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Training Primary Health Professionals in Breast Cancer Prevention: Evidence and Experience from Mexico
2016
Journal of Cancer Education
To analyze the key successful factors of a national educational strategy for early breast cancer detection developed in Mexico for primary health care personnel from 2008 to 2014, an educational strategy ...
A total of 19,563 health professionals were trained from 2008 to 2014. ...
Acknowledgments The authors would like to thank the National Commission for Social Health Protection and the State Health Services of Nuevo Leon, Jalisco, Puebla, and Morelos for their financial support ...
doi:10.1007/s13187-016-1065-7
pmid:27357140
pmcid:PMC5762772
fatcat:tnupt2k4pjcavoohkvft437ixy
P314 Barriers And Facilitators To The Implementation Of Clinical Practice Guidelines: A Survey Among Physicians In Specialized Care
2013
BMJ Quality and Safety
Implications for Guideline Developers/Users Serious gaming is poised to become a major health-related medium, hence the need for specific development processes. ...
Objectives To devise a production mechanism for serious games in patient education aligned with the current development of patient guidelines, keeping costs manageable in the long term. ...
Federation of Cancer Centers, Paris, France 10:1136/bmjqs- 2013-002293.252 Background In France, access to supportive care is a right for cancer patients It is enshrined in the health regulations (1st ...
doi:10.1136/bmjqs-2013-002293.253
fatcat:qmndo4c7fvgthafgt3ushirjc4
P309 Serious Games As A New Medium For Patients Guidelines Dissemination
2013
BMJ Quality and Safety
WHO estimates for the year 2013 that approximately 12 million deaths will be attributed to cancer. In developing countries, 180.000 childhood cancer cases occur every year. ...
The overall survival for acute lymphoid leukaemia is around 50% while in other countries is near 80%. description of best practice: the ministry of health assigned the development of a CPG of childhood ...
Federation of Cancer Centers, Paris, France 10:1136 /bmjqs-2013 Background In France, access to supportive care is a right for cancer patients It is enshrined in the health regulations (1st and 2nd national ...
doi:10.1136/bmjqs-2013-002293.250
fatcat:hmxtwzzm3rhkjjintznyimdzxq
Digital games as an effective approach for cancer management: Opportunities and challenges
2017
Journal of Education and Health Promotion
CONCLUSION: In cancer management domain, digital games are as an effective medium for health education and intervention, disease self-management training, attention distraction to relieve pain, enhance ...
The aim of this review article is to describe opportunities and challenges of this new modern technology on the delivery of cancer care services in cancer management domains for cancer care improvement ...
Acknowledgments We would like to thank Ahmad Soltani, expert of Health Information Management at Research Center for Health Information Management, for his contributions to the research presented here. ...
doi:10.4103/jehp.jehp_146_14
pmid:28584830
pmcid:PMC5441205
fatcat:l7njbf4psbaddkoaujpzk6cwr4
Page 2010 of Psychological Abstracts Vol. 88, Issue 5
[page]
2001
Psychological Abstracts
The author describes the use of the analogy of a bas- ketball game to define problem-based learning (PBL) in medical education. ...
In education, the goal of this process is learning, while in health care it is disease prevention and cure. ...
A Virtual Pet Serious Game in Motivating Children with Cancer in Treatment and Self-Care: A Conceptual Design
2020
Malaysian Journal of Paediatrics and Child Health
A conceptual comparison is also made between the proposed game and existing serious games for cancer patients. ...
It is found that existing interventions for cancer patients do not target treatment adherence in children. ...
Future work of this study includes the development of the virtual pet serious game prototype based on the design discussed in this article. ...
doi:10.51407/mjpch.v26i2.101
fatcat:fnryxvbbvzgttaesoievgntuam
HopeLab's Approach to Re-Mission
2009
International Journal of Learning and Media
Empirical demonstrations that "that's what kids want, and it works" played a major role in helping health professionals embrace a video game based on shooting, stool softener, and a sassy back-talking ...
The design of Re-Mission, and the evaluation of its effects, offers a model for those working in the games and health arena. ...
doi:10.1162/ijlm.2009.0003
fatcat:wmy26w7hczaklatmtsghpplk2m
Immeasurable Benefits of Professional Pharmacy Community Service
2015
Purdue Journal of Service-Learning and International Engagement
Those interested in population health, research, and decision-making based on societal trends in health care have an organization called the Purdue Academy of Managed Care Pharmacy. ...
