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GAMES, game theory and artificial intelligence

John T. Hanley
2021 Journal of Defense Analytics and Logistics  
PurposeThe purpose of this paper is to illustrate how game theoretic solution concepts inform what classes of problems will be amenable to artificial intelligence and machine learning (AI/ML), and how  ...  It then provides a succinct summary of game theory for those designing and using games, with an emphasis on information conditions and solution concepts.  ...  However, the strategic form of these simple games shows the importance of intelligence of the other players move.  ... 
doi:10.1108/jdal-10-2021-0011 fatcat:eivvqmedlvemtnjvaug7ppatwm

Intelligence in Strategic Games [article]

Pavel Naumov, Yuan Yuan
2019 arXiv   pre-print
The main technical result is a sound and complete logical system that describes the interplay between coalition power modality with intelligence and distributed knowledge modality in games with imperfect  ...  The article considers strategies of coalitions that are based on intelligence information about moves of some of the other agents.  ...  An important example of intelligence in strategic games comes from Stackelberg security games. These are two-player games between a defender and an intruder.  ... 
arXiv:1910.07298v1 fatcat:kt6sbcvn4fdyzhlzobvbkvdnny

Computational Intelligence in Games

2005 IEEE Transactions on Neural Networks  
Video games provide an opportunity and challenge for the soft computational intelligence methods like the symbolic games did for "good old-fashioned artificial intelligence."  ...  Techniques developed in these games may also be widely applicable in other fields, such as robotics, resource optimization, and intelligent assistants. *  ...  The NERO game and demos can be downloaded at http://nerogame.org and the ESP and NEAT software and demos at http://nn.cs.utexas.edu.  ... 
doi:10.1109/tnn.2005.845548 fatcat:jrts7sojfzarroiv3wsdefajom

Social Intelligence in Games

Gerd Gigerenzer, Richard McElreath
2003 Journal of Institutional and Theoretical Economics  
If people are socially intelligent, they may behave in ways that are inappropriate to one-shot games, and even try to change the nature of the game.  ...  We applaud this experimental approach, because it brings social intelligence into a previously nonsocial theory of rationality in games.  ... 
doi:10.1628/0932456032975050 fatcat:lolrrcl4qff3hp7ujsgmzthbfm

Intelligence in Strategic Games

Pavel Naumov, Yuan Yuan
2021 The Journal of Artificial Intelligence Research  
Third, it gives a sound and complete logical system that describes the interplay between the coalition power modality with intelligence and the distributed knowledge modality in games with imperfect information  ...  First, it proposes a new class of know-how strategies that depend on the intelligence information about the opponents' actions.  ...  The opposite, of course, is also true: An important class of strategic games with intelligence is Stackelberg security games. These games have been used by the U.S.  ... 
doi:10.1613/jair.1.12883 fatcat:s6gsivx3orgihjbft6d4zykxrm

Measuring Intelligence through Games [article]

Tom Schaul, Julian Togelius, Jürgen Schmidhuber
2011 arXiv   pre-print
The central part of this sketch is an extension of universal intelligence to deal with finite time, and the use of sampling of the space of games expressed in a suitably biased game description language  ...  Artificial general intelligence (AGI) refers to research aimed at tackling the full problem of artificial intelligence, that is, create truly intelligent agents.  ...  us to a practical measure of general game intelligence.  ... 
arXiv:1109.1314v1 fatcat:va6bj7i35vestd6kausr6mj2eu

Artificial Intelligence based Pacman Game

2020 VOLUME-8 ISSUE-10, AUGUST 2019, REGULAR ISSUE  
This paper is about implementing pacman game with AI.The Game Pac-Man is a very challenging video game that can be useful in conducting AI(Artificial Intelligence) research.  ...  build an intelligent pacman agent which finds optimal paths through the maze to find a particular goal such as a particular food position,escaping from ghosts.For that, we have implemented AI search algorithms  ...  Veenus Chhabra and Kuldeep Tomar implemented artificial intelligence for ludo game.  ... 
doi:10.35940/ijitee.i6975.079920 fatcat:twugl34s3vflpdefiwptqcuxje

Artificial Intelligence for Computer Games

Abdennour El Rhalibi, Kok Wai Wong, Marc Price
2009 International Journal of Computer Games Technology  
Artificial intelligence (AI) in computer games covers the behaviour and decision-making process of game-playing opponents (also known as nonplayer character or NPC).  ...  Such games combine rich and complex environments with expertly developed, stable, physics-based simulation. They are real-time and very dynamic, encouraging fast and intelligent decisions.  ...  Artificial intelligence (AI) in computer games covers the behaviour and decision-making process of game-playing opponents (also known as nonplayer character or NPC).  ... 
doi:10.1155/2009/251652 fatcat:itddlsentvbr5eld52mcxt6qsi

