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Games for virtual team building

Jason B. Ellis, Kurt Luther, Katherine Bessiere, Wendy A. Kellogg
2008 Proceedings of the 7th ACM conference on Designing interactive systems - DIS '08  
For these teams, face-to-face meetings where members can most easily build trust are rare and often costprohibitive. 3D virtual worlds and games may provide an alternate means for encouraging team development  ...  Using principles derived from social psychological theory, we have designed and built a collection of team-building games within the popular virtual world Second Life.  ...  Virtual Worlds and Games Given the socio-emotional challenges faced by virtual teams and the clear value of face-to-face meetings for team-building, we saw a potential match between these needs and the  ... 
doi:10.1145/1394445.1394477 dblp:conf/ACMdis/EllisLBK08 fatcat:a73qk5roh5hyfi6445mztorrni

Multi User Virtual Environments and Serious Games for Team Building

Aysun Bozanta, Birgul Kutlu, Nuket Nowlan, Shervin Shirmohammadi
2012 Procedia Computer Science  
In this study, a team building Multi User Virtual Environment (MUVE) is designed specifically for professional teams to practice and improve communication and collaboration skills in a relaxed, non-task  ...  Web.alive platform is used as MUVE. , by Istvan Banyai, that is used for improving team building skills in real life is adapted into this environment. The game is applied to a pilot group.  ...  Acknowledgements Authors would like to thank web.alive team for the use of the tool and Michael Cardus for his support.  ... 
doi:10.1016/j.procs.2012.10.086 fatcat:cutwuody3rch3dkqycfenqd7be

Trusted Teammates: Commercial Digital Games Can Be Effective Trust-Building Tools

Evelyn Tan, Anna L. Cox
2019 Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY '19 Extended Abstracts  
Our findings support the use of digital games as viable trust-building tools for virtual work teams.  ...  This study investigates the effectiveness of a commercial digital game in developing trust in virtual teams compared to a typical virtual team icebreaker.  ...  Our findings provide support for the viability of digital games as trust-building tools for virtual work teams.  ... 
doi:10.1145/3341215.3356296 dblp:conf/chiplay/TanC19 fatcat:xji473bcobdzzcmjvm4wum6u5a

From visual simulation to virtual reality to games

M. Zyda
2005 Computer  
Team Building • One gameTeam of 26 • 4 programmers • 22 level designers & artists • Getting this team to function in a pipelined fashion • Familiar with the selected game engine & tool suite  ...  Games == Playing for the older generation So if we build games, how much do they cost?  ... 
doi:10.1109/mc.2005.297 fatcat:ipiaeag3xvgzbeavzhkkypnxaq

Here Be (No More) Dragons: Pushing the Frontier of Research on Virtual Organizations and Teams

Jakob J. Assmann, Marcus Drescher, Julia Valerie Gallenkamp, Arnold Oskar Picot, Isabell M. Welpe
2011 Social Science Research Network  
Massively Multiplayer Online Games (MMOG) offer new promising opportunities to research virtual organizations and teams.  ...  Moreover, collecting data from online surveys and game servers keeps the costs of MMOG studies low.  ...  of communication and exchanges on building trust in a virtual setting.  ... 
doi:10.2139/ssrn.1737766 fatcat:oja6vfonqjbgrkjhjcswazurse

Here Be (No More) Dragons: Pushing the Frontier of Research on Virtual Organizations and Teams

Jakob J. Assmann, Marcus A. Drescher, Julia Gallenkamp, Arnold Picot, Isabell M. Welpe
2010 2010 43rd Hawaii International Conference on System Sciences  
Massively Multiplayer Online Games (MMOG) offer new promising opportunities to research virtual organizations and teams.  ...  Moreover, collecting data from online surveys and game servers keeps the costs of MMOG studies low.  ...  of communication and exchanges on building trust in a virtual setting.  ... 
doi:10.1109/hicss.2010.218 dblp:conf/hicss/AssmannDGPW10 fatcat:cinpo4w3yfaohgmeljlkk3o4oa

Gamification for Teamwork Skills: Can a Challenge-based Online Tournament Help Students Learn New Knowledge Collaboratively in Teams?

Lisa Law, Martin Lau, Y. W. Leung, Theresa Kwong, Eva Y. W. Wong
2020 Global Research in Higher Education  
N=416) from a variety of backgrounds in terms of culture and discipline to learn to work in teams collaboratively in a challenge-based online game.  ...  Suggestions to address the limitations of this study are also presented for future improvement.  ...  Acknowledgement The authors would like to thank the University Grants Committee of the Hong Kong Special Administrative Region and Hong Kong Baptist University for funding this project.  ... 
doi:10.22158/grhe.v3n2p63 fatcat:j47lu5ybu5bqtorauxrpmjtz5y

Virtual Reality Mobile Application Development with Scrum Framework as a New Media in Learning English

Albert Yakobus Chandra, Putri Taqwa Prasetyaningrum, Ozzi Suria, Paulus Insap Santosa, Lukito Edi Nugroho
2021 International Journal of Interactive Mobile Technologies  
In this study we implement a software development project management approach which is Scrum to build a virtual reality application to be a new media for learning English.  ...  One of the problem to build a virtual reality application is not yet available an approach as development lifecycle to build this virtual reality application.  ...  It is widely used for building virtual 3D, as stated by [45] in their research that C # programming language is used by students for graphic user interface (GUI) to build virtual 3D views, by understanding  ... 
doi:10.3991/ijim.v15i08.19923 doaj:88836be35ccc47fe92473bd54f83e7a9 fatcat:55ukquxezbeslgwaw36mhv3l6u