Students interested in working in community pharmacy can share learning experiences with others who have similar goals by joining the National Community Pharmacists Association. ...
doi:10.5703/1288284315693
fatcat:fst3duyg2vdonijcndznvbhh7y
Kimotopia: The use of a serious game for learning about cancer
2020
Brazilian Journal of Development
ABCTRACT The present work is presents a serious game, called Kimotopia, developed with the intention of teaching about oncological medical treatments for children and adolescents with cancer. ...
The methodology has been determined according to techniques and specifications that make a serious game effective for health. ...
The use of a network allows the health professional to monitor and store the game information in a database for analysis, and thus support the child's learning in relation to the disease and the necessary ...
doi:10.34117/bjdv6n2-146
fatcat:72msx3avkzdqrmlbhrmjialdam
Helping Oncology Nurses Advise Younger Patients about Self Care: Feasibility of Using Animated and DVD Formats for Nurse Instruction
2010
Creative Education
Self-efficacy for communicating to patients about self-care increased following use of the game or DVD. Cancer knowledge was not affected. ...
The study also measured the effects of these interventions on nurses' cancer knowledge and perceived self-efficacy to communicate with patients about self-care. ...
Acknowledgements This research was supported in part by HopeLab, Redwood City, California. HopeLab gave permission for the use Re-Mission materials in this study. ...
doi:10.4236/ce.2010.11008
fatcat:ullru5engnbpzgl6ulwjzq6ocm
Virtual Reality, Augmented Reality and Beyond: Laboratory of Computer Applications for Health Care at University of São Paulo
2020
Comunicações em Informática
The Laboratory of Computer Applications for Health Care at University of São Paulo develop multidisciplinary research involving Computer Science areas and other knowledge fields such as Physiotherapy, ...
and economic impact in daily activities of health tasks. ...
Introduction LApIS is an abbreviation in Portuguese for "Laboratory of Computer Applications for Health Care". ...
doi:10.22478/ufpb.2595-0622.2020v4n2.54618
fatcat:l2ndva45gvdtjouh6odsbzijma
Nutrition Apps: Opportunities to Guide Patients and Grow Your Career
2014
Journal of the Academy of Nutrition and Dietetics
, and shift attitudes so that patients and providers alike can work in conjunct using health care IT to manage care. ...
Apps can offer health care professionals another way to engage their patients, expand the reach of their practice, and potentially lower health care costs. ...
doi:10.1016/j.jand.2013.10.016
pmid:24342602
fatcat:omenq2qjmbgsvgipv4l7preinq
Outpatient Cancer Care Delivery in the Context of E-Oncology: A French Perspective on "Cancer outside the Hospital Walls"
2019
Cancers
We also comment on issues and limits of "cancer outside the hospital walls" from the point of view of patients, health care professionals, health facilities, and public authorities. ...
Ultimately, controlled studies should aim to definitively demonstrate areas of interest, benefits, and incentives, for not only patients, but also caregivers (formal and informal) and health care providers ...
Acknowledgments: Our work is supported by Institut Paoli-Calmettes. ...
doi:10.3390/cancers11020219
pmid:30769858
pmcid:PMC6406853
fatcat:3sygf57tdvbe3nufzzlxptqbsu
A Survey of Digital Health Interventions for Children with Cancer
2020
International Journal of Serious Games
This survey reviews eleven existing game-based digital health interventions including Re-Mission and Ben's Game, and lists the various aims of these interventions, such as empowerment to fight cancer and ...
However, cancer treatments can result in large symptom burdens for children and adolescents. ...
The second review [4] touches on digital games in cancer management. However, it is an unsystematic review article with a broad focus, including educational tools for health care professionals. ...
doi:10.17083/ijsg.v7i2.340
fatcat:bve5hmi2efbldfeu4meeeac5ly
O resgate do prazer de brincar da criança com câncer no espaço hospitalar
2015
Revista Brasileira de Enfermagem
Participaram 22 familiares de sete crianças com câncer em tratamento ambulatorial em um hospital do Rio de Janeiro. ...
RESUMOObjetivo:dimensionar os espaços e as pessoas que atuam no brincar das crianças com câncer em tratamento ambulatorial.Método:pesquisa qualitativa, desenvolvida pelo método criativo e sensível. ...
The playfulness, so important for the mental health of human beings, is an aspect that deserve attention from families and professionals who care for children in cancer treatment as it is a time when the ...
doi:10.1590/0034-7167.2015680303i
pmid:26312508
fatcat:sjvdvkmvkfavnliqbkx2cbthtm
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