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Urban data and urban design: A data mining approach to architecture education

Francesc Valls, Ernesto Redondo, David Fonseca, Ricardo Torres-Kompen, Sergi Villagrasa, Nuria Martí
2018 Telematics and informatics  
In this paper, a data mining approach was used to outline the strategic requirements for an urban design project in an architecture course using a Project-Based Learning strategy.  ...  The main goal of the paper is to outline a strategy and present a visualization of the results, in a way designed to be attractive and informative for both students and professionals -even without a technical  ...  Urban Data and Design Proposals During the course, stakeholders suggested that a possible reference for the students of a similar civic space could be Gillett Square, located in London (UK), a community-led  ... 
doi:10.1016/j.tele.2017.09.015 fatcat:jym7avzk7jg4fbdm55nbfbiibm

E-Learning Platforms as Leverage for Education for Sustainable Development

Liliana Donath, Gabriela Mircea, Tomislav Rozman
2020 European Journal of Sustainable Development  
The article presents a conceptual design of the learner's journey and a mapping from gamification concepts to Moodle LMS elements.  ...  To engage online learners, various gamification techniques were used in the course design phase, such as recording and presenting the learner's progress, role-playing and similar.  ...  The paper is based on research co-financed by the project "Teaching and Educating for Sustainability TeachSUS", Erasmus+ Programme Strategic Partnership, Project No: 2018-1-RO01-KA204-049253 (https://www.teachsus.eu  ... 
doi:10.14207/ejsd.2020.v9n2p1 fatcat:upkmha5tunhtrc362vpbpm4v5m

Co-De|GT: The Gamification and Tokenisation of More-Than-Human Qualities and Values

Marie Davidová, Shanu Sharma, Dermott McMeel, Fernando Loisides
2022 Sustainability  
It demonstrates a systemic approach to urban ecosystem performance for the future post-Anthropocene communities and economies.  ...  The article explores how the quality of life within a deprived urban environment might be improved through the 'gamification' of and interaction with, more-than-human elements within the environment.  ...  This was approached through gamification to engage with the community in a real-life environment and real-life situations.  ... 
doi:10.3390/su14073787 fatcat:vf5hutnij5aw5bntksygfumtva

Collaborative Decision-Making Processes for Cultural Heritage Enhancement: The Play ReCH Platform [chapter]

Maria Cerreta, Gaia Daldanise, Paolo Di Lauro, Ludovica La Rocca
2021 Systems-of-Systems Perspectives and Applications - Design, Modeling, Simulation and Analysis (MS&A), Gaming and Decision Support  
In this perspective, cities are laboratories where innovative and collaborative approaches can be tested, and culture-led processes can be implemented consistent with circular economy principles.  ...  In order to structure and activating collaborative decision-making processes for regeneration and adaptive transformation of cultural heritage, gamification assumes a central role.  ...  Acknowledgements Within the unitary work, Gaia Daldanise developed a literature review on Cultural creative production evaluation/monitoring frameworks (Section 1.1) and  ... 
doi:10.5772/intechopen.92115 fatcat:cf7rvilwefar7hkhoipzwqpiby

Digital Platform for Circular Economy in AEC Industry

Iva Kovacic, Meliha Honic, Marijana Sreckovic
2020 Engineering Project Organization Journal  
Such a platform for the AEC aims to optimize the use of resources in the circular economy – from cradle to grave, foster mutual learning and coordination, and finally generate added value along the life  ...  With increasing levels of urbanization, scarceness of resources and lack of landfills, the policy of circular economy (CE) is becoming increasingly important in the construction industry.  ...  Designing effective recycling strategies, including concepts and technologies, is required for the realisation of a pronounced circular economy in Architecture, Engineering and Construction (AEC).  ... 
doi:10.25219/epoj.2020.00107 fatcat:ztmrnyy2brhozg5kdh76red2za

Is Gamification a Magic Tool?: Illusion, Remedy, and Future Opportunities in Enhancing Learning Outcomes during and beyond the COVID-19

Hiroko Oe, Takuji Takemoto, Muhammad Ridwan
2020 Budapest International Research and Critics in Linguistics and Education (BirLE) Journal  
As a result, a conceptual framework for pedagogy stakeholders was proposed for further discussion of how to design a gamification-based curriculum effectively.  ...  This study applied a qualitative approach using interview data with 24 students who participated in the business class with games as learning measures.  ...  To provide a preparatory background for the class, a guest lecturer was invited to give a talk to introduce the key theme of the role-playing game (i.e. the context of the circular economy and sustainable  ... 
doi:10.33258/birle.v3i3.1198 fatcat:leaeqoimlrcyplbx5pqqpjf5vy

Unstable Wormholes: Communications Between Urban Planning and Game Studies

Moozhan Shakeri
2022 Urban Planning  
untranslatability and incommensurability of concepts in the processes of establishing and sustaining communications with game studies.  ...  The past decade has seen a gradual but steady increase in the planning scholars' interest in outlining a functional place for games in planning.  ...  Acknowledgments This work is partly the result of my doctoral research project, The Use of Games in Participatory Planning Practices, funded by the University of Manchester. I thank Prof.  ... 
doi:10.17645/up.v7i2.4953 fatcat:4qv32ysrqra3pcuibp7hghmdge

EUROPEAN GREEN DEAL AND THE NEW POLICY GOALS IN TRANSPORT AND MOBILITY - HOW GAMIFICATION CAN INFLUENCE PRO-ENVIRONMENTAL BEHAVIOUR FOR CUTTING CARBON EMISSIONS IN THE EU