Computational Intelligence in Games 2014

2013 IEEE Transactions on Computational Intelligence and AI in Games  
Video games provide an opportunity and challenge for the soft computational intelligence methods like the symbolic games did for "good old-fashioned artificial intelligence."  ...  Techniques developed in these games may also be widely applicable in other fields, such as robotics, resource optimization, and intelligent assistants.  ...  The NERO game and demos can be downloaded at http://nerogame.org and the ESP and NEAT software and demos at http://nn.cs.utexas.edu.  ... 
doi:10.1109/tciaig.2013.2280882 fatcat:tqujapx735fhhdlqs3oqoooaii

Intelligent Middle-Level Game Control [article]

Amin Babadi, Kourosh Naderi, Perttu Hämäläinen
2018 arXiv   pre-print
We posit that various novel control abstractions can be explored using recent advances in movement intelligence of game characters.  ...  We propose the concept of intelligent middle-level game control, which lies on a continuum of control abstraction levels between the following two dual opposites: 1) high-level control that translates  ...  Other Game Genres: In this work we evaluated intelligent middle-level control only in the context of martial arts games.  ... 
arXiv:1808.06201v1 fatcat:2u23lb2rkbgrba26ibo34hdwu4

Computational Intelligence in Racing Games [chapter]

Julian Togelius, Simon M. Lucas, Renzo De Nardi
2007 Studies in Computational Intelligence  
This chapter surveys the research of us and others into applying evolutionary algorithms and other forms of computational intelligence to various aspects of racing games.  ...  We first discuss the various roles of computational intelligence in games, and then go on to describe the evolution of different types of car controllers, modelling of players' driving styles, evolution  ...  at the 2005 IEEE Symposium on Computational Intelligence and Games demonstration session.  ... 
doi:10.1007/978-3-540-72705-7_3 fatcat:3jjfbtehhbd6hatca6fhaa2uaa

Artificial Intelligence Based Game Levelling

Meric CETİN, Yunus SARICA
2020 Balkan Journal of Electrical and Computer Engineering  
The applications of artificial intelligence (AI), which is a comprehensive information technology, have been closely related to game technologies.  ...  In this way, the most effective playability impression that the developers offer to the game users has been created according to game.  ...  , general in-game artificial intelligence.  ... 
doi:10.17694/bajece.642973 fatcat:mg2lgnjguzebrny74g4vnnacsi

Intelligent Middle-Level Game Control

Amin Babadi, Kourosh Naderi, Perttu Hamalainen
2018 2018 IEEE Conference on Computational Intelligence and Games (CIG)  
We posit that various novel control abstractions can be explored using recent advances in movement intelligence of game characters.  ...  We propose the concept of intelligent middle-level game control, which lies on a continuum of control abstraction levels between the following two dual opposites: 1) high-level control that translates  ...  Other Game Genres: In this work we evaluated intelligent middle-level control only in the context of martial arts games.  ... 
doi:10.1109/cig.2018.8490407 dblp:conf/cig/BabadiNH18 fatcat:6uveoz7q5vfcphz7wcg6kv2o4a

Game Intelligence in Team Sports

Jan Lennartsson, Nicklas Lidström, Carl Lindberg, MariaPaz Espinosa
2015 PLoS ONE  
We set up a game theoretic framework to analyze a wide range of situations from team sports.  ...  Game intelligence in team sports is usually regarded as something very incomprehensible, and excellent players are often praised for how they "read the game".  ...  An implication of our approach is that game intelligence is not something incomprehensible, but rather an acquired skill.  ... 
doi:10.1371/journal.pone.0125453 pmid:25970581 pmcid:PMC4430496 fatcat:xjdqq6ygjjh75glvqbzv2qjr7e

Games, computers, and artificial intelligence

Jonathan Schaeffer, H.Jaap van den Herik
2002 Artificial Intelligence  
. • Intelligence requires knowledge. • Games hold an inexplicable fascination for many people, and the notion that computers might play games has existed at least as long as computers. • Reasons why games  ...  AI and game playing Patrick Henry Winston 1984. • Artificial Intelligence (A.I.) is the study of ideas that enable computers to be intelligent. • One central goal of A.I. is to make computers more useful  ... 
doi:10.1016/s0004-3702(01)00165-5 fatcat:2lfwaou335agfcps7gpsfmwqp4
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