MOVE YOUR AVATAR! Improvisational Theatre Methods in Virtual Teams

Stefanie Quade
2015 International Journal of Advanced Corporate Learning  
The importance of a process for a successful start of a new project team is common in business management.  ...  The paper recommends the top improvisational theatre trainings and their impact on the interactivity and team building outcome.  ...  Acknowledgment goes to Marcus Birkenkrahe, the creator of the practice supervision course, whose E-learning and coaching knowledge made this course possible for the IBMAN students, who practice their internship  ... 
doi:10.3991/ijac.v8i4.4843 fatcat:js3eud7nbfhcphlzfu7buqbtyq

The competency building process of human computer interaction in game-based teaching: Adding the flexibility of an asynchronous format

Sabine Emad, Wade Halvorson, Alexandra Broillet, Natascha Dunwell
2013 IEEE International Professonal Communication 2013 Conference  
Massively Multiplayer Online Games (MMOG) are based on multiple interactions between different humans in virtual worlds. A MMOG teaching game was created in a virtual world.  ...  This paper builds upon the authors' previous research in which the competency building process of individuals was analyzed in a purely synchronous computer game-based teaching technology.  ...  ACKNOWLEDGEMENTS We would like to especially thank Natascha Dunwell for her invaluable contribution to this research project.  ... 
doi:10.1109/ipcc.2013.6623909 dblp:conf/ipcc/EmadHBD13 fatcat:2v6wjuzl2beabl5ik4myqm362m

Fostering Group Collaboration in Virtual Worlds

Kristel M. De Nobrega, Anne-F. Rutkowski
2012 2012 45th Hawaii International Conference on System Sciences  
In this paper, we investigate the potential of Virtual Worlds (VWs) in fostering group collaboration in Virtual Teams.  ...  A team building activity, the Get Together Activity (GTA), was built in Second Life. It consisted of a set of eight activities.  ...  Simulation games are specific types of team building activities used to encourage alternatives discussion and reach new solutions for organization [25] .  ... 
doi:10.1109/hicss.2012.286 dblp:conf/hicss/NobregaR12 fatcat:bt4xl3kisbaxdnecqbbvcextt4

MMOGs as Emerging Opportunities for Research on Virtual Organizations and Teams

Jakob J. Assmann, Marcus A. Drescher, Julia V. Gallenkamp, Arnold Picot, Isabell M. Welpe, Rolf T. Wigand
2010 Americas Conference on Information Systems  
Massively Multiplayer Online Games (MMOG) offer new promising opportunities to research virtual organizations and teams.  ...  Moreover, collecting data from online surveys and game servers keeps the costs of MMOG studies low.  ...  The game itself is a real-time strategy game. Players seek to gain natural resources, build armies, and expand their realms.  ... 
dblp:conf/amcis/AssmannDGPWW10 fatcat:hgwchirgpfh3lfqn5dyanq3ggm

Moonshot: Redesigning NASA's High School Aerospace Scholars Experience at Johnson Space Center for Online Delivery

Kalianne L. Neumann, Susan L. Stansberry, Crystal L. Del Rosso, Stacey S. Welch, Toni A. Ivey
2021 International Journal of Designs for Learning  
working in teams with experts at NASA's Johnson Space Center (JSC).  ...  Moonshot is the redesign of NASA's High School Aerospace Scholars (HAS), which traditionally engaged Texas high school juniors in a 16-week online course for credit and an intense week-long onsite experience  ...  These changes resulted in three levels of the game-Level 1: Team Building, Level 2: PDR Builds, and Level 3: PDR Video Presentation.  ... 
doi:10.14434/ijdl.v12i1.31303 fatcat:62f4fzvqefd7zduan2hewwzpka

A system architecture and simulation environment for building information modeling in virtual worlds

John Oerter, Wyatt Suddarth, Matthew Morhardt, James Gehringer, Micheal L. McGinnis, Johnette Shockley, Allison Baysa
2013 The Journal of Defence Modeling and Simulation: Applications, Methodology, Technology  
The software used for this research project was Autodesk Ò Revit, Autodesk Ò 3DS Max, and a proprietary gaming engine called Unity, developed by Unity Technologies and based in San Francisco, California  ...  The objective of this on-going research is to create a virtual modeling environment where architects and planners can present building concepts and design options to customers in a way that is more easily  ...  while navigating through virtual buildings.  ... 
doi:10.1177/1548512913504839 fatcat:jbr5vudkenglrofvjq77z3d7si

A Frankenstein Approach to Open Source: The Construction of a 3D Game Engine as Meaningful Educational Process

B E Shelton, J Scoresby, T Stowell, M R Capell, M A Alvarez, K C Coats
2010 IEEE Transactions on Learning Technologies  
A student development team can use many different resources to investigate what underlying mechanisms are needed to build virtual environments.  ...  In this work, the process of building a simulation 3D game engine to support a training application for emergency response personnel is discussed.  ...  For more information about HEAT and other gaming simulation topics, visit http://imrc.usu.edu.  ... 
doi:10.1109/tlt.2010.3 fatcat:3lf2zvzxgne7xdks6cuxatuumu
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