The activity in this paper showed just one approach to using ML-ABM in education: to increase complexity by adding a level in the form of a model.  ... 
doi:10.5281/zenodo.5501878 fatcat:snjtztj37fbbpeszscwhk63uj4

Proposing the Multimotive Information Systems Continuance Model (MISC) to Better Explain End-User System Evaluations and Continuance Intentions

Paul Lowry, James Gaskin, Gregory Moody
2015 Journal of the AIS  
In an attempt to address this need, several studies have extended models of extrinsic motivation to include intrinsic variables.  ...  The MISC was largely supported across the various systems and motivations and, thus, provides several interesting implications for research and practice.  ...  In a learning scenario, it can be manipulated by adaptive computer testing and training, where more difficult questions or problems are selected from a test bank when the user answers correctly and less  ... 
doi:10.17705/1jais.00403 fatcat:ojxyieohrbfitf3mbupe7a5b54

Teachers' position regarding their curriculum as praxis: A self-directed learning capability perspective [chapter]

Marisa Verster, North-West University, Elsa Mentz, Charlene du Toit-Brits, North-West University, North-West University
2020 NWU Self-Directed Learning Series  
Acknowledgements This work was based on research supported by the NRF of South Africa (Grant number 113598) as well as the UNESCO Chair on Multimodal Learning and OER and NWU-SoTL funding.  ...  Acknowledgements The authors would like to acknowledge the financial support of the NRF (Grant No: 114333). The research was subject to some limitations.  ...  We had to learn how to manage and deal with each other which added to the experience of an unconventional class.'  ... 
doi:10.4102/aosis.2020.bk206.06 fatcat:s2n7azexbjeopcwafgmilitywu

Facilitator experiences on implementing technology-supported cooperative learning professional development [chapter]

Gordon Sekano, North-West University, Dorothy Laubscher, Roxanne Bailey, North-West University, North-West University
2020 NWU Self-Directed Learning Series  
Acknowledgements This work was based on research supported by the NRF of South Africa (Grant number 113598) as well as the UNESCO Chair on Multimodal Learning and OER and NWU-SoTL funding.  ...  Acknowledgements The authors would like to acknowledge the financial support of the NRF (Grant No: 114333). The research was subject to some limitations.  ...  We had to learn how to manage and deal with each other which added to the experience of an unconventional class.'  ... 
doi:10.4102/aosis.2020.bk206.08 fatcat:g34l4fbch5hszbnp6gjw3tx5pm

IRRODL Volume 15, Number 4

Various Authors
2014 International Review of Research in Open and Distance Learning  
It included an investigation of collaborative learning using the Networking Virtualization-Based Laboratory (NVBLab), which supports online synchronous discussions.  ...  Action research is used by Koechli and Glynn to describe the development of a roleplaying website called Lake Devo as an example of an online role-play environment.  ...  We would like to acknowledge the care and input of the reviewers, as well as the financial support to one of the researchers by the South African National Research Foundation.  ... 
doi:10.19173/irrodl.v15i4.1989 fatcat:n6eco2dbjjbdpk5buikozdjrf4

Digital 3D Technologies for Humanities Research and Education: An Overview

Sander Muenster
2022 Applied Sciences  
This article resulted from a postdoctoral thesis and is intended to provide a comprehensive overview on the use of digital 3D technologies in the humanities with regards to (1) scenarios, user communities  ...  Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s.  ...  A common approach to acquiring skills dealing with complex and multi-perspective problems is project-based learning (PBL) or "learning by doing", originally introduced by Dewey [682] .  ... 
doi:10.3390/app12052426 fatcat:644hxjh7grco5dcyhxbobouo44

Towards a global participatory platform

S. Buckingham Shum, K. Aberer, A. Schmidt, S. Bishop, P. Lukowicz, S. Anderson, Y. Charalabidis, J. Domingue, S. de Freitas, I. Dunwell, B. Edmonds, F. Grey (+8 others)
2012 The European Physical Journal Special Topics  
We consider what it means to develop a GPP at the different levels of data, models and deliberation, motivating a framework for different stakeholders to find their ecological niches at different levels  ...  A research objective is also to apply the concepts and tools of complexity science and social science to the project's own work.  ...  The environment brings together 'gamification' elements with an open virtual environment, supporting coordinated game play (missions and quests) that seek to solve problems and breakdown the separation  ... 
doi:10.1140/epjst/e2012-01690-3 fatcat:eqbwhblv3jeztjragvf4uuhb6i

Learning Analytics in Massive Open Online Courses [article]

Mohammad Khalil
2018 arXiv   pre-print
In view of that, this thesis combines both fields in order to investigate further steps in the learning analytics capabilities in MOOCs.  ...  Due to their unusual massiveness, the large datasets of MOOC platforms require advanced tools and methodologies for further examination. The key importance of learning analytics is reflected here.  ...  , computer supported collaborative learning, and technology-enhanced learning .  ... 
arXiv:1802.09344v1 fatcat:w42m2vuoibezpig5wewuh6so2i

Basque Conference on Cyber Physical Systems and Artificial Intelligence

Manuel Graña
2022 Zenodo  
This entry contains the proceedings of the Basque Conference on Cyber Physical Systems and Artificial Intelligence  ...  Acknowledgements I would like to thank all my collaborators in the last two decades who took the journey with me. I am so grateful for that.  ...  This work was supported in part by the Civil Program UAVs Initiative, promoted by the Xunta de Galicia and developed in partnership with the Babcock company.  ... 
doi:10.5281/zenodo.6574965 fatcat:wclgcwfeuvglhnenzq7uvie5by
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