Miruna BUTNARU-TRONCOTĂ, SNSPA
2020 Europolity: Continuity and Change in European Governance  
Placed at the intersection of technology innovation and the need to find more efficient ways to protect the environment, 'green gamification' is an emerging concept that refers to the usage of game mechanics  ...  In short, it aims to motivate a sustainable behaviour within companies, institutions and citizens, with the use of interactive games, in order to fight against pollution and climate change.  ...  In order to reduce these alarming figures, and based on the global shift towards a low-carbon, circular economy already underway after the Paris Agreement, in 2016 the Commission published a communication  ... 
doi:10.25019/europolity.2020.14.2.4 fatcat:6v3txttuczg7pom2ablxyk4dk4

Gamification of backcasting for sustainability: the development of the Gameful Backcasting Framework (GAMEBACK)

M. Georgina Guillen, Jaco Quist, Juho Hamari
2021 Journal of Cleaner Production  
As the analyzed cases are part of larger, already ended projects, the authors would like to thank the participants (particularly the ones who provided their input 7 and 8 years later) and the teams behind  ...  the BIG2050-BISS projects, kindly funded by the German Ministry for Economic Cooperation and Development and executed by the corresponding author with the support of colleagues at the CSCP between 2012  ...  This framework can also serve as a starting point for embedding gamification to other design processes, like circular design and other solutions that can drive transitions towards more sustainable ways  ... 
doi:10.1016/j.jclepro.2021.126609 fatcat:jbo7kxgafffzlgx3u5pu4p2a4u

Game-Based Learning in Project Sustainability Management Education

Elina Jääskä, Kirsi Aaltonen, Jaakko Kujala
2021 Sustainability  
The use of the game was explored in the context of educating European students of 'Junior Expert in Circular Economy' on a blended learning course in spring 2021.  ...  To extend knowledge of designing and using educational games for project sustainability management education, we explore the development and use of a novel educational game solution called the Project  ...  Introduction Projects are a significant driver in the transformation towards sustainability and circular economy.  ... 
doi:10.3390/su13158204 fatcat:w5q7tir2rbbo7ercpm25iw3yim

Section 1.d Introduction

Mikko KORIA, Lisbeth SVENGREN HOLM, Birgit JEVNAKER, Alison RIEPLE
2019 Conference proceedings of the Design Management Academy  
The emergences of new intersections where design can create values are hence a logical outcome of this development – and this is of course also reflected in the expansion of design research.  ...  outcomes of a design process.  ...  Design is increasingly recognized for creating value in the intersections of society and social challenges, sustainability (environment, social, economic), and the circular economy; the oncoming global  ... 
doi:10.33114/adim.2017.238 fatcat:bwrz7dzcd5ekrbud7ovyuhggc4

Smart Specialisation Strategies for Elevating Integration of Cultural Heritage into Circular Economy

Jermina Stanojev, Christer Gustafsson
2021 Sustainability  
circular economy concepts through smart specialisation strategies.  ...  the circular economy through smart specialisations", the purpose of this paper is to lay a basis for a new, stronger complementarity between culture, cultural heritage and adaptive reuse practices, and  ...  The funders had no role in the design of the study, in the collection, analyses, or interpretation of data, in the writing of the manuscript, or in the decision to publish the results.  ... 
doi:10.3390/su13073685 fatcat:e4clwnpsdbd5reku76ofa3gpfi

Gamificação nas organizações: processos de aprendizado e construção de sentido

SORAIA FINAMOR NEIDENBACH, VANESSA MARTINES CEPELLOS, JUSSARA JÉSSICA PEREIRA
2020 Cadernos EBAPE.BR  
Tais níveis foram apresentados em três dimensões: a organização, o time/a equipe e a individual do trabalhador.  ...  A partir dos relatos de seis expertises na área e por meio da análise temática, chegou-se a dois níveis de análises: a) o nível organizacional e b) o nível individual.  ...  On the drawing of the analyses and their reliability, based on an interactive research process, there was a circular path among the data and concepts presented in the theoretical framework (MERRIAM, 2002  ... 
doi:10.1590/1679-395120190137 fatcat:m63qe5slrzfkrahc4n5rghxniq

Afterword [chapter]

Josyane Franc, Olivier Peyricot, Cité du Design, CLEAR VILLAGE, Josyane Franc, Olivier Peyricot, Camille Vilain, Thomas Ermacora, Frank van Hasselt, Robin Houterman
2018 Challenging The City Scale  
Which neighbourhoods could we transform by creating new services, by working with makers and implementing ideas based on the circular economy, following the examples of London and Saint-Étienne?  ...  As we have demonstrated with Human Cities_Challenging the City Scale, local networks and initiatives relying on design approaches are equally essential in tackling these major societal issues.  ... 
doi:10.1515/9783035618013-019 fatcat:2o4mj5gm4zhcpf3klxzkhdg3pe

Co-Creating for Locality and Sustainability: Design-Driven Community Regeneration Strategy in Shanghai's Old Residential Context

Chenhan Jiang, Yiqi Xiao, Hongyi Cao
2020 Sustainability  
Community regeneration has drawn much attention in both the urban development and sustainable design fields in the last decade.  ...  As a response to the regeneration challenges of Shanghai's old and high-density communities, this article proposes two design-driven strategies: enabling residents to become innovation protagonists and  ...  We are also grateful to the students and teachers of Tongji D&I involved in two projects for providing us the research context and analysis perspectives.  ... 
doi:10.3390/su12072997 fatcat:byhfrcxiqbgx3b264jqbsvy7ey
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